MagickRealType 227 coders/exr.c q->red=ClampToQuantum((MagickRealType) QuantumRange*ImfHalfToFloat( MagickRealType 229 coders/exr.c q->green=ClampToQuantum((MagickRealType) QuantumRange*ImfHalfToFloat( MagickRealType 231 coders/exr.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*ImfHalfToFloat( MagickRealType 233 coders/exr.c q->opacity=ClampToQuantum((MagickRealType) QuantumRange-QuantumRange* MagickRealType 1576 coders/gif.c MagickRealType MagickRealType 1593 coders/gif.c alpha=(MagickRealType) TransparentOpacity-(MagickRealType) MagickRealType 1595 coders/gif.c beta=(MagickRealType) TransparentOpacity-(MagickRealType) MagickRealType 1611 coders/gif.c alpha=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 1613 coders/gif.c beta=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 206 coders/histogram.c MagickRealType MagickRealType 292 coders/histogram.c scale=(MagickRealType) histogram_image->rows/maximum; MagickRealType 134 coders/null.c background.opacity=(MagickRealType) TransparentOpacity; MagickRealType 364 coders/palm.c transpix.red=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31); MagickRealType 365 coders/palm.c transpix.green=(MagickRealType) (QuantumRange*ReadBlobByte(image)/63); MagickRealType 366 coders/palm.c transpix.blue=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31); MagickRealType 873 coders/pcl.c if (PixelIntensity(p) < ((MagickRealType) QuantumRange/2.0)) MagickRealType 552 coders/pnm.c pixel.red=(MagickRealType) PNMInteger(image,10); MagickRealType 553 coders/pnm.c pixel.green=(MagickRealType) PNMInteger(image,10); MagickRealType 554 coders/pnm.c pixel.blue=(MagickRealType) PNMInteger(image,10); MagickRealType 557 coders/pnm.c pixel.red=(MagickRealType) scale[ConstrainPixel(image,(ssize_t) MagickRealType 559 coders/pnm.c pixel.green=(MagickRealType) scale[ConstrainPixel(image, MagickRealType 561 coders/pnm.c pixel.blue=(MagickRealType) scale[ConstrainPixel(image,(ssize_t) MagickRealType 1198 coders/pnm.c SetQuantumScale(quantum_info,(MagickRealType) QuantumRange* MagickRealType 135 coders/sct.c MagickRealType MagickRealType 893 coders/sun.c if (PixelIntensity(p) < (MagickRealType) (QuantumRange/2.0)) MagickRealType 2894 coders/svg.c (MagickRealType) q->opacity,q); MagickRealType 312 coders/uil.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 578 coders/viff.c scale_factor=(MagickRealType) QuantumRange/min_value; MagickRealType 582 coders/viff.c scale_factor=(MagickRealType) QuantumRange/(max_value-min_value); MagickRealType 630 coders/viff.c if (PixelIntensity(q) < ((MagickRealType) QuantumRange/2.0)) MagickRealType 641 coders/viff.c if (PixelIntensity(q) < ((MagickRealType) QuantumRange/2.0)) MagickRealType 1184 coders/viff.c if (PixelIntensity(p) < ((MagickRealType) QuantumRange/2.0)) MagickRealType 396 coders/wbmp.c if (PixelIntensity(p) >= ((MagickRealType) QuantumRange/2.0)) MagickRealType 549 coders/xbm.c if (PixelIntensity(p) < ((MagickRealType) QuantumRange/2.0)) MagickRealType 756 coders/xpm.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 902 coders/xpm.c MagickRealType MagickRealType 919 coders/xpm.c alpha=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 921 coders/xpm.c beta=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 937 coders/xpm.c alpha=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 939 coders/xpm.c beta=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 990 coders/xpm.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 1364 magick/annotate.c MagickRealType MagickRealType 1409 magick/annotate.c fill_opacity=(MagickRealType) (*p)/(bitmap->bitmap.num_grays-1); MagickRealType 1804 magick/annotate.c (MagickRealType) PixelIntensityToQuantum(q))*(QuantumRange- MagickRealType 3789 magick/cache.c MagickRealType MagickRealType 3871 magick/cache.c MagickPixelCompositeMask(&beta,(MagickRealType) PixelIntensityToQuantum(r), MagickRealType 104 magick/color-private.h static inline MagickRealType MagickPixelIntensity( MagickRealType 107 magick/color-private.h MagickRealType MagickRealType 124 magick/color-private.h static inline MagickRealType MagickPixelLuminance( MagickRealType 127 magick/color-private.h MagickRealType MagickRealType 134 magick/color-private.h static inline MagickRealType PixelIntensity(const PixelPacket *pixel) MagickRealType 136 magick/color-private.h MagickRealType MagickRealType 140 magick/color-private.h return((MagickRealType) pixel->red); MagickRealType 141 magick/color-private.h intensity=(MagickRealType) (0.299*pixel->red+0.587*pixel->green+0.114* MagickRealType 1025 magick/color.c MagickRealType MagickRealType 1330 magick/color.c MagickRealType MagickRealType 1353 magick/color.c color=(MagickRealType) QuantumRange-pixel->opacity; MagickRealType 1423 magick/color.c #define SVGCompliant(component) ((MagickRealType) \ MagickRealType 1549 magick/color.c MagickRealType MagickRealType 1553 magick/color.c register MagickRealType MagickRealType 1567 magick/color.c pixel=(MagickRealType) ((image->matte != MagickFalse ? p->opacity : MagickRealType 1587 magick/color.c pixel=(MagickRealType) p->red-q->red; MagickRealType 1597 magick/color.c pixel=(MagickRealType) p->red-q->red-QuantumRange; MagickRealType 1603 magick/color.c pixel=(MagickRealType) p->green-q->green; MagickRealType 1607 magick/color.c pixel=(MagickRealType) p->blue-q->blue; MagickRealType 1790 magick/color.c MagickRealType MagickRealType 1794 magick/color.c register MagickRealType MagickRealType 1837 magick/color.c scale*=(MagickRealType) (QuantumScale*(QuantumRange-p->index)); MagickRealType 1838 magick/color.c scale*=(MagickRealType) (QuantumScale*(QuantumRange-q->index)); MagickRealType 1907 magick/color.c MagickRealType MagickRealType 1911 magick/color.c register MagickRealType MagickRealType 1919 magick/color.c pixel=(MagickRealType) p->opacity-(MagickRealType) q->opacity; MagickRealType 2305 magick/color.c color_info->color.red=(MagickRealType) ScaleCharToQuantum( MagickRealType 2307 magick/color.c color_info->color.green=(MagickRealType) ScaleCharToQuantum( MagickRealType 2309 magick/color.c color_info->color.blue=(MagickRealType) ScaleCharToQuantum( MagickRealType 2311 magick/color.c color_info->color.opacity=(MagickRealType) (QuantumRange-QuantumRange* MagickRealType 2389 magick/color.c color->red=ClampToQuantum((MagickRealType) (QuantumRange-MagickMin( MagickRealType 2390 magick/color.c QuantumRange,(MagickRealType) (QuantumScale*pixel.red*(QuantumRange- MagickRealType 2392 magick/color.c color->green=ClampToQuantum((MagickRealType) (QuantumRange-MagickMin( MagickRealType 2393 magick/color.c QuantumRange,(MagickRealType) (QuantumScale*pixel.green*(QuantumRange- MagickRealType 2395 magick/color.c color->blue=ClampToQuantum((MagickRealType) (QuantumRange-MagickMin( MagickRealType 2396 magick/color.c QuantumRange,(MagickRealType) (QuantumScale*pixel.blue*(QuantumRange- MagickRealType 2525 magick/color.c MagickRealType MagickRealType 2632 magick/color.c color->red=(MagickRealType) ScaleAnyToQuantum(pixel.red,range); MagickRealType 2633 magick/color.c color->green=(MagickRealType) ScaleAnyToQuantum(pixel.green,range); MagickRealType 2634 magick/color.c color->blue=(MagickRealType) ScaleAnyToQuantum(pixel.blue,range); MagickRealType 2635 magick/color.c color->opacity=(MagickRealType) OpaqueOpacity; MagickRealType 2639 magick/color.c color->opacity=(MagickRealType) (QuantumRange-ScaleAnyToQuantum( MagickRealType 2675 magick/color.c scale=(MagickRealType) ScaleCharToQuantum(1); MagickRealType 2677 magick/color.c scale=(MagickRealType) (QuantumRange/100.0); MagickRealType 2679 magick/color.c color->red=(MagickRealType) ClampToQuantum(scale*geometry_info.rho); MagickRealType 2681 magick/color.c color->green=(MagickRealType) ClampToQuantum(scale*geometry_info.sigma); MagickRealType 2683 magick/color.c color->blue=(MagickRealType) ClampToQuantum(scale*geometry_info.xi); MagickRealType 2684 magick/color.c color->opacity=(MagickRealType) OpaqueOpacity; MagickRealType 2688 magick/color.c color->index=(MagickRealType) ClampToQuantum(scale* MagickRealType 2692 magick/color.c color->opacity=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2696 magick/color.c color->opacity=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2703 magick/color.c color->opacity=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2736 magick/color.c color->red=(MagickRealType) pixel.red; MagickRealType 2737 magick/color.c color->green=(MagickRealType) pixel.green; MagickRealType 2738 magick/color.c color->blue=(MagickRealType) pixel.blue; MagickRealType 2750 magick/color.c color->red=(MagickRealType) p->color.red; MagickRealType 2751 magick/color.c color->green=(MagickRealType) p->color.green; MagickRealType 2752 magick/color.c color->blue=(MagickRealType) p->color.blue; MagickRealType 2753 magick/color.c color->opacity=(MagickRealType) p->color.opacity; MagickRealType 2835 magick/color.c MagickRealType MagickRealType 39 magick/colorspace-private.h MagickRealType MagickRealType 47 magick/colorspace-private.h pixel->index=(MagickRealType) QuantumRange; MagickRealType 50 magick/colorspace-private.h cyan=(MagickRealType) (1.0-QuantumScale*pixel->red); MagickRealType 51 magick/colorspace-private.h magenta=(MagickRealType) (1.0-QuantumScale*pixel->green); MagickRealType 52 magick/colorspace-private.h yellow=(MagickRealType) (1.0-QuantumScale*pixel->blue); MagickRealType 58 magick/colorspace-private.h cyan=(MagickRealType) ((cyan-black)/(1.0-black)); MagickRealType 59 magick/colorspace-private.h magenta=(MagickRealType) ((magenta-black)/(1.0-black)); MagickRealType 60 magick/colorspace-private.h yellow=(MagickRealType) ((yellow-black)/(1.0-black)); MagickRealType 71 magick/colorspace.c MagickRealType MagickRealType 272 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) (QuantumRange-q->red)); MagickRealType 273 magick/colorspace.c q->green=ClampToQuantum((MagickRealType) (QuantumRange-q->green)); MagickRealType 274 magick/colorspace.c q->blue=ClampToQuantum((MagickRealType) (QuantumRange-q->blue)); MagickRealType 391 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) QuantumRange*hue); MagickRealType 392 magick/colorspace.c q->green=ClampToQuantum((MagickRealType) QuantumRange*saturation); MagickRealType 393 magick/colorspace.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*brightness); MagickRealType 447 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) QuantumRange*hue); MagickRealType 448 magick/colorspace.c q->green=ClampToQuantum((MagickRealType) QuantumRange*saturation); MagickRealType 449 magick/colorspace.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*lightness); MagickRealType 503 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) QuantumRange*hue); MagickRealType 504 magick/colorspace.c q->green=ClampToQuantum((MagickRealType) QuantumRange*whiteness); MagickRealType 505 magick/colorspace.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*blackness); MagickRealType 566 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) QuantumRange*L); MagickRealType 567 magick/colorspace.c q->green=ClampToQuantum((MagickRealType) QuantumRange*a); MagickRealType 568 magick/colorspace.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*b); MagickRealType 630 magick/colorspace.c logmap[i]=ScaleMapToQuantum((MagickRealType) (MaxMap*(reference_white+ MagickRealType 631 magick/colorspace.c log10(black+((MagickRealType) i/MaxMap)*(1.0-black))/((gamma/density)* MagickRealType 708 magick/colorspace.c x_map[i].x=0.33333f*(MagickRealType) i; MagickRealType 709 magick/colorspace.c y_map[i].x=0.33334f*(MagickRealType) i; MagickRealType 710 magick/colorspace.c z_map[i].x=0.33333f*(MagickRealType) i; MagickRealType 711 magick/colorspace.c x_map[i].y=0.50000f*(MagickRealType) i; MagickRealType 712 magick/colorspace.c y_map[i].y=0.00000f*(MagickRealType) i; MagickRealType 713 magick/colorspace.c z_map[i].y=(-0.50000f)*(MagickRealType) i; MagickRealType 714 magick/colorspace.c x_map[i].z=(-0.25000f)*(MagickRealType) i; MagickRealType 715 magick/colorspace.c y_map[i].z=0.50000f*(MagickRealType) i; MagickRealType 716 magick/colorspace.c z_map[i].z=(-0.25000f)*(MagickRealType) i; MagickRealType 733 magick/colorspace.c x_map[i].x=0.29900f*(MagickRealType) i; MagickRealType 734 magick/colorspace.c y_map[i].x=0.58700f*(MagickRealType) i; MagickRealType 735 magick/colorspace.c z_map[i].x=0.11400f*(MagickRealType) i; MagickRealType 736 magick/colorspace.c x_map[i].y=0.29900f*(MagickRealType) i; MagickRealType 737 magick/colorspace.c y_map[i].y=0.58700f*(MagickRealType) i; MagickRealType 738 magick/colorspace.c z_map[i].y=0.11400f*(MagickRealType) i; MagickRealType 739 magick/colorspace.c x_map[i].z=0.29900f*(MagickRealType) i; MagickRealType 740 magick/colorspace.c y_map[i].z=0.58700f*(MagickRealType) i; MagickRealType 741 magick/colorspace.c z_map[i].z=0.11400f*(MagickRealType) i; MagickRealType 766 magick/colorspace.c x_map[i].x=0.299000f*(MagickRealType) i; MagickRealType 767 magick/colorspace.c y_map[i].x=0.587000f*(MagickRealType) i; MagickRealType 768 magick/colorspace.c z_map[i].x=0.114000f*(MagickRealType) i; MagickRealType 769 magick/colorspace.c x_map[i].y=(-0.168730f)*(MagickRealType) i; MagickRealType 770 magick/colorspace.c y_map[i].y=(-0.331264f)*(MagickRealType) i; MagickRealType 771 magick/colorspace.c z_map[i].y=0.500000f*(MagickRealType) i; MagickRealType 772 magick/colorspace.c x_map[i].z=0.500000f*(MagickRealType) i; MagickRealType 773 magick/colorspace.c y_map[i].z=(-0.418688f)*(MagickRealType) i; MagickRealType 774 magick/colorspace.c z_map[i].z=(-0.081312f)*(MagickRealType) i; MagickRealType 790 magick/colorspace.c x_map[i].x=0.21260f*(MagickRealType) i; MagickRealType 791 magick/colorspace.c y_map[i].x=0.71520f*(MagickRealType) i; MagickRealType 792 magick/colorspace.c z_map[i].x=0.07220f*(MagickRealType) i; MagickRealType 793 magick/colorspace.c x_map[i].y=0.21260f*(MagickRealType) i; MagickRealType 794 magick/colorspace.c y_map[i].y=0.71520f*(MagickRealType) i; MagickRealType 795 magick/colorspace.c z_map[i].y=0.07220f*(MagickRealType) i; MagickRealType 796 magick/colorspace.c x_map[i].z=0.21260f*(MagickRealType) i; MagickRealType 797 magick/colorspace.c y_map[i].z=0.71520f*(MagickRealType) i; MagickRealType 798 magick/colorspace.c z_map[i].z=0.07220f*(MagickRealType) i; MagickRealType 821 magick/colorspace.c x_map[i].x=0.212600f*(MagickRealType) i; MagickRealType 822 magick/colorspace.c y_map[i].x=0.715200f*(MagickRealType) i; MagickRealType 823 magick/colorspace.c z_map[i].x=0.072200f*(MagickRealType) i; MagickRealType 824 magick/colorspace.c x_map[i].y=(-0.114572f)*(MagickRealType) i; MagickRealType 825 magick/colorspace.c y_map[i].y=(-0.385428f)*(MagickRealType) i; MagickRealType 826 magick/colorspace.c z_map[i].y=0.500000f*(MagickRealType) i; MagickRealType 827 magick/colorspace.c x_map[i].z=0.500000f*(MagickRealType) i; MagickRealType 828 magick/colorspace.c y_map[i].z=(-0.454153f)*(MagickRealType) i; MagickRealType 829 magick/colorspace.c z_map[i].z=(-0.045847f)*(MagickRealType) i; MagickRealType 847 magick/colorspace.c MagickRealType MagickRealType 850 magick/colorspace.c v=(MagickRealType) i/(MagickRealType) MaxMap; MagickRealType 851 magick/colorspace.c if (((MagickRealType) i/(MagickRealType) MaxMap) <= 0.04045f) MagickRealType 854 magick/colorspace.c v=(MagickRealType) pow((((double) i/MaxMap)+0.055)/1.055,2.4); MagickRealType 881 magick/colorspace.c x_map[i].x=0.4124564f*(MagickRealType) i; MagickRealType 882 magick/colorspace.c y_map[i].x=0.3575761f*(MagickRealType) i; MagickRealType 883 magick/colorspace.c z_map[i].x=0.1804375f*(MagickRealType) i; MagickRealType 884 magick/colorspace.c x_map[i].y=0.2126729f*(MagickRealType) i; MagickRealType 885 magick/colorspace.c y_map[i].y=0.7151522f*(MagickRealType) i; MagickRealType 886 magick/colorspace.c z_map[i].y=0.0721750f*(MagickRealType) i; MagickRealType 887 magick/colorspace.c x_map[i].z=0.0193339f*(MagickRealType) i; MagickRealType 888 magick/colorspace.c y_map[i].z=0.1191920f*(MagickRealType) i; MagickRealType 889 magick/colorspace.c z_map[i].z=0.9503041f*(MagickRealType) i; MagickRealType 908 magick/colorspace.c x_map[i].x=0.003962014134275617f*(MagickRealType) i; MagickRealType 909 magick/colorspace.c y_map[i].x=0.007778268551236748f*(MagickRealType) i; MagickRealType 910 magick/colorspace.c z_map[i].x=0.001510600706713781f*(MagickRealType) i; MagickRealType 911 magick/colorspace.c x_map[i].y=(-0.002426619775463276f)*(MagickRealType) i; MagickRealType 912 magick/colorspace.c y_map[i].y=(-0.004763965913702149f)*(MagickRealType) i; MagickRealType 913 magick/colorspace.c z_map[i].y=0.007190585689165425f*(MagickRealType) i; MagickRealType 914 magick/colorspace.c x_map[i].z=0.006927257754597858f*(MagickRealType) i; MagickRealType 915 magick/colorspace.c y_map[i].z=(-0.005800713697502058f)*(MagickRealType) i; MagickRealType 916 magick/colorspace.c z_map[i].z=(-0.0011265440570958f)*(MagickRealType) i; MagickRealType 920 magick/colorspace.c x_map[i].x=0.2201118963486454*(1.099f*(MagickRealType) i-0.099f); MagickRealType 921 magick/colorspace.c y_map[i].x=0.4321260306242638*(1.099f*(MagickRealType) i-0.099f); MagickRealType 922 magick/colorspace.c z_map[i].x=0.08392226148409894*(1.099f*(MagickRealType) i-0.099f); MagickRealType 923 magick/colorspace.c x_map[i].y=(-0.1348122097479598)*(1.099f*(MagickRealType) i-0.099f); MagickRealType 924 magick/colorspace.c y_map[i].y=(-0.2646647729834528)*(1.099f*(MagickRealType) i-0.099f); MagickRealType 925 magick/colorspace.c z_map[i].y=0.3994769827314126*(1.099f*(MagickRealType) i-0.099f); MagickRealType 926 magick/colorspace.c x_map[i].z=0.3848476530332144*(1.099f*(MagickRealType) i-0.099f); MagickRealType 927 magick/colorspace.c y_map[i].z=(-0.3222618720834477)*(1.099f*(MagickRealType) i-0.099f); MagickRealType 928 magick/colorspace.c z_map[i].z=(-0.06258578094976668)*(1.099f*(MagickRealType) i-0.099f); MagickRealType 951 magick/colorspace.c x_map[i].x=0.29900f*(MagickRealType) i; MagickRealType 952 magick/colorspace.c y_map[i].x=0.58700f*(MagickRealType) i; MagickRealType 953 magick/colorspace.c z_map[i].x=0.11400f*(MagickRealType) i; MagickRealType 954 magick/colorspace.c x_map[i].y=0.59600f*(MagickRealType) i; MagickRealType 955 magick/colorspace.c y_map[i].y=(-0.27400f)*(MagickRealType) i; MagickRealType 956 magick/colorspace.c z_map[i].y=(-0.32200f)*(MagickRealType) i; MagickRealType 957 magick/colorspace.c x_map[i].z=0.21100f*(MagickRealType) i; MagickRealType 958 magick/colorspace.c y_map[i].z=(-0.52300f)*(MagickRealType) i; MagickRealType 959 magick/colorspace.c z_map[i].z=0.31200f*(MagickRealType) i; MagickRealType 982 magick/colorspace.c x_map[i].x=0.299000f*(MagickRealType) i; MagickRealType 983 magick/colorspace.c y_map[i].x=0.587000f*(MagickRealType) i; MagickRealType 984 magick/colorspace.c z_map[i].x=0.114000f*(MagickRealType) i; MagickRealType 985 magick/colorspace.c x_map[i].y=(-0.168736f)*(MagickRealType) i; MagickRealType 986 magick/colorspace.c y_map[i].y=(-0.331264f)*(MagickRealType) i; MagickRealType 987 magick/colorspace.c z_map[i].y=0.500000f*(MagickRealType) i; MagickRealType 988 magick/colorspace.c x_map[i].z=0.500000f*(MagickRealType) i; MagickRealType 989 magick/colorspace.c y_map[i].z=(-0.418688f)*(MagickRealType) i; MagickRealType 990 magick/colorspace.c z_map[i].z=(-0.081312f)*(MagickRealType) i; MagickRealType 1014 magick/colorspace.c x_map[i].x=0.29900f*(MagickRealType) i; MagickRealType 1015 magick/colorspace.c y_map[i].x=0.58700f*(MagickRealType) i; MagickRealType 1016 magick/colorspace.c z_map[i].x=0.11400f*(MagickRealType) i; MagickRealType 1017 magick/colorspace.c x_map[i].y=(-0.14740f)*(MagickRealType) i; MagickRealType 1018 magick/colorspace.c y_map[i].y=(-0.28950f)*(MagickRealType) i; MagickRealType 1019 magick/colorspace.c z_map[i].y=0.43690f*(MagickRealType) i; MagickRealType 1020 magick/colorspace.c x_map[i].z=0.61500f*(MagickRealType) i; MagickRealType 1021 magick/colorspace.c y_map[i].z=(-0.51500f)*(MagickRealType) i; MagickRealType 1022 magick/colorspace.c z_map[i].z=(-0.10000f)*(MagickRealType) i; MagickRealType 1073 magick/colorspace.c (MagickRealType) primary_info.x; MagickRealType 1075 magick/colorspace.c (MagickRealType) primary_info.y; MagickRealType 1077 magick/colorspace.c (MagickRealType) primary_info.z; MagickRealType 1337 magick/colorspace.c *red=RoundToQuantum((MagickRealType) QuantumRange*r); MagickRealType 1338 magick/colorspace.c *green=RoundToQuantum((MagickRealType) QuantumRange*g); MagickRealType 1339 magick/colorspace.c *blue=RoundToQuantum((MagickRealType) QuantumRange*b); MagickRealType 1344 magick/colorspace.c pixel->red=(MagickRealType) QuantumRange-(QuantumScale*pixel->red* MagickRealType 1346 magick/colorspace.c pixel->green=(MagickRealType) QuantumRange-(QuantumScale*pixel->green* MagickRealType 1348 magick/colorspace.c pixel->blue=(MagickRealType) QuantumRange-(QuantumScale*pixel->blue* MagickRealType 1681 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) (QuantumRange-q->red)); MagickRealType 1682 magick/colorspace.c q->green=ClampToQuantum((MagickRealType) (QuantumRange-q->green)); MagickRealType 1683 magick/colorspace.c q->blue=ClampToQuantum((MagickRealType) (QuantumRange-q->blue)); MagickRealType 2044 magick/colorspace.c logmap[i]=ClampToQuantum((MagickRealType) QuantumRange/(1.0-black)* MagickRealType 2136 magick/colorspace.c x_map[i].x=(MagickRealType) i; MagickRealType 2137 magick/colorspace.c y_map[i].x=0.500000f*(2.000000*(MagickRealType) i-(MagickRealType) MagickRealType 2139 magick/colorspace.c z_map[i].x=(-0.333340f)*(2.000000f*(MagickRealType) i-(MagickRealType) MagickRealType 2141 magick/colorspace.c x_map[i].y=(MagickRealType) i; MagickRealType 2143 magick/colorspace.c z_map[i].y=0.666665f*(2.000000f*(MagickRealType) i-(MagickRealType) MagickRealType 2145 magick/colorspace.c x_map[i].z=(MagickRealType) i; MagickRealType 2146 magick/colorspace.c y_map[i].z=(-0.500000f)*(2.000000f*(MagickRealType) i-(MagickRealType) MagickRealType 2148 magick/colorspace.c z_map[i].z=(-0.333340f)*(2.000000f*(MagickRealType) i-(MagickRealType) MagickRealType 2171 magick/colorspace.c x_map[i].x=(MagickRealType) i; MagickRealType 2173 magick/colorspace.c z_map[i].x=(1.402000f*0.500000f)*(2.000000f*(MagickRealType) i- MagickRealType 2174 magick/colorspace.c (MagickRealType) MaxMap); MagickRealType 2175 magick/colorspace.c x_map[i].y=(MagickRealType) i; MagickRealType 2176 magick/colorspace.c y_map[i].y=(-0.344136f*0.500000f)*(2.000000f*(MagickRealType) i- MagickRealType 2177 magick/colorspace.c (MagickRealType) MaxMap); MagickRealType 2178 magick/colorspace.c z_map[i].y=(-0.714136f*0.500000f)*(2.000000f*(MagickRealType) i- MagickRealType 2179 magick/colorspace.c (MagickRealType) MaxMap); MagickRealType 2180 magick/colorspace.c x_map[i].z=(MagickRealType) i; MagickRealType 2181 magick/colorspace.c y_map[i].z=(1.772000f*0.500000f)*(2.000000f*(MagickRealType) i- MagickRealType 2182 magick/colorspace.c (MagickRealType) MaxMap); MagickRealType 2204 magick/colorspace.c x_map[i].x=(MagickRealType) i; MagickRealType 2206 magick/colorspace.c z_map[i].x=(1.574800f*0.50000f)*(2.00000f*(MagickRealType) i- MagickRealType 2207 magick/colorspace.c (MagickRealType) MaxMap); MagickRealType 2208 magick/colorspace.c x_map[i].y=(MagickRealType) i; MagickRealType 2209 magick/colorspace.c y_map[i].y=(-0.187324f*0.50000f)*(2.00000f*(MagickRealType) i- MagickRealType 2210 magick/colorspace.c (MagickRealType) MaxMap); MagickRealType 2211 magick/colorspace.c z_map[i].y=(-0.468124f*0.50000f)*(2.00000f*(MagickRealType) i- MagickRealType 2212 magick/colorspace.c (MagickRealType) MaxMap); MagickRealType 2213 magick/colorspace.c x_map[i].z=(MagickRealType) i; MagickRealType 2214 magick/colorspace.c y_map[i].z=(1.855600f*0.50000f)*(2.00000f*(MagickRealType) i- MagickRealType 2215 magick/colorspace.c (MagickRealType) MaxMap); MagickRealType 2234 magick/colorspace.c x_map[i].x=1.0f*(MagickRealType) i; MagickRealType 2235 magick/colorspace.c y_map[i].x=0.0f*(MagickRealType) i; MagickRealType 2236 magick/colorspace.c z_map[i].x=0.0f*(MagickRealType) i; MagickRealType 2237 magick/colorspace.c x_map[i].y=0.0f*(MagickRealType) i; MagickRealType 2238 magick/colorspace.c y_map[i].y=1.0f*(MagickRealType) i; MagickRealType 2239 magick/colorspace.c z_map[i].y=0.0f*(MagickRealType) i; MagickRealType 2240 magick/colorspace.c x_map[i].z=0.0f*(MagickRealType) i; MagickRealType 2241 magick/colorspace.c y_map[i].z=0.0f*(MagickRealType) i; MagickRealType 2242 magick/colorspace.c z_map[i].z=1.0f*(MagickRealType) i; MagickRealType 2260 magick/colorspace.c x_map[i].x=3.2404542f*(MagickRealType) i; MagickRealType 2261 magick/colorspace.c x_map[i].y=(-0.9692660f)*(MagickRealType) i; MagickRealType 2262 magick/colorspace.c x_map[i].z=0.0556434f*(MagickRealType) i; MagickRealType 2263 magick/colorspace.c y_map[i].x=(-1.5371385f)*(MagickRealType) i; MagickRealType 2264 magick/colorspace.c y_map[i].y=1.8760108f*(MagickRealType) i; MagickRealType 2265 magick/colorspace.c y_map[i].z=(-0.2040259f)*(MagickRealType) i; MagickRealType 2266 magick/colorspace.c z_map[i].x=(-0.4985314f)*(MagickRealType) i; MagickRealType 2267 magick/colorspace.c z_map[i].y=0.0415560f*(MagickRealType) i; MagickRealType 2268 magick/colorspace.c z_map[i].z=1.0572252f*(MagickRealType) i; MagickRealType 2288 magick/colorspace.c x_map[i].x=1.3584000f*(MagickRealType) i; MagickRealType 2290 magick/colorspace.c z_map[i].x=1.8215000f*((MagickRealType) i-(MagickRealType) MagickRealType 2292 magick/colorspace.c x_map[i].y=1.3584000f*(MagickRealType) i; MagickRealType 2293 magick/colorspace.c y_map[i].y=(-0.4302726f)*((MagickRealType) i-(MagickRealType) MagickRealType 2295 magick/colorspace.c z_map[i].y=(-0.9271435f)*((MagickRealType) i-(MagickRealType) MagickRealType 2297 magick/colorspace.c x_map[i].z=1.3584000f*(MagickRealType) i; MagickRealType 2298 magick/colorspace.c y_map[i].z=2.2179000f*((MagickRealType) i-(MagickRealType) MagickRealType 2321 magick/colorspace.c x_map[i].x=(MagickRealType) i; MagickRealType 2322 magick/colorspace.c y_map[i].x=0.47810f*(2.00000f*(MagickRealType) i-(MagickRealType) MagickRealType 2324 magick/colorspace.c z_map[i].x=0.31070f*(2.00000f*(MagickRealType) i-(MagickRealType) MagickRealType 2326 magick/colorspace.c x_map[i].y=(MagickRealType) i; MagickRealType 2327 magick/colorspace.c y_map[i].y=(-0.13635f)*(2.00000f*(MagickRealType) i-(MagickRealType) MagickRealType 2329 magick/colorspace.c z_map[i].y=(-0.32340f)*(2.00000f*(MagickRealType) i-(MagickRealType) MagickRealType 2331 magick/colorspace.c x_map[i].z=(MagickRealType) i; MagickRealType 2332 magick/colorspace.c y_map[i].z=(-0.55185f)*(2.00000f*(MagickRealType) i-(MagickRealType) MagickRealType 2334 magick/colorspace.c z_map[i].z=0.85030f*(2.00000f*(MagickRealType) i-(MagickRealType) MagickRealType 2356 magick/colorspace.c x_map[i].x=(MagickRealType) i; MagickRealType 2358 magick/colorspace.c z_map[i].x=0.701000f*(2.00000f*(MagickRealType) i-(MagickRealType) MagickRealType 2360 magick/colorspace.c x_map[i].y=(MagickRealType) i; MagickRealType 2361 magick/colorspace.c y_map[i].y=(-0.172068f)*(2.00000f*(MagickRealType) i-(MagickRealType) MagickRealType 2363 magick/colorspace.c z_map[i].y=0.357068f*(2.00000f*(MagickRealType) i-(MagickRealType) MagickRealType 2365 magick/colorspace.c x_map[i].z=(MagickRealType) i; MagickRealType 2366 magick/colorspace.c y_map[i].z=0.88600f*(2.00000f*(MagickRealType) i-(MagickRealType) MagickRealType 2390 magick/colorspace.c x_map[i].x=(MagickRealType) i; MagickRealType 2392 magick/colorspace.c z_map[i].x=0.56990f*(2.0000f*(MagickRealType) i-(MagickRealType) MagickRealType 2394 magick/colorspace.c x_map[i].y=(MagickRealType) i; MagickRealType 2395 magick/colorspace.c y_map[i].y=(-0.19690f)*(2.00000f*(MagickRealType) i-(MagickRealType) MagickRealType 2397 magick/colorspace.c z_map[i].y=(-0.29025f)*(2.00000f*(MagickRealType) i-(MagickRealType) MagickRealType 2399 magick/colorspace.c x_map[i].z=(MagickRealType) i; MagickRealType 2400 magick/colorspace.c y_map[i].z=1.01395f*(2.00000f*(MagickRealType) i-(MagickRealType) MagickRealType 2477 magick/colorspace.c pixel.red=(MagickRealType) QuantumRange*(1.055* MagickRealType 2482 magick/colorspace.c pixel.green=(MagickRealType) QuantumRange*(1.055* MagickRealType 2487 magick/colorspace.c pixel.blue=(MagickRealType) QuantumRange*(1.055* MagickRealType 2494 magick/colorspace.c q->red=ScaleMapToQuantum((MagickRealType) MaxMap*QuantumScale* MagickRealType 2496 magick/colorspace.c q->green=ScaleMapToQuantum((MagickRealType) MaxMap*QuantumScale* MagickRealType 2498 magick/colorspace.c q->blue=ScaleMapToQuantum((MagickRealType) MaxMap*QuantumScale* MagickRealType 2566 magick/colorspace.c pixel.red=(MagickRealType) QuantumRange*(1.055*pow(QuantumScale* MagickRealType 2571 magick/colorspace.c pixel.green=(MagickRealType) QuantumRange*(1.055*pow(QuantumScale* MagickRealType 2576 magick/colorspace.c pixel.blue=(MagickRealType) QuantumRange*(1.055*pow(QuantumScale* MagickRealType 2581 magick/colorspace.c image->colormap[i].red=ScaleMapToQuantum((MagickRealType) MaxMap* MagickRealType 2583 magick/colorspace.c image->colormap[i].green=ScaleMapToQuantum((MagickRealType) MaxMap* MagickRealType 2585 magick/colorspace.c image->colormap[i].blue=ScaleMapToQuantum((MagickRealType) MaxMap* MagickRealType 525 magick/compare.c MagickRealType MagickRealType 530 magick/compare.c distance=QuantumScale*(p->red-(MagickRealType) q->red); MagickRealType 536 magick/compare.c distance=QuantumScale*(p->green-(MagickRealType) q->green); MagickRealType 542 magick/compare.c distance=QuantumScale*(p->blue-(MagickRealType) q->blue); MagickRealType 559 magick/compare.c distance=QuantumScale*(indexes[x]-(MagickRealType) MagickRealType 641 magick/compare.c MagickRealType MagickRealType 705 magick/compare.c MagickRealType MagickRealType 748 magick/compare.c MagickRealType MagickRealType 754 magick/compare.c alpha=(MagickRealType) (QuantumScale*(GetAlphaPixelComponent(p))); MagickRealType 756 magick/compare.c beta=(MagickRealType) (QuantumScale*GetAlphaPixelComponent(q)); MagickRealType 878 magick/compare.c MagickRealType MagickRealType 883 magick/compare.c distance=QuantumScale*(p->red-(MagickRealType) q->red); MagickRealType 889 magick/compare.c distance=QuantumScale*(p->green-(MagickRealType) q->green); MagickRealType 895 magick/compare.c distance=QuantumScale*(p->blue-(MagickRealType) q->blue); MagickRealType 902 magick/compare.c distance=QuantumScale*(p->opacity-(MagickRealType) q->opacity); MagickRealType 910 magick/compare.c distance=QuantumScale*(indexes[x]-(MagickRealType) MagickRealType 952 magick/compare.c MagickRealType MagickRealType 970 magick/compare.c area=1.0/((MagickRealType) image->columns*image->rows); MagickRealType 1044 magick/compare.c MagickRealType MagickRealType 1129 magick/compare.c MagickRealType MagickRealType 1543 magick/compare.c MagickRealType MagickRealType 1588 magick/compare.c MagickRealType MagickRealType 1696 magick/compare.c MagickRealType MagickRealType 1712 magick/compare.c area=1.0/((MagickRealType) image->columns*image->rows); MagickRealType 33 magick/composite-private.h static inline MagickRealType RoundToUnity(const MagickRealType value) MagickRealType 38 magick/composite-private.h static inline MagickRealType MagickOver_(const MagickRealType p, MagickRealType 39 magick/composite-private.h const MagickRealType alpha,const MagickRealType q,const MagickRealType beta) MagickRealType 46 magick/composite-private.h const MagickRealType alpha,const PixelPacket *q,const MagickRealType beta, MagickRealType 49 magick/composite-private.h MagickRealType MagickRealType 65 magick/composite-private.h composite->red=(Quantum) (gamma*MagickOver_((MagickRealType) p->red,alpha, MagickRealType 66 magick/composite-private.h (MagickRealType) q->red,beta)+0.5); MagickRealType 67 magick/composite-private.h composite->green=(Quantum) (gamma*MagickOver_((MagickRealType) p->green,alpha, MagickRealType 68 magick/composite-private.h (MagickRealType) q->green,beta)+0.5); MagickRealType 69 magick/composite-private.h composite->blue=(Quantum) (gamma*MagickOver_((MagickRealType) p->blue,alpha, MagickRealType 70 magick/composite-private.h (MagickRealType) q->blue,beta)+0.5); MagickRealType 74 magick/composite-private.h composite->red=(Quantum) (gamma*MagickOver_((MagickRealType) p->red,alpha, MagickRealType 75 magick/composite-private.h (MagickRealType) q->red,beta)); MagickRealType 76 magick/composite-private.h composite->green=(Quantum) (gamma*MagickOver_((MagickRealType) p->green,alpha, MagickRealType 77 magick/composite-private.h (MagickRealType) q->green,beta)); MagickRealType 78 magick/composite-private.h composite->blue=(Quantum) (gamma*MagickOver_((MagickRealType) p->blue,alpha, MagickRealType 79 magick/composite-private.h (MagickRealType) q->blue,beta)); MagickRealType 84 magick/composite-private.h const MagickRealType alpha,const MagickPixelPacket *q, MagickRealType 85 magick/composite-private.h const MagickRealType beta,MagickPixelPacket *composite) MagickRealType 87 magick/composite-private.h MagickRealType MagickRealType 99 magick/composite-private.h composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 109 magick/composite-private.h const MagickRealType alpha,const MagickPixelPacket *q, MagickRealType 110 magick/composite-private.h const MagickRealType beta,MagickPixelPacket *composite) MagickRealType 112 magick/composite-private.h MagickRealType MagickRealType 123 magick/composite-private.h composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 136 magick/composite-private.h const MagickRealType alpha,const MagickPixelPacket *q, MagickRealType 137 magick/composite-private.h const MagickRealType beta,MagickPixelPacket *composite) MagickRealType 139 magick/composite-private.h MagickPixelCompositePlus(p,(MagickRealType) (QuantumRange-alpha* MagickRealType 140 magick/composite-private.h (QuantumRange-p->opacity)),q,(MagickRealType) (QuantumRange-beta* MagickRealType 148 magick/composite-private.h const MagickRealType alpha,const MagickPixelPacket *q, MagickRealType 149 magick/composite-private.h const MagickRealType beta,const MagickRealType area, MagickRealType 152 magick/composite-private.h MagickPixelCompositePlus(p,(MagickRealType) QuantumRange-(1.0-area)* MagickRealType 153 magick/composite-private.h (QuantumRange-alpha),q,(MagickRealType) (QuantumRange-area*(QuantumRange- MagickRealType 201 magick/composite.c static inline MagickRealType Atop(const MagickRealType p, MagickRealType 211 magick/composite.c MagickRealType MagickRealType 230 magick/composite.c MagickRealType MagickRealType 237 magick/composite.c composite->opacity=(MagickRealType) QuantumScale*intensity* MagickRealType 246 magick/composite.c composite->opacity=(MagickRealType) TransparentOpacity; MagickRealType 254 magick/composite.c static MagickRealType ColorBurn(const MagickRealType Sca, MagickRealType 279 magick/composite.c MagickRealType MagickRealType 287 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 301 magick/composite.c static MagickRealType ColorDodge(const MagickRealType Sca, MagickRealType 341 magick/composite.c MagickRealType MagickRealType 349 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 362 magick/composite.c static inline MagickRealType Darken(const MagickRealType p, MagickRealType 379 magick/composite.c MagickRealType MagickRealType 406 magick/composite.c static inline MagickRealType Difference(const MagickRealType p, MagickRealType 417 magick/composite.c MagickRealType MagickRealType 426 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 449 magick/composite.c static MagickRealType Divide(const MagickRealType Sca,const MagickRealType Sa, MagickRealType 473 magick/composite.c MagickRealType MagickRealType 482 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 512 magick/composite.c static MagickRealType Exclusion(const MagickRealType Sca, MagickRealType 522 magick/composite.c MagickRealType MagickRealType 531 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 561 magick/composite.c static MagickRealType HardLight(const MagickRealType Sca, MagickRealType 572 magick/composite.c MagickRealType MagickRealType 580 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 596 magick/composite.c MagickRealType MagickRealType 635 magick/composite.c static inline MagickRealType In(const MagickRealType p, MagickRealType 645 magick/composite.c MagickRealType MagickRealType 653 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 662 magick/composite.c static inline MagickRealType Lighten(const MagickRealType p, MagickRealType 679 magick/composite.c MagickRealType MagickRealType 707 magick/composite.c static inline MagickRealType LinearDodge(const MagickRealType Sca, MagickRealType 722 magick/composite.c MagickRealType MagickRealType 730 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 740 magick/composite.c static inline MagickRealType LinearBurn(const MagickRealType Sca, MagickRealType 755 magick/composite.c MagickRealType MagickRealType 763 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 776 magick/composite.c static inline MagickRealType LinearLight(const MagickRealType Sca, MagickRealType 798 magick/composite.c MagickRealType MagickRealType 806 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 819 magick/composite.c static inline MagickRealType Mathematics(const MagickRealType Sca, MagickRealType 850 magick/composite.c MagickRealType MagickRealType 859 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 926 magick/composite.c static inline MagickRealType Minus(const MagickRealType Sca, MagickRealType 943 magick/composite.c MagickRealType MagickRealType 952 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 974 magick/composite.c static inline MagickRealType ModulusAdd(const MagickRealType p, MagickRealType 977 magick/composite.c MagickRealType MagickRealType 991 magick/composite.c MagickRealType MagickRealType 999 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1022 magick/composite.c static inline MagickRealType ModulusSubtract(const MagickRealType p, MagickRealType 1025 magick/composite.c MagickRealType MagickRealType 1039 magick/composite.c MagickRealType MagickRealType 1047 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1070 magick/composite.c static inline MagickRealType Multiply(const MagickRealType Sca, MagickRealType 1080 magick/composite.c MagickRealType MagickRealType 1089 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1115 magick/composite.c static inline MagickRealType Out(const MagickRealType p, MagickRealType 1125 magick/composite.c MagickRealType MagickRealType 1133 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1142 magick/composite.c static MagickRealType PegtopLight(const MagickRealType Sca, MagickRealType 1161 magick/composite.c MagickRealType MagickRealType 1169 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1182 magick/composite.c static MagickRealType PinLight(const MagickRealType Sca, MagickRealType 1201 magick/composite.c MagickRealType MagickRealType 1209 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1222 magick/composite.c static inline MagickRealType Screen(const MagickRealType Sca, MagickRealType 1235 magick/composite.c MagickRealType MagickRealType 1244 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1271 magick/composite.c static MagickRealType SoftLight(const MagickRealType Sca, MagickRealType 1287 magick/composite.c MagickRealType MagickRealType 1311 magick/composite.c MagickRealType MagickRealType 1319 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1338 magick/composite.c static inline MagickRealType Threshold(const MagickRealType p, MagickRealType 1342 magick/composite.c MagickRealType MagickRealType 1346 magick/composite.c if ((MagickRealType) fabs((double) (2.0*delta)) < threshold) MagickRealType 1365 magick/composite.c static MagickRealType VividLight(const MagickRealType Sca, MagickRealType 1384 magick/composite.c MagickRealType MagickRealType 1392 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1405 magick/composite.c static MagickRealType Xor(const MagickRealType Sca,const MagickRealType Sa, MagickRealType 1414 magick/composite.c MagickRealType MagickRealType 1422 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1435 magick/composite.c MagickRealType MagickRealType 1445 magick/composite.c assert(red != (MagickRealType *) NULL); MagickRealType 1446 magick/composite.c assert(green != (MagickRealType *) NULL); MagickRealType 1447 magick/composite.c assert(blue != (MagickRealType *) NULL); MagickRealType 1450 magick/composite.c *red=(MagickRealType) QuantumRange*brightness; MagickRealType 1465 magick/composite.c *red=(MagickRealType) QuantumRange*brightness; MagickRealType 1466 magick/composite.c *green=(MagickRealType) QuantumRange*t; MagickRealType 1467 magick/composite.c *blue=(MagickRealType) QuantumRange*p; MagickRealType 1472 magick/composite.c *red=(MagickRealType) QuantumRange*q; MagickRealType 1473 magick/composite.c *green=(MagickRealType) QuantumRange*brightness; MagickRealType 1474 magick/composite.c *blue=(MagickRealType) QuantumRange*p; MagickRealType 1479 magick/composite.c *red=(MagickRealType) QuantumRange*p; MagickRealType 1480 magick/composite.c *green=(MagickRealType) QuantumRange*brightness; MagickRealType 1481 magick/composite.c *blue=(MagickRealType) QuantumRange*t; MagickRealType 1486 magick/composite.c *red=(MagickRealType) QuantumRange*p; MagickRealType 1487 magick/composite.c *green=(MagickRealType) QuantumRange*q; MagickRealType 1488 magick/composite.c *blue=(MagickRealType) QuantumRange*brightness; MagickRealType 1493 magick/composite.c *red=(MagickRealType) QuantumRange*t; MagickRealType 1494 magick/composite.c *green=(MagickRealType) QuantumRange*p; MagickRealType 1495 magick/composite.c *blue=(MagickRealType) QuantumRange*brightness; MagickRealType 1500 magick/composite.c *red=(MagickRealType) QuantumRange*brightness; MagickRealType 1501 magick/composite.c *green=(MagickRealType) QuantumRange*p; MagickRealType 1502 magick/composite.c *blue=(MagickRealType) QuantumRange*q; MagickRealType 1555 magick/composite.c MagickRealType MagickRealType 1706 magick/composite.c MagickRealType MagickRealType 1751 magick/composite.c MagickRealType MagickRealType 1809 magick/composite.c MagickRealType MagickRealType 1849 magick/composite.c MagickRealType MagickRealType 1881 magick/composite.c horizontal_scale=(MagickRealType) (composite_image->columns-1.0)/ MagickRealType 1883 magick/composite.c vertical_scale=(MagickRealType) (composite_image->rows-1.0)/2.0; MagickRealType 1887 magick/composite.c horizontal_scale=(MagickRealType) (image->columns-1.0)/2.0; MagickRealType 1888 magick/composite.c vertical_scale=(MagickRealType) (image->rows-1.0)/2.0; MagickRealType 1919 magick/composite.c center.x=(MagickRealType) x_offset; MagickRealType 1920 magick/composite.c center.y=(MagickRealType) y_offset; MagickRealType 1925 magick/composite.c center.x=(MagickRealType) x_offset+(composite_image->columns-1)/ MagickRealType 1928 magick/composite.c center.x=((MagickRealType) image->columns-1)/2.0; MagickRealType 1931 magick/composite.c center.x=(MagickRealType) x_offset+geometry_info.xi; MagickRealType 1936 magick/composite.c center.y=(MagickRealType) y_offset+(composite_image->rows-1)/2.0; MagickRealType 1938 magick/composite.c center.y=((MagickRealType) image->rows-1)/2.0; MagickRealType 1941 magick/composite.c center.y=(MagickRealType) y_offset+geometry_info.psi; MagickRealType 1984 magick/composite.c offset.x=(horizontal_scale*(p->red-(((MagickRealType) QuantumRange+ MagickRealType 1985 magick/composite.c 1.0)/2.0)))/(((MagickRealType) QuantumRange+1.0)/2.0)+ MagickRealType 1987 magick/composite.c offset.y=(vertical_scale*(p->green-(((MagickRealType) QuantumRange+ MagickRealType 1988 magick/composite.c 1.0)/2.0)))/(((MagickRealType) QuantumRange+1.0)/2.0)+ MagickRealType 1996 magick/composite.c pixel.opacity=(MagickRealType) QuantumRange*(1.0-(1.0-QuantumScale* MagickRealType 2119 magick/composite.c midpoint=((MagickRealType) QuantumRange+1.0)/2; MagickRealType 2209 magick/composite.c destination.red=(MagickRealType) q->red; MagickRealType 2210 magick/composite.c destination.green=(MagickRealType) q->green; MagickRealType 2211 magick/composite.c destination.blue=(MagickRealType) q->blue; MagickRealType 2213 magick/composite.c destination.opacity=(MagickRealType) q->opacity; MagickRealType 2215 magick/composite.c destination.index=(MagickRealType) indexes[x]; MagickRealType 2218 magick/composite.c destination.red=(MagickRealType) QuantumRange-destination.red; MagickRealType 2219 magick/composite.c destination.green=(MagickRealType) QuantumRange-destination.green; MagickRealType 2220 magick/composite.c destination.blue=(MagickRealType) QuantumRange-destination.blue; MagickRealType 2221 magick/composite.c destination.index=(MagickRealType) QuantumRange-destination.index; MagickRealType 2235 magick/composite.c composite.opacity=(MagickRealType) (QuantumRange- MagickRealType 2254 magick/composite.c composite.opacity=(MagickRealType) TransparentOpacity; MagickRealType 2266 magick/composite.c composite.red=(MagickRealType) QuantumRange-composite.red; MagickRealType 2267 magick/composite.c composite.green=(MagickRealType) QuantumRange-composite.green; MagickRealType 2268 magick/composite.c composite.blue=(MagickRealType) QuantumRange-composite.blue; MagickRealType 2269 magick/composite.c composite.index=(MagickRealType) QuantumRange-composite.index; MagickRealType 2284 magick/composite.c source.red=(MagickRealType) GetRedPixelComponent(p); MagickRealType 2285 magick/composite.c source.green=(MagickRealType) GetGreenPixelComponent(p); MagickRealType 2286 magick/composite.c source.blue=(MagickRealType) GetBluePixelComponent(p); MagickRealType 2288 magick/composite.c source.opacity=(MagickRealType) GetOpacityPixelComponent(p); MagickRealType 2290 magick/composite.c source.index=(MagickRealType) composite_indexes[x-x_offset]; MagickRealType 2293 magick/composite.c source.red=(MagickRealType) QuantumRange-source.red; MagickRealType 2294 magick/composite.c source.green=(MagickRealType) QuantumRange-source.green; MagickRealType 2295 magick/composite.c source.blue=(MagickRealType) QuantumRange-source.blue; MagickRealType 2296 magick/composite.c source.index=(MagickRealType) QuantumRange-source.index; MagickRealType 2499 magick/composite.c if ((composite.opacity > ((MagickRealType) QuantumRange/2.0)) || MagickRealType 2501 magick/composite.c composite.opacity=(MagickRealType) TransparentOpacity; MagickRealType 2503 magick/composite.c composite.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 2515 magick/composite.c MagickPixelCompositeOver(&source,(MagickRealType) (QuantumRange- MagickRealType 2517 magick/composite.c (MagickRealType) (QuantumRange-destination_dissolve*(QuantumRange- MagickRealType 2647 magick/composite.c composite.opacity=(MagickRealType) (QuantumRange- MagickRealType 2674 magick/composite.c composite.red=(MagickRealType) QuantumRange-composite.red; MagickRealType 2675 magick/composite.c composite.green=(MagickRealType) QuantumRange-composite.green; MagickRealType 2676 magick/composite.c composite.blue=(MagickRealType) QuantumRange-composite.blue; MagickRealType 2677 magick/composite.c composite.index=(MagickRealType) QuantumRange-composite.index; MagickRealType 811 magick/compress.c *q++=(unsigned char) (PixelIntensity(p) >= ((MagickRealType) MagickRealType 251 magick/decorate.c accentuate.red=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 253 magick/decorate.c accentuate.green=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 255 magick/decorate.c accentuate.blue=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 259 magick/decorate.c highlight.red=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 261 magick/decorate.c highlight.green=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 263 magick/decorate.c highlight.blue=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 750 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red* MagickRealType 751 magick/decorate.c HighlightFactor+(MagickRealType) foreground*(QuantumRange- MagickRealType 753 magick/decorate.c q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green* MagickRealType 754 magick/decorate.c HighlightFactor+(MagickRealType) foreground*(QuantumRange- MagickRealType 756 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* MagickRealType 757 magick/decorate.c HighlightFactor+(MagickRealType) foreground*(QuantumRange- MagickRealType 763 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red* MagickRealType 764 magick/decorate.c AccentuateFactor+(MagickRealType) foreground*(QuantumRange- MagickRealType 766 magick/decorate.c q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green* MagickRealType 767 magick/decorate.c AccentuateFactor+(MagickRealType) foreground*(QuantumRange- MagickRealType 769 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* MagickRealType 770 magick/decorate.c AccentuateFactor+(MagickRealType) foreground*(QuantumRange- MagickRealType 776 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*ShadowFactor+ MagickRealType 777 magick/decorate.c (MagickRealType) background*(QuantumRange-ShadowFactor))); MagickRealType 778 magick/decorate.c q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green* MagickRealType 779 magick/decorate.c ShadowFactor+(MagickRealType) background*(QuantumRange-ShadowFactor))); MagickRealType 780 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* MagickRealType 781 magick/decorate.c ShadowFactor+(MagickRealType) background*(QuantumRange-ShadowFactor))); MagickRealType 817 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red* MagickRealType 818 magick/decorate.c HighlightFactor+(MagickRealType) foreground*(QuantumRange- MagickRealType 820 magick/decorate.c q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green* MagickRealType 821 magick/decorate.c HighlightFactor+(MagickRealType) foreground*(QuantumRange- MagickRealType 823 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* MagickRealType 824 magick/decorate.c HighlightFactor+(MagickRealType) foreground*(QuantumRange- MagickRealType 832 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*ShadowFactor+ MagickRealType 833 magick/decorate.c (MagickRealType) background*(QuantumRange-ShadowFactor))); MagickRealType 834 magick/decorate.c q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green* MagickRealType 835 magick/decorate.c ShadowFactor+(MagickRealType) background*(QuantumRange-ShadowFactor))); MagickRealType 836 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* MagickRealType 837 magick/decorate.c ShadowFactor+(MagickRealType) background*(QuantumRange-ShadowFactor))); MagickRealType 873 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red* MagickRealType 874 magick/decorate.c HighlightFactor+(MagickRealType) foreground*(QuantumRange- MagickRealType 876 magick/decorate.c q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green* MagickRealType 877 magick/decorate.c HighlightFactor+(MagickRealType) foreground*(QuantumRange- MagickRealType 879 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* MagickRealType 880 magick/decorate.c HighlightFactor+(MagickRealType) foreground*(QuantumRange- MagickRealType 886 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*TroughFactor+ MagickRealType 887 magick/decorate.c (MagickRealType) background*(QuantumRange-TroughFactor))); MagickRealType 888 magick/decorate.c q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green* MagickRealType 889 magick/decorate.c TroughFactor+(MagickRealType) background*(QuantumRange-TroughFactor))); MagickRealType 890 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* MagickRealType 891 magick/decorate.c TroughFactor+(MagickRealType) background*(QuantumRange-TroughFactor))); MagickRealType 896 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*ShadowFactor+ MagickRealType 897 magick/decorate.c (MagickRealType) background*(QuantumRange-ShadowFactor))); MagickRealType 898 magick/decorate.c q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green* MagickRealType 899 magick/decorate.c ShadowFactor+(MagickRealType) background*(QuantumRange-ShadowFactor))); MagickRealType 900 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* MagickRealType 901 magick/decorate.c ShadowFactor+(MagickRealType) background*(QuantumRange-ShadowFactor))); MagickRealType 1366 magick/deprecate.c MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q, MagickRealType 1367 magick/deprecate.c (MagickRealType) q->opacity,q); MagickRealType 1833 magick/deprecate.c MagickRealType MagickRealType 2101 magick/deprecate.c register MagickRealType MagickRealType 2107 magick/deprecate.c pixel.red=p->red-(MagickRealType) q->red; MagickRealType 2111 magick/deprecate.c pixel.green=p->green-(MagickRealType) q->green; MagickRealType 2115 magick/deprecate.c pixel.blue=p->blue-(MagickRealType) q->blue; MagickRealType 3207 magick/deprecate.c static inline MagickRealType HueToRGB(MagickRealType m1,MagickRealType m2, MagickRealType 3226 magick/deprecate.c MagickRealType MagickRealType 3247 magick/deprecate.c *red=ClampToQuantum((MagickRealType) QuantumRange*r); MagickRealType 3248 magick/deprecate.c *green=ClampToQuantum((MagickRealType) QuantumRange*g); MagickRealType 3249 magick/deprecate.c *blue=ClampToQuantum((MagickRealType) QuantumRange*b); MagickRealType 3359 magick/deprecate.c MagickRealType MagickRealType 3397 magick/deprecate.c static inline MagickRealType CubicWeightingFunction(const MagickRealType x) MagickRealType 3399 magick/deprecate.c MagickRealType MagickRealType 3454 magick/deprecate.c MagickRealType MagickRealType 3470 magick/deprecate.c alpha[i]=QuantumScale*((MagickRealType) GetAlphaPixelComponent(p)); MagickRealType 3495 magick/deprecate.c MagickRealType MagickRealType 3513 magick/deprecate.c alpha[i]=QuantumScale*((MagickRealType) GetAlphaPixelComponent(p)); MagickRealType 3535 magick/deprecate.c MagickRealType MagickRealType 3554 magick/deprecate.c alpha[i]=QuantumScale*((MagickRealType) GetAlphaPixelComponent(p)); MagickRealType 3641 magick/deprecate.c MagickRealType MagickRealType 3661 magick/deprecate.c alpha[i]=QuantumScale*((MagickRealType) GetAlphaPixelComponent(p)); MagickRealType 3787 magick/deprecate.c MagickRealType MagickRealType 3810 magick/deprecate.c dy=CubicWeightingFunction((MagickRealType) i-delta.y); MagickRealType 3818 magick/deprecate.c alpha[n]=QuantumScale*((MagickRealType) MagickRealType 3826 magick/deprecate.c dx=CubicWeightingFunction(delta.x-(MagickRealType) j); MagickRealType 5404 magick/deprecate.c static MagickRealType MagickRealType 5448 magick/deprecate.c upper_threshold=(MagickRealType) QuantumRange-lower_threshold; MagickRealType 5483 magick/deprecate.c MagickRealType MagickRealType 5486 magick/deprecate.c intensity=(MagickRealType) PixelIntensityToQuantum(q); MagickRealType 5494 magick/deprecate.c threshold=(MagickRealType) (QuantumRange* MagickRealType 5498 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o2[(x%2)+2*(y%2)]; MagickRealType 5500 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o3[(x%3)+3*(y%3)]; MagickRealType 5502 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o4[(x%4)+4*(y%4)]; MagickRealType 5520 magick/deprecate.c if ((MagickRealType) q->opacity < lower_threshold) MagickRealType 5522 magick/deprecate.c else if ((MagickRealType) q->opacity > upper_threshold) MagickRealType 5525 magick/deprecate.c threshold=(MagickRealType) (QuantumRange* MagickRealType 5529 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o2[(x%2)+2*(y%2)]; MagickRealType 5531 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o3[(x%3)+3*(y%3)]; MagickRealType 5533 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o4[(x%4)+4*(y%4)]/1.7; MagickRealType 5534 magick/deprecate.c q->opacity=(Quantum) ((MagickRealType) q->opacity <= threshold ? MagickRealType 6565 magick/deprecate.c index=(IndexPacket) ((MagickRealType) MagickRealType 6648 magick/deprecate.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 6682 magick/deprecate.c index=(IndexPacket) ((MagickRealType) MagickRealType 6693 magick/deprecate.c q->red=(Quantum) ((MagickRealType) MagickRealType 6695 magick/deprecate.c q->green=(Quantum) ((MagickRealType) MagickRealType 6697 magick/deprecate.c q->blue=(Quantum) ((MagickRealType) MagickRealType 6699 magick/deprecate.c q->opacity=(Quantum) ((MagickRealType) MagickRealType 6792 magick/deprecate.c MagickRealType MagickRealType 68 magick/deprecate.h typedef MagickRealType ExtendedRationalType; MagickRealType 1834 magick/display.c static MagickRealType MagickRealType 2874 magick/display.c MagickRealType MagickRealType 3198 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 3202 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 3786 magick/display.c target.red=(MagickRealType) MagickRealType 3788 magick/display.c target.green=(MagickRealType) MagickRealType 3790 magick/display.c target.blue=(MagickRealType) MagickRealType 3918 magick/display.c MagickRealType MagickRealType 4237 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 4241 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 4590 magick/display.c MagickRealType MagickRealType 5289 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 5293 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 5423 magick/display.c MagickRealType MagickRealType 6326 magick/display.c MagickRealType MagickRealType 6335 magick/display.c scale_factor=(MagickRealType) windows->pan.width/windows->image.ximage->width; MagickRealType 6338 magick/display.c scale_factor=(MagickRealType) MagickRealType 7833 magick/display.c white_point=(MagickRealType) (*image)->columns*(*image)->rows-white_point; MagickRealType 10049 magick/display.c target.red=(MagickRealType) MagickRealType 10051 magick/display.c target.green=(MagickRealType) MagickRealType 10053 magick/display.c target.blue=(MagickRealType) MagickRealType 10321 magick/display.c MagickRealType MagickRealType 10349 magick/display.c x_factor=(MagickRealType) windows->image.ximage->width/windows->pan.width; MagickRealType 10350 magick/display.c y_factor=(MagickRealType) windows->image.ximage->height/windows->pan.height; MagickRealType 10521 magick/display.c MagickRealType MagickRealType 10662 magick/display.c scale_factor=(MagickRealType) windows->image.ximage->width/width; MagickRealType 10664 magick/display.c scale_factor=(MagickRealType) windows->image.ximage->height/height; MagickRealType 10797 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 10801 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 11162 magick/display.c MagickRealType MagickRealType 11506 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 11510 magick/display.c scale_factor=(MagickRealType) MagickRealType 11923 magick/display.c MagickRealType MagickRealType 12816 magick/display.c MagickRealType MagickRealType 12847 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 12853 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 12938 magick/display.c MagickRealType MagickRealType 12961 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 12964 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 96 magick/draw.c MagickRealType MagickRealType 117 magick/draw.c MagickRealType MagickRealType 1266 magick/draw.c MagickRealType MagickRealType 1487 magick/draw.c MagickRealType MagickRealType 1503 magick/draw.c register MagickRealType MagickRealType 1698 magick/draw.c MagickRealType MagickRealType 1756 magick/draw.c primitive_extent=(MagickRealType) strlen(primitive); MagickRealType 2015 magick/draw.c graphic_context[n]->fill.opacity=ClampToQuantum((MagickRealType) MagickRealType 2213 magick/draw.c graphic_context[n]->opacity=ClampToQuantum((MagickRealType) MagickRealType 2631 magick/draw.c graphic_context[n]->stroke.opacity=ClampToQuantum((MagickRealType) MagickRealType 2880 magick/draw.c MagickRealType MagickRealType 3161 magick/draw.c static inline MagickRealType GetStopColorOffset(const GradientInfo *gradient, MagickRealType 3169 magick/draw.c MagickRealType MagickRealType 3196 magick/draw.c MagickRealType MagickRealType 3236 magick/draw.c MagickRealType MagickRealType 3275 magick/draw.c MagickRealType MagickRealType 3379 magick/draw.c MagickRealType MagickRealType 3613 magick/draw.c static MagickRealType GetPixelOpacity(PolygonInfo *polygon_info, MagickRealType 3618 magick/draw.c MagickRealType MagickRealType 3797 magick/draw.c MagickRealType MagickRealType 3929 magick/draw.c MagickRealType MagickRealType 3965 magick/draw.c fill_opacity=(MagickRealType) (QuantumRange-fill_opacity*(QuantumRange- MagickRealType 3967 magick/draw.c MagickCompositeOver(&fill_color,fill_opacity,q,(MagickRealType) MagickRealType 3970 magick/draw.c stroke_opacity=(MagickRealType) (QuantumRange-stroke_opacity* MagickRealType 3972 magick/draw.c MagickCompositeOver(&stroke_color,stroke_opacity,q,(MagickRealType) MagickRealType 4167 magick/draw.c MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q, MagickRealType 4168 magick/draw.c (MagickRealType) q->opacity,q); MagickRealType 4232 magick/draw.c target.red=(MagickRealType) draw_info->border_color.red; MagickRealType 4233 magick/draw.c target.green=(MagickRealType) draw_info->border_color.green; MagickRealType 4234 magick/draw.c target.blue=(MagickRealType) draw_info->border_color.blue; MagickRealType 4343 magick/draw.c target.red=(MagickRealType) draw_info->border_color.red; MagickRealType 4344 magick/draw.c target.green=(MagickRealType) draw_info->border_color.green; MagickRealType 4345 magick/draw.c target.blue=(MagickRealType) draw_info->border_color.blue; MagickRealType 4487 magick/draw.c MagickRealType MagickRealType 4819 magick/draw.c static inline MagickRealType Permutate(const ssize_t n,const ssize_t k) MagickRealType 4821 magick/draw.c MagickRealType MagickRealType 4869 magick/draw.c MagickRealType MagickRealType 4882 magick/draw.c register MagickRealType MagickRealType 4943 magick/draw.c theta+=(MagickRealType) (2.0*MagickPI); MagickRealType 4946 magick/draw.c theta-=(MagickRealType) (2.0*MagickPI); MagickRealType 5000 magick/draw.c MagickRealType MagickRealType 5030 magick/draw.c if (alpha > (MagickRealType) quantum) MagickRealType 5033 magick/draw.c if (alpha > (MagickRealType) quantum) MagickRealType 5040 magick/draw.c coefficients=(MagickRealType *) AcquireQuantumMemory((size_t) MagickRealType 5044 magick/draw.c if ((coefficients == (MagickRealType *) NULL) || MagickRealType 5088 magick/draw.c coefficients=(MagickRealType *) RelinquishMagickMemory(coefficients); MagickRealType 5094 magick/draw.c MagickRealType MagickRealType 5116 magick/draw.c MagickRealType MagickRealType 5140 magick/draw.c step=(MagickRealType) (MagickPI/8.0); MagickRealType 5141 magick/draw.c if ((delta >= 0.0) && (delta < (MagickRealType) (MagickPI/8.0))) MagickRealType 5142 magick/draw.c step=(MagickRealType) (MagickPI/(4*(MagickPI/delta/2+0.5))); MagickRealType 5195 magick/draw.c MagickRealType MagickRealType 5244 magick/draw.c MagickRealType MagickRealType 5644 magick/draw.c MagickRealType MagickRealType 5647 magick/draw.c register MagickRealType MagickRealType 5709 magick/draw.c MagickRealType MagickRealType 5805 magick/draw.c miterlimit=(MagickRealType) (draw_info->miterlimit*draw_info->miterlimit* MagickRealType 5977 magick/draw.c theta.q+=(MagickRealType) (2.0*MagickPI); MagickRealType 5985 magick/draw.c delta_theta=(MagickRealType) (j*(theta.q-theta.p)/arc_segments); MagickRealType 6049 magick/draw.c theta.p+=(MagickRealType) (2.0*MagickPI); MagickRealType 6055 magick/draw.c delta_theta=(MagickRealType) (j*(theta.q-theta.p)/arc_segments); MagickRealType 149 magick/draw.h MagickRealType MagickRealType 182 magick/draw.h MagickRealType MagickRealType 308 magick/effect.c MagickRealType MagickRealType 343 magick/effect.c alpha=(MagickRealType) (QuantumScale*GetAlphaPixelComponent(p)); MagickRealType 625 magick/effect.c MagickRealType MagickRealType 661 magick/effect.c alpha=(MagickRealType) (QuantumScale*GetAlphaPixelComponent(p)); MagickRealType 1001 magick/effect.c MagickRealType MagickRealType 1008 magick/effect.c alpha=(MagickRealType) (QuantumScale* MagickRealType 1047 magick/effect.c alpha=(MagickRealType) (QuantumScale* MagickRealType 1181 magick/effect.c MagickRealType MagickRealType 1188 magick/effect.c alpha=(MagickRealType) (QuantumScale* MagickRealType 1227 magick/effect.c alpha=(MagickRealType) (QuantumScale* MagickRealType 1337 magick/effect.c MagickRealType MagickRealType 1539 magick/effect.c MagickRealType MagickRealType 1548 magick/effect.c alpha=(MagickRealType) (QuantumScale*(QuantumRange- MagickRealType 1593 magick/effect.c alpha=(MagickRealType) (QuantumScale*(QuantumRange- MagickRealType 1664 magick/effect.c MagickRealType MagickRealType 1692 magick/effect.c v=(MagickRealType) (*p); MagickRealType 1693 magick/effect.c if ((MagickRealType) *r >= (v+(MagickRealType) ScaleCharToQuantum(2))) MagickRealType 1703 magick/effect.c v=(MagickRealType) (*p); MagickRealType 1704 magick/effect.c if ((MagickRealType) *r <= (v-(MagickRealType) ScaleCharToQuantum(2))) MagickRealType 1728 magick/effect.c v=(MagickRealType) (*q); MagickRealType 1729 magick/effect.c if (((MagickRealType) *s >= MagickRealType 1730 magick/effect.c (v+(MagickRealType) ScaleCharToQuantum(2))) && MagickRealType 1731 magick/effect.c ((MagickRealType) *r > v)) MagickRealType 1742 magick/effect.c v=(MagickRealType) (*q); MagickRealType 1743 magick/effect.c if (((MagickRealType) *s <= MagickRealType 1744 magick/effect.c (v-(MagickRealType) ScaleCharToQuantum(2))) && MagickRealType 1745 magick/effect.c ((MagickRealType) *r < v)) MagickRealType 1746 magick/effect.c v-=(MagickRealType) ScaleCharToQuantum(1); MagickRealType 2340 magick/effect.c MagickRealType MagickRealType 2349 magick/effect.c alpha=(MagickRealType) (QuantumScale*(QuantumRange- MagickRealType 2394 magick/effect.c alpha=(MagickRealType) (QuantumScale*(QuantumRange- MagickRealType 2769 magick/effect.c MagickRealType MagickRealType 2779 magick/effect.c alpha=(MagickRealType) (QuantumScale* MagickRealType 3152 magick/effect.c (double) (percentage*((MagickRealType) QuantumRange+1.0))/100.0); MagickRealType 3154 magick/effect.c (double) (percentage*((MagickRealType) QuantumRange+1.0))/100.0); MagickRealType 3417 magick/effect.c MagickRealType MagickRealType 3458 magick/effect.c theta=DegreesToRadians(angle)/(MagickRealType) (n-1); MagickRealType 3459 magick/effect.c cos_theta=(MagickRealType *) AcquireQuantumMemory((size_t) n, MagickRealType 3461 magick/effect.c sin_theta=(MagickRealType *) AcquireQuantumMemory((size_t) n, MagickRealType 3463 magick/effect.c if ((cos_theta == (MagickRealType *) NULL) || MagickRealType 3464 magick/effect.c (sin_theta == (MagickRealType *) NULL)) MagickRealType 3469 magick/effect.c offset=theta*(MagickRealType) (n-1)/2.0; MagickRealType 3515 magick/effect.c MagickRealType MagickRealType 3582 magick/effect.c MagickRealType MagickRealType 3594 magick/effect.c alpha=(MagickRealType) (QuantumScale* MagickRealType 3642 magick/effect.c cos_theta=(MagickRealType *) RelinquishMagickMemory(cos_theta); MagickRealType 3643 magick/effect.c sin_theta=(MagickRealType *) RelinquishMagickMemory(sin_theta); MagickRealType 3825 magick/effect.c MagickRealType MagickRealType 3956 magick/effect.c MagickRealType MagickRealType 3965 magick/effect.c alpha=(MagickRealType) (QuantumScale* MagickRealType 4023 magick/effect.c alpha=(MagickRealType) (QuantumScale* MagickRealType 4164 magick/effect.c MagickRealType MagickRealType 4767 magick/effect.c pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 4768 magick/effect.c pixel.green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 4769 magick/effect.c pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 4770 magick/effect.c pixel.opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 4771 magick/effect.c pixel.index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 4780 magick/effect.c MagickRealType MagickRealType 4810 magick/effect.c sum+=(MagickRealType) list->nodes[color].count*color; MagickRealType 4817 magick/effect.c pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 4818 magick/effect.c pixel.green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 4819 magick/effect.c pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 4820 magick/effect.c pixel.opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 4821 magick/effect.c pixel.index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 4861 magick/effect.c pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 4862 magick/effect.c pixel.green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 4863 magick/effect.c pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 4864 magick/effect.c pixel.opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 4865 magick/effect.c pixel.index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 4909 magick/effect.c pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 4910 magick/effect.c pixel.green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 4911 magick/effect.c pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 4912 magick/effect.c pixel.opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 4913 magick/effect.c pixel.index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 4962 magick/effect.c pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 4963 magick/effect.c pixel.green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 4964 magick/effect.c pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 4965 magick/effect.c pixel.opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 4966 magick/effect.c pixel.index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 5016 magick/effect.c pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 5017 magick/effect.c pixel.green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 5018 magick/effect.c pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 5019 magick/effect.c pixel.opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 5020 magick/effect.c pixel.index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 5029 magick/effect.c MagickRealType MagickRealType 5064 magick/effect.c sum+=(MagickRealType) list->nodes[color].count*color; MagickRealType 5066 magick/effect.c sum_squared+=((MagickRealType) color)*((MagickRealType) color); MagickRealType 5074 magick/effect.c pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 5075 magick/effect.c pixel.green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 5076 magick/effect.c pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 5077 magick/effect.c pixel.opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 5078 magick/effect.c pixel.index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 5124 magick/effect.c static inline MagickRealType MagickAbsoluteValue(const MagickRealType x) MagickRealType 5466 magick/effect.c MagickRealType MagickRealType 5480 magick/effect.c quantum_threshold=(MagickRealType) QuantumRange*threshold; MagickRealType 5529 magick/effect.c pixel.red=p->red-(MagickRealType) q->red; MagickRealType 5531 magick/effect.c pixel.red=(MagickRealType) GetRedPixelComponent(p); MagickRealType 5533 magick/effect.c pixel.red=(MagickRealType) p->red+(pixel.red*amount); MagickRealType 5538 magick/effect.c pixel.green=p->green-(MagickRealType) q->green; MagickRealType 5540 magick/effect.c pixel.green=(MagickRealType) GetGreenPixelComponent(p); MagickRealType 5542 magick/effect.c pixel.green=(MagickRealType) p->green+(pixel.green*amount); MagickRealType 5547 magick/effect.c pixel.blue=p->blue-(MagickRealType) q->blue; MagickRealType 5549 magick/effect.c pixel.blue=(MagickRealType) GetBluePixelComponent(p); MagickRealType 5551 magick/effect.c pixel.blue=(MagickRealType) p->blue+(pixel.blue*amount); MagickRealType 5556 magick/effect.c pixel.opacity=p->opacity-(MagickRealType) q->opacity; MagickRealType 5558 magick/effect.c pixel.opacity=(MagickRealType) GetOpacityPixelComponent(p); MagickRealType 5566 magick/effect.c pixel.index=indexes[x]-(MagickRealType) unsharp_indexes[x]; MagickRealType 5568 magick/effect.c pixel.index=(MagickRealType) indexes[x]; MagickRealType 5570 magick/effect.c pixel.index=(MagickRealType) indexes[x]+(pixel.index*amount); MagickRealType 550 magick/enhance.c cdl_map[i].red=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( MagickRealType 551 magick/enhance.c MagickRealType) (MaxMap*(pow(color_correction.red.slope*i/MaxMap+ MagickRealType 553 magick/enhance.c cdl_map[i].green=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( MagickRealType 554 magick/enhance.c MagickRealType) (MaxMap*(pow(color_correction.green.slope*i/MaxMap+ MagickRealType 556 magick/enhance.c cdl_map[i].blue=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( MagickRealType 557 magick/enhance.c MagickRealType) (MaxMap*(pow(color_correction.blue.slope*i/MaxMap+ MagickRealType 1062 magick/enhance.c #define MaxRange(color) ((MagickRealType) ScaleQuantumToMap((Quantum) (color))) MagickRealType 1178 magick/enhance.c black.red=(MagickRealType) i; MagickRealType 1186 magick/enhance.c white.red=(MagickRealType) i; MagickRealType 1199 magick/enhance.c black.green=(MagickRealType) i; MagickRealType 1207 magick/enhance.c white.green=(MagickRealType) i; MagickRealType 1220 magick/enhance.c black.blue=(MagickRealType) i; MagickRealType 1228 magick/enhance.c white.blue=(MagickRealType) i; MagickRealType 1241 magick/enhance.c black.opacity=(MagickRealType) i; MagickRealType 1249 magick/enhance.c white.opacity=(MagickRealType) i; MagickRealType 1262 magick/enhance.c black.index=(MagickRealType) i; MagickRealType 1270 magick/enhance.c white.index=(MagickRealType) i; MagickRealType 1288 magick/enhance.c stretch_map[i].red=(MagickRealType) QuantumRange; MagickRealType 1291 magick/enhance.c stretch_map[i].red=(MagickRealType) ScaleMapToQuantum( MagickRealType 1292 magick/enhance.c (MagickRealType) (MaxMap*(i-black.red)/(white.red-black.red))); MagickRealType 1300 magick/enhance.c stretch_map[i].green=(MagickRealType) QuantumRange; MagickRealType 1303 magick/enhance.c stretch_map[i].green=(MagickRealType) ScaleMapToQuantum( MagickRealType 1304 magick/enhance.c (MagickRealType) (MaxMap*(i-black.green)/(white.green- MagickRealType 1313 magick/enhance.c stretch_map[i].blue=(MagickRealType) QuantumRange; MagickRealType 1316 magick/enhance.c stretch_map[i].blue=(MagickRealType) ScaleMapToQuantum( MagickRealType 1317 magick/enhance.c (MagickRealType) (MaxMap*(i-black.blue)/(white.blue- MagickRealType 1326 magick/enhance.c stretch_map[i].opacity=(MagickRealType) QuantumRange; MagickRealType 1329 magick/enhance.c stretch_map[i].opacity=(MagickRealType) ScaleMapToQuantum( MagickRealType 1330 magick/enhance.c (MagickRealType) (MaxMap*(i-black.opacity)/(white.opacity- MagickRealType 1340 magick/enhance.c stretch_map[i].index=(MagickRealType) QuantumRange; MagickRealType 1343 magick/enhance.c stretch_map[i].index=(MagickRealType) ScaleMapToQuantum( MagickRealType 1344 magick/enhance.c (MagickRealType) (MaxMap*(i-black.index)/(white.index- MagickRealType 1501 magick/enhance.c mean=((MagickRealType) r->red+pixel.red)/2; \ MagickRealType 1502 magick/enhance.c distance=(MagickRealType) r->red-(MagickRealType) pixel.red; \ MagickRealType 1503 magick/enhance.c distance_squared=QuantumScale*(2.0*((MagickRealType) QuantumRange+1.0)+ \ MagickRealType 1505 magick/enhance.c mean=((MagickRealType) r->green+pixel.green)/2; \ MagickRealType 1506 magick/enhance.c distance=(MagickRealType) r->green-(MagickRealType) pixel.green; \ MagickRealType 1508 magick/enhance.c mean=((MagickRealType) r->blue+pixel.blue)/2; \ MagickRealType 1509 magick/enhance.c distance=(MagickRealType) r->blue-(MagickRealType) pixel.blue; \ MagickRealType 1510 magick/enhance.c distance_squared+=QuantumScale*(3.0*((MagickRealType) \ MagickRealType 1512 magick/enhance.c mean=((MagickRealType) r->opacity+pixel.opacity)/2; \ MagickRealType 1513 magick/enhance.c distance=(MagickRealType) r->opacity-(MagickRealType) pixel.opacity; \ MagickRealType 1514 magick/enhance.c distance_squared+=QuantumScale*(3.0*((MagickRealType) \ MagickRealType 1516 magick/enhance.c if (distance_squared < ((MagickRealType) QuantumRange*(MagickRealType) \ MagickRealType 1608 magick/enhance.c MagickRealType MagickRealType 1817 magick/enhance.c equalize_map[i].red=(MagickRealType) ScaleMapToQuantum((MagickRealType) MagickRealType 1820 magick/enhance.c equalize_map[i].green=(MagickRealType) ScaleMapToQuantum((MagickRealType) MagickRealType 1823 magick/enhance.c equalize_map[i].blue=(MagickRealType) ScaleMapToQuantum((MagickRealType) MagickRealType 1826 magick/enhance.c equalize_map[i].opacity=(MagickRealType) ScaleMapToQuantum( MagickRealType 1827 magick/enhance.c (MagickRealType) ((MaxMap*(map[i].opacity-black.opacity))/ MagickRealType 1832 magick/enhance.c equalize_map[i].index=(MagickRealType) ScaleMapToQuantum((MagickRealType) MagickRealType 2053 magick/enhance.c gamma_map[i]=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( MagickRealType 2054 magick/enhance.c MagickRealType) (MaxMap*pow((double) i/MaxMap,1.0/gamma)))); MagickRealType 2223 magick/enhance.c MagickRealType MagickRealType 2514 magick/enhance.c #define LevelQuantum(x) (ClampToQuantum((MagickRealType) QuantumRange* \ MagickRealType 2689 magick/enhance.c #define LevelizeValue(x) (ClampToQuantum(((MagickRealType) \ MagickRealType 2955 magick/enhance.c MagickRealType MagickRealType 2969 magick/enhance.c histogram=(MagickRealType *) AcquireQuantumMemory(MaxMap+1UL, MagickRealType 2971 magick/enhance.c if (histogram == (MagickRealType *) NULL) MagickRealType 3013 magick/enhance.c histogram=(MagickRealType *) RelinquishMagickMemory(histogram); MagickRealType 3654 magick/enhance.c MagickRealType MagickRealType 3670 magick/enhance.c sigmoidal_map=(MagickRealType *) AcquireQuantumMemory(MaxMap+1UL, MagickRealType 3672 magick/enhance.c if (sigmoidal_map == (MagickRealType *) NULL) MagickRealType 3683 magick/enhance.c sigmoidal_map[i]=(MagickRealType) ScaleMapToQuantum((MagickRealType) MagickRealType 3691 magick/enhance.c sigmoidal_map[i]=(MagickRealType) ScaleMapToQuantum((MagickRealType) MagickRealType 3788 magick/enhance.c sigmoidal_map=(MagickRealType *) RelinquishMagickMemory(sigmoidal_map); MagickRealType 33 magick/fx-private.h FxEvaluateExpression(FxInfo *,MagickRealType *,ExceptionInfo *), MagickRealType 35 magick/fx-private.h const ssize_t,MagickRealType *,ExceptionInfo *); MagickRealType 310 magick/fx.c MagickRealType MagickRealType 743 magick/fx.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 955 magick/fx.c MagickRealType MagickRealType 1137 magick/fx.c static MagickRealType FxChannelStatistics(FxInfo *fx_info,const Image *image, MagickRealType 1242 magick/fx.c static MagickRealType MagickRealType 1246 magick/fx.c static inline MagickRealType FxMax(FxInfo *fx_info,const ChannelType channel, MagickRealType 1250 magick/fx.c MagickRealType MagickRealType 1255 magick/fx.c return((MagickRealType) MagickMax((double) alpha,(double) beta)); MagickRealType 1258 magick/fx.c static inline MagickRealType FxMin(FxInfo *fx_info,ChannelType channel, MagickRealType 1262 magick/fx.c MagickRealType MagickRealType 1267 magick/fx.c return((MagickRealType) MagickMin((double) alpha,(double) beta)); MagickRealType 1297 magick/fx.c static MagickRealType FxGetSymbol(FxInfo *fx_info,const ChannelType channel, MagickRealType 1319 magick/fx.c MagickRealType MagickRealType 1507 magick/fx.c MagickRealType MagickRealType 1512 magick/fx.c alpha=(MagickRealType) (QuantumScale*GetAlphaPixelComponent(&pixel)); MagickRealType 1543 magick/fx.c return((MagickRealType) (QuantumScale*GetAlphaPixelComponent(&pixel))); MagickRealType 1678 magick/fx.c return((MagickRealType) image->rows); MagickRealType 1710 magick/fx.c return((MagickRealType) x); MagickRealType 1717 magick/fx.c return((MagickRealType) y); MagickRealType 1761 magick/fx.c return((MagickRealType) GetImageListLength(fx_info->images)); MagickRealType 1775 magick/fx.c return((MagickRealType) image->page.height); MagickRealType 1777 magick/fx.c return((MagickRealType) image->page.width); MagickRealType 1779 magick/fx.c return((MagickRealType) image->page.x); MagickRealType 1781 magick/fx.c return((MagickRealType) image->page.y); MagickRealType 1819 magick/fx.c return((MagickRealType) GetImageIndexInList(fx_info->images)); MagickRealType 1826 magick/fx.c return((MagickRealType) image->columns); MagickRealType 1841 magick/fx.c MagickRealType MagickRealType 1844 magick/fx.c depth=(MagickRealType) GetImageChannelDepth(image,channel, MagickRealType 1855 magick/fx.c return((MagickRealType) StringToDouble(value)); MagickRealType 2086 magick/fx.c static MagickRealType FxEvaluateSubexpression(FxInfo *fx_info, MagickRealType 2094 magick/fx.c MagickRealType MagickRealType 2125 magick/fx.c *beta=(MagickRealType) (~(size_t) *beta); MagickRealType 2182 magick/fx.c *beta=(MagickRealType) ((size_t) (alpha+0.5) << (size_t) MagickRealType 2189 magick/fx.c *beta=(MagickRealType) ((size_t) (alpha+0.5) >> (size_t) MagickRealType 2226 magick/fx.c *beta=(MagickRealType) ((size_t) (alpha+0.5) & (size_t) MagickRealType 2233 magick/fx.c *beta=(MagickRealType) ((size_t) (alpha+0.5) | (size_t) MagickRealType 2251 magick/fx.c MagickRealType MagickRealType 2336 magick/fx.c return((MagickRealType) (~(size_t) (gamma+0.5))); MagickRealType 2345 magick/fx.c return((MagickRealType) fabs((double) alpha)); MagickRealType 2351 magick/fx.c return((MagickRealType) acos((double) alpha)); MagickRealType 2368 magick/fx.c return((MagickRealType) asin((double) alpha)); MagickRealType 2380 magick/fx.c return((MagickRealType) atan2((double) alpha,(double) *beta)); MagickRealType 2386 magick/fx.c return((MagickRealType) atan((double) alpha)); MagickRealType 2406 magick/fx.c return((MagickRealType) ceil((double) alpha)); MagickRealType 2412 magick/fx.c return((MagickRealType) cosh((double) alpha)); MagickRealType 2418 magick/fx.c return((MagickRealType) cos((double) alpha)); MagickRealType 2468 magick/fx.c return((MagickRealType) MagickEpsilon); MagickRealType 2473 magick/fx.c return((MagickRealType) exp((double) alpha)); MagickRealType 2476 magick/fx.c return((MagickRealType) 2.7182818284590452354); MagickRealType 2486 magick/fx.c return((MagickRealType) floor((double) alpha)); MagickRealType 2508 magick/fx.c return((MagickRealType) hypot((double) alpha,(double) *beta)); MagickRealType 2528 magick/fx.c return((MagickRealType) floor(alpha)); MagickRealType 2544 magick/fx.c return((MagickRealType) j0((double) alpha)); MagickRealType 2552 magick/fx.c return((MagickRealType) j1((double) alpha)); MagickRealType 2562 magick/fx.c gamma=(MagickRealType) (2.0*j1((double) (MagickPI*alpha))/ MagickRealType 2576 magick/fx.c return((MagickRealType) log((double) alpha)); MagickRealType 2582 magick/fx.c return((MagickRealType) log10((double) alpha))/log10(2.0); MagickRealType 2588 magick/fx.c return((MagickRealType) log10((double) alpha)); MagickRealType 2598 magick/fx.c return((MagickRealType) QuantumRange); MagickRealType 2611 magick/fx.c return((MagickRealType) fmod((double) alpha,(double) *beta)); MagickRealType 2637 magick/fx.c return((MagickRealType) MagickPI); MagickRealType 2642 magick/fx.c return((MagickRealType) pow((double) alpha,(double) *beta)); MagickRealType 2652 magick/fx.c return((MagickRealType) QuantumRange); MagickRealType 2654 magick/fx.c return((MagickRealType) QuantumScale); MagickRealType 2661 magick/fx.c return((MagickRealType) GetPseudoRandomValue(fx_info->random_info)); MagickRealType 2666 magick/fx.c return((MagickRealType) floor((double) alpha+0.5)); MagickRealType 2689 magick/fx.c gamma=(MagickRealType) (sin((double) (MagickPI*alpha))/ MagickRealType 2697 magick/fx.c return((MagickRealType) sinh((double) alpha)); MagickRealType 2703 magick/fx.c return((MagickRealType) sin((double) alpha)); MagickRealType 2709 magick/fx.c return((MagickRealType) sqrt((double) alpha)); MagickRealType 2722 magick/fx.c return((MagickRealType) tanh((double) alpha)); MagickRealType 2728 magick/fx.c return((MagickRealType) tan((double) alpha)); MagickRealType 2737 magick/fx.c return((MagickRealType) floor((double) alpha)); MagickRealType 2738 magick/fx.c return((MagickRealType) ceil((double) alpha)); MagickRealType 2819 magick/fx.c MagickRealType MagickRealType 2882 magick/fx.c MagickRealType MagickRealType 2941 magick/fx.c MagickRealType MagickRealType 2987 magick/fx.c MagickRealType MagickRealType 3015 magick/fx.c q->red=ClampToQuantum((MagickRealType) QuantumRange*alpha); MagickRealType 3021 magick/fx.c q->green=ClampToQuantum((MagickRealType) QuantumRange*alpha); MagickRealType 3027 magick/fx.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*alpha); MagickRealType 3034 magick/fx.c q->opacity=ClampToQuantum((MagickRealType) QuantumRange*alpha); MagickRealType 3036 magick/fx.c q->opacity=ClampToQuantum((MagickRealType) (QuantumRange- MagickRealType 3044 magick/fx.c fx_indexes[x]=(IndexPacket) ClampToQuantum((MagickRealType) MagickRealType 3126 magick/fx.c MagickRealType MagickRealType 3188 magick/fx.c MagickRealType MagickRealType 3309 magick/fx.c MagickRealType MagickRealType 3375 magick/fx.c beta=(MagickRealType) (i+1.0)/(MagickRealType) (number_frames+1.0); MagickRealType 3537 magick/fx.c MagickRealType MagickRealType 3594 magick/fx.c plasma=(MagickRealType) QuantumRange/(2.0*attenuate); MagickRealType 3611 magick/fx.c q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0, MagickRealType 3613 magick/fx.c q->green=PlasmaPixel(random_info,(MagickRealType) (u.green+v.green)/2.0, MagickRealType 3615 magick/fx.c q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0, MagickRealType 3631 magick/fx.c q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0, MagickRealType 3633 magick/fx.c q->green=PlasmaPixel(random_info,(MagickRealType) (u.green+v.green)/ MagickRealType 3635 magick/fx.c q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0, MagickRealType 3658 magick/fx.c q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0, MagickRealType 3660 magick/fx.c q->green=PlasmaPixel(random_info,(MagickRealType) (u.green+v.green)/ MagickRealType 3662 magick/fx.c q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0, MagickRealType 3682 magick/fx.c q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0, MagickRealType 3684 magick/fx.c q->green=PlasmaPixel(random_info,(MagickRealType) (u.green+v.green)/ MagickRealType 3686 magick/fx.c q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0, MagickRealType 3708 magick/fx.c q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0, MagickRealType 3710 magick/fx.c q->green=PlasmaPixel(random_info,(MagickRealType) (u.green+v.green)/2.0, MagickRealType 3712 magick/fx.c q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0, MagickRealType 4034 magick/fx.c MagickRealType MagickRealType 4038 magick/fx.c intensity=(MagickRealType) PixelIntensityToQuantum(p); MagickRealType 4039 magick/fx.c tone=intensity > threshold ? (MagickRealType) QuantumRange : intensity+ MagickRealType 4040 magick/fx.c (MagickRealType) QuantumRange-threshold; MagickRealType 4042 magick/fx.c tone=intensity > (7.0*threshold/6.0) ? (MagickRealType) QuantumRange : MagickRealType 4043 magick/fx.c intensity+(MagickRealType) QuantumRange-7.0*threshold/6.0; MagickRealType 4048 magick/fx.c if ((MagickRealType) q->green < tone) MagickRealType 4050 magick/fx.c if ((MagickRealType) q->blue < tone) MagickRealType 4196 magick/fx.c q->opacity=ClampToQuantum((MagickRealType) (QuantumRange- MagickRealType 4337 magick/fx.c pixel.red=(MagickRealType) (QuantumRange* MagickRealType 4448 magick/fx.c if ((MagickRealType) image->colormap[i].red > threshold) MagickRealType 4450 magick/fx.c if ((MagickRealType) image->colormap[i].green > threshold) MagickRealType 4453 magick/fx.c if ((MagickRealType) image->colormap[i].blue > threshold) MagickRealType 4487 magick/fx.c if ((MagickRealType) q->red > threshold) MagickRealType 4489 magick/fx.c if ((MagickRealType) q->green > threshold) MagickRealType 4491 magick/fx.c if ((MagickRealType) q->blue > threshold) MagickRealType 4877 magick/fx.c MagickRealType MagickRealType 4937 magick/fx.c MagickRealType MagickRealType 4973 magick/fx.c MagickRealType MagickRealType 5112 magick/fx.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 5113 magick/fx.c color_vector.red=(MagickRealType) (pixel.red*tint.red/100.0- MagickRealType 5115 magick/fx.c color_vector.green=(MagickRealType) (pixel.green*tint.green/100.0- MagickRealType 5117 magick/fx.c color_vector.blue=(MagickRealType) (pixel.blue*tint.blue/100.0- MagickRealType 5155 magick/fx.c MagickRealType MagickRealType 5159 magick/fx.c pixel.red=(MagickRealType) p->red+color_vector.red*(1.0-(4.0* MagickRealType 5163 magick/fx.c pixel.green=(MagickRealType) p->green+color_vector.green*(1.0-(4.0* MagickRealType 5167 magick/fx.c pixel.blue=(MagickRealType) p->blue+color_vector.blue*(1.0-(4.0* MagickRealType 5342 magick/fx.c MagickRealType MagickRealType 5375 magick/fx.c sine_map=(MagickRealType *) AcquireQuantumMemory((size_t) wave_image->columns, MagickRealType 5377 magick/fx.c if (sine_map == (MagickRealType *) NULL) MagickRealType 5448 magick/fx.c sine_map=(MagickRealType *) RelinquishMagickMemory(sine_map); MagickRealType 88 magick/gem.c MagickRealType MagickRealType 103 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*brightness); MagickRealType 118 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*brightness); MagickRealType 119 magick/gem.c *green=ClampToQuantum((MagickRealType) QuantumRange*t); MagickRealType 120 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*p); MagickRealType 125 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*q); MagickRealType 126 magick/gem.c *green=ClampToQuantum((MagickRealType) QuantumRange*brightness); MagickRealType 127 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*p); MagickRealType 132 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*p); MagickRealType 133 magick/gem.c *green=ClampToQuantum((MagickRealType) QuantumRange*brightness); MagickRealType 134 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*t); MagickRealType 139 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*p); MagickRealType 140 magick/gem.c *green=ClampToQuantum((MagickRealType) QuantumRange*q); MagickRealType 141 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*brightness); MagickRealType 146 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*t); MagickRealType 147 magick/gem.c *green=ClampToQuantum((MagickRealType) QuantumRange*p); MagickRealType 148 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*brightness); MagickRealType 153 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*brightness); MagickRealType 154 magick/gem.c *green=ClampToQuantum((MagickRealType) QuantumRange*p); MagickRealType 155 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*q); MagickRealType 189 magick/gem.c static inline MagickRealType ConvertHueToRGB(MagickRealType m1, MagickRealType 208 magick/gem.c MagickRealType MagickRealType 223 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*lightness); MagickRealType 236 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*r); MagickRealType 237 magick/gem.c *green=ClampToQuantum((MagickRealType) QuantumRange*g); MagickRealType 238 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*b); MagickRealType 271 magick/gem.c MagickRealType MagickRealType 291 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*v); MagickRealType 292 magick/gem.c *green=ClampToQuantum((MagickRealType) QuantumRange*v); MagickRealType 293 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*v); MagickRealType 312 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*r); MagickRealType 313 magick/gem.c *green=ClampToQuantum((MagickRealType) QuantumRange*g); MagickRealType 314 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*b); MagickRealType 348 magick/gem.c MagickRealType MagickRealType 362 magick/gem.c min=(MagickRealType) (red < green ? red : green); MagickRealType 363 magick/gem.c if ((MagickRealType) blue < min) MagickRealType 364 magick/gem.c min=(MagickRealType) blue; MagickRealType 365 magick/gem.c max=(MagickRealType) (red > green ? red : green); MagickRealType 366 magick/gem.c if ((MagickRealType) blue > max) MagickRealType 367 magick/gem.c max=(MagickRealType) blue; MagickRealType 375 magick/gem.c if ((MagickRealType) red == max) MagickRealType 376 magick/gem.c *hue=(double) ((green-(MagickRealType) blue)/delta); MagickRealType 378 magick/gem.c if ((MagickRealType) green == max) MagickRealType 379 magick/gem.c *hue=(double) (2.0+(blue-(MagickRealType) red)/delta); MagickRealType 381 magick/gem.c *hue=(double) (4.0+(red-(MagickRealType) green)/delta); MagickRealType 433 magick/gem.c MagickRealType MagickRealType 514 magick/gem.c MagickRealType MagickRealType 525 magick/gem.c w=(MagickRealType) MagickMin((double) red,MagickMin((double) green,(double) MagickRealType 527 magick/gem.c v=(MagickRealType) MagickMax((double) red,MagickMax((double) green,(double) MagickRealType 536 magick/gem.c f=((MagickRealType) red == w) ? green-(MagickRealType) blue : MagickRealType 537 magick/gem.c (((MagickRealType) green == w) ? blue-(MagickRealType) red : red- MagickRealType 538 magick/gem.c (MagickRealType) green); MagickRealType 539 magick/gem.c i=((MagickRealType) red == w) ? 3 : (((MagickRealType) green == w) ? 5 : 1); MagickRealType 31 magick/gem.h const MagickRealType); MagickRealType 1163 magick/geometry.c MagickRealType MagickRealType 1174 magick/geometry.c scale_factor=(MagickRealType) *width/(MagickRealType) former_width; MagickRealType 1177 magick/geometry.c if (scale_factor > ((MagickRealType) *height/(MagickRealType) MagickRealType 1179 magick/geometry.c scale_factor=(MagickRealType) *height/(MagickRealType) MagickRealType 1183 magick/geometry.c if (scale_factor < ((MagickRealType) *height/(MagickRealType) MagickRealType 1185 magick/geometry.c scale_factor=(MagickRealType) *height/(MagickRealType) MagickRealType 1191 magick/geometry.c scale_factor=(MagickRealType) *width/(MagickRealType) MagickRealType 1194 magick/geometry.c (scale_factor < ((MagickRealType) *width/(MagickRealType) MagickRealType 1196 magick/geometry.c scale_factor=(MagickRealType) *width/(MagickRealType) MagickRealType 1201 magick/geometry.c scale_factor=(MagickRealType) *height/(MagickRealType) MagickRealType 1204 magick/geometry.c (scale_factor < ((MagickRealType) *height/(MagickRealType) MagickRealType 1206 magick/geometry.c scale_factor=(MagickRealType) *height/(MagickRealType) MagickRealType 1228 magick/geometry.c MagickRealType MagickRealType 58 magick/image-private.h static inline MagickRealType RadiansToDegrees(const MagickRealType radians) MagickRealType 60 magick/image-private.h return((MagickRealType) (180.0*radians/MagickPI)); MagickRealType 762 magick/image.c MagickRealType MagickRealType 850 magick/image.c scale=(MagickRealType) columns/(MagickRealType) image->columns; MagickRealType 854 magick/image.c scale=(MagickRealType) rows/(MagickRealType) image->rows; MagickRealType 531 magick/layer.c MagickRealType MagickRealType 548 magick/layer.c return((MagickBooleanType) ( (o1 <= ((MagickRealType) QuantumRange/2.0)) && MagickRealType 549 magick/layer.c (o2 > ((MagickRealType) QuantumRange/2.0)) ) ); MagickRealType 556 magick/layer.c if (o2 > ((MagickRealType) QuantumRange/2.0)) MagickRealType 2702 magick/morphology.c MagickRealType MagickRealType 2840 magick/morphology.c min.index = (MagickRealType) QuantumRange; MagickRealType 2845 magick/morphology.c max.index = (MagickRealType) 0; MagickRealType 2847 magick/morphology.c result.red = (MagickRealType) p[r].red; MagickRealType 2848 magick/morphology.c result.green = (MagickRealType) p[r].green; MagickRealType 2849 magick/morphology.c result.blue = (MagickRealType) p[r].blue; MagickRealType 2850 magick/morphology.c result.opacity = QuantumRange - (MagickRealType) p[r].opacity; MagickRealType 2853 magick/morphology.c result.index = (MagickRealType) p_indexes[r]; MagickRealType 2932 magick/morphology.c MagickRealType MagickRealType 3394 magick/morphology.c result.red = (MagickRealType) q->red; MagickRealType 3395 magick/morphology.c result.green = (MagickRealType) q->green; MagickRealType 3396 magick/morphology.c result.blue = (MagickRealType) q->blue; MagickRealType 3397 magick/morphology.c result.opacity = QuantumRange - (MagickRealType) q->opacity; MagickRealType 3400 magick/morphology.c result.index = (MagickRealType) *q_indexes; MagickRealType 3544 magick/morphology.c result.red = (MagickRealType) q->red; MagickRealType 3545 magick/morphology.c result.green = (MagickRealType) q->green; MagickRealType 3546 magick/morphology.c result.blue = (MagickRealType) q->blue; MagickRealType 3547 magick/morphology.c result.opacity = QuantumRange - (MagickRealType) q->opacity; MagickRealType 3550 magick/morphology.c result.index = (MagickRealType) *q_indexes; MagickRealType 4270 magick/morphology.c MagickRealType t = kernel->values[0]; MagickRealType 4323 magick/morphology.c register MagickRealType MagickRealType 77 magick/pixel-private.h pixel->red=(MagickRealType) color->red; MagickRealType 78 magick/pixel-private.h pixel->green=(MagickRealType) color->green; MagickRealType 79 magick/pixel-private.h pixel->blue=(MagickRealType) color->blue; MagickRealType 80 magick/pixel-private.h pixel->opacity=(MagickRealType) color->opacity; MagickRealType 84 magick/pixel-private.h pixel->index=(MagickRealType) *index; MagickRealType 1637 magick/pixel.c pixel->opacity=(MagickRealType) OpaqueOpacity; MagickRealType 2093 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2095 magick/pixel.c q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2097 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2115 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2117 magick/pixel.c q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2119 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2121 magick/pixel.c q->opacity=(Quantum) QuantumRange-ClampToQuantum((MagickRealType) MagickRealType 2140 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2142 magick/pixel.c q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2144 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2163 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2183 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2185 magick/pixel.c q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2187 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2205 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2207 magick/pixel.c q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2209 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2211 magick/pixel.c q->opacity=(Quantum) QuantumRange-ClampToQuantum((MagickRealType) MagickRealType 2230 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2232 magick/pixel.c q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2234 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2258 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2264 magick/pixel.c q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2270 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2276 magick/pixel.c (MagickRealType) QuantumRange*(*p)); MagickRealType 2281 magick/pixel.c q->opacity=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2286 magick/pixel.c indexes[x]=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2291 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2323 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2325 magick/pixel.c q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2327 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2345 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2347 magick/pixel.c q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2349 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2351 magick/pixel.c q->opacity=(Quantum) QuantumRange-ClampToQuantum((MagickRealType) MagickRealType 2370 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2372 magick/pixel.c q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2374 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2393 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2413 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2415 magick/pixel.c q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2417 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2435 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2437 magick/pixel.c q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2439 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2441 magick/pixel.c q->opacity=(Quantum) QuantumRange-ClampToQuantum((MagickRealType) MagickRealType 2460 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2462 magick/pixel.c q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2464 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2488 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2494 magick/pixel.c q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2500 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2506 magick/pixel.c (MagickRealType) QuantumRange*(*p)); MagickRealType 2511 magick/pixel.c q->opacity=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2516 magick/pixel.c indexes[x]=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 2521 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); MagickRealType 3424 magick/pixel.c pixel->red=(MagickRealType) color->red; MagickRealType 3425 magick/pixel.c pixel->green=(MagickRealType) color->green; MagickRealType 3426 magick/pixel.c pixel->blue=(MagickRealType) color->blue; MagickRealType 3427 magick/pixel.c pixel->opacity=(MagickRealType) color->opacity; MagickRealType 3432 magick/pixel.c pixel->index=(MagickRealType) *index; MagickRealType 3436 magick/pixel.c pixel->red=(MagickRealType) (*alpha*color->red); MagickRealType 3437 magick/pixel.c pixel->green=(MagickRealType) (*alpha*color->green); MagickRealType 3438 magick/pixel.c pixel->blue=(MagickRealType) (*alpha*color->blue); MagickRealType 3439 magick/pixel.c pixel->opacity=(MagickRealType) (*alpha*color->opacity); MagickRealType 3444 magick/pixel.c pixel->index=(MagickRealType) (*alpha*(*index)); MagickRealType 3450 magick/pixel.c MagickRealType MagickRealType 3495 magick/pixel.c static inline MagickRealType CubicWeightingFunction(const MagickRealType x) MagickRealType 3497 magick/pixel.c MagickRealType MagickRealType 3536 magick/pixel.c MagickRealType MagickRealType 3866 magick/pixel.c MagickRealType MagickRealType 3911 magick/pixel.c dy=CubicWeightingFunction((MagickRealType) i-delta.y); MagickRealType 3914 magick/pixel.c dx=CubicWeightingFunction(delta.x-(MagickRealType) j); MagickRealType 120 magick/pixel.h MagickRealType MagickRealType 1961 magick/property.c MagickRealType MagickRealType 2081 magick/property.c pixel.red=(MagickRealType) QuantumRange*alpha; MagickRealType 2084 magick/property.c pixel.green=(MagickRealType) QuantumRange*alpha; MagickRealType 2087 magick/property.c pixel.blue=(MagickRealType) QuantumRange*alpha; MagickRealType 2090 magick/property.c pixel.opacity=(MagickRealType) QuantumRange*(1.0-alpha); MagickRealType 2095 magick/property.c pixel.index=(MagickRealType) QuantumRange*alpha; MagickRealType 218 magick/quantize.c MagickRealType MagickRealType 237 magick/quantize.c MagickRealType MagickRealType 273 magick/quantize.c MagickRealType MagickRealType 295 magick/quantize.c MagickRealType MagickRealType 432 magick/quantize.c MagickRealType MagickRealType 438 magick/quantize.c alpha_pixel->red=(MagickRealType) pixel->red; MagickRealType 439 magick/quantize.c alpha_pixel->green=(MagickRealType) pixel->green; MagickRealType 440 magick/quantize.c alpha_pixel->blue=(MagickRealType) pixel->blue; MagickRealType 441 magick/quantize.c alpha_pixel->opacity=(MagickRealType) pixel->opacity; MagickRealType 444 magick/quantize.c alpha=(MagickRealType) (QuantumScale*(QuantumRange-pixel->opacity)); MagickRealType 448 magick/quantize.c alpha_pixel->opacity=(MagickRealType) pixel->opacity; MagickRealType 597 magick/quantize.c cube.distance=(MagickRealType) (4.0*(QuantumRange+1.0)* MagickRealType 654 magick/quantize.c intensity=(Quantum) (PixelIntensity(q) < ((MagickRealType) MagickRealType 755 magick/quantize.c MagickRealType MagickRealType 789 magick/quantize.c midpoint.red=(MagickRealType) QuantumRange/2.0; MagickRealType 790 magick/quantize.c midpoint.green=(MagickRealType) QuantumRange/2.0; MagickRealType 791 magick/quantize.c midpoint.blue=(MagickRealType) QuantumRange/2.0; MagickRealType 792 magick/quantize.c midpoint.opacity=(MagickRealType) QuantumRange/2.0; MagickRealType 824 magick/quantize.c bisect=((MagickRealType) QuantumRange+1.0)/2.0; MagickRealType 913 magick/quantize.c bisect=((MagickRealType) QuantumRange+1.0)/2.0; MagickRealType 1068 magick/quantize.c MagickRealType MagickRealType 1071 magick/quantize.c register MagickRealType MagickRealType 1091 magick/quantize.c alpha=(MagickRealType) (QuantumScale*GetAlphaPixelComponent(p)); MagickRealType 1092 magick/quantize.c beta=(MagickRealType) (QuantumScale*GetAlphaPixelComponent(q)); MagickRealType 1208 magick/quantize.c register MagickRealType MagickRealType 1218 magick/quantize.c alpha=(MagickRealType) ((MagickOffsetType) node_info->number_unique); MagickRealType 1222 magick/quantize.c q->red=ClampToQuantum((MagickRealType) (alpha*QuantumRange* MagickRealType 1224 magick/quantize.c q->green=ClampToQuantum((MagickRealType) (alpha*QuantumRange* MagickRealType 1226 magick/quantize.c q->blue=ClampToQuantum((MagickRealType) (alpha*QuantumRange* MagickRealType 1232 magick/quantize.c MagickRealType MagickRealType 1235 magick/quantize.c opacity=(MagickRealType) (alpha*QuantumRange* MagickRealType 1240 magick/quantize.c q->red=ClampToQuantum((MagickRealType) (alpha*QuantumRange* MagickRealType 1242 magick/quantize.c q->green=ClampToQuantum((MagickRealType) (alpha*QuantumRange* MagickRealType 1244 magick/quantize.c q->blue=ClampToQuantum((MagickRealType) (alpha*QuantumRange* MagickRealType 1249 magick/quantize.c MagickRealType MagickRealType 1252 magick/quantize.c gamma=(MagickRealType) (QuantumScale*(QuantumRange- MagickRealType 1253 magick/quantize.c (MagickRealType) q->opacity)); MagickRealType 1255 magick/quantize.c q->red=ClampToQuantum((MagickRealType) (alpha*gamma*QuantumRange* MagickRealType 1257 magick/quantize.c q->green=ClampToQuantum((MagickRealType) (alpha*gamma* MagickRealType 1259 magick/quantize.c q->blue=ClampToQuantum((MagickRealType) (alpha*gamma*QuantumRange* MagickRealType 1557 magick/quantize.c pixel.red=(MagickRealType) ClampToUnsignedQuantum(pixel.red); MagickRealType 1558 magick/quantize.c pixel.green=(MagickRealType) ClampToUnsignedQuantum(pixel.green); MagickRealType 1559 magick/quantize.c pixel.blue=(MagickRealType) ClampToUnsignedQuantum(pixel.blue); MagickRealType 1561 magick/quantize.c pixel.opacity=(MagickRealType) ClampToUnsignedQuantum(pixel.opacity); MagickRealType 1586 magick/quantize.c cube.distance=(MagickRealType) (4.0*(QuantumRange+1.0)*(QuantumRange+ MagickRealType 1779 magick/quantize.c pixel.red=(MagickRealType) ClampToUnsignedQuantum(pixel.red); MagickRealType 1780 magick/quantize.c pixel.green=(MagickRealType) ClampToUnsignedQuantum(pixel.green); MagickRealType 1781 magick/quantize.c pixel.blue=(MagickRealType) ClampToUnsignedQuantum(pixel.blue); MagickRealType 1783 magick/quantize.c pixel.opacity=(MagickRealType) ClampToUnsignedQuantum(pixel.opacity); MagickRealType 1809 magick/quantize.c p->distance=(MagickRealType) (4.0*(QuantumRange+1.0)*((MagickRealType) MagickRealType 1948 magick/quantize.c MagickRealType MagickRealType 2133 magick/quantize.c MagickRealType MagickRealType 2181 magick/quantize.c alpha=(MagickRealType) (QuantumScale*(GetAlphaPixelComponent(p))); MagickRealType 2182 magick/quantize.c beta=(MagickRealType) (QuantumScale*(QuantumRange- MagickRealType 243 magick/quantum-export.c MagickRealType MagickRealType 419 magick/quantum-import.c (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel)), MagickRealType 607 magick/quantum-import.c (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel)), MagickRealType 612 magick/quantum-import.c (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel))); MagickRealType 891 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 894 magick/quantum-import.c q->green=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 897 magick/quantum-import.c q->blue=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1098 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1101 magick/quantum-import.c q->green=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1104 magick/quantum-import.c q->blue=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1108 magick/quantum-import.c (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel))); MagickRealType 1467 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1672 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1678 magick/quantum-import.c (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel))); MagickRealType 1802 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1907 magick/quantum-import.c q->green=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2012 magick/quantum-import.c q->blue=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2117 magick/quantum-import.c (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel))); MagickRealType 2225 magick/quantum-import.c indexes[x]=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2484 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2487 magick/quantum-import.c q->green=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2490 magick/quantum-import.c q->blue=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2692 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2695 magick/quantum-import.c q->green=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2698 magick/quantum-import.c q->blue=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2702 magick/quantum-import.c (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel))); MagickRealType 2846 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2849 magick/quantum-import.c q->green=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2852 magick/quantum-import.c q->blue=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2855 magick/quantum-import.c indexes[x]=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3003 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3006 magick/quantum-import.c q->green=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3009 magick/quantum-import.c q->blue=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3012 magick/quantum-import.c indexes[x]=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3016 magick/quantum-import.c (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel))); MagickRealType 3250 magick/quantum-import.c MagickRealType MagickRealType 3264 magick/quantum-import.c alpha=QuantumScale*((MagickRealType) QuantumRange-q->opacity); MagickRealType 298 magick/quantum-private.h return((Quantum) (((MagickRealType) QuantumRange*quantum)/range+0.5)); MagickRealType 300 magick/quantum-private.h return((Quantum) (((MagickRealType) QuantumRange*quantum)/range)); MagickRealType 307 magick/quantum-private.h return((QuantumAny) (((MagickRealType) range*quantum)/QuantumRange+0.5)); MagickRealType 325 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value) MagickRealType 405 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value) MagickRealType 476 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value) MagickRealType 545 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value) MagickRealType 384 magick/quantum.c quantum_info->scale=(MagickRealType) QuantumRange/quantum_info->minimum; MagickRealType 388 magick/quantum.c quantum_info->scale=(MagickRealType) QuantumRange/(quantum_info->maximum- MagickRealType 86 magick/quantum.h static inline Quantum ClampToQuantum(const MagickRealType value) MagickRealType 93 magick/quantum.h if (value >= (MagickRealType) QuantumRange) MagickRealType 500 magick/resample.c weight = QuantumScale*((MagickRealType)(QuantumRange- MagickRealType 507 magick/resample.c weight = QuantumScale*((MagickRealType)(QuantumRange- MagickRealType 606 magick/resample.c weight *= QuantumScale*((MagickRealType)(QuantumRange-pixels->opacity)); MagickRealType 661 magick/resample.c pixel->opacity = (MagickRealType) ClampToQuantum(divisor_m*pixel->opacity); MagickRealType 663 magick/resample.c pixel->red = (MagickRealType) ClampToQuantum(divisor_c*pixel->red); MagickRealType 664 magick/resample.c pixel->green = (MagickRealType) ClampToQuantum(divisor_c*pixel->green); MagickRealType 665 magick/resample.c pixel->blue = (MagickRealType) ClampToQuantum(divisor_c*pixel->blue); MagickRealType 667 magick/resample.c pixel->index = (MagickRealType) ClampToQuantum(divisor_c*pixel->index); MagickRealType 28 magick/resize-private.h extern MagickExport MagickRealType MagickRealType 30 magick/resize-private.h GetResizeFilterWeight(const ResizeFilter *,const MagickRealType); MagickRealType 33 magick/resize-private.h *AcquireResizeFilter(const Image *,const FilterTypes,const MagickRealType, MagickRealType 38 magick/resize-private.h SetResizeFilterSupport(ResizeFilter *,const MagickRealType); MagickRealType 82 magick/resize.c MagickRealType MagickRealType 83 magick/resize.c (*filter)(const MagickRealType,const ResizeFilter *), MagickRealType 84 magick/resize.c (*window)(const MagickRealType,const ResizeFilter *), MagickRealType 98 magick/resize.c static MagickRealType MagickRealType 137 magick/resize.c #define MagickPIL ((MagickRealType) 3.14159265358979323846264338327950288420L) MagickRealType 139 magick/resize.c static MagickRealType Jinc(const MagickRealType x, MagickRealType 155 magick/resize.c static MagickRealType Blackman(const MagickRealType x, MagickRealType 164 magick/resize.c const MagickRealType cospix = cos((double) (MagickPIL*x)); MagickRealType 168 magick/resize.c static MagickRealType Bohman(const MagickRealType x, MagickRealType 183 magick/resize.c static MagickRealType Box(const MagickRealType magick_unused(x), MagickRealType 194 magick/resize.c static MagickRealType CubicBC(const MagickRealType x, MagickRealType 236 magick/resize.c static MagickRealType Gaussian(const MagickRealType x, MagickRealType 261 magick/resize.c static MagickRealType Hanning(const MagickRealType x, MagickRealType 268 magick/resize.c const MagickRealType cospix = cos((double) (MagickPIL*x)); MagickRealType 272 magick/resize.c static MagickRealType Hamming(const MagickRealType x, MagickRealType 279 magick/resize.c const MagickRealType cospix = cos((double) (MagickPIL*x)); MagickRealType 283 magick/resize.c static MagickRealType Kaiser(const MagickRealType x, MagickRealType 297 magick/resize.c static MagickRealType Lagrange(const MagickRealType x, MagickRealType 300 magick/resize.c MagickRealType MagickRealType 334 magick/resize.c static MagickRealType Quadratic(const MagickRealType x, MagickRealType 347 magick/resize.c static MagickRealType Sinc(const MagickRealType x, MagickRealType 356 magick/resize.c const MagickRealType pix = (MagickRealType) (MagickPIL*x); MagickRealType 359 magick/resize.c return((MagickRealType) 1.0); MagickRealType 362 magick/resize.c static MagickRealType SincFast(const MagickRealType x, MagickRealType 396 magick/resize.c const MagickRealType pix = (MagickRealType) (MagickPIL*x); MagickRealType 404 magick/resize.c const MagickRealType xx = x*x; MagickRealType 409 magick/resize.c const MagickRealType c0 = 0.173610016489197553621906385078711564924e-2L; MagickRealType 410 magick/resize.c const MagickRealType c1 = -0.384186115075660162081071290162149315834e-3L; MagickRealType 411 magick/resize.c const MagickRealType c2 = 0.393684603287860108352720146121813443561e-4L; MagickRealType 412 magick/resize.c const MagickRealType c3 = -0.248947210682259168029030370205389323899e-5L; MagickRealType 413 magick/resize.c const MagickRealType c4 = 0.107791837839662283066379987646635416692e-6L; MagickRealType 414 magick/resize.c const MagickRealType c5 = -0.324874073895735800961260474028013982211e-8L; MagickRealType 415 magick/resize.c const MagickRealType c6 = 0.628155216606695311524920882748052490116e-10L; MagickRealType 416 magick/resize.c const MagickRealType c7 = -0.586110644039348333520104379959307242711e-12L; MagickRealType 417 magick/resize.c const MagickRealType p = MagickRealType 424 magick/resize.c const MagickRealType c0 = 0.173611107357320220183368594093166520811e-2L; MagickRealType 425 magick/resize.c const MagickRealType c1 = -0.384240921114946632192116762889211361285e-3L; MagickRealType 426 magick/resize.c const MagickRealType c2 = 0.394201182359318128221229891724947048771e-4L; MagickRealType 427 magick/resize.c const MagickRealType c3 = -0.250963301609117217660068889165550534856e-5L; MagickRealType 428 magick/resize.c const MagickRealType c4 = 0.111902032818095784414237782071368805120e-6L; MagickRealType 429 magick/resize.c const MagickRealType c5 = -0.372895101408779549368465614321137048875e-8L; MagickRealType 430 magick/resize.c const MagickRealType c6 = 0.957694196677572570319816780188718518330e-10L; MagickRealType 431 magick/resize.c const MagickRealType c7 = -0.187208577776590710853865174371617338991e-11L; MagickRealType 432 magick/resize.c const MagickRealType c8 = 0.253524321426864752676094495396308636823e-13L; MagickRealType 433 magick/resize.c const MagickRealType c9 = -0.177084805010701112639035485248501049364e-15L; MagickRealType 434 magick/resize.c const MagickRealType p = MagickRealType 441 magick/resize.c const MagickRealType c0 = 0.173611111110910715186413700076827593074e-2L; MagickRealType 442 magick/resize.c const MagickRealType c1 = -0.289105544717893415815859968653611245425e-3L; MagickRealType 443 magick/resize.c const MagickRealType c2 = 0.206952161241815727624413291940849294025e-4L; MagickRealType 444 magick/resize.c const MagickRealType c3 = -0.834446180169727178193268528095341741698e-6L; MagickRealType 445 magick/resize.c const MagickRealType c4 = 0.207010104171026718629622453275917944941e-7L; MagickRealType 446 magick/resize.c const MagickRealType c5 = -0.319724784938507108101517564300855542655e-9L; MagickRealType 447 magick/resize.c const MagickRealType c6 = 0.288101675249103266147006509214934493930e-11L; MagickRealType 448 magick/resize.c const MagickRealType c7 = -0.118218971804934245819960233886876537953e-13L; MagickRealType 449 magick/resize.c const MagickRealType p = MagickRealType 451 magick/resize.c const MagickRealType d0 = 1.0L; MagickRealType 452 magick/resize.c const MagickRealType d1 = 0.547981619622284827495856984100563583948e-1L; MagickRealType 453 magick/resize.c const MagickRealType d2 = 0.134226268835357312626304688047086921806e-2L; MagickRealType 454 magick/resize.c const MagickRealType d3 = 0.178994697503371051002463656833597608689e-4L; MagickRealType 455 magick/resize.c const MagickRealType d4 = 0.114633394140438168641246022557689759090e-6L; MagickRealType 456 magick/resize.c const MagickRealType q = d0+xx*(d1+xx*(d2+xx*(d3+xx*d4))); MagickRealType 462 magick/resize.c static MagickRealType Triangle(const MagickRealType x, MagickRealType 475 magick/resize.c static MagickRealType Welsh(const MagickRealType x, MagickRealType 672 magick/resize.c MagickRealType MagickRealType 741 magick/resize.c MagickRealType MagickRealType 742 magick/resize.c (*function)(const MagickRealType, const ResizeFilter*), MagickRealType 790 magick/resize.c static MagickRealType MagickRealType 891 magick/resize.c resize_filter->support=(MagickRealType) MagickSQ1_2; MagickRealType 929 magick/resize.c resize_filter->coefficient[1]=(MagickRealType) (1.0/(Magick2PI*sigma* MagickRealType 938 magick/resize.c resize_filter->blur=(MagickRealType) MagickEpsilon; MagickRealType 950 magick/resize.c resize_filter->support=(MagickRealType) lobes; MagickRealType 1201 magick/resize.c offset.y=((MagickRealType) (y+0.5)*image->rows/resize_image->rows); MagickRealType 1205 magick/resize.c offset.x=((MagickRealType) (x+0.5)*image->columns/resize_image->columns); MagickRealType 1274 magick/resize.c static MagickRealType I0(MagickRealType x) MagickRealType 1276 magick/resize.c MagickRealType MagickRealType 1293 magick/resize.c t*=y/((MagickRealType) i*i); MagickRealType 1299 magick/resize.c static MagickRealType J1(MagickRealType x) MagickRealType 1301 magick/resize.c MagickRealType MagickRealType 1345 magick/resize.c static MagickRealType P1(MagickRealType x) MagickRealType 1347 magick/resize.c MagickRealType MagickRealType 1385 magick/resize.c static MagickRealType Q1(MagickRealType x) MagickRealType 1387 magick/resize.c MagickRealType MagickRealType 1424 magick/resize.c static MagickRealType BesselOrderOne(MagickRealType x) MagickRealType 1426 magick/resize.c MagickRealType MagickRealType 1499 magick/resize.c MagickExport MagickRealType GetResizeFilterSupport( MagickRealType 1534 magick/resize.c MagickExport MagickRealType GetResizeFilterWeight( MagickRealType 1537 magick/resize.c MagickRealType MagickRealType 1965 magick/resize.c MagickRealType MagickRealType 2050 magick/resize.c MagickRealType MagickRealType 2074 magick/resize.c support=(MagickRealType) 0.5; MagickRealType 2094 magick/resize.c MagickRealType MagickRealType 2123 magick/resize.c center=(MagickRealType) (x+0.5)/x_factor; MagickRealType 2132 magick/resize.c ((MagickRealType) (start+n)-center+0.5)); MagickRealType 2163 magick/resize.c MagickRealType MagickRealType 2204 magick/resize.c MagickRealType MagickRealType 2292 magick/resize.c MagickRealType MagickRealType 2316 magick/resize.c support=(MagickRealType) 0.5; MagickRealType 2336 magick/resize.c MagickRealType MagickRealType 2365 magick/resize.c center=(MagickRealType) (y+0.5)/y_factor; MagickRealType 2374 magick/resize.c ((MagickRealType) (start+n)-center+0.5)); MagickRealType 2406 magick/resize.c MagickRealType MagickRealType 2447 magick/resize.c MagickRealType MagickRealType 2531 magick/resize.c MagickRealType MagickRealType 2564 magick/resize.c x_factor=(MagickRealType) columns/(MagickRealType) image->columns; MagickRealType 2565 magick/resize.c y_factor=(MagickRealType) rows/(MagickRealType) image->rows; MagickRealType 2698 magick/resize.c x_offset[x]=(ssize_t) (((MagickRealType) x+0.5)*image->columns/ MagickRealType 2732 magick/resize.c y_offset=(ssize_t) (((MagickRealType) y+0.5)*image->rows/ MagickRealType 2936 magick/resize.c x_vector[x].red=(MagickRealType) GetRedPixelComponent(p); MagickRealType 2937 magick/resize.c x_vector[x].green=(MagickRealType) GetGreenPixelComponent(p); MagickRealType 2938 magick/resize.c x_vector[x].blue=(MagickRealType) GetBluePixelComponent(p); MagickRealType 2940 magick/resize.c x_vector[x].opacity=(MagickRealType) GetOpacityPixelComponent(p); MagickRealType 2942 magick/resize.c x_vector[x].index=(MagickRealType) indexes[x]; MagickRealType 2966 magick/resize.c x_vector[x].red=(MagickRealType) GetRedPixelComponent(p); MagickRealType 2967 magick/resize.c x_vector[x].green=(MagickRealType) GetGreenPixelComponent(p); MagickRealType 2968 magick/resize.c x_vector[x].blue=(MagickRealType) GetBluePixelComponent(p); MagickRealType 2970 magick/resize.c x_vector[x].opacity=(MagickRealType) MagickRealType 2973 magick/resize.c x_vector[x].index=(MagickRealType) indexes[x]; MagickRealType 3004 magick/resize.c x_vector[x].red=(MagickRealType) GetRedPixelComponent(p); MagickRealType 3005 magick/resize.c x_vector[x].green=(MagickRealType) GetGreenPixelComponent(p); MagickRealType 3006 magick/resize.c x_vector[x].blue=(MagickRealType) GetBluePixelComponent(p); MagickRealType 3008 magick/resize.c x_vector[x].opacity=(MagickRealType) MagickRealType 3011 magick/resize.c x_vector[x].index=(MagickRealType) indexes[x]; MagickRealType 3262 magick/resize.c MagickRealType MagickRealType 3278 magick/resize.c x_factor=(MagickRealType) columns/(MagickRealType) image->columns; MagickRealType 3279 magick/resize.c y_factor=(MagickRealType) rows/(MagickRealType) image->rows; MagickRealType 122 magick/segment.c MagickRealType MagickRealType 148 magick/segment.c MagickRealType MagickRealType 155 magick/segment.c MagickRealType MagickRealType 166 magick/segment.c MagickRealType MagickRealType 187 magick/segment.c static MagickRealType MagickRealType 265 magick/segment.c MagickRealType MagickRealType 274 magick/segment.c register MagickRealType MagickRealType 386 magick/segment.c cluster->red.center+=(MagickRealType) ScaleQuantumToChar(GetRedPixelComponent(p)); MagickRealType 387 magick/segment.c cluster->green.center+=(MagickRealType) MagickRealType 389 magick/segment.c cluster->blue.center+=(MagickRealType) ScaleQuantumToChar(GetBluePixelComponent(p)); MagickRealType 498 magick/segment.c squares=(MagickRealType *) AcquireQuantumMemory(513UL,sizeof(*squares)); MagickRealType 499 magick/segment.c if (squares == (MagickRealType *) NULL) MagickRealType 504 magick/segment.c squares[i]=(MagickRealType) i*(MagickRealType) i; MagickRealType 583 magick/segment.c MagickRealType MagickRealType 661 magick/segment.c free_squares=(MagickRealType *) RelinquishMagickMemory(free_squares); MagickRealType 964 magick/segment.c MagickRealType MagickRealType 1115 magick/segment.c cluster->red.center+=(MagickRealType) MagickRealType 1117 magick/segment.c cluster->green.center+=(MagickRealType) MagickRealType 1119 magick/segment.c cluster->blue.center+=(MagickRealType) MagickRealType 1183 magick/segment.c pixel->red=(MagickRealType) ScaleCharToQuantum((unsigned char) MagickRealType 1186 magick/segment.c pixel->green=(MagickRealType) ScaleCharToQuantum((unsigned char) MagickRealType 1189 magick/segment.c pixel->blue=(MagickRealType) ScaleCharToQuantum((unsigned char) MagickRealType 1323 magick/segment.c register MagickRealType MagickRealType 1333 magick/segment.c node->mean_stability=sum/(MagickRealType) count; MagickRealType 1502 magick/segment.c static MagickRealType OptimalTau(const ssize_t *histogram,const double max_tau, MagickRealType 1514 magick/segment.c MagickRealType MagickRealType 1558 magick/segment.c derivative=(MagickRealType *) AcquireQuantumMemory(256,sizeof(*derivative)); MagickRealType 1559 magick/segment.c second_derivative=(MagickRealType *) AcquireQuantumMemory(256, MagickRealType 1561 magick/segment.c if ((derivative == (MagickRealType *) NULL) || MagickRealType 1562 magick/segment.c (second_derivative == (MagickRealType *) NULL)) MagickRealType 1581 magick/segment.c zero_crossing[i].histogram[j]=(MagickRealType) histogram[j]; MagickRealType 1587 magick/segment.c derivative=(MagickRealType *) RelinquishMagickMemory(derivative); MagickRealType 1588 magick/segment.c second_derivative=(MagickRealType *) MagickRealType 1675 magick/segment.c average_tau/=(MagickRealType) number_nodes; MagickRealType 1713 magick/segment.c MagickRealType MagickRealType 1723 magick/segment.c gamma=(MagickRealType *) AcquireQuantumMemory(256,sizeof(*gamma)); MagickRealType 1724 magick/segment.c if (gamma == (MagickRealType *) NULL) MagickRealType 1741 magick/segment.c sum+=(MagickRealType) histogram[u]*gamma[MagickAbsoluteValue(x-u)]; MagickRealType 1744 magick/segment.c gamma=(MagickRealType *) RelinquishMagickMemory(gamma); MagickRealType 742 magick/shear.c if (((MagickRealType) p->red < threshold) || MagickRealType 743 magick/shear.c ((MagickRealType) p->green < threshold) || MagickRealType 744 magick/shear.c ((MagickRealType) p->blue < threshold)) MagickRealType 793 magick/shear.c if (((MagickRealType) p->red < threshold) || MagickRealType 794 magick/shear.c ((MagickRealType) p->green < threshold) || MagickRealType 795 magick/shear.c ((MagickRealType) p->blue < threshold)) MagickRealType 828 magick/shear.c MagickRealType MagickRealType 868 magick/shear.c image->background_color.red=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 870 magick/shear.c image->background_color.green=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 872 magick/shear.c image->background_color.blue=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 874 magick/shear.c image->background_color.opacity=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1482 magick/shear.c MagickRealType MagickRealType 1515 magick/shear.c displacement=degrees*(MagickRealType) (y-height/2.0); MagickRealType 1526 magick/shear.c area=(MagickRealType) (displacement-step); MagickRealType 1552 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1553 magick/shear.c &source,(MagickRealType) p->opacity,area,&destination); MagickRealType 1557 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1558 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); MagickRealType 1582 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1583 magick/shear.c &source,(MagickRealType) p->opacity,area,&destination); MagickRealType 1587 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1588 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); MagickRealType 1705 magick/shear.c MagickRealType MagickRealType 1735 magick/shear.c displacement=degrees*(MagickRealType) (x-width/2.0); MagickRealType 1746 magick/shear.c area=(MagickRealType) (displacement-step); MagickRealType 1772 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1773 magick/shear.c &source,(MagickRealType) p->opacity,area,&destination); MagickRealType 1777 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1778 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); MagickRealType 1802 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1803 magick/shear.c &source,(MagickRealType) p->opacity,area,&destination); MagickRealType 1807 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1808 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); MagickRealType 1887 magick/shear.c MagickRealType MagickRealType 1985 magick/shear.c status=CropToFitImage(&rotate_image,shear.x,shear.y,(MagickRealType) width, MagickRealType 1986 magick/shear.c (MagickRealType) height,MagickTrue,exception); MagickRealType 2126 magick/shear.c status=CropToFitImage(&shear_image,shear.x,shear.y,(MagickRealType) MagickRealType 2127 magick/shear.c image->columns,(MagickRealType) image->rows,MagickFalse,exception); MagickRealType 221 magick/statistic.c static MagickRealType ApplyEvaluateOperator(RandomInfo *random_info, MagickRealType 224 magick/statistic.c MagickRealType MagickRealType 234 magick/statistic.c result=(MagickRealType) fabs((double) (pixel+value)); MagickRealType 239 magick/statistic.c result=(MagickRealType) (pixel+value); MagickRealType 256 magick/statistic.c result=(MagickRealType) ((size_t) pixel & (size_t) (value+0.5)); MagickRealType 261 magick/statistic.c result=(MagickRealType) (QuantumRange*(0.5*cos((double) (2.0*MagickPI* MagickRealType 272 magick/statistic.c result=(MagickRealType) (QuantumRange*exp((double) (value*QuantumScale* MagickRealType 278 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 284 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 290 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 296 magick/statistic.c result=(MagickRealType) ((size_t) pixel << (size_t) (value+0.5)); MagickRealType 301 magick/statistic.c result=(MagickRealType) (QuantumRange*log((double) (QuantumScale*value* MagickRealType 307 magick/statistic.c result=(MagickRealType) MagickMax((double) pixel,value); MagickRealType 312 magick/statistic.c result=(MagickRealType) (pixel+value); MagickRealType 317 magick/statistic.c result=(MagickRealType) (pixel+value); MagickRealType 322 magick/statistic.c result=(MagickRealType) MagickMin((double) pixel,value); MagickRealType 327 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 333 magick/statistic.c result=(MagickRealType) (value*pixel); MagickRealType 338 magick/statistic.c result=(MagickRealType) ((size_t) pixel | (size_t) (value+0.5)); MagickRealType 343 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 349 magick/statistic.c result=(MagickRealType) (QuantumRange*pow((double) (QuantumScale*pixel), MagickRealType 355 magick/statistic.c result=(MagickRealType) ((size_t) pixel >> (size_t) (value+0.5)); MagickRealType 365 magick/statistic.c result=(MagickRealType) (QuantumRange*(0.5*sin((double) (2.0*MagickPI* MagickRealType 371 magick/statistic.c result=(MagickRealType) (pixel-value); MagickRealType 376 magick/statistic.c result=(MagickRealType) (((MagickRealType) pixel <= value) ? 0 : MagickRealType 382 magick/statistic.c result=(MagickRealType) (((MagickRealType) pixel <= value) ? 0 : pixel); MagickRealType 387 magick/statistic.c result=(MagickRealType) (((MagickRealType) pixel > value) ? QuantumRange : MagickRealType 393 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 399 magick/statistic.c result=(MagickRealType) ((size_t) pixel ^ (size_t) (value+0.5)); MagickRealType 873 magick/statistic.c MagickRealType MagickRealType 906 magick/statistic.c result=(MagickRealType) (QuantumRange*(ampl*sin((double) (2.0*MagickPI* MagickRealType 926 magick/statistic.c result=(MagickRealType) (range/MagickPI*asin((double) result)+bias); MagickRealType 940 magick/statistic.c result=(MagickRealType) (MagickPI*slope*(QuantumScale*pixel-center)); MagickRealType 941 magick/statistic.c result=(MagickRealType) (QuantumRange*(range/MagickPI*atan((double) MagickRealType 167 magick/threshold.c MagickRealType MagickRealType 194 magick/threshold.c number_pixels=(MagickRealType) width*height; MagickRealType 260 magick/threshold.c pixel.index=(MagickRealType) indexes[x+(r-p)+u]; MagickRealType 264 magick/threshold.c mean.red=(MagickRealType) (pixel.red/number_pixels+offset); MagickRealType 265 magick/threshold.c mean.green=(MagickRealType) (pixel.green/number_pixels+offset); MagickRealType 266 magick/threshold.c mean.blue=(MagickRealType) (pixel.blue/number_pixels+offset); MagickRealType 267 magick/threshold.c mean.opacity=(MagickRealType) (pixel.opacity/number_pixels+offset); MagickRealType 269 magick/threshold.c mean.index=(MagickRealType) (pixel.index/number_pixels+offset); MagickRealType 270 magick/threshold.c q->red=(Quantum) (((MagickRealType) q->red <= mean.red) ? MagickRealType 272 magick/threshold.c q->green=(Quantum) (((MagickRealType) q->green <= mean.green) ? MagickRealType 274 magick/threshold.c q->blue=(Quantum) (((MagickRealType) q->blue <= mean.blue) ? MagickRealType 276 magick/threshold.c q->opacity=(Quantum) (((MagickRealType) q->opacity <= mean.opacity) ? MagickRealType 279 magick/threshold.c threshold_indexes[x]=(IndexPacket) (((MagickRealType) MagickRealType 420 magick/threshold.c q->red=(Quantum) ((MagickRealType) PixelIntensityToQuantum(q) <= MagickRealType 431 magick/threshold.c q->red=(Quantum) ((MagickRealType) q->red <= threshold ? 0 : MagickRealType 434 magick/threshold.c q->green=(Quantum) ((MagickRealType) q->green <= threshold ? 0 : MagickRealType 437 magick/threshold.c q->blue=(Quantum) ((MagickRealType) q->blue <= threshold ? 0 : MagickRealType 442 magick/threshold.c q->opacity=(Quantum) ((MagickRealType) q->opacity <= threshold ? MagickRealType 445 magick/threshold.c q->opacity=(Quantum) ((MagickRealType) q->opacity <= threshold ? MagickRealType 450 magick/threshold.c indexes[x]=(IndexPacket) ((MagickRealType) indexes[x] <= threshold ? MagickRealType 620 magick/threshold.c ((MagickRealType) q->red < threshold.red)) MagickRealType 623 magick/threshold.c ((MagickRealType) q->green < threshold.green)) MagickRealType 626 magick/threshold.c ((MagickRealType) q->blue < threshold.blue)) MagickRealType 629 magick/threshold.c ((MagickRealType) q->opacity < threshold.opacity)) MagickRealType 633 magick/threshold.c ((MagickRealType) indexes[x] < threshold.index)) MagickRealType 1540 magick/threshold.c q->red=RoundToQuantum((MagickRealType) ((l+(t >= threshold))* MagickRealType 1541 magick/threshold.c (MagickRealType) QuantumRange/levels.red)); MagickRealType 1546 magick/threshold.c q->green=RoundToQuantum((MagickRealType) ((l+(t >= threshold))* MagickRealType 1547 magick/threshold.c (MagickRealType) QuantumRange/levels.green)); MagickRealType 1552 magick/threshold.c q->blue=RoundToQuantum((MagickRealType) ((l+(t >= threshold))* MagickRealType 1553 magick/threshold.c (MagickRealType) QuantumRange/levels.blue)); MagickRealType 1558 magick/threshold.c q->opacity=RoundToQuantum((MagickRealType) ((1.0-l-(t >= threshold))* MagickRealType 1559 magick/threshold.c (MagickRealType) QuantumRange/levels.opacity)); MagickRealType 1564 magick/threshold.c indexes[x]=(IndexPacket) RoundToQuantum((MagickRealType) ((l+ MagickRealType 1565 magick/threshold.c (t>=threshold))*(MagickRealType) QuantumRange/levels.index)); MagickRealType 1661 magick/threshold.c MagickRealType MagickRealType 1681 magick/threshold.c max_threshold=(MagickRealType) QuantumRange; MagickRealType 1689 magick/threshold.c max_threshold*=(MagickRealType) (0.01*QuantumRange); MagickRealType 1690 magick/threshold.c min_threshold*=(MagickRealType) (0.01*QuantumRange); MagickRealType 1749 magick/threshold.c MagickRealType MagickRealType 1752 magick/threshold.c intensity=(MagickRealType) PixelIntensityToQuantum(q); MagickRealType 1758 magick/threshold.c threshold.index=(MagickRealType)(QuantumRange* MagickRealType 1822 magick/threshold.c if ((MagickRealType) q->red < min_threshold) MagickRealType 1825 magick/threshold.c if ((MagickRealType) q->red > max_threshold) MagickRealType 1828 magick/threshold.c threshold.red=(MagickRealType) (QuantumRange* MagickRealType 1833 magick/threshold.c if ((MagickRealType) q->green < min_threshold) MagickRealType 1836 magick/threshold.c if ((MagickRealType) q->green > max_threshold) MagickRealType 1839 magick/threshold.c threshold.green=(MagickRealType) (QuantumRange* MagickRealType 1844 magick/threshold.c if ((MagickRealType) q->blue < min_threshold) MagickRealType 1847 magick/threshold.c if ((MagickRealType) q->blue > max_threshold) MagickRealType 1850 magick/threshold.c threshold.blue=(MagickRealType) (QuantumRange* MagickRealType 1855 magick/threshold.c if ((MagickRealType) q->opacity < min_threshold) MagickRealType 1858 magick/threshold.c if ((MagickRealType) q->opacity > max_threshold) MagickRealType 1861 magick/threshold.c threshold.opacity=(MagickRealType) (QuantumRange* MagickRealType 1867 magick/threshold.c if ((MagickRealType) indexes[x] < min_threshold) MagickRealType 1870 magick/threshold.c if ((MagickRealType) indexes[x] > max_threshold) MagickRealType 1873 magick/threshold.c threshold.index=(MagickRealType) (QuantumRange* MagickRealType 1877 magick/threshold.c q->red=(Quantum) ((MagickRealType) q->red <= threshold.red ? 0 : MagickRealType 1880 magick/threshold.c q->green=(Quantum) ((MagickRealType) q->green <= threshold.green ? 0 : MagickRealType 1883 magick/threshold.c q->blue=(Quantum) ((MagickRealType) q->blue <= threshold.blue ? 0 : MagickRealType 1886 magick/threshold.c q->opacity=(Quantum) ((MagickRealType) q->opacity <= threshold.opacity ? MagickRealType 1890 magick/threshold.c indexes[x]=(IndexPacket) ((MagickRealType) indexes[x] <= MagickRealType 2061 magick/threshold.c ((MagickRealType) q->red > threshold.red)) MagickRealType 2064 magick/threshold.c ((MagickRealType) q->green > threshold.green)) MagickRealType 2067 magick/threshold.c ((MagickRealType) q->blue > threshold.blue)) MagickRealType 2070 magick/threshold.c ((MagickRealType) q->opacity > threshold.opacity)) MagickRealType 2074 magick/threshold.c ((MagickRealType) indexes[x] > threshold.index)) MagickRealType 819 magick/transform.c crop.y=(ssize_t) MagickRound((MagickRealType) MagickRealType 822 magick/transform.c crop.height=(size_t) MagickRound((MagickRealType) MagickRealType 827 magick/transform.c crop.y=(ssize_t) MagickRound((MagickRealType) MagickRealType 830 magick/transform.c crop.height=(size_t) MagickRound((MagickRealType) MagickRealType 841 magick/transform.c crop.x=(ssize_t) MagickRound((MagickRealType) MagickRealType 844 magick/transform.c crop.width=(size_t) MagickRound((MagickRealType) MagickRealType 849 magick/transform.c crop.x=(ssize_t) MagickRound((MagickRealType) (offset.x- MagickRealType 852 magick/transform.c crop.width=(size_t) MagickRound((MagickRealType) MagickRealType 589 magick/xwindow-private.h static inline MagickRealType XPixelIntensity(const XColor *pixel) MagickRealType 591 magick/xwindow-private.h MagickRealType MagickRealType 196 magick/xwindow.c static MagickRealType MagickRealType 620 magick/xwindow.c MagickRealType MagickRealType 885 magick/xwindow.c MagickRealType MagickRealType 946 magick/xwindow.c scale_factor=(MagickRealType) icon_size->max_width/width; MagickRealType 947 magick/xwindow.c if (scale_factor > ((MagickRealType) icon_size->max_height/height)) MagickRealType 948 magick/xwindow.c scale_factor=(MagickRealType) icon_size->max_height/height; MagickRealType 1015 magick/xwindow.c MagickRealType MagickRealType 1018 magick/xwindow.c register MagickRealType MagickRealType 1056 magick/xwindow.c min_distance=3.0*((MagickRealType) QuantumRange+1.0)*((MagickRealType) MagickRealType 1061 magick/xwindow.c pixel.red=colors[i].red-(MagickRealType) color->red; MagickRealType 1065 magick/xwindow.c pixel.green=colors[i].green-(MagickRealType) color->green; MagickRealType 1069 magick/xwindow.c pixel.blue=colors[i].blue-(MagickRealType) color->blue; MagickRealType 2207 magick/xwindow.c color.red=ClampToQuantum((MagickRealType) (red_map[i][j][(int) MagickRealType 2209 magick/xwindow.c color.green=ClampToQuantum((MagickRealType) (green_map[i][j][(int) MagickRealType 2211 magick/xwindow.c color.blue=ClampToQuantum((MagickRealType) (blue_map[i][j][(int) MagickRealType 2522 magick/xwindow.c MagickRealType MagickRealType 3122 magick/xwindow.c pixel->shadow_color.red=(unsigned short) (((MagickRealType) MagickRealType 3124 magick/xwindow.c pixel->shadow_color.green=(unsigned short) (((MagickRealType) MagickRealType 3126 magick/xwindow.c pixel->shadow_color.blue=(unsigned short) (((MagickRealType) MagickRealType 3133 magick/xwindow.c pixel->depth_color.red=(unsigned short) (((MagickRealType) MagickRealType 3135 magick/xwindow.c pixel->depth_color.green=(unsigned short) (((MagickRealType) MagickRealType 3137 magick/xwindow.c pixel->depth_color.blue=(unsigned short) (((MagickRealType) MagickRealType 3144 magick/xwindow.c pixel->trough_color.red=(unsigned short) (((MagickRealType) MagickRealType 3146 magick/xwindow.c pixel->trough_color.green=(unsigned short) (((MagickRealType) MagickRealType 3148 magick/xwindow.c pixel->trough_color.blue=(unsigned short) (((MagickRealType) MagickRealType 7634 magick/xwindow.c static inline MagickRealType DiversityPixelIntensity( MagickRealType 7637 magick/xwindow.c MagickRealType MagickRealType 7678 magick/xwindow.c return((Quantum) (((MagickRealType) QuantumRange*x)/scale+0.5)); MagickRealType 1636 wand/deprecate.c (MagickRealType) QuantumRange-QuantumRange*alpha),x,y,bordercolor != MagickRealType 405 wand/drawing-wand.c pixel.red=(MagickRealType) color->red; MagickRealType 406 wand/drawing-wand.c pixel.green=(MagickRealType) color->green; MagickRealType 407 wand/drawing-wand.c pixel.blue=(MagickRealType) color->blue; MagickRealType 408 wand/drawing-wand.c pixel.opacity=(MagickRealType) color->opacity; MagickRealType 2421 wand/drawing-wand.c pixel->red=(MagickRealType) color->red; MagickRealType 2422 wand/drawing-wand.c pixel->green=(MagickRealType) color->green; MagickRealType 2423 wand/drawing-wand.c pixel->blue=(MagickRealType) color->blue; MagickRealType 2425 wand/drawing-wand.c pixel->opacity=(MagickRealType) color->opacity; MagickRealType 2429 wand/drawing-wand.c pixel->index=(MagickRealType) *index; MagickRealType 6221 wand/drawing-wand.c CurrentContext->fill.opacity=ClampToQuantum((MagickRealType) MagickRealType 6384 wand/drawing-wand.c CurrentContext->stroke.opacity=ClampToQuantum((MagickRealType) MagickRealType 10445 wand/magick-image.c status=SetImageOpacity(wand->images,ClampToQuantum((MagickRealType) MagickRealType 12312 wand/magick-image.c (MagickRealType) QuantumRange-QuantumRange*alpha),invert); MagickRealType 28 wand/magick-wand-private.h #define QuantumScale ((MagickRealType) 1.0/(MagickRealType) QuantumRange) MagickRealType 96 wand/mogrify-private.h #define QuantumScale ((MagickRealType) 1.0/(MagickRealType) QuantumRange) MagickRealType 125 wand/mogrify-private.h static inline MagickRealType MagickPixelIntensity( MagickRealType 128 wand/mogrify-private.h MagickRealType MagickRealType 138 wand/mogrify-private.h MagickRealType MagickRealType 145 wand/mogrify-private.h static inline MagickRealType PixelIntensity(const PixelPacket *pixel) MagickRealType 147 wand/mogrify-private.h MagickRealType MagickRealType 150 wand/mogrify-private.h intensity=(MagickRealType) (0.299*pixel->red+0.587*pixel->green+ MagickRealType 157 wand/mogrify-private.h MagickRealType MagickRealType 160 wand/mogrify-private.h intensity=(MagickRealType) (0.299*pixel->red+0.587*pixel->green+ MagickRealType 172 wand/mogrify-private.h pixel->red=(MagickRealType) color->red; MagickRealType 173 wand/mogrify-private.h pixel->green=(MagickRealType) color->green; MagickRealType 174 wand/mogrify-private.h pixel->blue=(MagickRealType) color->blue; MagickRealType 176 wand/mogrify-private.h pixel->opacity=(MagickRealType) color->opacity; MagickRealType 180 wand/mogrify-private.h pixel->index=(MagickRealType) *index; MagickRealType 1192 wand/mogrify.c white_point=(MagickRealType) (*image)->columns*(*image)->rows- MagickRealType 1869 wand/mogrify.c MagickRealType MagickRealType 1883 wand/mogrify.c white_point=(MagickRealType) QuantumRange; MagickRealType 1891 wand/mogrify.c black_point*=(MagickRealType) (QuantumRange/100.0); MagickRealType 1892 wand/mogrify.c white_point*=(MagickRealType) (QuantumRange/100.0); MagickRealType 1895 wand/mogrify.c white_point=(MagickRealType) QuantumRange-black_point; MagickRealType 1952 wand/mogrify.c white_point=(MagickRealType) (*image)->columns*(*image)->rows; MagickRealType 1961 wand/mogrify.c white_point=(MagickRealType) (*image)->columns*(*image)->rows- MagickRealType 1299 wand/pixel-wand.c color->red=ClampToQuantum((MagickRealType) QuantumRange- MagickRealType 1301 wand/pixel-wand.c color->green=ClampToQuantum((MagickRealType) QuantumRange- MagickRealType 1303 wand/pixel-wand.c color->blue=ClampToQuantum((MagickRealType) QuantumRange- MagickRealType 1467 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) (QuantumRange- MagickRealType 1468 wand/pixel-wand.c ClampToQuantum((MagickRealType) QuantumRange*alpha)); MagickRealType 1502 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) (QuantumRange-opacity); MagickRealType 1535 wand/pixel-wand.c wand->pixel.index=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 1569 wand/pixel-wand.c wand->pixel.index=(MagickRealType) black; MagickRealType 1602 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 1636 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) blue; MagickRealType 1779 wand/pixel-wand.c wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 1813 wand/pixel-wand.c wand->pixel.red=(MagickRealType) cyan; MagickRealType 1846 wand/pixel-wand.c wand->pixel.fuzz=(MagickRealType) fuzz; MagickRealType 1879 wand/pixel-wand.c wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 1913 wand/pixel-wand.c wand->pixel.green=(MagickRealType) green; MagickRealType 1955 wand/pixel-wand.c wand->pixel.red=(MagickRealType) red; MagickRealType 1956 wand/pixel-wand.c wand->pixel.green=(MagickRealType) green; MagickRealType 1957 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) blue; MagickRealType 1990 wand/pixel-wand.c wand->pixel.index=(MagickRealType) index; MagickRealType 2023 wand/pixel-wand.c wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2058 wand/pixel-wand.c wand->pixel.green=(MagickRealType) magenta; MagickRealType 2127 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2162 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) opacity; MagickRealType 2196 wand/pixel-wand.c wand->pixel.red=(MagickRealType) color->red; MagickRealType 2197 wand/pixel-wand.c wand->pixel.green=(MagickRealType) color->green; MagickRealType 2198 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) color->blue; MagickRealType 2199 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) color->opacity; MagickRealType 2233 wand/pixel-wand.c wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2267 wand/pixel-wand.c wand->pixel.red=(MagickRealType) red; MagickRealType 2300 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2334 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) yellow; MagickRealType 8 www/source/contrast.c #define QuantumScale ((MagickRealType) 1.0/(MagickRealType) QuantumRange) MagickRealType 9 www/source/core/sigmoidal-contrast.c #define QuantumScale ((MagickRealType) 1.0/(MagickRealType) QuantumRange) MagickRealType 9 www/source/wand/sigmoidal-contrast.c #define QuantumScale ((MagickRealType) 1.0/(MagickRealType) QuantumRange)