root/ConvolverNode.h
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#ifndef ConvolverNode_h
#define ConvolverNode_h
#include "modules/webaudio/AudioNode.h"
#include "wtf/OwnPtr.h"
#include "wtf/RefPtr.h"
#include "wtf/Threading.h"
namespace WebCore {
class AudioBuffer;
class Reverb;
class ConvolverNode : public AudioNode {
public:
static PassRefPtr<ConvolverNode> create(AudioContext* context, float sampleRate)
{
return adoptRef(new ConvolverNode(context, sampleRate));
}
virtual ~ConvolverNode();
// AudioNode
virtual void process(size_t framesToProcess);
virtual void reset();
virtual void initialize();
virtual void uninitialize();
// Impulse responses
void setBuffer(AudioBuffer*);
AudioBuffer* buffer();
bool normalize() const { return m_normalize; }
void setNormalize(bool normalize) { m_normalize = normalize; }
private:
ConvolverNode(AudioContext*, float sampleRate);
virtual double tailTime() const OVERRIDE;
virtual double latencyTime() const OVERRIDE;
OwnPtr<Reverb> m_reverb;
RefPtr<AudioBuffer> m_buffer;
// This synchronizes dynamic changes to the convolution impulse response with process().
mutable Mutex m_processLock;
// Normalize the impulse response or not. Must default to true.
bool m_normalize;
};
} // namespace WebCore
#endif // ConvolverNode_h