root/AudioBasicInspectorNode.h
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/*
* Copyright (C) 2012, Intel Corporation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
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* 2. Redistributions in binary form must reproduce the above copyright
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* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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#ifndef AudioBasicInspectorNode_h
#define AudioBasicInspectorNode_h
#include "modules/webaudio/AudioNode.h"
namespace WebCore {
class ExceptionState;
// AudioBasicInspectorNode is an AudioNode with one input and one output where the output might not necessarily connect to another node's input.
// If the output is not connected to any other node, then the AudioBasicInspectorNode's processIfNecessary() function will be called automatically by
// AudioContext before the end of each render quantum so that it can inspect the audio stream.
class AudioBasicInspectorNode : public AudioNode {
public:
AudioBasicInspectorNode(AudioContext*, float sampleRate, unsigned outputChannelCount);
// AudioNode
virtual void pullInputs(size_t framesToProcess);
virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, ExceptionState&);
virtual void disconnect(unsigned outputIndex, ExceptionState&);
virtual void checkNumberOfChannelsForInput(AudioNodeInput*);
private:
void updatePullStatus();
bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorNode will be pulled automaticlly by AudioContext before the end of each render quantum.
};
} // namespace WebCore
#endif // AudioBasicInspectorNode_h