root/AudioBasicProcessorNode.h

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#ifndef AudioBasicProcessorNode_h
#define AudioBasicProcessorNode_h

#include "modules/webaudio/AudioNode.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefCounted.h"
#include "wtf/Threading.h"

namespace WebCore {

class AudioBus;
class AudioNodeInput;
class AudioProcessor;

// AudioBasicProcessorNode is an AudioNode with one input and one output where the input and output have the same number of channels.
class AudioBasicProcessorNode : public AudioNode {
public:
    AudioBasicProcessorNode(AudioContext*, float sampleRate);

    // AudioNode
    virtual void process(size_t framesToProcess);
    virtual void pullInputs(size_t framesToProcess);
    virtual void reset();
    virtual void initialize();
    virtual void uninitialize();

    // Called in the main thread when the number of channels for the input may have changed.
    virtual void checkNumberOfChannelsForInput(AudioNodeInput*);

    // Returns the number of channels for both the input and the output.
    unsigned numberOfChannels();

protected:
    virtual double tailTime() const OVERRIDE;
    virtual double latencyTime() const OVERRIDE;

    AudioProcessor* processor() { return m_processor.get(); }
    OwnPtr<AudioProcessor> m_processor;
};

} // namespace WebCore

#endif // AudioBasicProcessorNode_h

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