MagickRealType    227 coders/exr.c         q->red=ClampToQuantum((MagickRealType) QuantumRange*ImfHalfToFloat(
MagickRealType    229 coders/exr.c         q->green=ClampToQuantum((MagickRealType) QuantumRange*ImfHalfToFloat(
MagickRealType    231 coders/exr.c         q->blue=ClampToQuantum((MagickRealType) QuantumRange*ImfHalfToFloat(
MagickRealType    233 coders/exr.c         q->opacity=ClampToQuantum((MagickRealType) QuantumRange-QuantumRange*
MagickRealType   1576 coders/gif.c           MagickRealType
MagickRealType   1593 coders/gif.c                 alpha=(MagickRealType) TransparentOpacity-(MagickRealType)
MagickRealType   1595 coders/gif.c                 beta=(MagickRealType) TransparentOpacity-(MagickRealType)
MagickRealType   1611 coders/gif.c                     alpha=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType   1613 coders/gif.c                     beta=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType    206 coders/histogram.c   MagickRealType
MagickRealType    292 coders/histogram.c   scale=(MagickRealType) histogram_image->rows/maximum;
MagickRealType    134 coders/null.c    background.opacity=(MagickRealType) TransparentOpacity;
MagickRealType    364 coders/palm.c          transpix.red=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31);
MagickRealType    365 coders/palm.c          transpix.green=(MagickRealType) (QuantumRange*ReadBlobByte(image)/63);
MagickRealType    366 coders/palm.c          transpix.blue=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31);
MagickRealType    873 coders/pcl.c               if (PixelIntensity(p) < ((MagickRealType) QuantumRange/2.0))
MagickRealType    552 coders/pnm.c               pixel.red=(MagickRealType) PNMInteger(image,10);
MagickRealType    553 coders/pnm.c               pixel.green=(MagickRealType) PNMInteger(image,10);
MagickRealType    554 coders/pnm.c               pixel.blue=(MagickRealType) PNMInteger(image,10);
MagickRealType    557 coders/pnm.c                   pixel.red=(MagickRealType) scale[ConstrainPixel(image,(ssize_t)
MagickRealType    559 coders/pnm.c                   pixel.green=(MagickRealType) scale[ConstrainPixel(image,
MagickRealType    561 coders/pnm.c                   pixel.blue=(MagickRealType) scale[ConstrainPixel(image,(ssize_t)
MagickRealType   1198 coders/pnm.c           SetQuantumScale(quantum_info,(MagickRealType) QuantumRange*
MagickRealType    135 coders/sct.c     MagickRealType
MagickRealType    893 coders/sun.c                 if (PixelIntensity(p) < (MagickRealType) (QuantumRange/2.0))
MagickRealType   2894 coders/svg.c                   (MagickRealType) q->opacity,q);
MagickRealType    312 coders/uil.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType    578 coders/viff.c                scale_factor=(MagickRealType) QuantumRange/min_value;
MagickRealType    582 coders/viff.c              scale_factor=(MagickRealType) QuantumRange/(max_value-min_value);
MagickRealType    630 coders/viff.c                if (PixelIntensity(q) < ((MagickRealType) QuantumRange/2.0))
MagickRealType    641 coders/viff.c                  if (PixelIntensity(q) < ((MagickRealType) QuantumRange/2.0))
MagickRealType   1184 coders/viff.c                  if (PixelIntensity(p) < ((MagickRealType) QuantumRange/2.0))
MagickRealType    396 coders/wbmp.c        if (PixelIntensity(p) >= ((MagickRealType) QuantumRange/2.0))
MagickRealType    549 coders/xbm.c         if (PixelIntensity(p) < ((MagickRealType) QuantumRange/2.0))
MagickRealType    756 coders/xpm.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType    902 coders/xpm.c         MagickRealType
MagickRealType    919 coders/xpm.c               alpha=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType    921 coders/xpm.c               beta=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType    937 coders/xpm.c                   alpha=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType    939 coders/xpm.c                   beta=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType    990 coders/xpm.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   1364 magick/annotate.c           MagickRealType
MagickRealType   1409 magick/annotate.c             fill_opacity=(MagickRealType) (*p)/(bitmap->bitmap.num_grays-1);
MagickRealType   1804 magick/annotate.c             (MagickRealType) PixelIntensityToQuantum(q))*(QuantumRange-
MagickRealType   3789 magick/cache.c   MagickRealType
MagickRealType   3871 magick/cache.c     MagickPixelCompositeMask(&beta,(MagickRealType) PixelIntensityToQuantum(r),
MagickRealType    104 magick/color-private.h static inline MagickRealType MagickPixelIntensity(
MagickRealType    107 magick/color-private.h   MagickRealType
MagickRealType    124 magick/color-private.h static inline MagickRealType MagickPixelLuminance(
MagickRealType    127 magick/color-private.h   MagickRealType
MagickRealType    134 magick/color-private.h static inline MagickRealType PixelIntensity(const PixelPacket *pixel)
MagickRealType    136 magick/color-private.h   MagickRealType
MagickRealType    140 magick/color-private.h     return((MagickRealType) pixel->red);
MagickRealType    141 magick/color-private.h   intensity=(MagickRealType) (0.299*pixel->red+0.587*pixel->green+0.114*
MagickRealType   1025 magick/color.c   MagickRealType
MagickRealType   1330 magick/color.c   MagickRealType
MagickRealType   1353 magick/color.c       color=(MagickRealType) QuantumRange-pixel->opacity;
MagickRealType   1423 magick/color.c #define SVGCompliant(component) ((MagickRealType) \
MagickRealType   1549 magick/color.c   MagickRealType
MagickRealType   1553 magick/color.c   register MagickRealType
MagickRealType   1567 magick/color.c       pixel=(MagickRealType) ((image->matte != MagickFalse ? p->opacity :
MagickRealType   1587 magick/color.c   pixel=(MagickRealType) p->red-q->red;
MagickRealType   1597 magick/color.c         pixel=(MagickRealType) p->red-q->red-QuantumRange;
MagickRealType   1603 magick/color.c   pixel=(MagickRealType) p->green-q->green;
MagickRealType   1607 magick/color.c   pixel=(MagickRealType) p->blue-q->blue;
MagickRealType   1790 magick/color.c   MagickRealType
MagickRealType   1794 magick/color.c   register MagickRealType
MagickRealType   1837 magick/color.c       scale*=(MagickRealType) (QuantumScale*(QuantumRange-p->index));
MagickRealType   1838 magick/color.c       scale*=(MagickRealType) (QuantumScale*(QuantumRange-q->index));
MagickRealType   1907 magick/color.c   MagickRealType
MagickRealType   1911 magick/color.c   register MagickRealType
MagickRealType   1919 magick/color.c   pixel=(MagickRealType) p->opacity-(MagickRealType) q->opacity;
MagickRealType   2305 magick/color.c     color_info->color.red=(MagickRealType) ScaleCharToQuantum(
MagickRealType   2307 magick/color.c     color_info->color.green=(MagickRealType) ScaleCharToQuantum(
MagickRealType   2309 magick/color.c     color_info->color.blue=(MagickRealType) ScaleCharToQuantum(
MagickRealType   2311 magick/color.c     color_info->color.opacity=(MagickRealType) (QuantumRange-QuantumRange*
MagickRealType   2389 magick/color.c       color->red=ClampToQuantum((MagickRealType) (QuantumRange-MagickMin(
MagickRealType   2390 magick/color.c         QuantumRange,(MagickRealType) (QuantumScale*pixel.red*(QuantumRange-
MagickRealType   2392 magick/color.c       color->green=ClampToQuantum((MagickRealType) (QuantumRange-MagickMin(
MagickRealType   2393 magick/color.c         QuantumRange,(MagickRealType) (QuantumScale*pixel.green*(QuantumRange-
MagickRealType   2395 magick/color.c       color->blue=ClampToQuantum((MagickRealType) (QuantumRange-MagickMin(
MagickRealType   2396 magick/color.c         QuantumRange,(MagickRealType) (QuantumScale*pixel.blue*(QuantumRange-
MagickRealType   2525 magick/color.c   MagickRealType
MagickRealType   2632 magick/color.c       color->red=(MagickRealType) ScaleAnyToQuantum(pixel.red,range);
MagickRealType   2633 magick/color.c       color->green=(MagickRealType) ScaleAnyToQuantum(pixel.green,range);
MagickRealType   2634 magick/color.c       color->blue=(MagickRealType) ScaleAnyToQuantum(pixel.blue,range);
MagickRealType   2635 magick/color.c       color->opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   2639 magick/color.c           color->opacity=(MagickRealType) (QuantumRange-ScaleAnyToQuantum(
MagickRealType   2675 magick/color.c       scale=(MagickRealType) ScaleCharToQuantum(1);
MagickRealType   2677 magick/color.c         scale=(MagickRealType) (QuantumRange/100.0);
MagickRealType   2679 magick/color.c         color->red=(MagickRealType) ClampToQuantum(scale*geometry_info.rho);
MagickRealType   2681 magick/color.c         color->green=(MagickRealType) ClampToQuantum(scale*geometry_info.sigma);
MagickRealType   2683 magick/color.c         color->blue=(MagickRealType) ClampToQuantum(scale*geometry_info.xi);
MagickRealType   2684 magick/color.c       color->opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   2688 magick/color.c             color->index=(MagickRealType) ClampToQuantum(scale*
MagickRealType   2692 magick/color.c               color->opacity=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2696 magick/color.c         color->opacity=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2703 magick/color.c             color->opacity=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2736 magick/color.c           color->red=(MagickRealType) pixel.red;
MagickRealType   2737 magick/color.c           color->green=(MagickRealType) pixel.green;
MagickRealType   2738 magick/color.c           color->blue=(MagickRealType) pixel.blue;
MagickRealType   2750 magick/color.c   color->red=(MagickRealType) p->color.red;
MagickRealType   2751 magick/color.c   color->green=(MagickRealType) p->color.green;
MagickRealType   2752 magick/color.c   color->blue=(MagickRealType) p->color.blue;
MagickRealType   2753 magick/color.c   color->opacity=(MagickRealType) p->color.opacity;
MagickRealType   2835 magick/color.c   MagickRealType
MagickRealType     39 magick/colorspace-private.h   MagickRealType
MagickRealType     47 magick/colorspace-private.h       pixel->index=(MagickRealType) QuantumRange;
MagickRealType     50 magick/colorspace-private.h   cyan=(MagickRealType) (1.0-QuantumScale*pixel->red);
MagickRealType     51 magick/colorspace-private.h   magenta=(MagickRealType) (1.0-QuantumScale*pixel->green);
MagickRealType     52 magick/colorspace-private.h   yellow=(MagickRealType) (1.0-QuantumScale*pixel->blue);
MagickRealType     58 magick/colorspace-private.h   cyan=(MagickRealType) ((cyan-black)/(1.0-black));
MagickRealType     59 magick/colorspace-private.h   magenta=(MagickRealType) ((magenta-black)/(1.0-black));
MagickRealType     60 magick/colorspace-private.h   yellow=(MagickRealType) ((yellow-black)/(1.0-black));
MagickRealType     71 magick/colorspace.c   MagickRealType
MagickRealType    272 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) (QuantumRange-q->red));
MagickRealType    273 magick/colorspace.c           q->green=ClampToQuantum((MagickRealType) (QuantumRange-q->green));
MagickRealType    274 magick/colorspace.c           q->blue=ClampToQuantum((MagickRealType) (QuantumRange-q->blue));
MagickRealType    391 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) QuantumRange*hue);
MagickRealType    392 magick/colorspace.c           q->green=ClampToQuantum((MagickRealType) QuantumRange*saturation);
MagickRealType    393 magick/colorspace.c           q->blue=ClampToQuantum((MagickRealType) QuantumRange*brightness);
MagickRealType    447 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) QuantumRange*hue);
MagickRealType    448 magick/colorspace.c           q->green=ClampToQuantum((MagickRealType) QuantumRange*saturation);
MagickRealType    449 magick/colorspace.c           q->blue=ClampToQuantum((MagickRealType) QuantumRange*lightness);
MagickRealType    503 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) QuantumRange*hue);
MagickRealType    504 magick/colorspace.c           q->green=ClampToQuantum((MagickRealType) QuantumRange*whiteness);
MagickRealType    505 magick/colorspace.c           q->blue=ClampToQuantum((MagickRealType) QuantumRange*blackness);
MagickRealType    566 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) QuantumRange*L);
MagickRealType    567 magick/colorspace.c           q->green=ClampToQuantum((MagickRealType) QuantumRange*a);
MagickRealType    568 magick/colorspace.c           q->blue=ClampToQuantum((MagickRealType) QuantumRange*b);
MagickRealType    630 magick/colorspace.c         logmap[i]=ScaleMapToQuantum((MagickRealType) (MaxMap*(reference_white+
MagickRealType    631 magick/colorspace.c           log10(black+((MagickRealType) i/MaxMap)*(1.0-black))/((gamma/density)*
MagickRealType    708 magick/colorspace.c         x_map[i].x=0.33333f*(MagickRealType) i;
MagickRealType    709 magick/colorspace.c         y_map[i].x=0.33334f*(MagickRealType) i;
MagickRealType    710 magick/colorspace.c         z_map[i].x=0.33333f*(MagickRealType) i;
MagickRealType    711 magick/colorspace.c         x_map[i].y=0.50000f*(MagickRealType) i;
MagickRealType    712 magick/colorspace.c         y_map[i].y=0.00000f*(MagickRealType) i;
MagickRealType    713 magick/colorspace.c         z_map[i].y=(-0.50000f)*(MagickRealType) i;
MagickRealType    714 magick/colorspace.c         x_map[i].z=(-0.25000f)*(MagickRealType) i;
MagickRealType    715 magick/colorspace.c         y_map[i].z=0.50000f*(MagickRealType) i;
MagickRealType    716 magick/colorspace.c         z_map[i].z=(-0.25000f)*(MagickRealType) i;
MagickRealType    733 magick/colorspace.c         x_map[i].x=0.29900f*(MagickRealType) i;
MagickRealType    734 magick/colorspace.c         y_map[i].x=0.58700f*(MagickRealType) i;
MagickRealType    735 magick/colorspace.c         z_map[i].x=0.11400f*(MagickRealType) i;
MagickRealType    736 magick/colorspace.c         x_map[i].y=0.29900f*(MagickRealType) i;
MagickRealType    737 magick/colorspace.c         y_map[i].y=0.58700f*(MagickRealType) i;
MagickRealType    738 magick/colorspace.c         z_map[i].y=0.11400f*(MagickRealType) i;
MagickRealType    739 magick/colorspace.c         x_map[i].z=0.29900f*(MagickRealType) i;
MagickRealType    740 magick/colorspace.c         y_map[i].z=0.58700f*(MagickRealType) i;
MagickRealType    741 magick/colorspace.c         z_map[i].z=0.11400f*(MagickRealType) i;
MagickRealType    766 magick/colorspace.c         x_map[i].x=0.299000f*(MagickRealType) i;
MagickRealType    767 magick/colorspace.c         y_map[i].x=0.587000f*(MagickRealType) i;
MagickRealType    768 magick/colorspace.c         z_map[i].x=0.114000f*(MagickRealType) i;
MagickRealType    769 magick/colorspace.c         x_map[i].y=(-0.168730f)*(MagickRealType) i;
MagickRealType    770 magick/colorspace.c         y_map[i].y=(-0.331264f)*(MagickRealType) i;
MagickRealType    771 magick/colorspace.c         z_map[i].y=0.500000f*(MagickRealType) i;
MagickRealType    772 magick/colorspace.c         x_map[i].z=0.500000f*(MagickRealType) i;
MagickRealType    773 magick/colorspace.c         y_map[i].z=(-0.418688f)*(MagickRealType) i;
MagickRealType    774 magick/colorspace.c         z_map[i].z=(-0.081312f)*(MagickRealType) i;
MagickRealType    790 magick/colorspace.c         x_map[i].x=0.21260f*(MagickRealType) i;
MagickRealType    791 magick/colorspace.c         y_map[i].x=0.71520f*(MagickRealType) i;
MagickRealType    792 magick/colorspace.c         z_map[i].x=0.07220f*(MagickRealType) i;
MagickRealType    793 magick/colorspace.c         x_map[i].y=0.21260f*(MagickRealType) i;
MagickRealType    794 magick/colorspace.c         y_map[i].y=0.71520f*(MagickRealType) i;
MagickRealType    795 magick/colorspace.c         z_map[i].y=0.07220f*(MagickRealType) i;
MagickRealType    796 magick/colorspace.c         x_map[i].z=0.21260f*(MagickRealType) i;
MagickRealType    797 magick/colorspace.c         y_map[i].z=0.71520f*(MagickRealType) i;
MagickRealType    798 magick/colorspace.c         z_map[i].z=0.07220f*(MagickRealType) i;
MagickRealType    821 magick/colorspace.c         x_map[i].x=0.212600f*(MagickRealType) i;
MagickRealType    822 magick/colorspace.c         y_map[i].x=0.715200f*(MagickRealType) i;
MagickRealType    823 magick/colorspace.c         z_map[i].x=0.072200f*(MagickRealType) i;
MagickRealType    824 magick/colorspace.c         x_map[i].y=(-0.114572f)*(MagickRealType) i;
MagickRealType    825 magick/colorspace.c         y_map[i].y=(-0.385428f)*(MagickRealType) i;
MagickRealType    826 magick/colorspace.c         z_map[i].y=0.500000f*(MagickRealType) i;
MagickRealType    827 magick/colorspace.c         x_map[i].z=0.500000f*(MagickRealType) i;
MagickRealType    828 magick/colorspace.c         y_map[i].z=(-0.454153f)*(MagickRealType) i;
MagickRealType    829 magick/colorspace.c         z_map[i].z=(-0.045847f)*(MagickRealType) i;
MagickRealType    847 magick/colorspace.c         MagickRealType
MagickRealType    850 magick/colorspace.c         v=(MagickRealType) i/(MagickRealType) MaxMap;
MagickRealType    851 magick/colorspace.c         if (((MagickRealType) i/(MagickRealType) MaxMap) <= 0.04045f)
MagickRealType    854 magick/colorspace.c           v=(MagickRealType) pow((((double) i/MaxMap)+0.055)/1.055,2.4);
MagickRealType    881 magick/colorspace.c         x_map[i].x=0.4124564f*(MagickRealType) i;
MagickRealType    882 magick/colorspace.c         y_map[i].x=0.3575761f*(MagickRealType) i;
MagickRealType    883 magick/colorspace.c         z_map[i].x=0.1804375f*(MagickRealType) i;
MagickRealType    884 magick/colorspace.c         x_map[i].y=0.2126729f*(MagickRealType) i;
MagickRealType    885 magick/colorspace.c         y_map[i].y=0.7151522f*(MagickRealType) i;
MagickRealType    886 magick/colorspace.c         z_map[i].y=0.0721750f*(MagickRealType) i;
MagickRealType    887 magick/colorspace.c         x_map[i].z=0.0193339f*(MagickRealType) i;
MagickRealType    888 magick/colorspace.c         y_map[i].z=0.1191920f*(MagickRealType) i;
MagickRealType    889 magick/colorspace.c         z_map[i].z=0.9503041f*(MagickRealType) i;
MagickRealType    908 magick/colorspace.c         x_map[i].x=0.003962014134275617f*(MagickRealType) i;
MagickRealType    909 magick/colorspace.c         y_map[i].x=0.007778268551236748f*(MagickRealType) i;
MagickRealType    910 magick/colorspace.c         z_map[i].x=0.001510600706713781f*(MagickRealType) i;
MagickRealType    911 magick/colorspace.c         x_map[i].y=(-0.002426619775463276f)*(MagickRealType) i;
MagickRealType    912 magick/colorspace.c         y_map[i].y=(-0.004763965913702149f)*(MagickRealType) i;
MagickRealType    913 magick/colorspace.c         z_map[i].y=0.007190585689165425f*(MagickRealType) i;
MagickRealType    914 magick/colorspace.c         x_map[i].z=0.006927257754597858f*(MagickRealType) i;
MagickRealType    915 magick/colorspace.c         y_map[i].z=(-0.005800713697502058f)*(MagickRealType) i;
MagickRealType    916 magick/colorspace.c         z_map[i].z=(-0.0011265440570958f)*(MagickRealType) i;
MagickRealType    920 magick/colorspace.c         x_map[i].x=0.2201118963486454*(1.099f*(MagickRealType) i-0.099f);
MagickRealType    921 magick/colorspace.c         y_map[i].x=0.4321260306242638*(1.099f*(MagickRealType) i-0.099f);
MagickRealType    922 magick/colorspace.c         z_map[i].x=0.08392226148409894*(1.099f*(MagickRealType) i-0.099f);
MagickRealType    923 magick/colorspace.c         x_map[i].y=(-0.1348122097479598)*(1.099f*(MagickRealType) i-0.099f);
MagickRealType    924 magick/colorspace.c         y_map[i].y=(-0.2646647729834528)*(1.099f*(MagickRealType) i-0.099f);
MagickRealType    925 magick/colorspace.c         z_map[i].y=0.3994769827314126*(1.099f*(MagickRealType) i-0.099f);
MagickRealType    926 magick/colorspace.c         x_map[i].z=0.3848476530332144*(1.099f*(MagickRealType) i-0.099f);
MagickRealType    927 magick/colorspace.c         y_map[i].z=(-0.3222618720834477)*(1.099f*(MagickRealType) i-0.099f);
MagickRealType    928 magick/colorspace.c         z_map[i].z=(-0.06258578094976668)*(1.099f*(MagickRealType) i-0.099f);
MagickRealType    951 magick/colorspace.c         x_map[i].x=0.29900f*(MagickRealType) i;
MagickRealType    952 magick/colorspace.c         y_map[i].x=0.58700f*(MagickRealType) i;
MagickRealType    953 magick/colorspace.c         z_map[i].x=0.11400f*(MagickRealType) i;
MagickRealType    954 magick/colorspace.c         x_map[i].y=0.59600f*(MagickRealType) i;
MagickRealType    955 magick/colorspace.c         y_map[i].y=(-0.27400f)*(MagickRealType) i;
MagickRealType    956 magick/colorspace.c         z_map[i].y=(-0.32200f)*(MagickRealType) i;
MagickRealType    957 magick/colorspace.c         x_map[i].z=0.21100f*(MagickRealType) i;
MagickRealType    958 magick/colorspace.c         y_map[i].z=(-0.52300f)*(MagickRealType) i;
MagickRealType    959 magick/colorspace.c         z_map[i].z=0.31200f*(MagickRealType) i;
MagickRealType    982 magick/colorspace.c         x_map[i].x=0.299000f*(MagickRealType) i;
MagickRealType    983 magick/colorspace.c         y_map[i].x=0.587000f*(MagickRealType) i;
MagickRealType    984 magick/colorspace.c         z_map[i].x=0.114000f*(MagickRealType) i;
MagickRealType    985 magick/colorspace.c         x_map[i].y=(-0.168736f)*(MagickRealType) i;
MagickRealType    986 magick/colorspace.c         y_map[i].y=(-0.331264f)*(MagickRealType) i;
MagickRealType    987 magick/colorspace.c         z_map[i].y=0.500000f*(MagickRealType) i;
MagickRealType    988 magick/colorspace.c         x_map[i].z=0.500000f*(MagickRealType) i;
MagickRealType    989 magick/colorspace.c         y_map[i].z=(-0.418688f)*(MagickRealType) i;
MagickRealType    990 magick/colorspace.c         z_map[i].z=(-0.081312f)*(MagickRealType) i;
MagickRealType   1014 magick/colorspace.c         x_map[i].x=0.29900f*(MagickRealType) i;
MagickRealType   1015 magick/colorspace.c         y_map[i].x=0.58700f*(MagickRealType) i;
MagickRealType   1016 magick/colorspace.c         z_map[i].x=0.11400f*(MagickRealType) i;
MagickRealType   1017 magick/colorspace.c         x_map[i].y=(-0.14740f)*(MagickRealType) i;
MagickRealType   1018 magick/colorspace.c         y_map[i].y=(-0.28950f)*(MagickRealType) i;
MagickRealType   1019 magick/colorspace.c         z_map[i].y=0.43690f*(MagickRealType) i;
MagickRealType   1020 magick/colorspace.c         x_map[i].z=0.61500f*(MagickRealType) i;
MagickRealType   1021 magick/colorspace.c         y_map[i].z=(-0.51500f)*(MagickRealType) i;
MagickRealType   1022 magick/colorspace.c         z_map[i].z=(-0.10000f)*(MagickRealType) i;
MagickRealType   1073 magick/colorspace.c             (MagickRealType) primary_info.x;
MagickRealType   1075 magick/colorspace.c             (MagickRealType) primary_info.y;
MagickRealType   1077 magick/colorspace.c             (MagickRealType) primary_info.z;
MagickRealType   1337 magick/colorspace.c   *red=RoundToQuantum((MagickRealType) QuantumRange*r);
MagickRealType   1338 magick/colorspace.c   *green=RoundToQuantum((MagickRealType) QuantumRange*g);
MagickRealType   1339 magick/colorspace.c   *blue=RoundToQuantum((MagickRealType) QuantumRange*b);
MagickRealType   1344 magick/colorspace.c   pixel->red=(MagickRealType) QuantumRange-(QuantumScale*pixel->red*
MagickRealType   1346 magick/colorspace.c   pixel->green=(MagickRealType) QuantumRange-(QuantumScale*pixel->green*
MagickRealType   1348 magick/colorspace.c   pixel->blue=(MagickRealType) QuantumRange-(QuantumScale*pixel->blue*
MagickRealType   1681 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) (QuantumRange-q->red));
MagickRealType   1682 magick/colorspace.c           q->green=ClampToQuantum((MagickRealType) (QuantumRange-q->green));
MagickRealType   1683 magick/colorspace.c           q->blue=ClampToQuantum((MagickRealType) (QuantumRange-q->blue));
MagickRealType   2044 magick/colorspace.c         logmap[i]=ClampToQuantum((MagickRealType) QuantumRange/(1.0-black)*
MagickRealType   2136 magick/colorspace.c         x_map[i].x=(MagickRealType) i;
MagickRealType   2137 magick/colorspace.c         y_map[i].x=0.500000f*(2.000000*(MagickRealType) i-(MagickRealType)
MagickRealType   2139 magick/colorspace.c         z_map[i].x=(-0.333340f)*(2.000000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2141 magick/colorspace.c         x_map[i].y=(MagickRealType) i;
MagickRealType   2143 magick/colorspace.c         z_map[i].y=0.666665f*(2.000000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2145 magick/colorspace.c         x_map[i].z=(MagickRealType) i;
MagickRealType   2146 magick/colorspace.c         y_map[i].z=(-0.500000f)*(2.000000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2148 magick/colorspace.c         z_map[i].z=(-0.333340f)*(2.000000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2171 magick/colorspace.c         x_map[i].x=(MagickRealType) i;
MagickRealType   2173 magick/colorspace.c         z_map[i].x=(1.402000f*0.500000f)*(2.000000f*(MagickRealType) i-
MagickRealType   2174 magick/colorspace.c           (MagickRealType) MaxMap);
MagickRealType   2175 magick/colorspace.c         x_map[i].y=(MagickRealType) i;
MagickRealType   2176 magick/colorspace.c         y_map[i].y=(-0.344136f*0.500000f)*(2.000000f*(MagickRealType) i-
MagickRealType   2177 magick/colorspace.c           (MagickRealType) MaxMap);
MagickRealType   2178 magick/colorspace.c         z_map[i].y=(-0.714136f*0.500000f)*(2.000000f*(MagickRealType) i-
MagickRealType   2179 magick/colorspace.c           (MagickRealType) MaxMap);
MagickRealType   2180 magick/colorspace.c         x_map[i].z=(MagickRealType) i;
MagickRealType   2181 magick/colorspace.c         y_map[i].z=(1.772000f*0.500000f)*(2.000000f*(MagickRealType) i-
MagickRealType   2182 magick/colorspace.c           (MagickRealType) MaxMap);
MagickRealType   2204 magick/colorspace.c         x_map[i].x=(MagickRealType) i;
MagickRealType   2206 magick/colorspace.c         z_map[i].x=(1.574800f*0.50000f)*(2.00000f*(MagickRealType) i-
MagickRealType   2207 magick/colorspace.c           (MagickRealType) MaxMap);
MagickRealType   2208 magick/colorspace.c         x_map[i].y=(MagickRealType) i;
MagickRealType   2209 magick/colorspace.c         y_map[i].y=(-0.187324f*0.50000f)*(2.00000f*(MagickRealType) i-
MagickRealType   2210 magick/colorspace.c           (MagickRealType) MaxMap);
MagickRealType   2211 magick/colorspace.c         z_map[i].y=(-0.468124f*0.50000f)*(2.00000f*(MagickRealType) i-
MagickRealType   2212 magick/colorspace.c           (MagickRealType) MaxMap);
MagickRealType   2213 magick/colorspace.c         x_map[i].z=(MagickRealType) i;
MagickRealType   2214 magick/colorspace.c         y_map[i].z=(1.855600f*0.50000f)*(2.00000f*(MagickRealType) i-
MagickRealType   2215 magick/colorspace.c           (MagickRealType) MaxMap);
MagickRealType   2234 magick/colorspace.c         x_map[i].x=1.0f*(MagickRealType) i;
MagickRealType   2235 magick/colorspace.c         y_map[i].x=0.0f*(MagickRealType) i;
MagickRealType   2236 magick/colorspace.c         z_map[i].x=0.0f*(MagickRealType) i;
MagickRealType   2237 magick/colorspace.c         x_map[i].y=0.0f*(MagickRealType) i;
MagickRealType   2238 magick/colorspace.c         y_map[i].y=1.0f*(MagickRealType) i;
MagickRealType   2239 magick/colorspace.c         z_map[i].y=0.0f*(MagickRealType) i;
MagickRealType   2240 magick/colorspace.c         x_map[i].z=0.0f*(MagickRealType) i;
MagickRealType   2241 magick/colorspace.c         y_map[i].z=0.0f*(MagickRealType) i;
MagickRealType   2242 magick/colorspace.c         z_map[i].z=1.0f*(MagickRealType) i;
MagickRealType   2260 magick/colorspace.c         x_map[i].x=3.2404542f*(MagickRealType) i;
MagickRealType   2261 magick/colorspace.c         x_map[i].y=(-0.9692660f)*(MagickRealType) i;
MagickRealType   2262 magick/colorspace.c         x_map[i].z=0.0556434f*(MagickRealType) i;
MagickRealType   2263 magick/colorspace.c         y_map[i].x=(-1.5371385f)*(MagickRealType) i;
MagickRealType   2264 magick/colorspace.c         y_map[i].y=1.8760108f*(MagickRealType) i;
MagickRealType   2265 magick/colorspace.c         y_map[i].z=(-0.2040259f)*(MagickRealType) i;
MagickRealType   2266 magick/colorspace.c         z_map[i].x=(-0.4985314f)*(MagickRealType) i;
MagickRealType   2267 magick/colorspace.c         z_map[i].y=0.0415560f*(MagickRealType) i;
MagickRealType   2268 magick/colorspace.c         z_map[i].z=1.0572252f*(MagickRealType) i;
MagickRealType   2288 magick/colorspace.c         x_map[i].x=1.3584000f*(MagickRealType) i;
MagickRealType   2290 magick/colorspace.c         z_map[i].x=1.8215000f*((MagickRealType) i-(MagickRealType)
MagickRealType   2292 magick/colorspace.c         x_map[i].y=1.3584000f*(MagickRealType) i;
MagickRealType   2293 magick/colorspace.c         y_map[i].y=(-0.4302726f)*((MagickRealType) i-(MagickRealType)
MagickRealType   2295 magick/colorspace.c         z_map[i].y=(-0.9271435f)*((MagickRealType) i-(MagickRealType)
MagickRealType   2297 magick/colorspace.c         x_map[i].z=1.3584000f*(MagickRealType) i;
MagickRealType   2298 magick/colorspace.c         y_map[i].z=2.2179000f*((MagickRealType) i-(MagickRealType)
MagickRealType   2321 magick/colorspace.c         x_map[i].x=(MagickRealType) i;
MagickRealType   2322 magick/colorspace.c         y_map[i].x=0.47810f*(2.00000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2324 magick/colorspace.c         z_map[i].x=0.31070f*(2.00000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2326 magick/colorspace.c         x_map[i].y=(MagickRealType) i;
MagickRealType   2327 magick/colorspace.c         y_map[i].y=(-0.13635f)*(2.00000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2329 magick/colorspace.c         z_map[i].y=(-0.32340f)*(2.00000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2331 magick/colorspace.c         x_map[i].z=(MagickRealType) i;
MagickRealType   2332 magick/colorspace.c         y_map[i].z=(-0.55185f)*(2.00000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2334 magick/colorspace.c         z_map[i].z=0.85030f*(2.00000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2356 magick/colorspace.c         x_map[i].x=(MagickRealType) i;
MagickRealType   2358 magick/colorspace.c         z_map[i].x=0.701000f*(2.00000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2360 magick/colorspace.c         x_map[i].y=(MagickRealType) i;
MagickRealType   2361 magick/colorspace.c         y_map[i].y=(-0.172068f)*(2.00000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2363 magick/colorspace.c         z_map[i].y=0.357068f*(2.00000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2365 magick/colorspace.c         x_map[i].z=(MagickRealType) i;
MagickRealType   2366 magick/colorspace.c         y_map[i].z=0.88600f*(2.00000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2390 magick/colorspace.c         x_map[i].x=(MagickRealType) i;
MagickRealType   2392 magick/colorspace.c         z_map[i].x=0.56990f*(2.0000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2394 magick/colorspace.c         x_map[i].y=(MagickRealType) i;
MagickRealType   2395 magick/colorspace.c         y_map[i].y=(-0.19690f)*(2.00000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2397 magick/colorspace.c         z_map[i].y=(-0.29025f)*(2.00000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2399 magick/colorspace.c         x_map[i].z=(MagickRealType) i;
MagickRealType   2400 magick/colorspace.c         y_map[i].z=1.01395f*(2.00000f*(MagickRealType) i-(MagickRealType)
MagickRealType   2477 magick/colorspace.c                 pixel.red=(MagickRealType) QuantumRange*(1.055*
MagickRealType   2482 magick/colorspace.c                 pixel.green=(MagickRealType) QuantumRange*(1.055*
MagickRealType   2487 magick/colorspace.c                 pixel.blue=(MagickRealType) QuantumRange*(1.055*
MagickRealType   2494 magick/colorspace.c           q->red=ScaleMapToQuantum((MagickRealType) MaxMap*QuantumScale*
MagickRealType   2496 magick/colorspace.c           q->green=ScaleMapToQuantum((MagickRealType) MaxMap*QuantumScale*
MagickRealType   2498 magick/colorspace.c           q->blue=ScaleMapToQuantum((MagickRealType) MaxMap*QuantumScale*
MagickRealType   2566 magick/colorspace.c               pixel.red=(MagickRealType) QuantumRange*(1.055*pow(QuantumScale*
MagickRealType   2571 magick/colorspace.c               pixel.green=(MagickRealType) QuantumRange*(1.055*pow(QuantumScale*
MagickRealType   2576 magick/colorspace.c               pixel.blue=(MagickRealType) QuantumRange*(1.055*pow(QuantumScale*
MagickRealType   2581 magick/colorspace.c             image->colormap[i].red=ScaleMapToQuantum((MagickRealType) MaxMap*
MagickRealType   2583 magick/colorspace.c             image->colormap[i].green=ScaleMapToQuantum((MagickRealType) MaxMap*
MagickRealType   2585 magick/colorspace.c             image->colormap[i].blue=ScaleMapToQuantum((MagickRealType) MaxMap*
MagickRealType    525 magick/compare.c       MagickRealType
MagickRealType    530 magick/compare.c           distance=QuantumScale*(p->red-(MagickRealType) q->red);
MagickRealType    536 magick/compare.c           distance=QuantumScale*(p->green-(MagickRealType) q->green);
MagickRealType    542 magick/compare.c           distance=QuantumScale*(p->blue-(MagickRealType) q->blue);
MagickRealType    559 magick/compare.c           distance=QuantumScale*(indexes[x]-(MagickRealType)
MagickRealType    641 magick/compare.c       MagickRealType
MagickRealType    705 magick/compare.c   MagickRealType
MagickRealType    748 magick/compare.c       MagickRealType
MagickRealType    754 magick/compare.c             alpha=(MagickRealType) (QuantumScale*(GetAlphaPixelComponent(p)));
MagickRealType    756 magick/compare.c             beta=(MagickRealType) (QuantumScale*GetAlphaPixelComponent(q));
MagickRealType    878 magick/compare.c       MagickRealType
MagickRealType    883 magick/compare.c           distance=QuantumScale*(p->red-(MagickRealType) q->red);
MagickRealType    889 magick/compare.c           distance=QuantumScale*(p->green-(MagickRealType) q->green);
MagickRealType    895 magick/compare.c           distance=QuantumScale*(p->blue-(MagickRealType) q->blue);
MagickRealType    902 magick/compare.c           distance=QuantumScale*(p->opacity-(MagickRealType) q->opacity);
MagickRealType    910 magick/compare.c           distance=QuantumScale*(indexes[x]-(MagickRealType)
MagickRealType    952 magick/compare.c   MagickRealType
MagickRealType    970 magick/compare.c   area=1.0/((MagickRealType) image->columns*image->rows);
MagickRealType   1044 magick/compare.c     MagickRealType
MagickRealType   1129 magick/compare.c       MagickRealType
MagickRealType   1543 magick/compare.c   MagickRealType
MagickRealType   1588 magick/compare.c       MagickRealType
MagickRealType   1696 magick/compare.c   MagickRealType
MagickRealType   1712 magick/compare.c   area=1.0/((MagickRealType) image->columns*image->rows);
MagickRealType     33 magick/composite-private.h static inline MagickRealType RoundToUnity(const MagickRealType value)
MagickRealType     38 magick/composite-private.h static inline MagickRealType MagickOver_(const MagickRealType p,
MagickRealType     39 magick/composite-private.h   const MagickRealType alpha,const MagickRealType q,const MagickRealType beta)
MagickRealType     46 magick/composite-private.h   const MagickRealType alpha,const PixelPacket *q,const MagickRealType beta,
MagickRealType     49 magick/composite-private.h   MagickRealType
MagickRealType     65 magick/composite-private.h   composite->red=(Quantum) (gamma*MagickOver_((MagickRealType) p->red,alpha,
MagickRealType     66 magick/composite-private.h     (MagickRealType) q->red,beta)+0.5);
MagickRealType     67 magick/composite-private.h   composite->green=(Quantum) (gamma*MagickOver_((MagickRealType) p->green,alpha,
MagickRealType     68 magick/composite-private.h     (MagickRealType) q->green,beta)+0.5);
MagickRealType     69 magick/composite-private.h   composite->blue=(Quantum) (gamma*MagickOver_((MagickRealType) p->blue,alpha,
MagickRealType     70 magick/composite-private.h     (MagickRealType) q->blue,beta)+0.5);
MagickRealType     74 magick/composite-private.h   composite->red=(Quantum) (gamma*MagickOver_((MagickRealType) p->red,alpha,
MagickRealType     75 magick/composite-private.h     (MagickRealType) q->red,beta));
MagickRealType     76 magick/composite-private.h   composite->green=(Quantum) (gamma*MagickOver_((MagickRealType) p->green,alpha,
MagickRealType     77 magick/composite-private.h     (MagickRealType) q->green,beta));
MagickRealType     78 magick/composite-private.h   composite->blue=(Quantum) (gamma*MagickOver_((MagickRealType) p->blue,alpha,
MagickRealType     79 magick/composite-private.h     (MagickRealType) q->blue,beta));
MagickRealType     84 magick/composite-private.h   const MagickRealType alpha,const MagickPixelPacket *q,
MagickRealType     85 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
MagickRealType     87 magick/composite-private.h   MagickRealType
MagickRealType     99 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    109 magick/composite-private.h   const MagickRealType alpha,const MagickPixelPacket *q,
MagickRealType    110 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
MagickRealType    112 magick/composite-private.h   MagickRealType
MagickRealType    123 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    136 magick/composite-private.h   const MagickRealType alpha,const MagickPixelPacket *q,
MagickRealType    137 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
MagickRealType    139 magick/composite-private.h   MagickPixelCompositePlus(p,(MagickRealType) (QuantumRange-alpha*
MagickRealType    140 magick/composite-private.h     (QuantumRange-p->opacity)),q,(MagickRealType) (QuantumRange-beta*
MagickRealType    148 magick/composite-private.h   const MagickRealType alpha,const MagickPixelPacket *q,
MagickRealType    149 magick/composite-private.h   const MagickRealType beta,const MagickRealType area,
MagickRealType    152 magick/composite-private.h   MagickPixelCompositePlus(p,(MagickRealType) QuantumRange-(1.0-area)*
MagickRealType    153 magick/composite-private.h     (QuantumRange-alpha),q,(MagickRealType) (QuantumRange-area*(QuantumRange-
MagickRealType    201 magick/composite.c static inline MagickRealType Atop(const MagickRealType p,
MagickRealType    211 magick/composite.c   MagickRealType
MagickRealType    230 magick/composite.c   MagickRealType
MagickRealType    237 magick/composite.c   composite->opacity=(MagickRealType) QuantumScale*intensity*
MagickRealType    246 magick/composite.c   composite->opacity=(MagickRealType) TransparentOpacity;
MagickRealType    254 magick/composite.c static MagickRealType ColorBurn(const MagickRealType Sca,
MagickRealType    279 magick/composite.c   MagickRealType
MagickRealType    287 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    301 magick/composite.c static MagickRealType ColorDodge(const MagickRealType Sca,
MagickRealType    341 magick/composite.c   MagickRealType
MagickRealType    349 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    362 magick/composite.c static inline MagickRealType Darken(const MagickRealType p,
MagickRealType    379 magick/composite.c   MagickRealType
MagickRealType    406 magick/composite.c static inline MagickRealType Difference(const MagickRealType p,
MagickRealType    417 magick/composite.c   MagickRealType
MagickRealType    426 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    449 magick/composite.c static MagickRealType Divide(const MagickRealType Sca,const MagickRealType Sa,
MagickRealType    473 magick/composite.c   MagickRealType
MagickRealType    482 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    512 magick/composite.c static MagickRealType Exclusion(const MagickRealType Sca,
MagickRealType    522 magick/composite.c   MagickRealType
MagickRealType    531 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    561 magick/composite.c static MagickRealType HardLight(const MagickRealType Sca,
MagickRealType    572 magick/composite.c   MagickRealType
MagickRealType    580 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    596 magick/composite.c   MagickRealType
MagickRealType    635 magick/composite.c static inline MagickRealType In(const MagickRealType p,
MagickRealType    645 magick/composite.c   MagickRealType
MagickRealType    653 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    662 magick/composite.c static inline MagickRealType Lighten(const MagickRealType p,
MagickRealType    679 magick/composite.c   MagickRealType
MagickRealType    707 magick/composite.c static inline MagickRealType LinearDodge(const MagickRealType Sca,
MagickRealType    722 magick/composite.c   MagickRealType
MagickRealType    730 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    740 magick/composite.c static inline MagickRealType LinearBurn(const MagickRealType Sca,
MagickRealType    755 magick/composite.c   MagickRealType
MagickRealType    763 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    776 magick/composite.c static inline MagickRealType LinearLight(const MagickRealType Sca,
MagickRealType    798 magick/composite.c   MagickRealType
MagickRealType    806 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    819 magick/composite.c static inline MagickRealType Mathematics(const MagickRealType Sca,
MagickRealType    850 magick/composite.c   MagickRealType
MagickRealType    859 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    926 magick/composite.c static inline MagickRealType Minus(const MagickRealType Sca,
MagickRealType    943 magick/composite.c   MagickRealType
MagickRealType    952 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    974 magick/composite.c static inline MagickRealType ModulusAdd(const MagickRealType p,
MagickRealType    977 magick/composite.c   MagickRealType
MagickRealType    991 magick/composite.c     MagickRealType
MagickRealType    999 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1022 magick/composite.c static inline MagickRealType ModulusSubtract(const MagickRealType p,
MagickRealType   1025 magick/composite.c   MagickRealType
MagickRealType   1039 magick/composite.c     MagickRealType
MagickRealType   1047 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1070 magick/composite.c static  inline MagickRealType Multiply(const MagickRealType Sca,
MagickRealType   1080 magick/composite.c   MagickRealType
MagickRealType   1089 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1115 magick/composite.c static inline MagickRealType Out(const MagickRealType p,
MagickRealType   1125 magick/composite.c   MagickRealType
MagickRealType   1133 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1142 magick/composite.c static MagickRealType PegtopLight(const MagickRealType Sca,
MagickRealType   1161 magick/composite.c   MagickRealType
MagickRealType   1169 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1182 magick/composite.c static MagickRealType PinLight(const MagickRealType Sca,
MagickRealType   1201 magick/composite.c   MagickRealType
MagickRealType   1209 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1222 magick/composite.c static inline MagickRealType Screen(const MagickRealType Sca,
MagickRealType   1235 magick/composite.c   MagickRealType
MagickRealType   1244 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1271 magick/composite.c static MagickRealType SoftLight(const MagickRealType Sca,
MagickRealType   1287 magick/composite.c   MagickRealType
MagickRealType   1311 magick/composite.c   MagickRealType
MagickRealType   1319 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1338 magick/composite.c static inline MagickRealType Threshold(const MagickRealType p,
MagickRealType   1342 magick/composite.c   MagickRealType
MagickRealType   1346 magick/composite.c   if ((MagickRealType) fabs((double) (2.0*delta)) < threshold)
MagickRealType   1365 magick/composite.c static MagickRealType VividLight(const MagickRealType Sca,
MagickRealType   1384 magick/composite.c   MagickRealType
MagickRealType   1392 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1405 magick/composite.c static MagickRealType Xor(const MagickRealType Sca,const MagickRealType Sa,
MagickRealType   1414 magick/composite.c   MagickRealType
MagickRealType   1422 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1435 magick/composite.c   MagickRealType
MagickRealType   1445 magick/composite.c   assert(red != (MagickRealType *) NULL);
MagickRealType   1446 magick/composite.c   assert(green != (MagickRealType *) NULL);
MagickRealType   1447 magick/composite.c   assert(blue != (MagickRealType *) NULL);
MagickRealType   1450 magick/composite.c       *red=(MagickRealType) QuantumRange*brightness;
MagickRealType   1465 magick/composite.c       *red=(MagickRealType) QuantumRange*brightness;
MagickRealType   1466 magick/composite.c       *green=(MagickRealType) QuantumRange*t;
MagickRealType   1467 magick/composite.c       *blue=(MagickRealType) QuantumRange*p;
MagickRealType   1472 magick/composite.c       *red=(MagickRealType) QuantumRange*q;
MagickRealType   1473 magick/composite.c       *green=(MagickRealType) QuantumRange*brightness;
MagickRealType   1474 magick/composite.c       *blue=(MagickRealType) QuantumRange*p;
MagickRealType   1479 magick/composite.c       *red=(MagickRealType) QuantumRange*p;
MagickRealType   1480 magick/composite.c       *green=(MagickRealType) QuantumRange*brightness;
MagickRealType   1481 magick/composite.c       *blue=(MagickRealType) QuantumRange*t;
MagickRealType   1486 magick/composite.c       *red=(MagickRealType) QuantumRange*p;
MagickRealType   1487 magick/composite.c       *green=(MagickRealType) QuantumRange*q;
MagickRealType   1488 magick/composite.c       *blue=(MagickRealType) QuantumRange*brightness;
MagickRealType   1493 magick/composite.c       *red=(MagickRealType) QuantumRange*t;
MagickRealType   1494 magick/composite.c       *green=(MagickRealType) QuantumRange*p;
MagickRealType   1495 magick/composite.c       *blue=(MagickRealType) QuantumRange*brightness;
MagickRealType   1500 magick/composite.c       *red=(MagickRealType) QuantumRange*brightness;
MagickRealType   1501 magick/composite.c       *green=(MagickRealType) QuantumRange*p;
MagickRealType   1502 magick/composite.c       *blue=(MagickRealType) QuantumRange*q;
MagickRealType   1555 magick/composite.c   MagickRealType
MagickRealType   1706 magick/composite.c       MagickRealType
MagickRealType   1751 magick/composite.c           MagickRealType
MagickRealType   1809 magick/composite.c               MagickRealType
MagickRealType   1849 magick/composite.c       MagickRealType
MagickRealType   1881 magick/composite.c               horizontal_scale=(MagickRealType) (composite_image->columns-1.0)/
MagickRealType   1883 magick/composite.c               vertical_scale=(MagickRealType) (composite_image->rows-1.0)/2.0;
MagickRealType   1887 magick/composite.c               horizontal_scale=(MagickRealType) (image->columns-1.0)/2.0;
MagickRealType   1888 magick/composite.c               vertical_scale=(MagickRealType) (image->rows-1.0)/2.0;
MagickRealType   1919 magick/composite.c       center.x=(MagickRealType) x_offset;
MagickRealType   1920 magick/composite.c       center.y=(MagickRealType) y_offset;
MagickRealType   1925 magick/composite.c               center.x=(MagickRealType) x_offset+(composite_image->columns-1)/
MagickRealType   1928 magick/composite.c               center.x=((MagickRealType) image->columns-1)/2.0;
MagickRealType   1931 magick/composite.c               center.x=(MagickRealType) x_offset+geometry_info.xi;
MagickRealType   1936 magick/composite.c               center.y=(MagickRealType) y_offset+(composite_image->rows-1)/2.0;
MagickRealType   1938 magick/composite.c               center.y=((MagickRealType) image->rows-1)/2.0;
MagickRealType   1941 magick/composite.c               center.y=(MagickRealType) y_offset+geometry_info.psi;
MagickRealType   1984 magick/composite.c           offset.x=(horizontal_scale*(p->red-(((MagickRealType) QuantumRange+
MagickRealType   1985 magick/composite.c             1.0)/2.0)))/(((MagickRealType) QuantumRange+1.0)/2.0)+
MagickRealType   1987 magick/composite.c           offset.y=(vertical_scale*(p->green-(((MagickRealType) QuantumRange+
MagickRealType   1988 magick/composite.c             1.0)/2.0)))/(((MagickRealType) QuantumRange+1.0)/2.0)+
MagickRealType   1996 magick/composite.c           pixel.opacity=(MagickRealType) QuantumRange*(1.0-(1.0-QuantumScale*
MagickRealType   2119 magick/composite.c   midpoint=((MagickRealType) QuantumRange+1.0)/2;
MagickRealType   2209 magick/composite.c       destination.red=(MagickRealType) q->red;
MagickRealType   2210 magick/composite.c       destination.green=(MagickRealType) q->green;
MagickRealType   2211 magick/composite.c       destination.blue=(MagickRealType) q->blue;
MagickRealType   2213 magick/composite.c         destination.opacity=(MagickRealType) q->opacity;
MagickRealType   2215 magick/composite.c         destination.index=(MagickRealType) indexes[x];
MagickRealType   2218 magick/composite.c           destination.red=(MagickRealType) QuantumRange-destination.red;
MagickRealType   2219 magick/composite.c           destination.green=(MagickRealType) QuantumRange-destination.green;
MagickRealType   2220 magick/composite.c           destination.blue=(MagickRealType) QuantumRange-destination.blue;
MagickRealType   2221 magick/composite.c           destination.index=(MagickRealType) QuantumRange-destination.index;
MagickRealType   2235 magick/composite.c               composite.opacity=(MagickRealType) (QuantumRange-
MagickRealType   2254 magick/composite.c               composite.opacity=(MagickRealType) TransparentOpacity;
MagickRealType   2266 magick/composite.c               composite.red=(MagickRealType) QuantumRange-composite.red;
MagickRealType   2267 magick/composite.c               composite.green=(MagickRealType) QuantumRange-composite.green;
MagickRealType   2268 magick/composite.c               composite.blue=(MagickRealType) QuantumRange-composite.blue;
MagickRealType   2269 magick/composite.c               composite.index=(MagickRealType) QuantumRange-composite.index;
MagickRealType   2284 magick/composite.c       source.red=(MagickRealType) GetRedPixelComponent(p);
MagickRealType   2285 magick/composite.c       source.green=(MagickRealType) GetGreenPixelComponent(p);
MagickRealType   2286 magick/composite.c       source.blue=(MagickRealType) GetBluePixelComponent(p);
MagickRealType   2288 magick/composite.c         source.opacity=(MagickRealType) GetOpacityPixelComponent(p);
MagickRealType   2290 magick/composite.c         source.index=(MagickRealType) composite_indexes[x-x_offset];
MagickRealType   2293 magick/composite.c           source.red=(MagickRealType) QuantumRange-source.red;
MagickRealType   2294 magick/composite.c           source.green=(MagickRealType) QuantumRange-source.green;
MagickRealType   2295 magick/composite.c           source.blue=(MagickRealType) QuantumRange-source.blue;
MagickRealType   2296 magick/composite.c           source.index=(MagickRealType) QuantumRange-source.index;
MagickRealType   2499 magick/composite.c           if ((composite.opacity > ((MagickRealType) QuantumRange/2.0)) ||
MagickRealType   2501 magick/composite.c             composite.opacity=(MagickRealType) TransparentOpacity;
MagickRealType   2503 magick/composite.c             composite.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   2515 magick/composite.c           MagickPixelCompositeOver(&source,(MagickRealType) (QuantumRange-
MagickRealType   2517 magick/composite.c             (MagickRealType) (QuantumRange-destination_dissolve*(QuantumRange-
MagickRealType   2647 magick/composite.c               composite.opacity=(MagickRealType) (QuantumRange-
MagickRealType   2674 magick/composite.c           composite.red=(MagickRealType) QuantumRange-composite.red;
MagickRealType   2675 magick/composite.c           composite.green=(MagickRealType) QuantumRange-composite.green;
MagickRealType   2676 magick/composite.c           composite.blue=(MagickRealType) QuantumRange-composite.blue;
MagickRealType   2677 magick/composite.c           composite.index=(MagickRealType) QuantumRange-composite.index;
MagickRealType    811 magick/compress.c       *q++=(unsigned char) (PixelIntensity(p) >= ((MagickRealType)
MagickRealType    251 magick/decorate.c   accentuate.red=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    253 magick/decorate.c   accentuate.green=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    255 magick/decorate.c   accentuate.blue=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    259 magick/decorate.c   highlight.red=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    261 magick/decorate.c   highlight.green=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    263 magick/decorate.c   highlight.blue=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    750 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*
MagickRealType    751 magick/decorate.c         HighlightFactor+(MagickRealType) foreground*(QuantumRange-
MagickRealType    753 magick/decorate.c       q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green*
MagickRealType    754 magick/decorate.c         HighlightFactor+(MagickRealType) foreground*(QuantumRange-
MagickRealType    756 magick/decorate.c       q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue*
MagickRealType    757 magick/decorate.c         HighlightFactor+(MagickRealType) foreground*(QuantumRange-
MagickRealType    763 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*
MagickRealType    764 magick/decorate.c         AccentuateFactor+(MagickRealType) foreground*(QuantumRange-
MagickRealType    766 magick/decorate.c       q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green*
MagickRealType    767 magick/decorate.c         AccentuateFactor+(MagickRealType) foreground*(QuantumRange-
MagickRealType    769 magick/decorate.c       q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue*
MagickRealType    770 magick/decorate.c         AccentuateFactor+(MagickRealType) foreground*(QuantumRange-
MagickRealType    776 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*ShadowFactor+
MagickRealType    777 magick/decorate.c         (MagickRealType) background*(QuantumRange-ShadowFactor)));
MagickRealType    778 magick/decorate.c       q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green*
MagickRealType    779 magick/decorate.c         ShadowFactor+(MagickRealType) background*(QuantumRange-ShadowFactor)));
MagickRealType    780 magick/decorate.c       q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue*
MagickRealType    781 magick/decorate.c         ShadowFactor+(MagickRealType) background*(QuantumRange-ShadowFactor)));
MagickRealType    817 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*
MagickRealType    818 magick/decorate.c         HighlightFactor+(MagickRealType) foreground*(QuantumRange-
MagickRealType    820 magick/decorate.c       q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green*
MagickRealType    821 magick/decorate.c         HighlightFactor+(MagickRealType) foreground*(QuantumRange-
MagickRealType    823 magick/decorate.c       q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue*
MagickRealType    824 magick/decorate.c         HighlightFactor+(MagickRealType) foreground*(QuantumRange-
MagickRealType    832 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*ShadowFactor+
MagickRealType    833 magick/decorate.c         (MagickRealType) background*(QuantumRange-ShadowFactor)));
MagickRealType    834 magick/decorate.c       q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green*
MagickRealType    835 magick/decorate.c         ShadowFactor+(MagickRealType) background*(QuantumRange-ShadowFactor)));
MagickRealType    836 magick/decorate.c       q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue*
MagickRealType    837 magick/decorate.c         ShadowFactor+(MagickRealType) background*(QuantumRange-ShadowFactor)));
MagickRealType    873 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*
MagickRealType    874 magick/decorate.c         HighlightFactor+(MagickRealType) foreground*(QuantumRange-
MagickRealType    876 magick/decorate.c       q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green*
MagickRealType    877 magick/decorate.c         HighlightFactor+(MagickRealType) foreground*(QuantumRange-
MagickRealType    879 magick/decorate.c       q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue*
MagickRealType    880 magick/decorate.c         HighlightFactor+(MagickRealType) foreground*(QuantumRange-
MagickRealType    886 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*TroughFactor+
MagickRealType    887 magick/decorate.c         (MagickRealType) background*(QuantumRange-TroughFactor)));
MagickRealType    888 magick/decorate.c       q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green*
MagickRealType    889 magick/decorate.c         TroughFactor+(MagickRealType) background*(QuantumRange-TroughFactor)));
MagickRealType    890 magick/decorate.c       q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue*
MagickRealType    891 magick/decorate.c         TroughFactor+(MagickRealType) background*(QuantumRange-TroughFactor)));
MagickRealType    896 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*ShadowFactor+
MagickRealType    897 magick/decorate.c         (MagickRealType) background*(QuantumRange-ShadowFactor)));
MagickRealType    898 magick/decorate.c       q->green=ClampToQuantum(QuantumScale*((MagickRealType) q->green*
MagickRealType    899 magick/decorate.c         ShadowFactor+(MagickRealType) background*(QuantumRange-ShadowFactor)));
MagickRealType    900 magick/decorate.c       q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue*
MagickRealType    901 magick/decorate.c         ShadowFactor+(MagickRealType) background*(QuantumRange-ShadowFactor)));
MagickRealType   1366 magick/deprecate.c           MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q,
MagickRealType   1367 magick/deprecate.c             (MagickRealType) q->opacity,q);
MagickRealType   1833 magick/deprecate.c       MagickRealType
MagickRealType   2101 magick/deprecate.c   register MagickRealType
MagickRealType   2107 magick/deprecate.c   pixel.red=p->red-(MagickRealType) q->red;
MagickRealType   2111 magick/deprecate.c   pixel.green=p->green-(MagickRealType) q->green;
MagickRealType   2115 magick/deprecate.c   pixel.blue=p->blue-(MagickRealType) q->blue;
MagickRealType   3207 magick/deprecate.c static inline MagickRealType HueToRGB(MagickRealType m1,MagickRealType m2,
MagickRealType   3226 magick/deprecate.c   MagickRealType
MagickRealType   3247 magick/deprecate.c   *red=ClampToQuantum((MagickRealType) QuantumRange*r);
MagickRealType   3248 magick/deprecate.c   *green=ClampToQuantum((MagickRealType) QuantumRange*g);
MagickRealType   3249 magick/deprecate.c   *blue=ClampToQuantum((MagickRealType) QuantumRange*b);
MagickRealType   3359 magick/deprecate.c   MagickRealType
MagickRealType   3397 magick/deprecate.c static inline MagickRealType CubicWeightingFunction(const MagickRealType x)
MagickRealType   3399 magick/deprecate.c   MagickRealType
MagickRealType   3454 magick/deprecate.c       MagickRealType
MagickRealType   3470 magick/deprecate.c             alpha[i]=QuantumScale*((MagickRealType) GetAlphaPixelComponent(p));
MagickRealType   3495 magick/deprecate.c       MagickRealType
MagickRealType   3513 magick/deprecate.c             alpha[i]=QuantumScale*((MagickRealType) GetAlphaPixelComponent(p));
MagickRealType   3535 magick/deprecate.c       MagickRealType
MagickRealType   3554 magick/deprecate.c             alpha[i]=QuantumScale*((MagickRealType) GetAlphaPixelComponent(p));
MagickRealType   3641 magick/deprecate.c       MagickRealType
MagickRealType   3661 magick/deprecate.c             alpha[i]=QuantumScale*((MagickRealType) GetAlphaPixelComponent(p));
MagickRealType   3787 magick/deprecate.c       MagickRealType
MagickRealType   3810 magick/deprecate.c         dy=CubicWeightingFunction((MagickRealType) i-delta.y);
MagickRealType   3818 magick/deprecate.c               alpha[n]=QuantumScale*((MagickRealType)
MagickRealType   3826 magick/deprecate.c           dx=CubicWeightingFunction(delta.x-(MagickRealType) j);
MagickRealType   5404 magick/deprecate.c   static MagickRealType
MagickRealType   5448 magick/deprecate.c             upper_threshold=(MagickRealType) QuantumRange-lower_threshold;
MagickRealType   5483 magick/deprecate.c             MagickRealType
MagickRealType   5486 magick/deprecate.c             intensity=(MagickRealType) PixelIntensityToQuantum(q);
MagickRealType   5494 magick/deprecate.c                   threshold=(MagickRealType) (QuantumRange*
MagickRealType   5498 magick/deprecate.c               threshold=(MagickRealType) QuantumRange*o2[(x%2)+2*(y%2)];
MagickRealType   5500 magick/deprecate.c               threshold=(MagickRealType) QuantumRange*o3[(x%3)+3*(y%3)];
MagickRealType   5502 magick/deprecate.c               threshold=(MagickRealType) QuantumRange*o4[(x%4)+4*(y%4)];
MagickRealType   5520 magick/deprecate.c                   if ((MagickRealType) q->opacity < lower_threshold)
MagickRealType   5522 magick/deprecate.c                   else if ((MagickRealType) q->opacity > upper_threshold)
MagickRealType   5525 magick/deprecate.c                     threshold=(MagickRealType) (QuantumRange*
MagickRealType   5529 magick/deprecate.c                 threshold=(MagickRealType) QuantumRange*o2[(x%2)+2*(y%2)];
MagickRealType   5531 magick/deprecate.c                 threshold=(MagickRealType) QuantumRange*o3[(x%3)+3*(y%3)];
MagickRealType   5533 magick/deprecate.c                 threshold=(MagickRealType) QuantumRange*o4[(x%4)+4*(y%4)]/1.7;
MagickRealType   5534 magick/deprecate.c               q->opacity=(Quantum) ((MagickRealType) q->opacity <= threshold ?
MagickRealType   6565 magick/deprecate.c       index=(IndexPacket) ((MagickRealType)
MagickRealType   6648 magick/deprecate.c     pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   6682 magick/deprecate.c         index=(IndexPacket) ((MagickRealType)
MagickRealType   6693 magick/deprecate.c         q->red=(Quantum) ((MagickRealType)
MagickRealType   6695 magick/deprecate.c         q->green=(Quantum) ((MagickRealType)
MagickRealType   6697 magick/deprecate.c         q->blue=(Quantum) ((MagickRealType)
MagickRealType   6699 magick/deprecate.c         q->opacity=(Quantum) ((MagickRealType)
MagickRealType   6792 magick/deprecate.c   MagickRealType
MagickRealType     68 magick/deprecate.h typedef MagickRealType ExtendedRationalType;
MagickRealType   1834 magick/display.c   static MagickRealType
MagickRealType   2874 magick/display.c   MagickRealType
MagickRealType   3198 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   3202 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   3786 magick/display.c                 target.red=(MagickRealType)
MagickRealType   3788 magick/display.c                 target.green=(MagickRealType)
MagickRealType   3790 magick/display.c                 target.blue=(MagickRealType)
MagickRealType   3918 magick/display.c   MagickRealType
MagickRealType   4237 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   4241 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   4590 magick/display.c   MagickRealType
MagickRealType   5289 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   5293 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   5423 magick/display.c   MagickRealType
MagickRealType   6326 magick/display.c   MagickRealType
MagickRealType   6335 magick/display.c   scale_factor=(MagickRealType) windows->pan.width/windows->image.ximage->width;
MagickRealType   6338 magick/display.c   scale_factor=(MagickRealType)
MagickRealType   7833 magick/display.c       white_point=(MagickRealType) (*image)->columns*(*image)->rows-white_point;
MagickRealType   10049 magick/display.c                 target.red=(MagickRealType)
MagickRealType   10051 magick/display.c                 target.green=(MagickRealType)
MagickRealType   10053 magick/display.c                 target.blue=(MagickRealType)
MagickRealType   10321 magick/display.c   MagickRealType
MagickRealType   10349 magick/display.c   x_factor=(MagickRealType) windows->image.ximage->width/windows->pan.width;
MagickRealType   10350 magick/display.c   y_factor=(MagickRealType) windows->image.ximage->height/windows->pan.height;
MagickRealType   10521 magick/display.c   MagickRealType
MagickRealType   10662 magick/display.c         scale_factor=(MagickRealType) windows->image.ximage->width/width;
MagickRealType   10664 magick/display.c         scale_factor=(MagickRealType) windows->image.ximage->height/height;
MagickRealType   10797 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   10801 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   11162 magick/display.c   MagickRealType
MagickRealType   11506 magick/display.c               scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   11510 magick/display.c               scale_factor=(MagickRealType)
MagickRealType   11923 magick/display.c   MagickRealType
MagickRealType   12816 magick/display.c   MagickRealType
MagickRealType   12847 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   12853 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   12938 magick/display.c   MagickRealType
MagickRealType   12961 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   12964 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType     96 magick/draw.c    MagickRealType
MagickRealType    117 magick/draw.c    MagickRealType
MagickRealType   1266 magick/draw.c    MagickRealType
MagickRealType   1487 magick/draw.c    MagickRealType
MagickRealType   1503 magick/draw.c    register MagickRealType
MagickRealType   1698 magick/draw.c    MagickRealType
MagickRealType   1756 magick/draw.c    primitive_extent=(MagickRealType) strlen(primitive);
MagickRealType   2015 magick/draw.c              graphic_context[n]->fill.opacity=ClampToQuantum((MagickRealType)
MagickRealType   2213 magick/draw.c              graphic_context[n]->opacity=ClampToQuantum((MagickRealType)
MagickRealType   2631 magick/draw.c              graphic_context[n]->stroke.opacity=ClampToQuantum((MagickRealType)
MagickRealType   2880 magick/draw.c          MagickRealType
MagickRealType   3161 magick/draw.c  static inline MagickRealType GetStopColorOffset(const GradientInfo *gradient,
MagickRealType   3169 magick/draw.c        MagickRealType
MagickRealType   3196 magick/draw.c        MagickRealType
MagickRealType   3236 magick/draw.c    MagickRealType
MagickRealType   3275 magick/draw.c      MagickRealType
MagickRealType   3379 magick/draw.c            MagickRealType
MagickRealType   3613 magick/draw.c  static MagickRealType GetPixelOpacity(PolygonInfo *polygon_info,
MagickRealType   3618 magick/draw.c    MagickRealType
MagickRealType   3797 magick/draw.c    MagickRealType
MagickRealType   3929 magick/draw.c      MagickRealType
MagickRealType   3965 magick/draw.c        fill_opacity=(MagickRealType) (QuantumRange-fill_opacity*(QuantumRange-
MagickRealType   3967 magick/draw.c        MagickCompositeOver(&fill_color,fill_opacity,q,(MagickRealType)
MagickRealType   3970 magick/draw.c        stroke_opacity=(MagickRealType) (QuantumRange-stroke_opacity*
MagickRealType   3972 magick/draw.c        MagickCompositeOver(&stroke_color,stroke_opacity,q,(MagickRealType)
MagickRealType   4167 magick/draw.c        MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q,
MagickRealType   4168 magick/draw.c          (MagickRealType) q->opacity,q);
MagickRealType   4232 magick/draw.c                target.red=(MagickRealType) draw_info->border_color.red;
MagickRealType   4233 magick/draw.c                target.green=(MagickRealType) draw_info->border_color.green;
MagickRealType   4234 magick/draw.c                target.blue=(MagickRealType) draw_info->border_color.blue;
MagickRealType   4343 magick/draw.c                target.red=(MagickRealType) draw_info->border_color.red;
MagickRealType   4344 magick/draw.c                target.green=(MagickRealType) draw_info->border_color.green;
MagickRealType   4345 magick/draw.c                target.blue=(MagickRealType) draw_info->border_color.blue;
MagickRealType   4487 magick/draw.c        MagickRealType
MagickRealType   4819 magick/draw.c  static inline MagickRealType Permutate(const ssize_t n,const ssize_t k)
MagickRealType   4821 magick/draw.c    MagickRealType
MagickRealType   4869 magick/draw.c    MagickRealType
MagickRealType   4882 magick/draw.c    register MagickRealType
MagickRealType   4943 magick/draw.c      theta+=(MagickRealType) (2.0*MagickPI);
MagickRealType   4946 magick/draw.c        theta-=(MagickRealType) (2.0*MagickPI);
MagickRealType   5000 magick/draw.c    MagickRealType
MagickRealType   5030 magick/draw.c        if (alpha > (MagickRealType) quantum)
MagickRealType   5033 magick/draw.c        if (alpha > (MagickRealType) quantum)
MagickRealType   5040 magick/draw.c    coefficients=(MagickRealType *) AcquireQuantumMemory((size_t)
MagickRealType   5044 magick/draw.c    if ((coefficients == (MagickRealType *) NULL) ||
MagickRealType   5088 magick/draw.c    coefficients=(MagickRealType *) RelinquishMagickMemory(coefficients);
MagickRealType   5094 magick/draw.c    MagickRealType
MagickRealType   5116 magick/draw.c    MagickRealType
MagickRealType   5140 magick/draw.c    step=(MagickRealType) (MagickPI/8.0);
MagickRealType   5141 magick/draw.c    if ((delta >= 0.0) && (delta < (MagickRealType) (MagickPI/8.0)))
MagickRealType   5142 magick/draw.c      step=(MagickRealType) (MagickPI/(4*(MagickPI/delta/2+0.5)));
MagickRealType   5195 magick/draw.c    MagickRealType
MagickRealType   5244 magick/draw.c          MagickRealType
MagickRealType   5644 magick/draw.c    MagickRealType
MagickRealType   5647 magick/draw.c    register MagickRealType
MagickRealType   5709 magick/draw.c    MagickRealType
MagickRealType   5805 magick/draw.c    miterlimit=(MagickRealType) (draw_info->miterlimit*draw_info->miterlimit*
MagickRealType   5977 magick/draw.c              theta.q+=(MagickRealType) (2.0*MagickPI);
MagickRealType   5985 magick/draw.c              delta_theta=(MagickRealType) (j*(theta.q-theta.p)/arc_segments);
MagickRealType   6049 magick/draw.c              theta.p+=(MagickRealType) (2.0*MagickPI);
MagickRealType   6055 magick/draw.c              delta_theta=(MagickRealType) (j*(theta.q-theta.p)/arc_segments);
MagickRealType    149 magick/draw.h    MagickRealType
MagickRealType    182 magick/draw.h    MagickRealType
MagickRealType    308 magick/effect.c       MagickRealType
MagickRealType    343 magick/effect.c             alpha=(MagickRealType) (QuantumScale*GetAlphaPixelComponent(p));
MagickRealType    625 magick/effect.c       MagickRealType
MagickRealType    661 magick/effect.c             alpha=(MagickRealType) (QuantumScale*GetAlphaPixelComponent(p));
MagickRealType   1001 magick/effect.c           MagickRealType
MagickRealType   1008 magick/effect.c             alpha=(MagickRealType) (QuantumScale*
MagickRealType   1047 magick/effect.c                 alpha=(MagickRealType) (QuantumScale*
MagickRealType   1181 magick/effect.c           MagickRealType
MagickRealType   1188 magick/effect.c             alpha=(MagickRealType) (QuantumScale*
MagickRealType   1227 magick/effect.c                 alpha=(MagickRealType) (QuantumScale*
MagickRealType   1337 magick/effect.c   MagickRealType
MagickRealType   1539 magick/effect.c           MagickRealType
MagickRealType   1548 magick/effect.c               alpha=(MagickRealType) (QuantumScale*(QuantumRange-
MagickRealType   1593 magick/effect.c                   alpha=(MagickRealType) (QuantumScale*(QuantumRange-
MagickRealType   1664 magick/effect.c   MagickRealType
MagickRealType   1692 magick/effect.c         v=(MagickRealType) (*p);
MagickRealType   1693 magick/effect.c         if ((MagickRealType) *r >= (v+(MagickRealType) ScaleCharToQuantum(2)))
MagickRealType   1703 magick/effect.c         v=(MagickRealType) (*p);
MagickRealType   1704 magick/effect.c         if ((MagickRealType) *r <= (v-(MagickRealType) ScaleCharToQuantum(2)))
MagickRealType   1728 magick/effect.c         v=(MagickRealType) (*q);
MagickRealType   1729 magick/effect.c         if (((MagickRealType) *s >=
MagickRealType   1730 magick/effect.c              (v+(MagickRealType) ScaleCharToQuantum(2))) &&
MagickRealType   1731 magick/effect.c             ((MagickRealType) *r > v))
MagickRealType   1742 magick/effect.c         v=(MagickRealType) (*q);
MagickRealType   1743 magick/effect.c         if (((MagickRealType) *s <=
MagickRealType   1744 magick/effect.c              (v-(MagickRealType) ScaleCharToQuantum(2))) &&
MagickRealType   1745 magick/effect.c             ((MagickRealType) *r < v))
MagickRealType   1746 magick/effect.c           v-=(MagickRealType) ScaleCharToQuantum(1);
MagickRealType   2340 magick/effect.c           MagickRealType
MagickRealType   2349 magick/effect.c               alpha=(MagickRealType) (QuantumScale*(QuantumRange-
MagickRealType   2394 magick/effect.c                   alpha=(MagickRealType) (QuantumScale*(QuantumRange-
MagickRealType   2769 magick/effect.c           MagickRealType
MagickRealType   2779 magick/effect.c             alpha=(MagickRealType) (QuantumScale*
MagickRealType   3152 magick/effect.c           (double) (percentage*((MagickRealType) QuantumRange+1.0))/100.0);
MagickRealType   3154 magick/effect.c           (double) (percentage*((MagickRealType) QuantumRange+1.0))/100.0);
MagickRealType   3417 magick/effect.c   MagickRealType
MagickRealType   3458 magick/effect.c   theta=DegreesToRadians(angle)/(MagickRealType) (n-1);
MagickRealType   3459 magick/effect.c   cos_theta=(MagickRealType *) AcquireQuantumMemory((size_t) n,
MagickRealType   3461 magick/effect.c   sin_theta=(MagickRealType *) AcquireQuantumMemory((size_t) n,
MagickRealType   3463 magick/effect.c   if ((cos_theta == (MagickRealType *) NULL) ||
MagickRealType   3464 magick/effect.c       (sin_theta == (MagickRealType *) NULL))
MagickRealType   3469 magick/effect.c   offset=theta*(MagickRealType) (n-1)/2.0;
MagickRealType   3515 magick/effect.c       MagickRealType
MagickRealType   3582 magick/effect.c           MagickRealType
MagickRealType   3594 magick/effect.c             alpha=(MagickRealType) (QuantumScale*
MagickRealType   3642 magick/effect.c   cos_theta=(MagickRealType *) RelinquishMagickMemory(cos_theta);
MagickRealType   3643 magick/effect.c   sin_theta=(MagickRealType *) RelinquishMagickMemory(sin_theta);
MagickRealType   3825 magick/effect.c     MagickRealType
MagickRealType   3956 magick/effect.c           MagickRealType
MagickRealType   3965 magick/effect.c                   alpha=(MagickRealType) (QuantumScale*
MagickRealType   4023 magick/effect.c                       alpha=(MagickRealType) (QuantumScale*
MagickRealType   4164 magick/effect.c     MagickRealType
MagickRealType   4767 magick/effect.c   pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   4768 magick/effect.c   pixel.green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   4769 magick/effect.c   pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   4770 magick/effect.c   pixel.opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   4771 magick/effect.c   pixel.index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   4780 magick/effect.c   MagickRealType
MagickRealType   4810 magick/effect.c       sum+=(MagickRealType) list->nodes[color].count*color;
MagickRealType   4817 magick/effect.c   pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   4818 magick/effect.c   pixel.green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   4819 magick/effect.c   pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   4820 magick/effect.c   pixel.opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   4821 magick/effect.c   pixel.index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   4861 magick/effect.c   pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   4862 magick/effect.c   pixel.green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   4863 magick/effect.c   pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   4864 magick/effect.c   pixel.opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   4865 magick/effect.c   pixel.index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   4909 magick/effect.c   pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   4910 magick/effect.c   pixel.green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   4911 magick/effect.c   pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   4912 magick/effect.c   pixel.opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   4913 magick/effect.c   pixel.index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   4962 magick/effect.c   pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   4963 magick/effect.c   pixel.green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   4964 magick/effect.c   pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   4965 magick/effect.c   pixel.opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   4966 magick/effect.c   pixel.index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   5016 magick/effect.c   pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   5017 magick/effect.c   pixel.green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   5018 magick/effect.c   pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   5019 magick/effect.c   pixel.opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   5020 magick/effect.c   pixel.index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   5029 magick/effect.c   MagickRealType
MagickRealType   5064 magick/effect.c       sum+=(MagickRealType) list->nodes[color].count*color;
MagickRealType   5066 magick/effect.c         sum_squared+=((MagickRealType) color)*((MagickRealType) color);
MagickRealType   5074 magick/effect.c   pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   5075 magick/effect.c   pixel.green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   5076 magick/effect.c   pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   5077 magick/effect.c   pixel.opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   5078 magick/effect.c   pixel.index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   5124 magick/effect.c static inline MagickRealType MagickAbsoluteValue(const MagickRealType x)
MagickRealType   5466 magick/effect.c   MagickRealType
MagickRealType   5480 magick/effect.c   quantum_threshold=(MagickRealType) QuantumRange*threshold;
MagickRealType   5529 magick/effect.c           pixel.red=p->red-(MagickRealType) q->red;
MagickRealType   5531 magick/effect.c             pixel.red=(MagickRealType) GetRedPixelComponent(p);
MagickRealType   5533 magick/effect.c             pixel.red=(MagickRealType) p->red+(pixel.red*amount);
MagickRealType   5538 magick/effect.c           pixel.green=p->green-(MagickRealType) q->green;
MagickRealType   5540 magick/effect.c             pixel.green=(MagickRealType) GetGreenPixelComponent(p);
MagickRealType   5542 magick/effect.c             pixel.green=(MagickRealType) p->green+(pixel.green*amount);
MagickRealType   5547 magick/effect.c           pixel.blue=p->blue-(MagickRealType) q->blue;
MagickRealType   5549 magick/effect.c             pixel.blue=(MagickRealType) GetBluePixelComponent(p);
MagickRealType   5551 magick/effect.c             pixel.blue=(MagickRealType) p->blue+(pixel.blue*amount);
MagickRealType   5556 magick/effect.c           pixel.opacity=p->opacity-(MagickRealType) q->opacity;
MagickRealType   5558 magick/effect.c             pixel.opacity=(MagickRealType) GetOpacityPixelComponent(p);
MagickRealType   5566 magick/effect.c           pixel.index=indexes[x]-(MagickRealType) unsharp_indexes[x];
MagickRealType   5568 magick/effect.c             pixel.index=(MagickRealType) indexes[x];
MagickRealType   5570 magick/effect.c             pixel.index=(MagickRealType) indexes[x]+(pixel.index*amount);
MagickRealType    550 magick/enhance.c     cdl_map[i].red=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
MagickRealType    551 magick/enhance.c       MagickRealType) (MaxMap*(pow(color_correction.red.slope*i/MaxMap+
MagickRealType    553 magick/enhance.c     cdl_map[i].green=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
MagickRealType    554 magick/enhance.c       MagickRealType) (MaxMap*(pow(color_correction.green.slope*i/MaxMap+
MagickRealType    556 magick/enhance.c     cdl_map[i].blue=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
MagickRealType    557 magick/enhance.c       MagickRealType) (MaxMap*(pow(color_correction.blue.slope*i/MaxMap+
MagickRealType   1062 magick/enhance.c #define MaxRange(color)  ((MagickRealType) ScaleQuantumToMap((Quantum) (color)))
MagickRealType   1178 magick/enhance.c       black.red=(MagickRealType) i;
MagickRealType   1186 magick/enhance.c       white.red=(MagickRealType) i;
MagickRealType   1199 magick/enhance.c       black.green=(MagickRealType) i;
MagickRealType   1207 magick/enhance.c       white.green=(MagickRealType) i;
MagickRealType   1220 magick/enhance.c       black.blue=(MagickRealType) i;
MagickRealType   1228 magick/enhance.c       white.blue=(MagickRealType) i;
MagickRealType   1241 magick/enhance.c       black.opacity=(MagickRealType) i;
MagickRealType   1249 magick/enhance.c       white.opacity=(MagickRealType) i;
MagickRealType   1262 magick/enhance.c       black.index=(MagickRealType) i;
MagickRealType   1270 magick/enhance.c       white.index=(MagickRealType) i;
MagickRealType   1288 magick/enhance.c             stretch_map[i].red=(MagickRealType) QuantumRange;
MagickRealType   1291 magick/enhance.c               stretch_map[i].red=(MagickRealType) ScaleMapToQuantum(
MagickRealType   1292 magick/enhance.c                 (MagickRealType) (MaxMap*(i-black.red)/(white.red-black.red)));
MagickRealType   1300 magick/enhance.c             stretch_map[i].green=(MagickRealType) QuantumRange;
MagickRealType   1303 magick/enhance.c               stretch_map[i].green=(MagickRealType) ScaleMapToQuantum(
MagickRealType   1304 magick/enhance.c                 (MagickRealType) (MaxMap*(i-black.green)/(white.green-
MagickRealType   1313 magick/enhance.c             stretch_map[i].blue=(MagickRealType) QuantumRange;
MagickRealType   1316 magick/enhance.c               stretch_map[i].blue=(MagickRealType) ScaleMapToQuantum(
MagickRealType   1317 magick/enhance.c                 (MagickRealType) (MaxMap*(i-black.blue)/(white.blue-
MagickRealType   1326 magick/enhance.c             stretch_map[i].opacity=(MagickRealType) QuantumRange;
MagickRealType   1329 magick/enhance.c               stretch_map[i].opacity=(MagickRealType) ScaleMapToQuantum(
MagickRealType   1330 magick/enhance.c                 (MagickRealType) (MaxMap*(i-black.opacity)/(white.opacity-
MagickRealType   1340 magick/enhance.c             stretch_map[i].index=(MagickRealType) QuantumRange;
MagickRealType   1343 magick/enhance.c               stretch_map[i].index=(MagickRealType) ScaleMapToQuantum(
MagickRealType   1344 magick/enhance.c                 (MagickRealType) (MaxMap*(i-black.index)/(white.index-
MagickRealType   1501 magick/enhance.c   mean=((MagickRealType) r->red+pixel.red)/2; \
MagickRealType   1502 magick/enhance.c   distance=(MagickRealType) r->red-(MagickRealType) pixel.red; \
MagickRealType   1503 magick/enhance.c   distance_squared=QuantumScale*(2.0*((MagickRealType) QuantumRange+1.0)+ \
MagickRealType   1505 magick/enhance.c   mean=((MagickRealType) r->green+pixel.green)/2; \
MagickRealType   1506 magick/enhance.c   distance=(MagickRealType) r->green-(MagickRealType) pixel.green; \
MagickRealType   1508 magick/enhance.c   mean=((MagickRealType) r->blue+pixel.blue)/2; \
MagickRealType   1509 magick/enhance.c   distance=(MagickRealType) r->blue-(MagickRealType) pixel.blue; \
MagickRealType   1510 magick/enhance.c   distance_squared+=QuantumScale*(3.0*((MagickRealType) \
MagickRealType   1512 magick/enhance.c   mean=((MagickRealType) r->opacity+pixel.opacity)/2; \
MagickRealType   1513 magick/enhance.c   distance=(MagickRealType) r->opacity-(MagickRealType) pixel.opacity; \
MagickRealType   1514 magick/enhance.c   distance_squared+=QuantumScale*(3.0*((MagickRealType) \
MagickRealType   1516 magick/enhance.c   if (distance_squared < ((MagickRealType) QuantumRange*(MagickRealType) \
MagickRealType   1608 magick/enhance.c       MagickRealType
MagickRealType   1817 magick/enhance.c       equalize_map[i].red=(MagickRealType) ScaleMapToQuantum((MagickRealType)
MagickRealType   1820 magick/enhance.c       equalize_map[i].green=(MagickRealType) ScaleMapToQuantum((MagickRealType)
MagickRealType   1823 magick/enhance.c       equalize_map[i].blue=(MagickRealType) ScaleMapToQuantum((MagickRealType)
MagickRealType   1826 magick/enhance.c       equalize_map[i].opacity=(MagickRealType) ScaleMapToQuantum(
MagickRealType   1827 magick/enhance.c         (MagickRealType) ((MaxMap*(map[i].opacity-black.opacity))/
MagickRealType   1832 magick/enhance.c       equalize_map[i].index=(MagickRealType) ScaleMapToQuantum((MagickRealType)
MagickRealType   2053 magick/enhance.c       gamma_map[i]=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
MagickRealType   2054 magick/enhance.c         MagickRealType) (MaxMap*pow((double) i/MaxMap,1.0/gamma))));
MagickRealType   2223 magick/enhance.c     MagickRealType
MagickRealType   2514 magick/enhance.c #define LevelQuantum(x) (ClampToQuantum((MagickRealType) QuantumRange* \
MagickRealType   2689 magick/enhance.c #define LevelizeValue(x) (ClampToQuantum(((MagickRealType) \
MagickRealType   2955 magick/enhance.c   MagickRealType
MagickRealType   2969 magick/enhance.c   histogram=(MagickRealType *) AcquireQuantumMemory(MaxMap+1UL,
MagickRealType   2971 magick/enhance.c   if (histogram == (MagickRealType *) NULL)
MagickRealType   3013 magick/enhance.c   histogram=(MagickRealType *) RelinquishMagickMemory(histogram);
MagickRealType   3654 magick/enhance.c   MagickRealType
MagickRealType   3670 magick/enhance.c   sigmoidal_map=(MagickRealType *) AcquireQuantumMemory(MaxMap+1UL,
MagickRealType   3672 magick/enhance.c   if (sigmoidal_map == (MagickRealType *) NULL)
MagickRealType   3683 magick/enhance.c         sigmoidal_map[i]=(MagickRealType) ScaleMapToQuantum((MagickRealType)
MagickRealType   3691 magick/enhance.c     sigmoidal_map[i]=(MagickRealType) ScaleMapToQuantum((MagickRealType)
MagickRealType   3788 magick/enhance.c   sigmoidal_map=(MagickRealType *) RelinquishMagickMemory(sigmoidal_map);
MagickRealType     33 magick/fx-private.h   FxEvaluateExpression(FxInfo *,MagickRealType *,ExceptionInfo *),
MagickRealType     35 magick/fx-private.h    const ssize_t,MagickRealType *,ExceptionInfo *);
MagickRealType    310 magick/fx.c      MagickRealType
MagickRealType    743 magick/fx.c      pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType    955 magick/fx.c        MagickRealType
MagickRealType   1137 magick/fx.c    static MagickRealType FxChannelStatistics(FxInfo *fx_info,const Image *image,
MagickRealType   1242 magick/fx.c    static MagickRealType
MagickRealType   1246 magick/fx.c    static inline MagickRealType FxMax(FxInfo *fx_info,const ChannelType channel,
MagickRealType   1250 magick/fx.c      MagickRealType
MagickRealType   1255 magick/fx.c      return((MagickRealType) MagickMax((double) alpha,(double) beta));
MagickRealType   1258 magick/fx.c    static inline MagickRealType FxMin(FxInfo *fx_info,ChannelType channel,
MagickRealType   1262 magick/fx.c      MagickRealType
MagickRealType   1267 magick/fx.c      return((MagickRealType) MagickMin((double) alpha,(double) beta));
MagickRealType   1297 magick/fx.c    static MagickRealType FxGetSymbol(FxInfo *fx_info,const ChannelType channel,
MagickRealType   1319 magick/fx.c      MagickRealType
MagickRealType   1507 magick/fx.c              MagickRealType
MagickRealType   1512 magick/fx.c              alpha=(MagickRealType) (QuantumScale*GetAlphaPixelComponent(&pixel));
MagickRealType   1543 magick/fx.c            return((MagickRealType) (QuantumScale*GetAlphaPixelComponent(&pixel)));
MagickRealType   1678 magick/fx.c            return((MagickRealType) image->rows);
MagickRealType   1710 magick/fx.c            return((MagickRealType) x);
MagickRealType   1717 magick/fx.c            return((MagickRealType) y);
MagickRealType   1761 magick/fx.c            return((MagickRealType) GetImageListLength(fx_info->images));
MagickRealType   1775 magick/fx.c            return((MagickRealType) image->page.height);
MagickRealType   1777 magick/fx.c            return((MagickRealType) image->page.width);
MagickRealType   1779 magick/fx.c            return((MagickRealType) image->page.x);
MagickRealType   1781 magick/fx.c            return((MagickRealType) image->page.y);
MagickRealType   1819 magick/fx.c            return((MagickRealType) GetImageIndexInList(fx_info->images));
MagickRealType   1826 magick/fx.c            return((MagickRealType) image->columns);
MagickRealType   1841 magick/fx.c              MagickRealType
MagickRealType   1844 magick/fx.c              depth=(MagickRealType) GetImageChannelDepth(image,channel,
MagickRealType   1855 magick/fx.c        return((MagickRealType) StringToDouble(value));
MagickRealType   2086 magick/fx.c    static MagickRealType FxEvaluateSubexpression(FxInfo *fx_info,
MagickRealType   2094 magick/fx.c      MagickRealType
MagickRealType   2125 magick/fx.c              *beta=(MagickRealType) (~(size_t) *beta);
MagickRealType   2182 magick/fx.c              *beta=(MagickRealType) ((size_t) (alpha+0.5) << (size_t)
MagickRealType   2189 magick/fx.c              *beta=(MagickRealType) ((size_t) (alpha+0.5) >> (size_t)
MagickRealType   2226 magick/fx.c              *beta=(MagickRealType) ((size_t) (alpha+0.5) & (size_t)
MagickRealType   2233 magick/fx.c              *beta=(MagickRealType) ((size_t) (alpha+0.5) | (size_t)
MagickRealType   2251 magick/fx.c              MagickRealType
MagickRealType   2336 magick/fx.c          return((MagickRealType) (~(size_t) (gamma+0.5)));
MagickRealType   2345 magick/fx.c              return((MagickRealType) fabs((double) alpha));
MagickRealType   2351 magick/fx.c              return((MagickRealType) acos((double) alpha));
MagickRealType   2368 magick/fx.c              return((MagickRealType) asin((double) alpha));
MagickRealType   2380 magick/fx.c              return((MagickRealType) atan2((double) alpha,(double) *beta));
MagickRealType   2386 magick/fx.c              return((MagickRealType) atan((double) alpha));
MagickRealType   2406 magick/fx.c              return((MagickRealType) ceil((double) alpha));
MagickRealType   2412 magick/fx.c              return((MagickRealType) cosh((double) alpha));
MagickRealType   2418 magick/fx.c              return((MagickRealType) cos((double) alpha));
MagickRealType   2468 magick/fx.c            return((MagickRealType) MagickEpsilon);
MagickRealType   2473 magick/fx.c              return((MagickRealType) exp((double) alpha));
MagickRealType   2476 magick/fx.c            return((MagickRealType) 2.7182818284590452354);
MagickRealType   2486 magick/fx.c              return((MagickRealType) floor((double) alpha));
MagickRealType   2508 magick/fx.c              return((MagickRealType) hypot((double) alpha,(double) *beta));
MagickRealType   2528 magick/fx.c              return((MagickRealType) floor(alpha));
MagickRealType   2544 magick/fx.c              return((MagickRealType) j0((double) alpha));
MagickRealType   2552 magick/fx.c              return((MagickRealType) j1((double) alpha));
MagickRealType   2562 magick/fx.c              gamma=(MagickRealType) (2.0*j1((double) (MagickPI*alpha))/
MagickRealType   2576 magick/fx.c              return((MagickRealType) log((double) alpha));
MagickRealType   2582 magick/fx.c              return((MagickRealType) log10((double) alpha))/log10(2.0);
MagickRealType   2588 magick/fx.c              return((MagickRealType) log10((double) alpha));
MagickRealType   2598 magick/fx.c            return((MagickRealType) QuantumRange);
MagickRealType   2611 magick/fx.c              return((MagickRealType) fmod((double) alpha,(double) *beta));
MagickRealType   2637 magick/fx.c            return((MagickRealType) MagickPI);
MagickRealType   2642 magick/fx.c              return((MagickRealType) pow((double) alpha,(double) *beta));
MagickRealType   2652 magick/fx.c            return((MagickRealType) QuantumRange);
MagickRealType   2654 magick/fx.c            return((MagickRealType) QuantumScale);
MagickRealType   2661 magick/fx.c            return((MagickRealType) GetPseudoRandomValue(fx_info->random_info));
MagickRealType   2666 magick/fx.c              return((MagickRealType) floor((double) alpha+0.5));
MagickRealType   2689 magick/fx.c              gamma=(MagickRealType) (sin((double) (MagickPI*alpha))/
MagickRealType   2697 magick/fx.c              return((MagickRealType) sinh((double) alpha));
MagickRealType   2703 magick/fx.c              return((MagickRealType) sin((double) alpha));
MagickRealType   2709 magick/fx.c              return((MagickRealType) sqrt((double) alpha));
MagickRealType   2722 magick/fx.c              return((MagickRealType) tanh((double) alpha));
MagickRealType   2728 magick/fx.c              return((MagickRealType) tan((double) alpha));
MagickRealType   2737 magick/fx.c                return((MagickRealType) floor((double) alpha));
MagickRealType   2738 magick/fx.c              return((MagickRealType) ceil((double) alpha));
MagickRealType   2819 magick/fx.c      MagickRealType
MagickRealType   2882 magick/fx.c      MagickRealType
MagickRealType   2941 magick/fx.c      MagickRealType
MagickRealType   2987 magick/fx.c        MagickRealType
MagickRealType   3015 magick/fx.c              q->red=ClampToQuantum((MagickRealType) QuantumRange*alpha);
MagickRealType   3021 magick/fx.c              q->green=ClampToQuantum((MagickRealType) QuantumRange*alpha);
MagickRealType   3027 magick/fx.c              q->blue=ClampToQuantum((MagickRealType) QuantumRange*alpha);
MagickRealType   3034 magick/fx.c                q->opacity=ClampToQuantum((MagickRealType) QuantumRange*alpha);
MagickRealType   3036 magick/fx.c                q->opacity=ClampToQuantum((MagickRealType) (QuantumRange-
MagickRealType   3044 magick/fx.c              fx_indexes[x]=(IndexPacket) ClampToQuantum((MagickRealType)
MagickRealType   3126 magick/fx.c      MagickRealType
MagickRealType   3188 magick/fx.c        MagickRealType
MagickRealType   3309 magick/fx.c      MagickRealType
MagickRealType   3375 magick/fx.c          beta=(MagickRealType) (i+1.0)/(MagickRealType) (number_frames+1.0);
MagickRealType   3537 magick/fx.c      MagickRealType
MagickRealType   3594 magick/fx.c      plasma=(MagickRealType) QuantumRange/(2.0*attenuate);
MagickRealType   3611 magick/fx.c          q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0,
MagickRealType   3613 magick/fx.c          q->green=PlasmaPixel(random_info,(MagickRealType) (u.green+v.green)/2.0,
MagickRealType   3615 magick/fx.c          q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0,
MagickRealType   3631 magick/fx.c              q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0,
MagickRealType   3633 magick/fx.c              q->green=PlasmaPixel(random_info,(MagickRealType) (u.green+v.green)/
MagickRealType   3635 magick/fx.c              q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0,
MagickRealType   3658 magick/fx.c              q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0,
MagickRealType   3660 magick/fx.c              q->green=PlasmaPixel(random_info,(MagickRealType) (u.green+v.green)/
MagickRealType   3662 magick/fx.c              q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0,
MagickRealType   3682 magick/fx.c              q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0,
MagickRealType   3684 magick/fx.c              q->green=PlasmaPixel(random_info,(MagickRealType) (u.green+v.green)/
MagickRealType   3686 magick/fx.c              q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0,
MagickRealType   3708 magick/fx.c          q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0,
MagickRealType   3710 magick/fx.c          q->green=PlasmaPixel(random_info,(MagickRealType) (u.green+v.green)/2.0,
MagickRealType   3712 magick/fx.c          q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0,
MagickRealType   4034 magick/fx.c          MagickRealType
MagickRealType   4038 magick/fx.c          intensity=(MagickRealType) PixelIntensityToQuantum(p);
MagickRealType   4039 magick/fx.c          tone=intensity > threshold ? (MagickRealType) QuantumRange : intensity+
MagickRealType   4040 magick/fx.c            (MagickRealType) QuantumRange-threshold;
MagickRealType   4042 magick/fx.c          tone=intensity > (7.0*threshold/6.0) ? (MagickRealType) QuantumRange :
MagickRealType   4043 magick/fx.c            intensity+(MagickRealType) QuantumRange-7.0*threshold/6.0;
MagickRealType   4048 magick/fx.c          if ((MagickRealType) q->green < tone)
MagickRealType   4050 magick/fx.c          if ((MagickRealType) q->blue < tone)
MagickRealType   4196 magick/fx.c            q->opacity=ClampToQuantum((MagickRealType) (QuantumRange-
MagickRealType   4337 magick/fx.c          pixel.red=(MagickRealType) (QuantumRange*
MagickRealType   4448 magick/fx.c            if ((MagickRealType) image->colormap[i].red > threshold)
MagickRealType   4450 magick/fx.c            if ((MagickRealType) image->colormap[i].green > threshold)
MagickRealType   4453 magick/fx.c            if ((MagickRealType) image->colormap[i].blue > threshold)
MagickRealType   4487 magick/fx.c          if ((MagickRealType) q->red > threshold)
MagickRealType   4489 magick/fx.c          if ((MagickRealType) q->green > threshold)
MagickRealType   4491 magick/fx.c          if ((MagickRealType) q->blue > threshold)
MagickRealType   4877 magick/fx.c      MagickRealType
MagickRealType   4937 magick/fx.c        MagickRealType
MagickRealType   4973 magick/fx.c              MagickRealType
MagickRealType   5112 magick/fx.c        pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   5113 magick/fx.c      color_vector.red=(MagickRealType) (pixel.red*tint.red/100.0-
MagickRealType   5115 magick/fx.c      color_vector.green=(MagickRealType) (pixel.green*tint.green/100.0-
MagickRealType   5117 magick/fx.c      color_vector.blue=(MagickRealType) (pixel.blue*tint.blue/100.0-
MagickRealType   5155 magick/fx.c          MagickRealType
MagickRealType   5159 magick/fx.c          pixel.red=(MagickRealType) p->red+color_vector.red*(1.0-(4.0*
MagickRealType   5163 magick/fx.c          pixel.green=(MagickRealType) p->green+color_vector.green*(1.0-(4.0*
MagickRealType   5167 magick/fx.c          pixel.blue=(MagickRealType) p->blue+color_vector.blue*(1.0-(4.0*
MagickRealType   5342 magick/fx.c      MagickRealType
MagickRealType   5375 magick/fx.c      sine_map=(MagickRealType *) AcquireQuantumMemory((size_t) wave_image->columns,
MagickRealType   5377 magick/fx.c      if (sine_map == (MagickRealType *) NULL)
MagickRealType   5448 magick/fx.c      sine_map=(MagickRealType *) RelinquishMagickMemory(sine_map);
MagickRealType     88 magick/gem.c     MagickRealType
MagickRealType    103 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*brightness);
MagickRealType    118 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*brightness);
MagickRealType    119 magick/gem.c         *green=ClampToQuantum((MagickRealType) QuantumRange*t);
MagickRealType    120 magick/gem.c         *blue=ClampToQuantum((MagickRealType) QuantumRange*p);
MagickRealType    125 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*q);
MagickRealType    126 magick/gem.c         *green=ClampToQuantum((MagickRealType) QuantumRange*brightness);
MagickRealType    127 magick/gem.c         *blue=ClampToQuantum((MagickRealType) QuantumRange*p);
MagickRealType    132 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*p);
MagickRealType    133 magick/gem.c         *green=ClampToQuantum((MagickRealType) QuantumRange*brightness);
MagickRealType    134 magick/gem.c         *blue=ClampToQuantum((MagickRealType) QuantumRange*t);
MagickRealType    139 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*p);
MagickRealType    140 magick/gem.c         *green=ClampToQuantum((MagickRealType) QuantumRange*q);
MagickRealType    141 magick/gem.c         *blue=ClampToQuantum((MagickRealType) QuantumRange*brightness);
MagickRealType    146 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*t);
MagickRealType    147 magick/gem.c         *green=ClampToQuantum((MagickRealType) QuantumRange*p);
MagickRealType    148 magick/gem.c         *blue=ClampToQuantum((MagickRealType) QuantumRange*brightness);
MagickRealType    153 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*brightness);
MagickRealType    154 magick/gem.c         *green=ClampToQuantum((MagickRealType) QuantumRange*p);
MagickRealType    155 magick/gem.c         *blue=ClampToQuantum((MagickRealType) QuantumRange*q);
MagickRealType    189 magick/gem.c   static inline MagickRealType ConvertHueToRGB(MagickRealType m1,
MagickRealType    208 magick/gem.c     MagickRealType
MagickRealType    223 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*lightness);
MagickRealType    236 magick/gem.c     *red=ClampToQuantum((MagickRealType) QuantumRange*r);
MagickRealType    237 magick/gem.c     *green=ClampToQuantum((MagickRealType) QuantumRange*g);
MagickRealType    238 magick/gem.c     *blue=ClampToQuantum((MagickRealType) QuantumRange*b);
MagickRealType    271 magick/gem.c     MagickRealType
MagickRealType    291 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*v);
MagickRealType    292 magick/gem.c         *green=ClampToQuantum((MagickRealType) QuantumRange*v);
MagickRealType    293 magick/gem.c         *blue=ClampToQuantum((MagickRealType) QuantumRange*v);
MagickRealType    312 magick/gem.c     *red=ClampToQuantum((MagickRealType) QuantumRange*r);
MagickRealType    313 magick/gem.c     *green=ClampToQuantum((MagickRealType) QuantumRange*g);
MagickRealType    314 magick/gem.c     *blue=ClampToQuantum((MagickRealType) QuantumRange*b);
MagickRealType    348 magick/gem.c     MagickRealType
MagickRealType    362 magick/gem.c     min=(MagickRealType) (red < green ? red : green);
MagickRealType    363 magick/gem.c     if ((MagickRealType) blue < min)
MagickRealType    364 magick/gem.c       min=(MagickRealType) blue;
MagickRealType    365 magick/gem.c     max=(MagickRealType) (red > green ? red : green);
MagickRealType    366 magick/gem.c     if ((MagickRealType) blue > max)
MagickRealType    367 magick/gem.c       max=(MagickRealType) blue;
MagickRealType    375 magick/gem.c     if ((MagickRealType) red == max)
MagickRealType    376 magick/gem.c       *hue=(double) ((green-(MagickRealType) blue)/delta);
MagickRealType    378 magick/gem.c       if ((MagickRealType) green == max)
MagickRealType    379 magick/gem.c         *hue=(double) (2.0+(blue-(MagickRealType) red)/delta);
MagickRealType    381 magick/gem.c         *hue=(double) (4.0+(red-(MagickRealType) green)/delta);
MagickRealType    433 magick/gem.c     MagickRealType
MagickRealType    514 magick/gem.c     MagickRealType
MagickRealType    525 magick/gem.c     w=(MagickRealType) MagickMin((double) red,MagickMin((double) green,(double)
MagickRealType    527 magick/gem.c     v=(MagickRealType) MagickMax((double) red,MagickMax((double) green,(double)
MagickRealType    536 magick/gem.c     f=((MagickRealType) red == w) ? green-(MagickRealType) blue :
MagickRealType    537 magick/gem.c       (((MagickRealType) green == w) ? blue-(MagickRealType) red : red-
MagickRealType    538 magick/gem.c       (MagickRealType) green);
MagickRealType    539 magick/gem.c     i=((MagickRealType) red == w) ? 3 : (((MagickRealType) green == w) ? 5 : 1);
MagickRealType     31 magick/gem.h       const MagickRealType);
MagickRealType   1163 magick/geometry.c       MagickRealType
MagickRealType   1174 magick/geometry.c             scale_factor=(MagickRealType) *width/(MagickRealType) former_width;
MagickRealType   1177 magick/geometry.c                 if (scale_factor > ((MagickRealType) *height/(MagickRealType)
MagickRealType   1179 magick/geometry.c                   scale_factor=(MagickRealType) *height/(MagickRealType)
MagickRealType   1183 magick/geometry.c               if (scale_factor < ((MagickRealType) *height/(MagickRealType)
MagickRealType   1185 magick/geometry.c                 scale_factor=(MagickRealType) *height/(MagickRealType)
MagickRealType   1191 magick/geometry.c               scale_factor=(MagickRealType) *width/(MagickRealType)
MagickRealType   1194 magick/geometry.c                   (scale_factor < ((MagickRealType) *width/(MagickRealType)
MagickRealType   1196 magick/geometry.c                 scale_factor=(MagickRealType) *width/(MagickRealType)
MagickRealType   1201 magick/geometry.c               scale_factor=(MagickRealType) *height/(MagickRealType)
MagickRealType   1204 magick/geometry.c                   (scale_factor < ((MagickRealType) *height/(MagickRealType)
MagickRealType   1206 magick/geometry.c                 scale_factor=(MagickRealType) *height/(MagickRealType)
MagickRealType   1228 magick/geometry.c       MagickRealType
MagickRealType     58 magick/image-private.h static inline MagickRealType RadiansToDegrees(const MagickRealType radians)
MagickRealType     60 magick/image-private.h   return((MagickRealType) (180.0*radians/MagickPI));
MagickRealType    762 magick/image.c   MagickRealType
MagickRealType    850 magick/image.c   scale=(MagickRealType) columns/(MagickRealType) image->columns;
MagickRealType    854 magick/image.c   scale=(MagickRealType) rows/(MagickRealType) image->rows;
MagickRealType    531 magick/layer.c   MagickRealType
MagickRealType    548 magick/layer.c     return((MagickBooleanType) ( (o1 <= ((MagickRealType) QuantumRange/2.0)) &&
MagickRealType    549 magick/layer.c       (o2 > ((MagickRealType) QuantumRange/2.0)) ) );
MagickRealType    556 magick/layer.c       if (o2 > ((MagickRealType) QuantumRange/2.0))
MagickRealType   2702 magick/morphology.c             MagickRealType
MagickRealType   2840 magick/morphology.c       min.index   = (MagickRealType) QuantumRange;
MagickRealType   2845 magick/morphology.c       max.index   = (MagickRealType) 0;
MagickRealType   2847 magick/morphology.c       result.red     = (MagickRealType) p[r].red;
MagickRealType   2848 magick/morphology.c       result.green   = (MagickRealType) p[r].green;
MagickRealType   2849 magick/morphology.c       result.blue    = (MagickRealType) p[r].blue;
MagickRealType   2850 magick/morphology.c       result.opacity = QuantumRange - (MagickRealType) p[r].opacity;
MagickRealType   2853 magick/morphology.c          result.index   = (MagickRealType) p_indexes[r];
MagickRealType   2932 magick/morphology.c                 MagickRealType
MagickRealType   3394 magick/morphology.c       result.red     = (MagickRealType) q->red;
MagickRealType   3395 magick/morphology.c       result.green   = (MagickRealType) q->green;
MagickRealType   3396 magick/morphology.c       result.blue    = (MagickRealType) q->blue;
MagickRealType   3397 magick/morphology.c       result.opacity = QuantumRange - (MagickRealType) q->opacity;
MagickRealType   3400 magick/morphology.c          result.index   = (MagickRealType) *q_indexes;
MagickRealType   3544 magick/morphology.c       result.red     = (MagickRealType) q->red;
MagickRealType   3545 magick/morphology.c       result.green   = (MagickRealType) q->green;
MagickRealType   3546 magick/morphology.c       result.blue    = (MagickRealType) q->blue;
MagickRealType   3547 magick/morphology.c       result.opacity = QuantumRange - (MagickRealType) q->opacity;
MagickRealType   3550 magick/morphology.c          result.index   = (MagickRealType) *q_indexes;
MagickRealType   4270 magick/morphology.c           MagickRealType t  = kernel->values[0];
MagickRealType   4323 magick/morphology.c             register MagickRealType
MagickRealType     77 magick/pixel-private.h   pixel->red=(MagickRealType) color->red;
MagickRealType     78 magick/pixel-private.h   pixel->green=(MagickRealType) color->green;
MagickRealType     79 magick/pixel-private.h   pixel->blue=(MagickRealType) color->blue;
MagickRealType     80 magick/pixel-private.h   pixel->opacity=(MagickRealType) color->opacity;
MagickRealType     84 magick/pixel-private.h     pixel->index=(MagickRealType) *index;
MagickRealType   1637 magick/pixel.c   pixel->opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   2093 magick/pixel.c               q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2095 magick/pixel.c               q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2097 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2115 magick/pixel.c               q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2117 magick/pixel.c               q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2119 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2121 magick/pixel.c               q->opacity=(Quantum) QuantumRange-ClampToQuantum((MagickRealType)
MagickRealType   2140 magick/pixel.c               q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2142 magick/pixel.c               q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2144 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2163 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2183 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2185 magick/pixel.c               q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2187 magick/pixel.c               q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2205 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2207 magick/pixel.c               q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2209 magick/pixel.c               q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2211 magick/pixel.c               q->opacity=(Quantum) QuantumRange-ClampToQuantum((MagickRealType)
MagickRealType   2230 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2232 magick/pixel.c               q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2234 magick/pixel.c               q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2258 magick/pixel.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2264 magick/pixel.c                 q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2270 magick/pixel.c                 q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2276 magick/pixel.c                   (MagickRealType) QuantumRange*(*p));
MagickRealType   2281 magick/pixel.c                 q->opacity=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2286 magick/pixel.c                 indexes[x]=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2291 magick/pixel.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2323 magick/pixel.c               q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2325 magick/pixel.c               q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2327 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2345 magick/pixel.c               q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2347 magick/pixel.c               q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2349 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2351 magick/pixel.c               q->opacity=(Quantum) QuantumRange-ClampToQuantum((MagickRealType)
MagickRealType   2370 magick/pixel.c               q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2372 magick/pixel.c               q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2374 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2393 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2413 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2415 magick/pixel.c               q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2417 magick/pixel.c               q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2435 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2437 magick/pixel.c               q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2439 magick/pixel.c               q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2441 magick/pixel.c               q->opacity=(Quantum) QuantumRange-ClampToQuantum((MagickRealType)
MagickRealType   2460 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2462 magick/pixel.c               q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2464 magick/pixel.c               q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2488 magick/pixel.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2494 magick/pixel.c                 q->green=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2500 magick/pixel.c                 q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2506 magick/pixel.c                   (MagickRealType) QuantumRange*(*p));
MagickRealType   2511 magick/pixel.c                 q->opacity=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2516 magick/pixel.c                 indexes[x]=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   2521 magick/pixel.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
MagickRealType   3424 magick/pixel.c       pixel->red=(MagickRealType) color->red;
MagickRealType   3425 magick/pixel.c       pixel->green=(MagickRealType) color->green;
MagickRealType   3426 magick/pixel.c       pixel->blue=(MagickRealType) color->blue;
MagickRealType   3427 magick/pixel.c       pixel->opacity=(MagickRealType) color->opacity;
MagickRealType   3432 magick/pixel.c         pixel->index=(MagickRealType) *index;
MagickRealType   3436 magick/pixel.c   pixel->red=(MagickRealType) (*alpha*color->red);
MagickRealType   3437 magick/pixel.c   pixel->green=(MagickRealType) (*alpha*color->green);
MagickRealType   3438 magick/pixel.c   pixel->blue=(MagickRealType) (*alpha*color->blue);
MagickRealType   3439 magick/pixel.c   pixel->opacity=(MagickRealType) (*alpha*color->opacity);
MagickRealType   3444 magick/pixel.c     pixel->index=(MagickRealType) (*alpha*(*index));
MagickRealType   3450 magick/pixel.c   MagickRealType
MagickRealType   3495 magick/pixel.c static inline MagickRealType CubicWeightingFunction(const MagickRealType x)
MagickRealType   3497 magick/pixel.c   MagickRealType
MagickRealType   3536 magick/pixel.c   MagickRealType
MagickRealType   3866 magick/pixel.c       MagickRealType
MagickRealType   3911 magick/pixel.c         dy=CubicWeightingFunction((MagickRealType) i-delta.y);
MagickRealType   3914 magick/pixel.c           dx=CubicWeightingFunction(delta.x-(MagickRealType) j);
MagickRealType    120 magick/pixel.h   MagickRealType
MagickRealType   1961 magick/property.c   MagickRealType
MagickRealType   2081 magick/property.c           pixel.red=(MagickRealType) QuantumRange*alpha;
MagickRealType   2084 magick/property.c           pixel.green=(MagickRealType) QuantumRange*alpha;
MagickRealType   2087 magick/property.c           pixel.blue=(MagickRealType) QuantumRange*alpha;
MagickRealType   2090 magick/property.c           pixel.opacity=(MagickRealType) QuantumRange*(1.0-alpha);
MagickRealType   2095 magick/property.c               pixel.index=(MagickRealType) QuantumRange*alpha;
MagickRealType    218 magick/quantize.c   MagickRealType
MagickRealType    237 magick/quantize.c   MagickRealType
MagickRealType    273 magick/quantize.c   MagickRealType
MagickRealType    295 magick/quantize.c   MagickRealType
MagickRealType    432 magick/quantize.c   MagickRealType
MagickRealType    438 magick/quantize.c       alpha_pixel->red=(MagickRealType) pixel->red;
MagickRealType    439 magick/quantize.c       alpha_pixel->green=(MagickRealType) pixel->green;
MagickRealType    440 magick/quantize.c       alpha_pixel->blue=(MagickRealType) pixel->blue;
MagickRealType    441 magick/quantize.c       alpha_pixel->opacity=(MagickRealType) pixel->opacity;
MagickRealType    444 magick/quantize.c   alpha=(MagickRealType) (QuantumScale*(QuantumRange-pixel->opacity));
MagickRealType    448 magick/quantize.c   alpha_pixel->opacity=(MagickRealType) pixel->opacity;
MagickRealType    597 magick/quantize.c           cube.distance=(MagickRealType) (4.0*(QuantumRange+1.0)*
MagickRealType    654 magick/quantize.c         intensity=(Quantum) (PixelIntensity(q) < ((MagickRealType)
MagickRealType    755 magick/quantize.c   MagickRealType
MagickRealType    789 magick/quantize.c   midpoint.red=(MagickRealType) QuantumRange/2.0;
MagickRealType    790 magick/quantize.c   midpoint.green=(MagickRealType) QuantumRange/2.0;
MagickRealType    791 magick/quantize.c   midpoint.blue=(MagickRealType) QuantumRange/2.0;
MagickRealType    792 magick/quantize.c   midpoint.opacity=(MagickRealType) QuantumRange/2.0;
MagickRealType    824 magick/quantize.c       bisect=((MagickRealType) QuantumRange+1.0)/2.0;
MagickRealType    913 magick/quantize.c       bisect=((MagickRealType) QuantumRange+1.0)/2.0;
MagickRealType   1068 magick/quantize.c       MagickRealType
MagickRealType   1071 magick/quantize.c       register MagickRealType
MagickRealType   1091 magick/quantize.c           alpha=(MagickRealType) (QuantumScale*GetAlphaPixelComponent(p));
MagickRealType   1092 magick/quantize.c           beta=(MagickRealType) (QuantumScale*GetAlphaPixelComponent(q));
MagickRealType   1208 magick/quantize.c       register MagickRealType
MagickRealType   1218 magick/quantize.c       alpha=(MagickRealType) ((MagickOffsetType) node_info->number_unique);
MagickRealType   1222 magick/quantize.c           q->red=ClampToQuantum((MagickRealType) (alpha*QuantumRange*
MagickRealType   1224 magick/quantize.c           q->green=ClampToQuantum((MagickRealType) (alpha*QuantumRange*
MagickRealType   1226 magick/quantize.c           q->blue=ClampToQuantum((MagickRealType) (alpha*QuantumRange*
MagickRealType   1232 magick/quantize.c           MagickRealType
MagickRealType   1235 magick/quantize.c           opacity=(MagickRealType) (alpha*QuantumRange*
MagickRealType   1240 magick/quantize.c               q->red=ClampToQuantum((MagickRealType) (alpha*QuantumRange*
MagickRealType   1242 magick/quantize.c               q->green=ClampToQuantum((MagickRealType) (alpha*QuantumRange*
MagickRealType   1244 magick/quantize.c               q->blue=ClampToQuantum((MagickRealType) (alpha*QuantumRange*
MagickRealType   1249 magick/quantize.c               MagickRealType
MagickRealType   1252 magick/quantize.c               gamma=(MagickRealType) (QuantumScale*(QuantumRange-
MagickRealType   1253 magick/quantize.c                 (MagickRealType) q->opacity));
MagickRealType   1255 magick/quantize.c               q->red=ClampToQuantum((MagickRealType) (alpha*gamma*QuantumRange*
MagickRealType   1257 magick/quantize.c               q->green=ClampToQuantum((MagickRealType) (alpha*gamma*
MagickRealType   1259 magick/quantize.c               q->blue=ClampToQuantum((MagickRealType) (alpha*gamma*QuantumRange*
MagickRealType   1557 magick/quantize.c       pixel.red=(MagickRealType) ClampToUnsignedQuantum(pixel.red);
MagickRealType   1558 magick/quantize.c       pixel.green=(MagickRealType) ClampToUnsignedQuantum(pixel.green);
MagickRealType   1559 magick/quantize.c       pixel.blue=(MagickRealType) ClampToUnsignedQuantum(pixel.blue);
MagickRealType   1561 magick/quantize.c         pixel.opacity=(MagickRealType) ClampToUnsignedQuantum(pixel.opacity);
MagickRealType   1586 magick/quantize.c           cube.distance=(MagickRealType) (4.0*(QuantumRange+1.0)*(QuantumRange+
MagickRealType   1779 magick/quantize.c       pixel.red=(MagickRealType) ClampToUnsignedQuantum(pixel.red);
MagickRealType   1780 magick/quantize.c       pixel.green=(MagickRealType) ClampToUnsignedQuantum(pixel.green);
MagickRealType   1781 magick/quantize.c       pixel.blue=(MagickRealType) ClampToUnsignedQuantum(pixel.blue);
MagickRealType   1783 magick/quantize.c         pixel.opacity=(MagickRealType) ClampToUnsignedQuantum(pixel.opacity);
MagickRealType   1809 magick/quantize.c           p->distance=(MagickRealType) (4.0*(QuantumRange+1.0)*((MagickRealType)
MagickRealType   1948 magick/quantize.c   MagickRealType
MagickRealType   2133 magick/quantize.c   MagickRealType
MagickRealType   2181 magick/quantize.c           alpha=(MagickRealType) (QuantumScale*(GetAlphaPixelComponent(p)));
MagickRealType   2182 magick/quantize.c           beta=(MagickRealType) (QuantumScale*(QuantumRange-
MagickRealType    243 magick/quantum-export.c   MagickRealType
MagickRealType    419 magick/quantum-import.c                   (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel)),
MagickRealType    607 magick/quantum-import.c                   (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel)),
MagickRealType    612 magick/quantum-import.c                   (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel)));
MagickRealType    891 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    894 magick/quantum-import.c                 q->green=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    897 magick/quantum-import.c                 q->blue=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1098 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1101 magick/quantum-import.c                 q->green=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1104 magick/quantum-import.c                 q->blue=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1108 magick/quantum-import.c                   (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel)));
MagickRealType   1467 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1672 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1678 magick/quantum-import.c                   (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel)));
MagickRealType   1802 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1907 magick/quantum-import.c                 q->green=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2012 magick/quantum-import.c                 q->blue=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2117 magick/quantum-import.c                   (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel)));
MagickRealType   2225 magick/quantum-import.c                 indexes[x]=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2484 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2487 magick/quantum-import.c                 q->green=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2490 magick/quantum-import.c                 q->blue=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2692 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2695 magick/quantum-import.c                 q->green=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2698 magick/quantum-import.c                 q->blue=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2702 magick/quantum-import.c                   (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel)));
MagickRealType   2846 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2849 magick/quantum-import.c                 q->green=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2852 magick/quantum-import.c                 q->blue=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2855 magick/quantum-import.c                 indexes[x]=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3003 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3006 magick/quantum-import.c                 q->green=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3009 magick/quantum-import.c                 q->blue=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3012 magick/quantum-import.c                 indexes[x]=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3016 magick/quantum-import.c                   (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel)));
MagickRealType   3250 magick/quantum-import.c       MagickRealType
MagickRealType   3264 magick/quantum-import.c         alpha=QuantumScale*((MagickRealType) QuantumRange-q->opacity);
MagickRealType    298 magick/quantum-private.h   return((Quantum) (((MagickRealType) QuantumRange*quantum)/range+0.5));
MagickRealType    300 magick/quantum-private.h   return((Quantum) (((MagickRealType) QuantumRange*quantum)/range));
MagickRealType    307 magick/quantum-private.h   return((QuantumAny) (((MagickRealType) range*quantum)/QuantumRange+0.5));
MagickRealType    325 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value)
MagickRealType    405 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value)
MagickRealType    476 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value)
MagickRealType    545 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value)
MagickRealType    384 magick/quantum.c         quantum_info->scale=(MagickRealType) QuantumRange/quantum_info->minimum;
MagickRealType    388 magick/quantum.c       quantum_info->scale=(MagickRealType) QuantumRange/(quantum_info->maximum-
MagickRealType     86 magick/quantum.h static inline Quantum ClampToQuantum(const MagickRealType value)
MagickRealType     93 magick/quantum.h   if (value >= (MagickRealType) QuantumRange)
MagickRealType    500 magick/resample.c               weight = QuantumScale*((MagickRealType)(QuantumRange-
MagickRealType    507 magick/resample.c               weight = QuantumScale*((MagickRealType)(QuantumRange-
MagickRealType    606 magick/resample.c           weight *= QuantumScale*((MagickRealType)(QuantumRange-pixels->opacity));
MagickRealType    661 magick/resample.c   pixel->opacity = (MagickRealType) ClampToQuantum(divisor_m*pixel->opacity);
MagickRealType    663 magick/resample.c   pixel->red   = (MagickRealType) ClampToQuantum(divisor_c*pixel->red);
MagickRealType    664 magick/resample.c   pixel->green = (MagickRealType) ClampToQuantum(divisor_c*pixel->green);
MagickRealType    665 magick/resample.c   pixel->blue  = (MagickRealType) ClampToQuantum(divisor_c*pixel->blue);
MagickRealType    667 magick/resample.c     pixel->index = (MagickRealType) ClampToQuantum(divisor_c*pixel->index);
MagickRealType     28 magick/resize-private.h extern MagickExport MagickRealType
MagickRealType     30 magick/resize-private.h   GetResizeFilterWeight(const ResizeFilter *,const MagickRealType);
MagickRealType     33 magick/resize-private.h   *AcquireResizeFilter(const Image *,const FilterTypes,const MagickRealType,
MagickRealType     38 magick/resize-private.h   SetResizeFilterSupport(ResizeFilter *,const MagickRealType);
MagickRealType     82 magick/resize.c   MagickRealType
MagickRealType     83 magick/resize.c     (*filter)(const MagickRealType,const ResizeFilter *),
MagickRealType     84 magick/resize.c     (*window)(const MagickRealType,const ResizeFilter *),
MagickRealType     98 magick/resize.c static MagickRealType
MagickRealType    137 magick/resize.c #define MagickPIL ((MagickRealType) 3.14159265358979323846264338327950288420L)
MagickRealType    139 magick/resize.c static MagickRealType Jinc(const MagickRealType x,
MagickRealType    155 magick/resize.c static MagickRealType Blackman(const MagickRealType x,
MagickRealType    164 magick/resize.c   const MagickRealType cospix = cos((double) (MagickPIL*x));
MagickRealType    168 magick/resize.c static MagickRealType Bohman(const MagickRealType x,
MagickRealType    183 magick/resize.c static MagickRealType Box(const MagickRealType magick_unused(x),
MagickRealType    194 magick/resize.c static MagickRealType CubicBC(const MagickRealType x,
MagickRealType    236 magick/resize.c static MagickRealType Gaussian(const MagickRealType x,
MagickRealType    261 magick/resize.c static MagickRealType Hanning(const MagickRealType x,
MagickRealType    268 magick/resize.c   const MagickRealType cospix = cos((double) (MagickPIL*x));
MagickRealType    272 magick/resize.c static MagickRealType Hamming(const MagickRealType x,
MagickRealType    279 magick/resize.c   const MagickRealType cospix = cos((double) (MagickPIL*x));
MagickRealType    283 magick/resize.c static MagickRealType Kaiser(const MagickRealType x,
MagickRealType    297 magick/resize.c static MagickRealType Lagrange(const MagickRealType x,
MagickRealType    300 magick/resize.c   MagickRealType
MagickRealType    334 magick/resize.c static MagickRealType Quadratic(const MagickRealType x,
MagickRealType    347 magick/resize.c static MagickRealType Sinc(const MagickRealType x,
MagickRealType    356 magick/resize.c     const MagickRealType pix = (MagickRealType) (MagickPIL*x);
MagickRealType    359 magick/resize.c   return((MagickRealType) 1.0);
MagickRealType    362 magick/resize.c static MagickRealType SincFast(const MagickRealType x,
MagickRealType    396 magick/resize.c       const MagickRealType pix = (MagickRealType) (MagickPIL*x);
MagickRealType    404 magick/resize.c     const MagickRealType xx = x*x;
MagickRealType    409 magick/resize.c     const MagickRealType c0 = 0.173610016489197553621906385078711564924e-2L;
MagickRealType    410 magick/resize.c     const MagickRealType c1 = -0.384186115075660162081071290162149315834e-3L;
MagickRealType    411 magick/resize.c     const MagickRealType c2 = 0.393684603287860108352720146121813443561e-4L;
MagickRealType    412 magick/resize.c     const MagickRealType c3 = -0.248947210682259168029030370205389323899e-5L;
MagickRealType    413 magick/resize.c     const MagickRealType c4 = 0.107791837839662283066379987646635416692e-6L;
MagickRealType    414 magick/resize.c     const MagickRealType c5 = -0.324874073895735800961260474028013982211e-8L;
MagickRealType    415 magick/resize.c     const MagickRealType c6 = 0.628155216606695311524920882748052490116e-10L;
MagickRealType    416 magick/resize.c     const MagickRealType c7 = -0.586110644039348333520104379959307242711e-12L;
MagickRealType    417 magick/resize.c     const MagickRealType p =
MagickRealType    424 magick/resize.c     const MagickRealType c0 = 0.173611107357320220183368594093166520811e-2L;
MagickRealType    425 magick/resize.c     const MagickRealType c1 = -0.384240921114946632192116762889211361285e-3L;
MagickRealType    426 magick/resize.c     const MagickRealType c2 = 0.394201182359318128221229891724947048771e-4L;
MagickRealType    427 magick/resize.c     const MagickRealType c3 = -0.250963301609117217660068889165550534856e-5L;
MagickRealType    428 magick/resize.c     const MagickRealType c4 = 0.111902032818095784414237782071368805120e-6L;
MagickRealType    429 magick/resize.c     const MagickRealType c5 = -0.372895101408779549368465614321137048875e-8L;
MagickRealType    430 magick/resize.c     const MagickRealType c6 = 0.957694196677572570319816780188718518330e-10L;
MagickRealType    431 magick/resize.c     const MagickRealType c7 = -0.187208577776590710853865174371617338991e-11L;
MagickRealType    432 magick/resize.c     const MagickRealType c8 = 0.253524321426864752676094495396308636823e-13L;
MagickRealType    433 magick/resize.c     const MagickRealType c9 = -0.177084805010701112639035485248501049364e-15L;
MagickRealType    434 magick/resize.c     const MagickRealType p =
MagickRealType    441 magick/resize.c     const MagickRealType c0 = 0.173611111110910715186413700076827593074e-2L;
MagickRealType    442 magick/resize.c     const MagickRealType c1 = -0.289105544717893415815859968653611245425e-3L;
MagickRealType    443 magick/resize.c     const MagickRealType c2 = 0.206952161241815727624413291940849294025e-4L;
MagickRealType    444 magick/resize.c     const MagickRealType c3 = -0.834446180169727178193268528095341741698e-6L;
MagickRealType    445 magick/resize.c     const MagickRealType c4 = 0.207010104171026718629622453275917944941e-7L;
MagickRealType    446 magick/resize.c     const MagickRealType c5 = -0.319724784938507108101517564300855542655e-9L;
MagickRealType    447 magick/resize.c     const MagickRealType c6 = 0.288101675249103266147006509214934493930e-11L;
MagickRealType    448 magick/resize.c     const MagickRealType c7 = -0.118218971804934245819960233886876537953e-13L;
MagickRealType    449 magick/resize.c     const MagickRealType p =
MagickRealType    451 magick/resize.c     const MagickRealType d0 = 1.0L;
MagickRealType    452 magick/resize.c     const MagickRealType d1 = 0.547981619622284827495856984100563583948e-1L;
MagickRealType    453 magick/resize.c     const MagickRealType d2 = 0.134226268835357312626304688047086921806e-2L;
MagickRealType    454 magick/resize.c     const MagickRealType d3 = 0.178994697503371051002463656833597608689e-4L;
MagickRealType    455 magick/resize.c     const MagickRealType d4 = 0.114633394140438168641246022557689759090e-6L;
MagickRealType    456 magick/resize.c     const MagickRealType q = d0+xx*(d1+xx*(d2+xx*(d3+xx*d4)));
MagickRealType    462 magick/resize.c static MagickRealType Triangle(const MagickRealType x,
MagickRealType    475 magick/resize.c static MagickRealType Welsh(const MagickRealType x,
MagickRealType    672 magick/resize.c   MagickRealType
MagickRealType    741 magick/resize.c     MagickRealType
MagickRealType    742 magick/resize.c       (*function)(const MagickRealType, const ResizeFilter*),
MagickRealType    790 magick/resize.c   static MagickRealType
MagickRealType    891 magick/resize.c         resize_filter->support=(MagickRealType) MagickSQ1_2;
MagickRealType    929 magick/resize.c     resize_filter->coefficient[1]=(MagickRealType) (1.0/(Magick2PI*sigma*
MagickRealType    938 magick/resize.c     resize_filter->blur=(MagickRealType) MagickEpsilon;
MagickRealType    950 magick/resize.c       resize_filter->support=(MagickRealType) lobes;
MagickRealType   1201 magick/resize.c     offset.y=((MagickRealType) (y+0.5)*image->rows/resize_image->rows);
MagickRealType   1205 magick/resize.c       offset.x=((MagickRealType) (x+0.5)*image->columns/resize_image->columns);
MagickRealType   1274 magick/resize.c static MagickRealType I0(MagickRealType x)
MagickRealType   1276 magick/resize.c   MagickRealType
MagickRealType   1293 magick/resize.c     t*=y/((MagickRealType) i*i);
MagickRealType   1299 magick/resize.c static MagickRealType J1(MagickRealType x)
MagickRealType   1301 magick/resize.c   MagickRealType
MagickRealType   1345 magick/resize.c static MagickRealType P1(MagickRealType x)
MagickRealType   1347 magick/resize.c   MagickRealType
MagickRealType   1385 magick/resize.c static MagickRealType Q1(MagickRealType x)
MagickRealType   1387 magick/resize.c   MagickRealType
MagickRealType   1424 magick/resize.c static MagickRealType BesselOrderOne(MagickRealType x)
MagickRealType   1426 magick/resize.c   MagickRealType
MagickRealType   1499 magick/resize.c MagickExport MagickRealType GetResizeFilterSupport(
MagickRealType   1534 magick/resize.c MagickExport MagickRealType GetResizeFilterWeight(
MagickRealType   1537 magick/resize.c   MagickRealType
MagickRealType   1965 magick/resize.c   MagickRealType
MagickRealType   2050 magick/resize.c   MagickRealType
MagickRealType   2074 magick/resize.c       support=(MagickRealType) 0.5;
MagickRealType   2094 magick/resize.c     MagickRealType
MagickRealType   2123 magick/resize.c     center=(MagickRealType) (x+0.5)/x_factor;
MagickRealType   2132 magick/resize.c         ((MagickRealType) (start+n)-center+0.5));
MagickRealType   2163 magick/resize.c       MagickRealType
MagickRealType   2204 magick/resize.c           MagickRealType
MagickRealType   2292 magick/resize.c   MagickRealType
MagickRealType   2316 magick/resize.c       support=(MagickRealType) 0.5;
MagickRealType   2336 magick/resize.c     MagickRealType
MagickRealType   2365 magick/resize.c     center=(MagickRealType) (y+0.5)/y_factor;
MagickRealType   2374 magick/resize.c         ((MagickRealType) (start+n)-center+0.5));
MagickRealType   2406 magick/resize.c       MagickRealType
MagickRealType   2447 magick/resize.c           MagickRealType
MagickRealType   2531 magick/resize.c   MagickRealType
MagickRealType   2564 magick/resize.c   x_factor=(MagickRealType) columns/(MagickRealType) image->columns;
MagickRealType   2565 magick/resize.c   y_factor=(MagickRealType) rows/(MagickRealType) image->rows;
MagickRealType   2698 magick/resize.c     x_offset[x]=(ssize_t) (((MagickRealType) x+0.5)*image->columns/
MagickRealType   2732 magick/resize.c     y_offset=(ssize_t) (((MagickRealType) y+0.5)*image->rows/
MagickRealType   2936 magick/resize.c           x_vector[x].red=(MagickRealType) GetRedPixelComponent(p);
MagickRealType   2937 magick/resize.c           x_vector[x].green=(MagickRealType) GetGreenPixelComponent(p);
MagickRealType   2938 magick/resize.c           x_vector[x].blue=(MagickRealType) GetBluePixelComponent(p);
MagickRealType   2940 magick/resize.c             x_vector[x].opacity=(MagickRealType) GetOpacityPixelComponent(p);
MagickRealType   2942 magick/resize.c             x_vector[x].index=(MagickRealType) indexes[x];
MagickRealType   2966 magick/resize.c                 x_vector[x].red=(MagickRealType) GetRedPixelComponent(p);
MagickRealType   2967 magick/resize.c                 x_vector[x].green=(MagickRealType) GetGreenPixelComponent(p);
MagickRealType   2968 magick/resize.c                 x_vector[x].blue=(MagickRealType) GetBluePixelComponent(p);
MagickRealType   2970 magick/resize.c                   x_vector[x].opacity=(MagickRealType)
MagickRealType   2973 magick/resize.c                   x_vector[x].index=(MagickRealType) indexes[x];
MagickRealType   3004 magick/resize.c               x_vector[x].red=(MagickRealType) GetRedPixelComponent(p);
MagickRealType   3005 magick/resize.c               x_vector[x].green=(MagickRealType) GetGreenPixelComponent(p);
MagickRealType   3006 magick/resize.c               x_vector[x].blue=(MagickRealType) GetBluePixelComponent(p);
MagickRealType   3008 magick/resize.c                 x_vector[x].opacity=(MagickRealType)
MagickRealType   3011 magick/resize.c                 x_vector[x].index=(MagickRealType) indexes[x];
MagickRealType   3262 magick/resize.c   MagickRealType
MagickRealType   3278 magick/resize.c   x_factor=(MagickRealType) columns/(MagickRealType) image->columns;
MagickRealType   3279 magick/resize.c   y_factor=(MagickRealType) rows/(MagickRealType) image->rows;
MagickRealType    122 magick/segment.c   MagickRealType
MagickRealType    148 magick/segment.c   MagickRealType
MagickRealType    155 magick/segment.c   MagickRealType
MagickRealType    166 magick/segment.c   MagickRealType
MagickRealType    187 magick/segment.c static MagickRealType
MagickRealType    265 magick/segment.c   MagickRealType
MagickRealType    274 magick/segment.c   register MagickRealType
MagickRealType    386 magick/segment.c             cluster->red.center+=(MagickRealType) ScaleQuantumToChar(GetRedPixelComponent(p));
MagickRealType    387 magick/segment.c             cluster->green.center+=(MagickRealType)
MagickRealType    389 magick/segment.c             cluster->blue.center+=(MagickRealType) ScaleQuantumToChar(GetBluePixelComponent(p));
MagickRealType    498 magick/segment.c   squares=(MagickRealType *) AcquireQuantumMemory(513UL,sizeof(*squares));
MagickRealType    499 magick/segment.c   if (squares == (MagickRealType *) NULL)
MagickRealType    504 magick/segment.c     squares[i]=(MagickRealType) i*(MagickRealType) i;
MagickRealType    583 magick/segment.c           MagickRealType
MagickRealType    661 magick/segment.c   free_squares=(MagickRealType *) RelinquishMagickMemory(free_squares);
MagickRealType    964 magick/segment.c   MagickRealType
MagickRealType   1115 magick/segment.c             cluster->red.center+=(MagickRealType)
MagickRealType   1117 magick/segment.c             cluster->green.center+=(MagickRealType)
MagickRealType   1119 magick/segment.c             cluster->blue.center+=(MagickRealType)
MagickRealType   1183 magick/segment.c   pixel->red=(MagickRealType) ScaleCharToQuantum((unsigned char)
MagickRealType   1186 magick/segment.c   pixel->green=(MagickRealType) ScaleCharToQuantum((unsigned char)
MagickRealType   1189 magick/segment.c   pixel->blue=(MagickRealType) ScaleCharToQuantum((unsigned char)
MagickRealType   1323 magick/segment.c       register MagickRealType
MagickRealType   1333 magick/segment.c       node->mean_stability=sum/(MagickRealType) count;
MagickRealType   1502 magick/segment.c static MagickRealType OptimalTau(const ssize_t *histogram,const double max_tau,
MagickRealType   1514 magick/segment.c   MagickRealType
MagickRealType   1558 magick/segment.c   derivative=(MagickRealType *) AcquireQuantumMemory(256,sizeof(*derivative));
MagickRealType   1559 magick/segment.c   second_derivative=(MagickRealType *) AcquireQuantumMemory(256,
MagickRealType   1561 magick/segment.c   if ((derivative == (MagickRealType *) NULL) ||
MagickRealType   1562 magick/segment.c       (second_derivative == (MagickRealType *) NULL))
MagickRealType   1581 magick/segment.c     zero_crossing[i].histogram[j]=(MagickRealType) histogram[j];
MagickRealType   1587 magick/segment.c   derivative=(MagickRealType *) RelinquishMagickMemory(derivative);
MagickRealType   1588 magick/segment.c   second_derivative=(MagickRealType *)
MagickRealType   1675 magick/segment.c   average_tau/=(MagickRealType) number_nodes;
MagickRealType   1713 magick/segment.c   MagickRealType
MagickRealType   1723 magick/segment.c   gamma=(MagickRealType *) AcquireQuantumMemory(256,sizeof(*gamma));
MagickRealType   1724 magick/segment.c   if (gamma == (MagickRealType *) NULL)
MagickRealType   1741 magick/segment.c       sum+=(MagickRealType) histogram[u]*gamma[MagickAbsoluteValue(x-u)];
MagickRealType   1744 magick/segment.c   gamma=(MagickRealType *) RelinquishMagickMemory(gamma);
MagickRealType    742 magick/shear.c       if (((MagickRealType) p->red < threshold) ||
MagickRealType    743 magick/shear.c           ((MagickRealType) p->green < threshold) ||
MagickRealType    744 magick/shear.c           ((MagickRealType) p->blue < threshold))
MagickRealType    793 magick/shear.c       if (((MagickRealType) p->red < threshold) ||
MagickRealType    794 magick/shear.c           ((MagickRealType) p->green < threshold) ||
MagickRealType    795 magick/shear.c           ((MagickRealType) p->blue < threshold))
MagickRealType    828 magick/shear.c   MagickRealType
MagickRealType    868 magick/shear.c   image->background_color.red=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    870 magick/shear.c   image->background_color.green=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    872 magick/shear.c   image->background_color.blue=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    874 magick/shear.c   image->background_color.opacity=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1482 magick/shear.c     MagickRealType
MagickRealType   1515 magick/shear.c     displacement=degrees*(MagickRealType) (y-height/2.0);
MagickRealType   1526 magick/shear.c     area=(MagickRealType) (displacement-step);
MagickRealType   1552 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1553 magick/shear.c             &source,(MagickRealType) p->opacity,area,&destination);
MagickRealType   1557 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1558 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
MagickRealType   1582 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1583 magick/shear.c             &source,(MagickRealType) p->opacity,area,&destination);
MagickRealType   1587 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1588 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
MagickRealType   1705 magick/shear.c     MagickRealType
MagickRealType   1735 magick/shear.c     displacement=degrees*(MagickRealType) (x-width/2.0);
MagickRealType   1746 magick/shear.c     area=(MagickRealType) (displacement-step);
MagickRealType   1772 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1773 magick/shear.c             &source,(MagickRealType) p->opacity,area,&destination);
MagickRealType   1777 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1778 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
MagickRealType   1802 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1803 magick/shear.c             &source,(MagickRealType) p->opacity,area,&destination);
MagickRealType   1807 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1808 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
MagickRealType   1887 magick/shear.c   MagickRealType
MagickRealType   1985 magick/shear.c   status=CropToFitImage(&rotate_image,shear.x,shear.y,(MagickRealType) width,
MagickRealType   1986 magick/shear.c     (MagickRealType) height,MagickTrue,exception);
MagickRealType   2126 magick/shear.c   status=CropToFitImage(&shear_image,shear.x,shear.y,(MagickRealType)
MagickRealType   2127 magick/shear.c     image->columns,(MagickRealType) image->rows,MagickFalse,exception);
MagickRealType    221 magick/statistic.c static MagickRealType ApplyEvaluateOperator(RandomInfo *random_info,
MagickRealType    224 magick/statistic.c   MagickRealType
MagickRealType    234 magick/statistic.c       result=(MagickRealType) fabs((double) (pixel+value));
MagickRealType    239 magick/statistic.c       result=(MagickRealType) (pixel+value);
MagickRealType    256 magick/statistic.c       result=(MagickRealType) ((size_t) pixel & (size_t) (value+0.5));
MagickRealType    261 magick/statistic.c       result=(MagickRealType) (QuantumRange*(0.5*cos((double) (2.0*MagickPI*
MagickRealType    272 magick/statistic.c       result=(MagickRealType) (QuantumRange*exp((double) (value*QuantumScale*
MagickRealType    278 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    284 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    290 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    296 magick/statistic.c       result=(MagickRealType) ((size_t) pixel << (size_t) (value+0.5));
MagickRealType    301 magick/statistic.c       result=(MagickRealType) (QuantumRange*log((double) (QuantumScale*value*
MagickRealType    307 magick/statistic.c       result=(MagickRealType) MagickMax((double) pixel,value);
MagickRealType    312 magick/statistic.c       result=(MagickRealType) (pixel+value);
MagickRealType    317 magick/statistic.c       result=(MagickRealType) (pixel+value);
MagickRealType    322 magick/statistic.c       result=(MagickRealType) MagickMin((double) pixel,value);
MagickRealType    327 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    333 magick/statistic.c       result=(MagickRealType) (value*pixel);
MagickRealType    338 magick/statistic.c       result=(MagickRealType) ((size_t) pixel | (size_t) (value+0.5));
MagickRealType    343 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    349 magick/statistic.c       result=(MagickRealType) (QuantumRange*pow((double) (QuantumScale*pixel),
MagickRealType    355 magick/statistic.c       result=(MagickRealType) ((size_t) pixel >> (size_t) (value+0.5));
MagickRealType    365 magick/statistic.c       result=(MagickRealType) (QuantumRange*(0.5*sin((double) (2.0*MagickPI*
MagickRealType    371 magick/statistic.c       result=(MagickRealType) (pixel-value);
MagickRealType    376 magick/statistic.c       result=(MagickRealType) (((MagickRealType) pixel <= value) ? 0 :
MagickRealType    382 magick/statistic.c       result=(MagickRealType) (((MagickRealType) pixel <= value) ? 0 : pixel);
MagickRealType    387 magick/statistic.c       result=(MagickRealType) (((MagickRealType) pixel > value) ? QuantumRange :
MagickRealType    393 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    399 magick/statistic.c       result=(MagickRealType) ((size_t) pixel ^ (size_t) (value+0.5));
MagickRealType    873 magick/statistic.c   MagickRealType
MagickRealType    906 magick/statistic.c       result=(MagickRealType) (QuantumRange*(ampl*sin((double) (2.0*MagickPI*
MagickRealType    926 magick/statistic.c         result=(MagickRealType) (range/MagickPI*asin((double) result)+bias);
MagickRealType    940 magick/statistic.c       result=(MagickRealType) (MagickPI*slope*(QuantumScale*pixel-center));
MagickRealType    941 magick/statistic.c       result=(MagickRealType) (QuantumRange*(range/MagickPI*atan((double)
MagickRealType    167 magick/threshold.c   MagickRealType
MagickRealType    194 magick/threshold.c   number_pixels=(MagickRealType) width*height;
MagickRealType    260 magick/threshold.c             pixel.index=(MagickRealType) indexes[x+(r-p)+u];
MagickRealType    264 magick/threshold.c       mean.red=(MagickRealType) (pixel.red/number_pixels+offset);
MagickRealType    265 magick/threshold.c       mean.green=(MagickRealType) (pixel.green/number_pixels+offset);
MagickRealType    266 magick/threshold.c       mean.blue=(MagickRealType) (pixel.blue/number_pixels+offset);
MagickRealType    267 magick/threshold.c       mean.opacity=(MagickRealType) (pixel.opacity/number_pixels+offset);
MagickRealType    269 magick/threshold.c         mean.index=(MagickRealType) (pixel.index/number_pixels+offset);
MagickRealType    270 magick/threshold.c       q->red=(Quantum) (((MagickRealType) q->red <= mean.red) ?
MagickRealType    272 magick/threshold.c       q->green=(Quantum) (((MagickRealType) q->green <= mean.green) ?
MagickRealType    274 magick/threshold.c       q->blue=(Quantum) (((MagickRealType) q->blue <= mean.blue) ?
MagickRealType    276 magick/threshold.c       q->opacity=(Quantum) (((MagickRealType) q->opacity <= mean.opacity) ?
MagickRealType    279 magick/threshold.c         threshold_indexes[x]=(IndexPacket) (((MagickRealType)
MagickRealType    420 magick/threshold.c           q->red=(Quantum) ((MagickRealType) PixelIntensityToQuantum(q) <=
MagickRealType    431 magick/threshold.c           q->red=(Quantum) ((MagickRealType) q->red <= threshold ? 0 :
MagickRealType    434 magick/threshold.c           q->green=(Quantum) ((MagickRealType) q->green <= threshold ? 0 :
MagickRealType    437 magick/threshold.c           q->blue=(Quantum) ((MagickRealType) q->blue <= threshold ? 0 :
MagickRealType    442 magick/threshold.c               q->opacity=(Quantum) ((MagickRealType) q->opacity <= threshold ?
MagickRealType    445 magick/threshold.c               q->opacity=(Quantum) ((MagickRealType) q->opacity <= threshold ?
MagickRealType    450 magick/threshold.c           indexes[x]=(IndexPacket) ((MagickRealType) indexes[x] <= threshold ?
MagickRealType    620 magick/threshold.c               ((MagickRealType) q->red < threshold.red))
MagickRealType    623 magick/threshold.c               ((MagickRealType) q->green < threshold.green))
MagickRealType    626 magick/threshold.c               ((MagickRealType) q->blue < threshold.blue))
MagickRealType    629 magick/threshold.c               ((MagickRealType) q->opacity < threshold.opacity))
MagickRealType    633 magick/threshold.c               ((MagickRealType) indexes[x] < threshold.index))
MagickRealType   1540 magick/threshold.c           q->red=RoundToQuantum((MagickRealType) ((l+(t >= threshold))*
MagickRealType   1541 magick/threshold.c             (MagickRealType) QuantumRange/levels.red));
MagickRealType   1546 magick/threshold.c           q->green=RoundToQuantum((MagickRealType) ((l+(t >= threshold))*
MagickRealType   1547 magick/threshold.c             (MagickRealType) QuantumRange/levels.green));
MagickRealType   1552 magick/threshold.c           q->blue=RoundToQuantum((MagickRealType) ((l+(t >= threshold))*
MagickRealType   1553 magick/threshold.c             (MagickRealType) QuantumRange/levels.blue));
MagickRealType   1558 magick/threshold.c           q->opacity=RoundToQuantum((MagickRealType) ((1.0-l-(t >= threshold))*
MagickRealType   1559 magick/threshold.c             (MagickRealType) QuantumRange/levels.opacity));
MagickRealType   1564 magick/threshold.c           indexes[x]=(IndexPacket) RoundToQuantum((MagickRealType) ((l+
MagickRealType   1565 magick/threshold.c             (t>=threshold))*(MagickRealType) QuantumRange/levels.index));
MagickRealType   1661 magick/threshold.c   MagickRealType
MagickRealType   1681 magick/threshold.c   max_threshold=(MagickRealType) QuantumRange;
MagickRealType   1689 magick/threshold.c       max_threshold*=(MagickRealType) (0.01*QuantumRange);
MagickRealType   1690 magick/threshold.c       min_threshold*=(MagickRealType) (0.01*QuantumRange);
MagickRealType   1749 magick/threshold.c           MagickRealType
MagickRealType   1752 magick/threshold.c           intensity=(MagickRealType) PixelIntensityToQuantum(q);
MagickRealType   1758 magick/threshold.c             threshold.index=(MagickRealType)(QuantumRange*
MagickRealType   1822 magick/threshold.c           if ((MagickRealType) q->red < min_threshold)
MagickRealType   1825 magick/threshold.c             if ((MagickRealType) q->red > max_threshold)
MagickRealType   1828 magick/threshold.c               threshold.red=(MagickRealType) (QuantumRange*
MagickRealType   1833 magick/threshold.c           if ((MagickRealType) q->green < min_threshold)
MagickRealType   1836 magick/threshold.c             if ((MagickRealType) q->green > max_threshold)
MagickRealType   1839 magick/threshold.c               threshold.green=(MagickRealType) (QuantumRange*
MagickRealType   1844 magick/threshold.c           if ((MagickRealType) q->blue < min_threshold)
MagickRealType   1847 magick/threshold.c             if ((MagickRealType) q->blue > max_threshold)
MagickRealType   1850 magick/threshold.c               threshold.blue=(MagickRealType) (QuantumRange*
MagickRealType   1855 magick/threshold.c           if ((MagickRealType) q->opacity < min_threshold)
MagickRealType   1858 magick/threshold.c             if ((MagickRealType) q->opacity > max_threshold)
MagickRealType   1861 magick/threshold.c               threshold.opacity=(MagickRealType) (QuantumRange*
MagickRealType   1867 magick/threshold.c           if ((MagickRealType) indexes[x] < min_threshold)
MagickRealType   1870 magick/threshold.c             if ((MagickRealType) indexes[x] > max_threshold)
MagickRealType   1873 magick/threshold.c               threshold.index=(MagickRealType) (QuantumRange*
MagickRealType   1877 magick/threshold.c         q->red=(Quantum) ((MagickRealType) q->red <= threshold.red ? 0 :
MagickRealType   1880 magick/threshold.c         q->green=(Quantum) ((MagickRealType) q->green <= threshold.green ? 0 :
MagickRealType   1883 magick/threshold.c         q->blue=(Quantum) ((MagickRealType) q->blue <= threshold.blue ? 0 :
MagickRealType   1886 magick/threshold.c         q->opacity=(Quantum) ((MagickRealType) q->opacity <= threshold.opacity ?
MagickRealType   1890 magick/threshold.c         indexes[x]=(IndexPacket) ((MagickRealType) indexes[x] <=
MagickRealType   2061 magick/threshold.c               ((MagickRealType) q->red > threshold.red))
MagickRealType   2064 magick/threshold.c               ((MagickRealType) q->green > threshold.green))
MagickRealType   2067 magick/threshold.c               ((MagickRealType) q->blue > threshold.blue))
MagickRealType   2070 magick/threshold.c               ((MagickRealType) q->opacity > threshold.opacity))
MagickRealType   2074 magick/threshold.c               ((MagickRealType) indexes[x] > threshold.index))
MagickRealType    819 magick/transform.c             crop.y=(ssize_t) MagickRound((MagickRealType)
MagickRealType    822 magick/transform.c             crop.height=(size_t) MagickRound((MagickRealType)
MagickRealType    827 magick/transform.c             crop.y=(ssize_t) MagickRound((MagickRealType)
MagickRealType    830 magick/transform.c             crop.height=(size_t) MagickRound((MagickRealType)
MagickRealType    841 magick/transform.c               crop.x=(ssize_t) MagickRound((MagickRealType)
MagickRealType    844 magick/transform.c               crop.width=(size_t) MagickRound((MagickRealType)
MagickRealType    849 magick/transform.c               crop.x=(ssize_t) MagickRound((MagickRealType) (offset.x-
MagickRealType    852 magick/transform.c               crop.width=(size_t) MagickRound((MagickRealType)
MagickRealType    589 magick/xwindow-private.h static inline MagickRealType XPixelIntensity(const XColor *pixel)
MagickRealType    591 magick/xwindow-private.h   MagickRealType
MagickRealType    196 magick/xwindow.c static MagickRealType
MagickRealType    620 magick/xwindow.c       MagickRealType
MagickRealType    885 magick/xwindow.c   MagickRealType
MagickRealType    946 magick/xwindow.c   scale_factor=(MagickRealType) icon_size->max_width/width;
MagickRealType    947 magick/xwindow.c   if (scale_factor > ((MagickRealType) icon_size->max_height/height))
MagickRealType    948 magick/xwindow.c     scale_factor=(MagickRealType) icon_size->max_height/height;
MagickRealType   1015 magick/xwindow.c   MagickRealType
MagickRealType   1018 magick/xwindow.c   register MagickRealType
MagickRealType   1056 magick/xwindow.c   min_distance=3.0*((MagickRealType) QuantumRange+1.0)*((MagickRealType)
MagickRealType   1061 magick/xwindow.c     pixel.red=colors[i].red-(MagickRealType) color->red;
MagickRealType   1065 magick/xwindow.c     pixel.green=colors[i].green-(MagickRealType) color->green;
MagickRealType   1069 magick/xwindow.c     pixel.blue=colors[i].blue-(MagickRealType) color->blue;
MagickRealType   2207 magick/xwindow.c       color.red=ClampToQuantum((MagickRealType) (red_map[i][j][(int)
MagickRealType   2209 magick/xwindow.c       color.green=ClampToQuantum((MagickRealType) (green_map[i][j][(int)
MagickRealType   2211 magick/xwindow.c       color.blue=ClampToQuantum((MagickRealType) (blue_map[i][j][(int)
MagickRealType   2522 magick/xwindow.c       MagickRealType
MagickRealType   3122 magick/xwindow.c   pixel->shadow_color.red=(unsigned short) (((MagickRealType)
MagickRealType   3124 magick/xwindow.c   pixel->shadow_color.green=(unsigned short) (((MagickRealType)
MagickRealType   3126 magick/xwindow.c   pixel->shadow_color.blue=(unsigned short) (((MagickRealType)
MagickRealType   3133 magick/xwindow.c   pixel->depth_color.red=(unsigned short) (((MagickRealType)
MagickRealType   3135 magick/xwindow.c   pixel->depth_color.green=(unsigned short) (((MagickRealType)
MagickRealType   3137 magick/xwindow.c   pixel->depth_color.blue=(unsigned short) (((MagickRealType)
MagickRealType   3144 magick/xwindow.c   pixel->trough_color.red=(unsigned short) (((MagickRealType)
MagickRealType   3146 magick/xwindow.c   pixel->trough_color.green=(unsigned short) (((MagickRealType)
MagickRealType   3148 magick/xwindow.c   pixel->trough_color.blue=(unsigned short) (((MagickRealType)
MagickRealType   7634 magick/xwindow.c static inline MagickRealType DiversityPixelIntensity(
MagickRealType   7637 magick/xwindow.c   MagickRealType
MagickRealType   7678 magick/xwindow.c   return((Quantum) (((MagickRealType) QuantumRange*x)/scale+0.5));
MagickRealType   1636 wand/deprecate.c     (MagickRealType) QuantumRange-QuantumRange*alpha),x,y,bordercolor !=
MagickRealType    405 wand/drawing-wand.c       pixel.red=(MagickRealType) color->red;
MagickRealType    406 wand/drawing-wand.c       pixel.green=(MagickRealType) color->green;
MagickRealType    407 wand/drawing-wand.c       pixel.blue=(MagickRealType) color->blue;
MagickRealType    408 wand/drawing-wand.c       pixel.opacity=(MagickRealType) color->opacity;
MagickRealType   2421 wand/drawing-wand.c   pixel->red=(MagickRealType) color->red;
MagickRealType   2422 wand/drawing-wand.c   pixel->green=(MagickRealType) color->green;
MagickRealType   2423 wand/drawing-wand.c   pixel->blue=(MagickRealType) color->blue;
MagickRealType   2425 wand/drawing-wand.c     pixel->opacity=(MagickRealType) color->opacity;
MagickRealType   2429 wand/drawing-wand.c     pixel->index=(MagickRealType) *index;
MagickRealType   6221 wand/drawing-wand.c         CurrentContext->fill.opacity=ClampToQuantum((MagickRealType)
MagickRealType   6384 wand/drawing-wand.c         CurrentContext->stroke.opacity=ClampToQuantum((MagickRealType)
MagickRealType   10445 wand/magick-image.c   status=SetImageOpacity(wand->images,ClampToQuantum((MagickRealType)
MagickRealType   12312 wand/magick-image.c     (MagickRealType) QuantumRange-QuantumRange*alpha),invert);
MagickRealType     28 wand/magick-wand-private.h #define QuantumScale  ((MagickRealType) 1.0/(MagickRealType) QuantumRange)
MagickRealType     96 wand/mogrify-private.h #define QuantumScale  ((MagickRealType) 1.0/(MagickRealType) QuantumRange)
MagickRealType    125 wand/mogrify-private.h static inline MagickRealType MagickPixelIntensity(
MagickRealType    128 wand/mogrify-private.h   MagickRealType
MagickRealType    138 wand/mogrify-private.h   MagickRealType
MagickRealType    145 wand/mogrify-private.h static inline MagickRealType PixelIntensity(const PixelPacket *pixel)
MagickRealType    147 wand/mogrify-private.h   MagickRealType
MagickRealType    150 wand/mogrify-private.h   intensity=(MagickRealType) (0.299*pixel->red+0.587*pixel->green+
MagickRealType    157 wand/mogrify-private.h   MagickRealType
MagickRealType    160 wand/mogrify-private.h   intensity=(MagickRealType) (0.299*pixel->red+0.587*pixel->green+
MagickRealType    172 wand/mogrify-private.h   pixel->red=(MagickRealType) color->red;
MagickRealType    173 wand/mogrify-private.h   pixel->green=(MagickRealType) color->green;
MagickRealType    174 wand/mogrify-private.h   pixel->blue=(MagickRealType) color->blue;
MagickRealType    176 wand/mogrify-private.h     pixel->opacity=(MagickRealType) color->opacity;
MagickRealType    180 wand/mogrify-private.h     pixel->index=(MagickRealType) *index;
MagickRealType   1192 wand/mogrify.c             white_point=(MagickRealType) (*image)->columns*(*image)->rows-
MagickRealType   1869 wand/mogrify.c             MagickRealType
MagickRealType   1883 wand/mogrify.c             white_point=(MagickRealType) QuantumRange;
MagickRealType   1891 wand/mogrify.c                 black_point*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   1892 wand/mogrify.c                 white_point*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   1895 wand/mogrify.c               white_point=(MagickRealType) QuantumRange-black_point;
MagickRealType   1952 wand/mogrify.c             white_point=(MagickRealType) (*image)->columns*(*image)->rows;
MagickRealType   1961 wand/mogrify.c               white_point=(MagickRealType) (*image)->columns*(*image)->rows-
MagickRealType   1299 wand/pixel-wand.c       color->red=ClampToQuantum((MagickRealType) QuantumRange-
MagickRealType   1301 wand/pixel-wand.c       color->green=ClampToQuantum((MagickRealType) QuantumRange-
MagickRealType   1303 wand/pixel-wand.c       color->blue=ClampToQuantum((MagickRealType) QuantumRange-
MagickRealType   1467 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) (QuantumRange-
MagickRealType   1468 wand/pixel-wand.c     ClampToQuantum((MagickRealType) QuantumRange*alpha));
MagickRealType   1502 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) (QuantumRange-opacity);
MagickRealType   1535 wand/pixel-wand.c   wand->pixel.index=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   1569 wand/pixel-wand.c   wand->pixel.index=(MagickRealType) black;
MagickRealType   1602 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   1636 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) blue;
MagickRealType   1779 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   1813 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) cyan;
MagickRealType   1846 wand/pixel-wand.c   wand->pixel.fuzz=(MagickRealType) fuzz;
MagickRealType   1879 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   1913 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) green;
MagickRealType   1955 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) red;
MagickRealType   1956 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) green;
MagickRealType   1957 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) blue;
MagickRealType   1990 wand/pixel-wand.c   wand->pixel.index=(MagickRealType) index;
MagickRealType   2023 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2058 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) magenta;
MagickRealType   2127 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2162 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) opacity;
MagickRealType   2196 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) color->red;
MagickRealType   2197 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) color->green;
MagickRealType   2198 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) color->blue;
MagickRealType   2199 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) color->opacity;
MagickRealType   2233 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2267 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) red;
MagickRealType   2300 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2334 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) yellow;
MagickRealType      8 www/source/contrast.c #define QuantumScale  ((MagickRealType) 1.0/(MagickRealType) QuantumRange)
MagickRealType      9 www/source/core/sigmoidal-contrast.c #define QuantumScale  ((MagickRealType) 1.0/(MagickRealType) QuantumRange)
MagickRealType      9 www/source/wand/sigmoidal-contrast.c #define QuantumScale  ((MagickRealType) 1.0/(MagickRealType) QuantumRange)