This source file includes following definitions.
- mid3
- main
#include "Halide.h"
#include <iostream>
using namespace Halide;
Expr mid3(Expr a, Expr b, Expr c) {
return max(min(max(a, b), c), min(a, b));
}
int main(int arch, char **argv) {
const int W = 256, H = 256;
Buffer<uint8_t> in(W, H);
for (int y = 0; y < H; y++) {
for (int x = 0; x < W; x++) {
in(x, y) = rand() & 0xff;
}
}
Var x("x"), y("y");
Func input = BoundaryConditions::constant_exterior(in, 0);
input.compute_root();
Func max_x("max_x"), min_x("min_x"), mid_x("mid_x");
max_x(x, y) = max(input(x - 1, y), input(x, y), input(x + 1, y));
min_x(x, y) = min(input(x - 1, y), input(x, y), input(x + 1, y));
mid_x(x, y) = mid3(input(x-1, y), input(x, y), input(x+1, y));
Func min_max("min_max"), max_min("max_min"), mid_mid("mid_mid");
min_max(x, y) = min(max_x(x, y - 1), max_x(x, y), max_x(x, y + 1));
max_min(x, y) = max(min_x(x, y - 1), min_x(x, y), min_x(x, y + 1));
mid_mid(x, y) = mid3(mid_x(x, y-1), mid_x(x, y), mid_x(x, y+1));
Func median3x3("median3x3");
median3x3(x, y) = mid3(min_max(x, y), max_min(x, y), mid_mid(x, y));
Target target = get_jit_target_from_environment();
if (target.has_gpu_feature()) {
Var xi("xi"), yi("yi");
median3x3.gpu_tile(x, y, xi, yi, 16, 16);
} else if (target.features_any_of({Target::HVX_64, Target::HVX_128})) {
median3x3.hexagon().vectorize(x, 64);
} else {
median3x3.vectorize(x, target.natural_vector_size<uint8_t>());
}
Buffer<uint8_t> out = median3x3.realize(W, H, target);
for (int y = 1; y < H-1; y++) {
for (int x = 1; x < W-1; x++) {
uint8_t inp[9] = {in(x-1, y-1), in(x, y-1), in(x+1, y-1),
in(x-1, y), in(x, y), in(x+1, y),
in(x-1, y+1), in(x, y+1), in(x+1, y+1)};
std::nth_element(&inp[0], &inp[4], &inp[9]);
uint8_t correct = inp[4];
if (correct != out(x, y)) {
std::cout << "out(" << x << ", " << y << ") = " << out(x, y) << " instead of " << correct << "\n";
return -1;
}
}
}
std::cout << "Success!\n";
return 0;
}