opacity           131 Magick++/lib/Color.cpp   if (color_.opacity != OpaqueOpacity)
opacity           182 Magick++/lib/Color.cpp   if (color_.opacity != OpaqueOpacity)
opacity           203 Magick++/lib/Color.cpp       alphaQuantum( target_color.opacity );
opacity           205 Magick++/lib/Color.cpp       if (target_color.opacity > OpaqueOpacity)
opacity           234 Magick++/lib/Color.cpp   pixel.opacity=_pixel->opacity;
opacity          2285 Magick++/lib/Image.cpp     opacity[MaxTextExtent];
opacity          2293 Magick++/lib/Image.cpp   FormatLocaleString(opacity,MaxTextExtent,"%u/%u/%u",opacityRed_,
opacity          2297 Magick++/lib/Image.cpp   newImage=ColorizeImage(image(),opacity,penColor_,exceptionInfo);
opacity          2926 Magick++/lib/Image.cpp   target.opacity=opacity_;
opacity          2954 Magick++/lib/Image.cpp   target.opacity=opacity_;
opacity          3343 Magick++/lib/Image.cpp   black.opacity=pixel.opacity;
opacity          3350 Magick++/lib/Image.cpp   white.opacity=pixel.opacity;
opacity          3374 Magick++/lib/Image.cpp   black.opacity=pixel.opacity;
opacity          3381 Magick++/lib/Image.cpp   white.opacity=pixel.opacity;
opacity          4468 Magick++/lib/Image.cpp   statistics->opacity.minimum=minimum;
opacity          4469 Magick++/lib/Image.cpp   statistics->opacity.maximum=maximum;
opacity          4471 Magick++/lib/Image.cpp     &statistics->opacity.mean,&statistics->opacity.standard_deviation,
opacity          4474 Magick++/lib/Image.cpp     &statistics->opacity.kurtosis,&statistics->opacity.skewness,
opacity           392 Magick++/lib/Magick++/Color.h   _pixel->opacity=alpha_;
opacity           398 Magick++/lib/Magick++/Color.h   return _pixel->opacity;
opacity           439 Magick++/lib/Magick++/Color.h   _pixel->opacity=TransparentOpacity;
opacity           934 Magick++/lib/Magick++/Drawable.h   void opacity( double opacity_ )
opacity           938 Magick++/lib/Magick++/Drawable.h   double opacity( void ) const
opacity          1849 Magick++/lib/Magick++/Drawable.h   void opacity( double opacity_ )
opacity          1853 Magick++/lib/Magick++/Drawable.h   double opacity( void ) const
opacity            83 Magick++/lib/Magick++/Image.h       ImageChannelStatistics opacity;
opacity          1148 Magick++/lib/Magick++/Image.h     void opacity(const unsigned int opacity_);
opacity           786 Magick++/lib/STL.cpp   image_.opacity( _opacity );
opacity           189 coders/aai.c           if (q->opacity != OpaqueOpacity)
opacity           192 coders/avs.c           if (q->opacity != OpaqueOpacity)
opacity          1029 coders/bmp.c             while (((bmp_info.alpha_mask << shift.opacity) & 0x80000000UL) == 0)
opacity          1030 coders/bmp.c               shift.opacity++;
opacity          1043 coders/bmp.c           sample=shift.opacity;
opacity          1046 coders/bmp.c           quantum_bits.opacity=ClampToQuantum((MagickRealType) sample-
opacity          1047 coders/bmp.c             shift.opacity);
opacity          1233 coders/bmp.c                   alpha=((pixel & bmp_info.alpha_mask) << shift.opacity) >> 16;
opacity          1234 coders/bmp.c                   if (quantum_bits.opacity <= 8)
opacity          1330 coders/bmp.c                   alpha=((pixel & bmp_info.alpha_mask) << shift.opacity) >> 16;
opacity          1331 coders/bmp.c                   if (quantum_bits.opacity == 8)
opacity           249 coders/debug.c               (double) (QuantumRange-pixel.opacity));
opacity           739 coders/emf.c       image->background_color.opacity),(BYTE) ScaleQuantumToChar(
opacity           453 coders/gif.c         SetPixelOpacity(q,(ssize_t) index == opacity ? TransparentOpacity :
opacity           987 coders/gif.c       opacity;
opacity          1046 coders/gif.c     opacity=(-1);
opacity          1081 coders/gif.c                 opacity=(ssize_t) header[3];
opacity          1256 coders/gif.c       if (opacity >= (ssize_t) image->colors)
opacity          1257 coders/gif.c         opacity=(-1);
opacity          1266 coders/gif.c       image->matte=opacity >= 0 ? MagickTrue : MagickFalse;
opacity          1295 coders/gif.c             if (i == opacity)
opacity          1297 coders/gif.c                 image->colormap[i].opacity=(Quantum) TransparentOpacity;
opacity          1298 coders/gif.c                 image->transparent_color=image->colormap[opacity];
opacity          1335 coders/gif.c             if (i == opacity)
opacity          1336 coders/gif.c               image->colormap[i].opacity=(Quantum) TransparentOpacity;
opacity          1363 coders/gif.c         status=DecodeImage(image,opacity);
opacity          1374 coders/gif.c       opacity=(-1);
opacity          1523 coders/gif.c       opacity;
opacity          1588 coders/gif.c       opacity=(-1);
opacity          1606 coders/gif.c             if (image->colormap[i].opacity != OpaqueOpacity)
opacity          1608 coders/gif.c                 if (opacity < 0)
opacity          1610 coders/gif.c                     opacity=i;
opacity          1613 coders/gif.c                 alpha=fabs((double) image->colormap[i].opacity-
opacity          1615 coders/gif.c                 beta=fabs((double) image->colormap[opacity].opacity-
opacity          1618 coders/gif.c                   opacity=i;
opacity          1620 coders/gif.c           if (opacity == -1)
opacity          1624 coders/gif.c                 if (image->colormap[i].opacity != OpaqueOpacity)
opacity          1626 coders/gif.c                     if (opacity < 0)
opacity          1628 coders/gif.c                         opacity=i;
opacity          1631 coders/gif.c                     alpha=fabs((double) image->colormap[i].opacity-
opacity          1633 coders/gif.c                     beta=fabs((double) image->colormap[opacity].opacity-
opacity          1636 coders/gif.c                       opacity=i;
opacity          1639 coders/gif.c           if (opacity >= 0)
opacity          1641 coders/gif.c               image->colormap[opacity].red=image->transparent_color.red;
opacity          1642 coders/gif.c               image->colormap[opacity].green=image->transparent_color.green;
opacity          1643 coders/gif.c               image->colormap[opacity].blue=image->transparent_color.blue;
opacity          1697 coders/gif.c           if (opacity >= 0)
opacity          1703 coders/gif.c           (void) WriteBlobByte(image,(unsigned char) (opacity >= 0 ? opacity :
opacity           469 coders/jp2.c                q->opacity=OpaqueOpacity;
opacity           476 coders/jp2.c                    q->opacity=ClampToQuantum(QuantumRange-pixel);
opacity           489 coders/jp2.c                q->opacity=ClampToQuantum(QuantumRange-pixel);
opacity          1017 coders/jp2.c                   *q=(int) (scale*(QuantumRange-p->opacity));
opacity          1030 coders/jp2.c               *q=(int) (scale*(QuantumRange-p->opacity));
opacity          1310 coders/jpeg.c            image->colormap[i].opacity=OpaqueOpacity;
opacity          1318 coders/jpeg.c            image->colormap[i].opacity=OpaqueOpacity;
opacity           601 coders/json.c            match=fabs((double) (p->opacity-target)) < 0.5 ? MagickTrue :
opacity           235 coders/miff.c                pixel->opacity=ScaleCharToQuantum(quantum);
opacity           247 coders/miff.c                pixel->opacity=(Quantum) (quantum >> (image->depth-
opacity           260 coders/miff.c                pixel->opacity=(Quantum) (quantum >> (image->depth-
opacity          1361 coders/miff.c          pixel.opacity=(Quantum) TransparentOpacity;
opacity          1513 coders/miff.c              SetPixelOpacity(q,pixel.opacity);
opacity          1780 coders/miff.c                value=ScaleQuantumToLong(pixel.opacity);
opacity          1792 coders/miff.c                value=ScaleQuantumToShort(pixel.opacity);
opacity          1804 coders/miff.c                value=(unsigned char) ScaleQuantumToChar(pixel.opacity);
opacity          1839 coders/miff.c            value=ScaleQuantumToLong(pixel.opacity);
opacity          1865 coders/miff.c            value=ScaleQuantumToShort(pixel.opacity);
opacity          1891 coders/miff.c            value=(unsigned char) ScaleQuantumToChar(pixel.opacity);
opacity          2565 coders/miff.c                   (GetPixelOpacity(p) == pixel.opacity)) &&
opacity          1359 coders/msl.c               opacity[MaxTextExtent];
opacity          1377 coders/msl.c             (void) CopyMagickString(opacity,"100",MaxTextExtent);
opacity          1405 coders/msl.c                         (void) CopyMagickString(opacity,value,MaxTextExtent);
opacity          1420 coders/msl.c             colorize_image=ColorizeImage(msl_info->image[n],opacity,target,
opacity          1913 coders/msl.c                           opacity,
opacity          1925 coders/msl.c                         opacity=QuantumRange-StringToLong(value);
opacity          1929 coders/msl.c                               opacity);
opacity          1944 coders/msl.c                             if (q->opacity == OpaqueOpacity)
opacity          1945 coders/msl.c                               q->opacity=ClampToQuantum(opacity);
opacity          3657 coders/msl.c               opacity;
opacity          3668 coders/msl.c             opacity=0.0;
opacity          3734 coders/msl.c                         opacity=StringToDouble(value,(char **) NULL);
opacity          3779 coders/msl.c             draw_info->fill.opacity=ClampToQuantum(opacity);
opacity           143 coders/null.c    background.opacity=(MagickRealType) TransparentOpacity;
opacity           751 coders/palm.c    transpix.opacity=0;
opacity           885 coders/palm.c                  transpix.opacity=GetPixelOpacity(p);
opacity           403 coders/pango.c     QuantumScale*(QuantumRange-draw_info->fill.opacity));
opacity           433 coders/pango.c       fill_color.opacity=QuantumRange-ScaleCharToQuantum(*p++);
opacity           437 coders/pango.c       gamma=1.0-QuantumScale*fill_color.opacity;
opacity           442 coders/pango.c       MagickCompositeOver(&fill_color,fill_color.opacity,q,(MagickRealType)
opacity           443 coders/pango.c         q->opacity,q);
opacity          1987 coders/pict.c            *opacity,
opacity          1993 coders/pict.c          opacity=scanline+3*image->columns;
opacity          2004 coders/pict.c                opacity=scanline;
opacity          2015 coders/pict.c                *opacity++=ScaleQuantumToChar((Quantum)
opacity           192 coders/png.c        (pixelpacket).opacity=(ScaleQuantumToChar((pixelpacket).opacity) < 0x10 ? \
opacity           263 coders/png.c        unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).opacity) & 0xc0; \
opacity           264 coders/png.c        (pixelpacket).opacity=ScaleCharToQuantum( \
opacity           400 coders/png.c        unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).opacity) & 0xf0; \
opacity           401 coders/png.c        (pixelpacket).opacity=ScaleCharToQuantum((lbr_bits | (lbr_bits >> 4))); \
opacity          2082 coders/png.c     transparent_color.opacity=65537;
opacity          2798 coders/png.c           image->background_color.opacity=OpaqueOpacity;
opacity          2851 coders/png.c             transparent_color.opacity= scale_to_short*ping_trans_color->gray;
opacity          2859 coders/png.c                   ping_trans_color->gray,transparent_color.opacity);
opacity          2861 coders/png.c                 transparent_color.red=transparent_color.opacity;
opacity          2862 coders/png.c                 transparent_color.green=transparent_color.opacity;
opacity          2863 coders/png.c                 transparent_color.blue=transparent_color.opacity;
opacity          3456 coders/png.c                    image->colormap[x].opacity =
opacity          3466 coders/png.c                        transparent_color.opacity)
opacity          3468 coders/png.c                       image->colormap[x].opacity = (Quantum) TransparentOpacity;
opacity          5308 coders/png.c                   mng_background_color.opacity=OpaqueOpacity;
opacity          6503 coders/png.c                       large_image->background_color.opacity=OpaqueOpacity;
opacity          6640 coders/png.c                                    (*pixels).opacity+0);
opacity          6643 coders/png.c                                    (*n).opacity+0);
opacity          8415 coders/png.c                       (int) image->colormap[i].opacity);
opacity          8428 coders/png.c                       (int) image->colormap[i].opacity);
opacity          8469 coders/png.c                          opaque[0].opacity=OpaqueOpacity;
opacity          8484 coders/png.c                          opaque[i].opacity=OpaqueOpacity;
opacity          8488 coders/png.c              else if (q->opacity == TransparentOpacity)
opacity          8534 coders/png.c                              semitransparent[i].opacity)
opacity          8770 coders/png.c                         image->colormap[i].opacity ==
opacity          8812 coders/png.c                           (int) image->colormap[i].opacity);
opacity          8906 coders/png.c                   image->colormap[i].opacity =
opacity          8907 coders/png.c                       (image->colormap[i].opacity > TransparentOpacity/2 ?
opacity          9196 coders/png.c                    if (q->opacity != TransparentOpacity &&
opacity          10014 coders/png.c                             ScaleQuantumToChar(image->colormap[i].opacity));
opacity           827 coders/pnm.c                   q->opacity=OpaqueOpacity;
opacity          1891 coders/ps.c        pixel.opacity=(Quantum) TransparentOpacity;
opacity          2046 coders/ps.c                          (GetPixelOpacity(p) == pixel.opacity) &&
opacity          2212 coders/ps.c                      pixel.opacity=GetPixelOpacity(p);
opacity           149 coders/psd.c       opacity;
opacity           297 coders/psd.c     if (layer_info->opacity == OpaqueOpacity)
opacity           309 coders/psd.c         q->opacity=(Quantum) (QuantumRange-(Quantum) (QuantumScale*(
opacity           310 coders/psd.c           (QuantumRange-q->opacity)*(QuantumRange-layer_info->opacity))));
opacity          1171 coders/psd.c       layer_info->opacity);
opacity          1351 coders/psd.c           layer_info[i].opacity=(Quantum) (QuantumRange-ScaleCharToQuantum(
opacity          1359 coders/psd.c               layer_info[i].blendkey,(double) layer_info[i].opacity,
opacity          1880 coders/psd.c         image->background_color.opacity=TransparentOpacity;
opacity          1201 coders/sixel.c     opacity,
opacity          1226 coders/sixel.c   opacity=(-1);
opacity          1244 coders/sixel.c         if (image->colormap[i].opacity != OpaqueOpacity)
opacity          1246 coders/sixel.c             if (opacity < 0)
opacity          1248 coders/sixel.c                 opacity=i;
opacity          1251 coders/sixel.c             alpha=(MagickRealType) image->colormap[i].opacity;
opacity          1252 coders/sixel.c             beta=(MagickRealType) image->colormap[opacity].opacity;
opacity          1254 coders/sixel.c               opacity=i;
opacity          1256 coders/sixel.c       if (opacity == -1)
opacity          1260 coders/sixel.c             if (image->colormap[i].opacity != OpaqueOpacity)
opacity          1262 coders/sixel.c                 if (opacity < 0)
opacity          1264 coders/sixel.c                     opacity=i;
opacity          1267 coders/sixel.c                 alpha=(MagickRealType) image->colormap[i].opacity;
opacity          1268 coders/sixel.c                 beta=(MagickRealType) image->colormap[opacity].opacity;
opacity          1270 coders/sixel.c                   opacity=i;
opacity          1273 coders/sixel.c       if (opacity >= 0)
opacity          1275 coders/sixel.c           image->colormap[opacity].red=image->transparent_color.red;
opacity          1276 coders/sixel.c           image->colormap[opacity].green=image->transparent_color.green;
opacity          1277 coders/sixel.c           image->colormap[opacity].blue=image->transparent_color.blue;
opacity          2824 coders/svg.c               opacity[MaxTextExtent],
opacity          2848 coders/svg.c             (void) FormatLocaleString(opacity,MaxTextExtent,"%.20g",QuantumScale*
opacity          2849 coders/svg.c               (QuantumRange-image->background_color.opacity));
opacity          2852 coders/svg.c               opacity,unique);
opacity          3045 coders/svg.c                   fill_color.opacity=QuantumRange-ScaleCharToQuantum(*p++);
opacity          3051 coders/svg.c                     gamma=1.0-QuantumScale*fill_color.opacity;
opacity          3058 coders/svg.c                   MagickCompositeOver(&fill_color,fill_color.opacity,q,
opacity          3059 coders/svg.c                     (MagickRealType) q->opacity,q);
opacity           314 coders/tga.c     pixel.opacity=(Quantum) OpaqueOpacity;
opacity           375 coders/tga.c               pixel.opacity=(Quantum) (QuantumRange-ScaleCharToQuantum(
opacity           464 coders/tga.c                 pixel.opacity=(k & 0x80) == 0 ? (Quantum) TransparentOpacity :
opacity           492 coders/tga.c               pixel.opacity=(Quantum) (QuantumRange-ScaleCharToQuantum(
opacity           505 coders/tga.c           SetPixelOpacity(q,pixel.opacity);
opacity           849 coders/tga.c                 (double) image->colormap[i].opacity < midpoint)) ? 0x80 : 0) |
opacity           473 coders/txt.c           opacity,
opacity           480 coders/txt.c         opacity=0.0;
opacity           492 coders/txt.c                     &y_offset,&red,&opacity);
opacity           508 coders/txt.c                     &x_offset,&y_offset,&red,&green,&blue,&index,&opacity);
opacity           522 coders/txt.c                     &x_offset,&y_offset,&red,&green,&blue,&opacity);
opacity           536 coders/txt.c               opacity*=0.01*range;
opacity           547 coders/txt.c           pixel.opacity=ScaleAnyToQuantum((QuantumAny) (opacity+0.5),range);
opacity           560 coders/txt.c             SetPixelAlpha(q,pixel.opacity);
opacity           313 coders/uil.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
opacity           703 coders/wmf.c          ddata->image_info->background_color.opacity != OpaqueOpacity )
opacity          2892 coders/wmf.c       if (image->background_color.opacity != OpaqueOpacity)
opacity           907 coders/xcf.c     outLayer->image->background_color.opacity=
opacity           745 coders/xpm.c                 if (q->opacity == (Quantum) TransparentOpacity)
opacity           776 coders/xpm.c             if (q->opacity == (Quantum) TransparentOpacity)
opacity           812 coders/xpm.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
opacity           936 coders/xpm.c       opacity,
opacity           954 coders/xpm.c     opacity=(-1);
opacity           972 coders/xpm.c           if (image->colormap[i].opacity != OpaqueOpacity)
opacity           974 coders/xpm.c               if (opacity < 0)
opacity           976 coders/xpm.c                   opacity=i;
opacity           980 coders/xpm.c                 image->colormap[i].opacity;
opacity           982 coders/xpm.c                 image->colormap[opacity].opacity;
opacity           984 coders/xpm.c                 opacity=i;
opacity           986 coders/xpm.c         if (opacity == -1)
opacity           990 coders/xpm.c               if (image->colormap[i].opacity != OpaqueOpacity)
opacity           992 coders/xpm.c                   if (opacity < 0)
opacity           994 coders/xpm.c                       opacity=i;
opacity           998 coders/xpm.c                     image->colormap[i].opacity;
opacity          1000 coders/xpm.c                     image->colormap[opacity].opacity;
opacity          1002 coders/xpm.c                     opacity=i;
opacity          1005 coders/xpm.c         if (opacity >= 0)
opacity          1007 coders/xpm.c             image->colormap[opacity].red=image->transparent_color.red;
opacity          1008 coders/xpm.c             image->colormap[opacity].green=image->transparent_color.green;
opacity          1009 coders/xpm.c             image->colormap[opacity].blue=image->transparent_color.blue;
opacity          1050 coders/xpm.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
opacity          1052 coders/xpm.c       if (i == opacity)
opacity            43 magick/accelerate-private.h     opacity;
opacity            50 magick/accelerate-private.h     opacity;
opacity           688 magick/accelerate-private.h         CLQuantum red, green, blue, opacity;
opacity           729 magick/accelerate-private.h             opacity = getOpacity(eValue);
opacity           734 magick/accelerate-private.h         im[c]=(CLPixelType)(blue, green, red, opacity);
opacity           755 magick/accelerate-private.h         CLQuantum red, green, blue, opacity;
opacity           775 magick/accelerate-private.h             opacity = getRed(eValue);
opacity           778 magick/accelerate-private.h             im[c]=(CLPixelType)(blue, green, red, opacity);
opacity          1823 magick/accelerate.c   biasPixel.s[3] = bias.opacity;
opacity          4698 magick/accelerate.c       intensity.opacity+=histogram[i].s[3];
opacity          4729 magick/accelerate.c     if (((channel & OpacityChannel) != 0) && (white.opacity != black.opacity))
opacity          4730 magick/accelerate.c       equalize_map[i].opacity=ScaleMapToQuantum((MagickRealType) ((MaxMap*
opacity          4731 magick/accelerate.c               (map[i].opacity-black.opacity))/(white.opacity-black.opacity)));
opacity          4758 magick/accelerate.c           image->colormap[i].opacity=equalize_map[
opacity          4759 magick/accelerate.c             ScaleQuantumToMap(image->colormap[i].opacity)].red;
opacity          4773 magick/accelerate.c           (white.opacity != black.opacity))
opacity          4774 magick/accelerate.c         image->colormap[i].opacity=equalize_map[
opacity          4775 magick/accelerate.c           ScaleQuantumToMap(image->colormap[i].opacity)].opacity;
opacity          5245 magick/accelerate.c   black.opacity=0.0;
opacity          5246 magick/accelerate.c   white.opacity=MaxRange(QuantumRange);
opacity          5256 magick/accelerate.c     black.opacity=(MagickRealType) i;
opacity          5264 magick/accelerate.c     white.opacity=(MagickRealType) i;
opacity          5342 magick/accelerate.c       if (i < (ssize_t) black.opacity)
opacity          5343 magick/accelerate.c         stretch_map[i].opacity=0;
opacity          5345 magick/accelerate.c         if (i > (ssize_t) white.opacity)
opacity          5346 magick/accelerate.c           stretch_map[i].opacity=QuantumRange;
opacity          5348 magick/accelerate.c           if (black.opacity != white.opacity)
opacity          5349 magick/accelerate.c             stretch_map[i].opacity=ScaleMapToQuantum((MagickRealType) (MaxMap*
opacity          5350 magick/accelerate.c                   (i-black.opacity)/(white.opacity-black.opacity)));
opacity          5402 magick/accelerate.c         if (black.opacity != white.opacity)
opacity          5403 magick/accelerate.c           image->colormap[i].opacity=stretch_map[
opacity          5404 magick/accelerate.c             ScaleQuantumToMap(image->colormap[i].opacity)].opacity;
opacity          6705 magick/accelerate.c   biasPixel.s[3] = bias.opacity;
opacity           470 magick/annotate.c     if (draw_info->undercolor.opacity != TransparentOpacity)
opacity          1358 magick/annotate.c     if ((draw_info->stroke.opacity != TransparentOpacity) ||
opacity          1463 magick/annotate.c               fill_color.opacity);
opacity          1464 magick/annotate.c             MagickCompositeOver(&fill_color,fill_opacity,q,q->opacity,q);
opacity          1498 magick/annotate.c   if ((draw_info->stroke.opacity != TransparentOpacity) ||
opacity          1802 magick/annotate.c   if (draw_info->fill.opacity != TransparentOpacity)
opacity          1842 magick/annotate.c             annotate_image,q))*(QuantumRange-fill_color.opacity))/
opacity           888 magick/attribute.c           image->colormap[i].opacity=ScaleAnyToQuantum(ScaleQuantumToAny(
opacity           889 magick/attribute.c             ClampPixel(image->colormap[i].opacity),range),range);
opacity          3321 magick/cache.c       alpha.opacity,&beta);
opacity          3325 magick/cache.c     SetPixelOpacity(q,ClampToQuantum(beta.opacity));
opacity          4927 magick/cache.c       q->opacity=opacity;
opacity          4959 magick/cache.c         if ((image->background_color.opacity != OpaqueOpacity) &&
opacity           776 magick/channel.c           if (q->opacity == TransparentOpacity)
opacity           935 magick/channel.c             opacity;
opacity           937 magick/channel.c           gamma=1.0-QuantumScale*QuantumScale*q->opacity*pixel.opacity;
opacity           938 magick/channel.c           opacity=(double) QuantumRange*(1.0-gamma);
opacity           941 magick/channel.c             (MagickRealType) q->opacity,(MagickRealType) pixel.red,
opacity           942 magick/channel.c             (MagickRealType) pixel.opacity));
opacity           944 magick/channel.c             (MagickRealType) q->opacity,(MagickRealType) pixel.green,
opacity           945 magick/channel.c             (MagickRealType) pixel.opacity));
opacity           947 magick/channel.c             (MagickRealType) q->opacity,(MagickRealType) pixel.blue,
opacity           948 magick/channel.c             (MagickRealType) pixel.opacity));
opacity           949 magick/channel.c           q->opacity=ClampToQuantum(opacity);
opacity            66 magick/color-private.h       (fabs((double) (p->opacity-OpaqueOpacity)) >= MagickEpsilon))
opacity            69 magick/color-private.h       (fabs((double) (q->opacity-OpaqueOpacity))) >= MagickEpsilon)
opacity            73 magick/color-private.h       if (fabs((double) (p->opacity-q->opacity)) >= MagickEpsilon)
opacity            75 magick/color-private.h       if (fabs((double) (p->opacity-TransparentOpacity)) < MagickEpsilon)
opacity           886 magick/color.c     color_info->color.opacity=(MagickRealType) (QuantumRange-QuantumRange*
opacity          1148 magick/color.c       color=QuantumRange-pixel->opacity;
opacity          1469 magick/color.c       color=(MagickRealType) QuantumRange-pixel->opacity;
opacity          1554 magick/color.c         status&=color.opacity == SVGCompliant(color.opacity);
opacity          1679 magick/color.c         q->opacity : OpaqueOpacity));
opacity          1976 magick/color.c         (q->matte != MagickFalse ? q->opacity : OpaqueOpacity);
opacity          2430 magick/color.c   SetPixelOpacity(color,ClampToQuantum(pixel.opacity));
opacity          2653 magick/color.c             pixel.blue=pixel.opacity;
opacity          2654 magick/color.c             pixel.opacity=0;
opacity          2658 magick/color.c               pixel.opacity<<=4;
opacity          2660 magick/color.c                 pixel.opacity|=(int) (c-'0');
opacity          2663 magick/color.c                   pixel.opacity|=(int) c-((int) 'A'-10);
opacity          2666 magick/color.c                     pixel.opacity|=(int) c-((int) 'a'-10);
opacity          2680 magick/color.c       color->opacity=(MagickRealType) OpaqueOpacity;
opacity          2684 magick/color.c           color->opacity=(MagickRealType) (QuantumRange-ScaleAnyToQuantum(
opacity          2685 magick/color.c             pixel.opacity,range));
opacity          2776 magick/color.c           color->opacity=(MagickRealType) OpaqueOpacity;
opacity          2784 magick/color.c                   color->opacity=(MagickRealType) ClampToQuantum(
opacity          2789 magick/color.c             color->opacity=(MagickRealType) ClampToQuantum((MagickRealType)
opacity          2806 magick/color.c                 color->opacity=(MagickRealType) ClampToQuantum((MagickRealType)
opacity          2860 magick/color.c   color->matte=p->color.opacity != OpaqueOpacity ? MagickTrue : MagickFalse;
opacity          2864 magick/color.c   color->opacity=(MagickRealType) p->color.opacity;
opacity          2947 magick/color.c     opacity;
opacity          2965 magick/color.c   opacity=image->matte != MagickFalse ? color->opacity : OpaqueOpacity;
opacity          2971 magick/color.c          (p->color.opacity == opacity))
opacity           138 magick/colormap.c     image->colormap[i].opacity=OpaqueOpacity;
opacity           326 magick/colormap.c     image->colormap[i].opacity=(IndexPacket) i;
opacity           339 magick/colormap.c     pixels[(ssize_t) image->colormap[i].opacity]=(unsigned short) i;
opacity           102 magick/composite-private.h   composite->opacity=(MagickRealType) (QuantumRange*(1.0-RoundToUnity(gamma)));
opacity           126 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-RoundToUnity(gamma));
opacity           143 magick/composite-private.h     (QuantumRange-p->opacity)),q,(MagickRealType) (QuantumRange-beta*
opacity           144 magick/composite-private.h     (QuantumRange-q->opacity)),composite);
opacity           207 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           208 magick/composite.c   composite->opacity=q->opacity;   /* optimized  Da = 1.0-Gamma */
opacity           230 magick/composite.c   composite->opacity=(MagickRealType) QuantumScale*intensity*p->opacity;
opacity           238 magick/composite.c   composite->opacity=(MagickRealType) TransparentOpacity;
opacity           276 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           277 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           279 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           338 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           339 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           341 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           375 magick/composite.c     composite->opacity=QuantumScale*p->opacity*q->opacity; /* Over Blend */
opacity           376 magick/composite.c     gamma=1.0-QuantumScale*composite->opacity;
opacity           378 magick/composite.c     composite->red=gamma*Darken(p->red,p->opacity,q->red,q->opacity);
opacity           379 magick/composite.c     composite->green=gamma*Darken(p->green,p->opacity,q->green,q->opacity);
opacity           380 magick/composite.c     composite->blue=gamma*Darken(p->blue,p->opacity,q->blue,q->opacity);
opacity           382 magick/composite.c       composite->index=gamma*Darken(p->index,p->opacity,q->index,q->opacity);
opacity           386 magick/composite.c       composite->opacity=MagickMax(p->opacity,q->opacity);
opacity           412 magick/composite.c     Sa=1.0-QuantumScale*p->opacity;
opacity           413 magick/composite.c     Da=1.0-QuantumScale*q->opacity;
opacity           420 magick/composite.c       composite->opacity = from_p ? p->opacity : q->opacity;
opacity           450 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           451 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           454 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           465 magick/composite.c       composite->opacity=QuantumRange-fabs((double) (p->opacity-q->opacity));
opacity           506 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           507 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           510 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           524 magick/composite.c       composite->opacity=QuantumRange*(1.0-Divide(Sa,1.0,Da,1.0));
opacity           555 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           556 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           559 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           573 magick/composite.c       composite->opacity=QuantumRange*(1.0-Exclusion(Sa,1.0,Da,1.0));
opacity           605 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           606 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           608 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           638 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           639 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           641 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           772 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           773 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           775 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           805 magick/composite.c     composite->opacity=QuantumScale*p->opacity*q->opacity; /* Over Blend */
opacity           806 magick/composite.c     gamma=1.0-QuantumScale*composite->opacity;
opacity           808 magick/composite.c     composite->red=gamma*Lighten(p->red,p->opacity,q->red,q->opacity);
opacity           809 magick/composite.c     composite->green=gamma*Lighten(p->green,p->opacity,q->green,q->opacity);
opacity           810 magick/composite.c     composite->blue=gamma*Lighten(p->blue,p->opacity,q->blue,q->opacity);
opacity           812 magick/composite.c       composite->index=gamma*Lighten(p->index,p->opacity,q->index,q->opacity);
opacity           816 magick/composite.c       composite->opacity=MagickMin(p->opacity,q->opacity);
opacity           842 magick/composite.c     Sa=1.0-QuantumScale*p->opacity;
opacity           843 magick/composite.c     Da=1.0-QuantumScale*q->opacity;
opacity           850 magick/composite.c       composite->opacity = from_p ? p->opacity : q->opacity;
opacity           885 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           886 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           888 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           918 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           919 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           921 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           961 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           962 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           964 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1015 magick/composite.c   Sa=1.0-QuantumScale*p->opacity; /* ??? - AT */
opacity          1016 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1019 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1033 magick/composite.c       composite->opacity=QuantumRange*(1.0-Mathematics(Sa,1.0,Da,1.0,args));
opacity          1070 magick/composite.c     MagickPixelCompositePlus(p,p->opacity,q,q->opacity,composite);
opacity          1074 magick/composite.c       composite->opacity=p->opacity+q->opacity-QuantumRange;
opacity          1112 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1113 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1116 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1126 magick/composite.c       composite->opacity=QuantumRange*(1.0-(Sa-Da));
opacity          1162 magick/composite.c     Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1163 magick/composite.c     Da=1.0-QuantumScale*q->opacity;
opacity          1165 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1175 magick/composite.c       composite->opacity=QuantumRange-ModulusAdd(QuantumRange-p->opacity,
opacity          1176 magick/composite.c            1.0,QuantumRange-q->opacity,1.0);
opacity          1212 magick/composite.c     Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1213 magick/composite.c     Da=1.0-QuantumScale*q->opacity;
opacity          1215 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1225 magick/composite.c       composite->opacity=QuantumRange-ModulusSubtract(QuantumRange-p->opacity,
opacity          1226 magick/composite.c            1.0,QuantumRange-q->opacity,1.0);
opacity          1253 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1254 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1257 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1271 magick/composite.c       composite->opacity=QuantumRange*(1.0-Sa*Da);
opacity          1302 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1303 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1305 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1338 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1339 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1341 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1378 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1379 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1381 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1414 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1415 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1418 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1430 magick/composite.c       composite->opacity=QuantumRange*(1.0-Screen(Sa,Da));
opacity          1491 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1492 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1494 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1533 magick/composite.c   composite->opacity=QuantumRange-Threshold(p->opacity,q->opacity,
opacity          1564 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1565 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1567 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1594 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1595 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1597 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          2139 magick/composite.c           pixel.opacity=(MagickRealType) QuantumRange*(1.0-(1.0-QuantumScale*
opacity          2140 magick/composite.c             pixel.opacity)*(1.0-QuantumScale*GetPixelOpacity(p)));
opacity          2366 magick/composite.c         canvas.opacity=(MagickRealType) GetPixelOpacity(q);
opacity          2388 magick/composite.c               composite.opacity=(MagickRealType) (QuantumRange-canvas_dissolve*
opacity          2389 magick/composite.c                 (QuantumRange-composite.opacity));
opacity          2407 magick/composite.c               composite.opacity=(MagickRealType) TransparentOpacity;
opacity          2432 magick/composite.c               ClampPixel(composite.opacity) :
opacity          2433 magick/composite.c               ClampToQuantum(composite.opacity));
opacity          2447 magick/composite.c         source.opacity=(MagickRealType) GetPixelOpacity(p);
opacity          2479 magick/composite.c           MagickPixelCompositeOver(&source,source.opacity,&canvas,
opacity          2480 magick/composite.c             canvas.opacity,&composite);
opacity          2485 magick/composite.c           MagickPixelCompositeOver(&canvas,canvas.opacity,&source,
opacity          2486 magick/composite.c             source.opacity,&composite);
opacity          2674 magick/composite.c           if ((composite.opacity > ((MagickRealType) QuantumRange/2.0)) ||
opacity          2676 magick/composite.c             composite.opacity=(MagickRealType) TransparentOpacity;
opacity          2678 magick/composite.c             composite.opacity=(MagickRealType) OpaqueOpacity;
opacity          2683 magick/composite.c           if (source.opacity == TransparentOpacity)
opacity          2691 magick/composite.c             source_dissolve*(QuantumRange-source.opacity)),&canvas,
opacity          2693 magick/composite.c             canvas.opacity)),&composite);
opacity          2712 magick/composite.c           if (source.opacity == TransparentOpacity)
opacity          2727 magick/composite.c           if (source.opacity == TransparentOpacity)
opacity          2729 magick/composite.c           if (canvas.opacity == TransparentOpacity)
opacity          2739 magick/composite.c           if (source.opacity < canvas.opacity)
opacity          2740 magick/composite.c             composite.opacity=source.opacity;
opacity          2745 magick/composite.c           if (source.opacity == TransparentOpacity)
opacity          2747 magick/composite.c           if (canvas.opacity == TransparentOpacity)
opacity          2758 magick/composite.c           if (source.opacity < canvas.opacity)
opacity          2759 magick/composite.c             composite.opacity=source.opacity;
opacity          2764 magick/composite.c           if (source.opacity == TransparentOpacity)
opacity          2766 magick/composite.c           if (canvas.opacity == TransparentOpacity)
opacity          2777 magick/composite.c           if (source.opacity < canvas.opacity)
opacity          2778 magick/composite.c             composite.opacity=source.opacity;
opacity          2783 magick/composite.c           if (source.opacity == TransparentOpacity)
opacity          2785 magick/composite.c           if (canvas.opacity == TransparentOpacity)
opacity          2795 magick/composite.c           if (source.opacity < canvas.opacity)
opacity          2796 magick/composite.c             composite.opacity=source.opacity;
opacity          2820 magick/composite.c             composite.opacity=(MagickRealType) (QuantumRange-
opacity          2823 magick/composite.c             composite.opacity=source.opacity;
opacity          2858 magick/composite.c         ClampPixel(composite.opacity) : ClampToQuantum(composite.opacity));
opacity           233 magick/decorate.c   if ((frame_image->border_color.opacity != OpaqueOpacity) &&
opacity           260 magick/decorate.c   accentuate.opacity=matte.opacity;
opacity           268 magick/decorate.c   highlight.opacity=matte.opacity;
opacity           273 magick/decorate.c   shadow.opacity=matte.opacity;
opacity           278 magick/decorate.c   trough.opacity=matte.opacity;
opacity          1292 magick/deprecate.c       if (q->opacity == (Quantum) TransparentOpacity)
opacity          1302 magick/deprecate.c       q->opacity=(Quantum) TransparentOpacity;
opacity          1331 magick/deprecate.c                 if (q->opacity == (Quantum) TransparentOpacity)
opacity          1341 magick/deprecate.c                 q->opacity=(Quantum) TransparentOpacity;
opacity          1364 magick/deprecate.c             if (q->opacity == (Quantum) TransparentOpacity)
opacity          1405 magick/deprecate.c           MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q,
opacity          1406 magick/deprecate.c             (MagickRealType) q->opacity,q);
opacity          3581 magick/deprecate.c   p=(pixels[3].opacity-pixels[2].opacity)-(pixels[0].opacity-pixels[1].opacity);
opacity          3582 magick/deprecate.c   q=(pixels[0].opacity-pixels[1].opacity)-p;
opacity          3583 magick/deprecate.c   r=pixels[2].opacity-pixels[0].opacity;
opacity          3584 magick/deprecate.c   s=pixels[1].opacity;
opacity          3585 magick/deprecate.c   pixel->opacity=(dx*dx2*p)+(dx2*q)+(dx*r)+s;
opacity          3683 magick/deprecate.c         pixel.opacity+=0.0625*pixels[i].opacity;
opacity          3785 magick/deprecate.c       pixel.opacity=((1.0-delta.y)*((1.0-delta.x)*pixels[0].opacity+delta.x*
opacity          3786 magick/deprecate.c         pixels[1].opacity)+delta.y*((1.0-delta.x)*pixels[2].opacity+delta.x*
opacity          3787 magick/deprecate.c         pixels[3].opacity));
opacity          3903 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
opacity          3904 magick/deprecate.c                 pixels[3].opacity,pixels[0].opacity);
opacity          3923 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
opacity          3924 magick/deprecate.c                 pixels[0].opacity,pixels[3].opacity);
opacity          3948 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
opacity          3949 magick/deprecate.c                 pixels[1].opacity,pixels[2].opacity);
opacity          3969 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,
opacity          3970 magick/deprecate.c                 pixels[2].opacity,pixels[1].opacity);
opacity          4045 magick/deprecate.c             pixel.opacity+=dx*dy*pixels[n].opacity;
opacity          4644 magick/deprecate.c       if (q->opacity == (Quantum) TransparentOpacity)
opacity          4654 magick/deprecate.c       q->opacity=(Quantum) TransparentOpacity;
opacity          4683 magick/deprecate.c                 if (q->opacity == (Quantum) TransparentOpacity)
opacity          4693 magick/deprecate.c                 q->opacity=(Quantum) TransparentOpacity;
opacity          4716 magick/deprecate.c             if (q->opacity == (Quantum) TransparentOpacity)
opacity          4755 magick/deprecate.c         q->opacity=opacity;
opacity          5050 magick/deprecate.c       if (fill.opacity != OpaqueOpacity)
opacity          5066 magick/deprecate.c                 q->opacity=fill.opacity;
opacity          5077 magick/deprecate.c   if (fill.opacity != OpaqueOpacity)
opacity          5456 magick/deprecate.c   return(TransparentPaintImage(image,target,opacity,MagickFalse));
opacity          6012 magick/deprecate.c                   if ((MagickRealType) q->opacity < lower_threshold)
opacity          6014 magick/deprecate.c                   else if ((MagickRealType) q->opacity > upper_threshold)
opacity          6026 magick/deprecate.c               SetPixelOpacity(q,(MagickRealType) q->opacity <=
opacity          6399 magick/deprecate.c   if (opacity != OpaqueOpacity)
opacity          6400 magick/deprecate.c     background_color.opacity=opacity;
opacity          6401 magick/deprecate.c   if (background_color.opacity != OpaqueOpacity)
opacity          7246 magick/deprecate.c     pixel.opacity=geometry_info.psi;
opacity          7248 magick/deprecate.c     pixel.opacity=(MagickRealType) OpaqueOpacity;
opacity          7254 magick/deprecate.c       pixel.opacity*=QuantumRange/100.0f;
opacity          7298 magick/deprecate.c         SetPixelOpacity(q,(MagickRealType) q->opacity <= pixel.opacity
opacity          7532 magick/deprecate.c         q->opacity=opacity;
opacity          4275 magick/display.c         opacity;
opacity          4287 magick/display.c       opacity=(Quantum) (ScaleQuantumToChar(QuantumRange)-
opacity          4302 magick/display.c           q->opacity=opacity;
opacity          5320 magick/display.c       q->opacity=(Quantum) TransparentOpacity;
opacity          10015 magick/display.c             q->opacity=(Quantum) StringToLong(matte);
opacity          10038 magick/display.c                   q->opacity=(Quantum) StringToLong(matte);
opacity          10071 magick/display.c             draw_info->fill.opacity=ClampToQuantum(StringToDouble(matte,
opacity          10094 magick/display.c                 q->opacity=(Quantum) StringToLong(matte);
opacity          2286 magick/distort.c   if (distort_image->background_color.opacity != OpaqueOpacity)
opacity          3092 magick/distort.c               pixel.opacity = coeff[x]*i +coeff[x+1]*j
opacity          3112 magick/distort.c               pixel.opacity = coeff[x]*i     + coeff[x+1]*j +
opacity          3128 magick/distort.c             if ( channel & OpacityChannel ) pixel.opacity = 0.0;
opacity          3146 magick/distort.c                 pixel.opacity += arguments[x++]*weight;
opacity          3153 magick/distort.c             if ( channel & OpacityChannel ) pixel.opacity /= denominator;
opacity          3178 magick/distort.c                 if ( channel & OpacityChannel ) pixel.opacity = arguments[x++];
opacity          3195 magick/distort.c           pixel.opacity=ClampPixel(QuantumRange*pixel.opacity);
opacity            48 magick/draw-private.h     pixel->opacity=OpaqueOpacity;
opacity            71 magick/draw-private.h     pixel->opacity=OpaqueOpacity;
opacity           342 magick/draw.c    clone_info->opacity=draw_info->opacity;
opacity          1215 magick/draw.c        MagickPixelCompositeOver(&pixel,pixel.opacity,&composite,
opacity          1216 magick/draw.c          composite.opacity,&composite);
opacity          1432 magick/draw.c    image->clip_mask->background_color.opacity=(Quantum) TransparentOpacity;
opacity          2028 magick/draw.c              graphic_context[n]->fill.opacity=ClampToQuantum((MagickRealType)
opacity          2228 magick/draw.c              graphic_context[n]->opacity=ClampToQuantum((MagickRealType)
opacity          2229 magick/draw.c                QuantumRange*(1.0-((1.0-QuantumScale*graphic_context[n]->opacity)*
opacity          2231 magick/draw.c              graphic_context[n]->fill.opacity=graphic_context[n]->opacity;
opacity          2232 magick/draw.c              graphic_context[n]->stroke.opacity=graphic_context[n]->opacity;
opacity          2660 magick/draw.c              graphic_context[n]->stroke.opacity=ClampToQuantum((MagickRealType)
opacity          3484 magick/draw.c        MagickPixelCompositeOver(&composite,composite.opacity,&pixel,
opacity          3485 magick/draw.c          pixel.opacity,&pixel);
opacity          4035 magick/draw.c          fill_color.opacity));
opacity          4037 magick/draw.c          (MagickRealType) q->opacity,q);
opacity          4040 magick/draw.c          stroke_color.opacity));
opacity          4042 magick/draw.c          (MagickRealType) q->opacity,q);
opacity          4240 magick/draw.c        MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q,
opacity          4241 magick/draw.c          (MagickRealType) q->opacity,q);
opacity          4364 magick/draw.c            SetPixelOpacity(q,pixel.opacity);
opacity          4398 magick/draw.c                SetPixelOpacity(q,pixel.opacity);
opacity          4448 magick/draw.c                SetPixelOpacity(q,pixel.opacity);
opacity          4535 magick/draw.c        if (draw_info->opacity != OpaqueOpacity)
opacity          4536 magick/draw.c          (void) SetImageOpacity(composite_image,draw_info->opacity);
opacity          4573 magick/draw.c            (draw_info->stroke.opacity != (Quantum) TransparentOpacity))
opacity          4580 magick/draw.c            clone_info->stroke.opacity=(Quantum) TransparentOpacity;
opacity          4588 magick/draw.c            (draw_info->stroke.opacity != (Quantum) TransparentOpacity))
opacity          4612 magick/draw.c            clone_info->stroke.opacity=(Quantum) TransparentOpacity;
opacity          4710 magick/draw.c    clone_info->stroke.opacity=(Quantum) TransparentOpacity;
opacity          4817 magick/draw.c    draw_info->opacity=OpaqueOpacity;
opacity          4831 magick/draw.c    draw_info->undercolor.opacity=(Quantum) TransparentOpacity;
opacity           312 magick/draw.h      opacity;
opacity           349 magick/effect.c       pixel.opacity=bias.opacity;
opacity           367 magick/effect.c             pixel.opacity+=(*k)*GetPixelOpacity(p);
opacity           384 magick/effect.c         SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity           672 magick/effect.c       pixel.opacity=bias.opacity;
opacity           689 magick/effect.c             pixel.opacity+=(*k)*GetPixelOpacity(p);
opacity           706 magick/effect.c         SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          1638 magick/effect.c       pixel.opacity=bias.opacity;
opacity          1669 magick/effect.c                   pixel.opacity+=(*k)*kernel_pixels[u].opacity;
opacity          1674 magick/effect.c               SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          1732 magick/effect.c                   pixel.opacity+=(*k)*GetPixelOpacity(kernel_pixels+u);
opacity          1737 magick/effect.c               SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          1753 magick/effect.c                     kernel_pixels[u].opacity));
opacity          2107 magick/effect.c             qixel.opacity+=(*k)*pixel.opacity;
opacity          2122 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(qixel.opacity));
opacity          2143 magick/effect.c             qixel.opacity+=(*k)*pixel.opacity;
opacity          2160 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(qixel.opacity));
opacity          3182 magick/effect.c             qixel.opacity+=pixel.opacity;
opacity          3198 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity));
opacity          3221 magick/effect.c             qixel.opacity+=pixel.opacity;
opacity          3239 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity));
opacity          3524 magick/effect.c       pixel.opacity=bias.opacity;
opacity          3569 magick/effect.c                       pixel.opacity+=(*k)*(p+u+j)->opacity;
opacity          3577 magick/effect.c               SetPixelOpacity(q,ClampToQuantum(gamma*pixel.opacity));
opacity          3618 magick/effect.c                   pixel.opacity+=(*k)*GetPixelOpacity(p+u+j);
opacity          3644 magick/effect.c                     pixel.opacity+=(*k)*GetPixelOpacity(p+u+j);
opacity          3649 magick/effect.c               SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          3893 magick/effect.c       q->opacity=s1->opacity;
opacity          4358 magick/effect.c     pixel.opacity=bias.opacity;
opacity          4391 magick/effect.c           pixel.opacity=GetPixelOpacity(p)-(MagickRealType) q->opacity;
opacity          4392 magick/effect.c           if (fabs(2.0*pixel.opacity) < quantum_threshold)
opacity          4393 magick/effect.c             pixel.opacity=(MagickRealType) GetPixelOpacity(p);
opacity          4395 magick/effect.c             pixel.opacity=GetPixelOpacity(p)+(pixel.opacity*gain);
opacity          4396 magick/effect.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          1233 magick/enhance.c           histogram[ScaleQuantumToMap(GetPixelOpacity(p))].opacity++;
opacity          1306 magick/enhance.c   black.opacity=0.0;
opacity          1307 magick/enhance.c   white.opacity=MaxRange(QuantumRange);
opacity          1313 magick/enhance.c         intensity+=histogram[i].opacity;
opacity          1317 magick/enhance.c       black.opacity=(MagickRealType) i;
opacity          1321 magick/enhance.c         intensity+=histogram[i].opacity;
opacity          1325 magick/enhance.c       white.opacity=(MagickRealType) i;
opacity          1393 magick/enhance.c         if (i < (ssize_t) black.opacity)
opacity          1394 magick/enhance.c           stretch_map[i].opacity=0;
opacity          1396 magick/enhance.c           if (i > (ssize_t) white.opacity)
opacity          1397 magick/enhance.c             stretch_map[i].opacity=QuantumRange;
opacity          1399 magick/enhance.c             if (black.opacity != white.opacity)
opacity          1400 magick/enhance.c               stretch_map[i].opacity=ScaleMapToQuantum((MagickRealType) (MaxMap*
opacity          1401 magick/enhance.c                 (i-black.opacity)/(white.opacity-black.opacity)));
opacity          1450 magick/enhance.c             if (black.opacity != white.opacity)
opacity          1451 magick/enhance.c               image->colormap[i].opacity=stretch_map[
opacity          1452 magick/enhance.c                 ScaleQuantumToMap(image->colormap[i].opacity)].opacity;
opacity          1507 magick/enhance.c           if (black.opacity != white.opacity)
opacity          1509 magick/enhance.c               ScaleQuantumToMap(GetPixelOpacity(q))].opacity);
opacity          1578 magick/enhance.c   mean=QuantumScale*((double) GetPixelOpacity(r)+pixel.opacity)/2.0; \
opacity          1579 magick/enhance.c   distance=QuantumScale*((double) GetPixelOpacity(r)-pixel.opacity); \
opacity          1586 magick/enhance.c       aggregate.opacity+=(weight)*GetPixelOpacity(r); \
opacity          1710 magick/enhance.c       SetPixelOpacity(q,(aggregate.opacity+(total_weight/2)-1)/total_weight);
opacity          1871 magick/enhance.c           histogram[ScaleQuantumToMap(GetPixelOpacity(p))].opacity++;
opacity          1898 magick/enhance.c       intensity.opacity+=histogram[i].opacity;
opacity          1925 magick/enhance.c     if (((channel & OpacityChannel) != 0) && (white.opacity != black.opacity))
opacity          1926 magick/enhance.c       equalize_map[i].opacity=ScaleMapToQuantum((MagickRealType) ((MaxMap*
opacity          1927 magick/enhance.c         (map[i].opacity-black.opacity))/(white.opacity-black.opacity)));
opacity          1953 magick/enhance.c                 image->colormap[i].opacity=equalize_map[
opacity          1954 magick/enhance.c                   ScaleQuantumToMap(image->colormap[i].opacity)].red;
opacity          1968 magick/enhance.c             (white.opacity != black.opacity))
opacity          1969 magick/enhance.c           image->colormap[i].opacity=equalize_map[
opacity          1970 magick/enhance.c             ScaleQuantumToMap(image->colormap[i].opacity)].opacity;
opacity          2033 magick/enhance.c       if (((channel & OpacityChannel) != 0) && (white.opacity != black.opacity))
opacity          2035 magick/enhance.c           ScaleQuantumToMap(GetPixelOpacity(q))].opacity);
opacity          2210 magick/enhance.c               image->colormap[i].opacity=gamma_map[ScaleQuantumToMap(
opacity          2211 magick/enhance.c                 image->colormap[i].opacity)];
opacity          2213 magick/enhance.c               image->colormap[i].opacity=QuantumRange-gamma_map[
opacity          2215 magick/enhance.c                 image->colormap[i].opacity))];
opacity          2230 magick/enhance.c               image->colormap[i].opacity=QuantumRange*gamma_pow(QuantumScale*
opacity          2231 magick/enhance.c                 image->colormap[i].opacity,1.0/gamma);
opacity          2233 magick/enhance.c               image->colormap[i].opacity=QuantumRange-QuantumRange*gamma_pow(
opacity          2234 magick/enhance.c                 QuantumScale*(QuantumRange-image->colormap[i].opacity),1.0/
opacity          2726 magick/enhance.c       MagickPixelCompositeAreaBlend(&pixel1,pixel1.opacity,&pixel2,
opacity          2727 magick/enhance.c         pixel2.opacity,point.y,&pixel3);
opacity          2735 magick/enhance.c       MagickPixelCompositeAreaBlend(&pixel1,pixel1.opacity,&pixel2,
opacity          2736 magick/enhance.c         pixel2.opacity,point.y,&pixel4);
opacity          2737 magick/enhance.c       MagickPixelCompositeAreaBlend(&pixel3,pixel3.opacity,&pixel4,
opacity          2738 magick/enhance.c         pixel4.opacity,point.z,&pixel);
opacity          2746 magick/enhance.c         SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          2961 magick/enhance.c         image->colormap[i].opacity=(Quantum) (QuantumRange-(Quantum)
opacity          2963 magick/enhance.c           (MagickRealType) (QuantumRange-image->colormap[i].opacity))));
opacity          3137 magick/enhance.c         image->colormap[i].opacity=(Quantum) (QuantumRange-LevelizeValue(
opacity          3138 magick/enhance.c           QuantumRange-image->colormap[i].opacity));
opacity          3295 magick/enhance.c         status&=LevelImageChannel(image,OpacityChannel,black_color->opacity,
opacity          3296 magick/enhance.c           white_color->opacity,(double) 1.0);
opacity          3315 magick/enhance.c         status&=LevelizeImageChannel(image,OpacityChannel,black_color->opacity,
opacity          3316 magick/enhance.c           white_color->opacity,(double) 1.0);
opacity          4431 magick/enhance.c         image->colormap[i].opacity=ClampToQuantum(sigmoidal_map[
opacity          4432 magick/enhance.c           ScaleQuantumToMap(image->colormap[i].opacity)]);
opacity           711 magick/feature.c     grays[i].opacity=(~0U);
opacity           752 magick/feature.c         grays[ScaleQuantumToMap(GetPixelOpacity(p))].opacity=
opacity           778 magick/feature.c       if (grays[i].opacity != ~0U)
opacity           779 magick/feature.c         grays[(ssize_t) gray.opacity++].opacity=grays[i].opacity;
opacity           793 magick/feature.c     if (gray.opacity > number_grays)
opacity           794 magick/feature.c       number_grays=gray.opacity;
opacity          1003 magick/feature.c             while (grays[u].opacity != ScaleQuantumToMap(GetPixelOpacity(p)))
opacity          1005 magick/feature.c             while (grays[v].opacity != ScaleQuantumToMap((p+offset)->opacity))
opacity          1007 magick/feature.c             cooccurrence[u][v].direction[i].opacity++;
opacity          1008 magick/feature.c             cooccurrence[v][u].direction[i].opacity++;
opacity          1089 magick/feature.c           cooccurrence[x][y].direction[i].opacity*=normalize;
opacity          1130 magick/feature.c             cooccurrence[x][y].direction[i].opacity*
opacity          1131 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
opacity          1141 magick/feature.c           sum[y].direction[i].opacity+=cooccurrence[x][y].direction[i].opacity;
opacity          1151 magick/feature.c           correlation.direction[i].opacity+=x*y*
opacity          1152 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
opacity          1167 magick/feature.c             cooccurrence[x][y].direction[i].opacity/((y-x)*(y-x)+1);
opacity          1181 magick/feature.c           density_xy[y+x+2].direction[i].opacity+=
opacity          1182 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
opacity          1201 magick/feature.c             cooccurrence[x][y].direction[i].opacity*
opacity          1202 magick/feature.c             MagickLog10(cooccurrence[x][y].direction[i].opacity);
opacity          1213 magick/feature.c           density_x[x].direction[i].opacity+=
opacity          1214 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
opacity          1222 magick/feature.c           density_y[y].direction[i].opacity+=
opacity          1223 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
opacity          1238 magick/feature.c           mean.direction[i].opacity+=y*sum[y].direction[i].opacity;
opacity          1239 magick/feature.c           sum_squares.direction[i].opacity+=y*y*sum[y].direction[i].opacity;
opacity          1272 magick/feature.c         (correlation.direction[i].opacity-mean.direction[i].opacity*
opacity          1273 magick/feature.c         mean.direction[i].opacity)/(sqrt(sum_squares.direction[i].opacity-
opacity          1274 magick/feature.c         (mean.direction[i].opacity*mean.direction[i].opacity))*sqrt(
opacity          1275 magick/feature.c         sum_squares.direction[i].opacity-(mean.direction[i].opacity*
opacity          1276 magick/feature.c         mean.direction[i].opacity)));
opacity          1306 magick/feature.c           x*density_xy[x].direction[i].opacity;
opacity          1325 magick/feature.c           density_xy[x].direction[i].opacity*
opacity          1326 magick/feature.c           MagickLog10(density_xy[x].direction[i].opacity);
opacity          1351 magick/feature.c           density_xy[x].direction[i].opacity;
opacity          1386 magick/feature.c           variance.direction[i].opacity+=(y-mean.direction[i].opacity+1)*
opacity          1387 magick/feature.c             (y-mean.direction[i].opacity+1)*
opacity          1388 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
opacity          1402 magick/feature.c           density_xy[MagickAbsoluteValue(y-x)].direction[i].opacity+=
opacity          1403 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
opacity          1417 magick/feature.c           entropy_xy.direction[i].opacity-=
opacity          1418 magick/feature.c             cooccurrence[x][y].direction[i].opacity*MagickLog10(
opacity          1419 magick/feature.c             cooccurrence[x][y].direction[i].opacity);
opacity          1434 magick/feature.c           entropy_xy1.direction[i].opacity-=(
opacity          1435 magick/feature.c             cooccurrence[x][y].direction[i].opacity*MagickLog10(
opacity          1436 magick/feature.c             density_x[x].direction[i].opacity*
opacity          1437 magick/feature.c             density_y[y].direction[i].opacity));
opacity          1452 magick/feature.c           entropy_xy2.direction[i].opacity-=(density_x[x].direction[i].opacity*
opacity          1453 magick/feature.c             density_y[y].direction[i].opacity*MagickLog10(
opacity          1454 magick/feature.c             density_x[x].direction[i].opacity*
opacity          1455 magick/feature.c             density_y[y].direction[i].opacity));
opacity          1469 magick/feature.c         variance.direction[i].opacity;
opacity          1496 magick/feature.c         variance.direction[i].opacity+=density_xy[x].direction[i].opacity;
opacity          1507 magick/feature.c         sum_squares.direction[i].opacity+=density_xy[x].direction[i].opacity*
opacity          1508 magick/feature.c           density_xy[x].direction[i].opacity;
opacity          1527 magick/feature.c           density_xy[x].direction[i].opacity*
opacity          1528 magick/feature.c           MagickLog10(density_xy[x].direction[i].opacity);
opacity          1542 magick/feature.c         entropy_x.direction[i].opacity-=(density_x[x].direction[i].opacity*
opacity          1543 magick/feature.c           MagickLog10(density_x[x].direction[i].opacity));
opacity          1554 magick/feature.c         entropy_y.direction[i].opacity-=(density_y[x].direction[i].opacity*
opacity          1555 magick/feature.c           MagickLog10(density_y[x].direction[i].opacity));
opacity          1574 magick/feature.c         (((double) number_grays*number_grays*sum_squares.direction[i].opacity)-
opacity          1575 magick/feature.c         (variance.direction[i].opacity*variance.direction[i].opacity))/
opacity          1604 magick/feature.c         (entropy_xy.direction[i].opacity-entropy_xy1.direction[i].opacity)/
opacity          1605 magick/feature.c         (entropy_x.direction[i].opacity > entropy_y.direction[i].opacity ?
opacity          1606 magick/feature.c          entropy_x.direction[i].opacity : entropy_y.direction[i].opacity);
opacity          1622 magick/feature.c         (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].opacity-
opacity          1623 magick/feature.c         entropy_xy.direction[i].opacity)))));
opacity          1664 magick/feature.c                 pixel.direction[i].opacity+=
opacity          1665 magick/feature.c                   cooccurrence[x][y].direction[i].opacity;
opacity          1684 magick/feature.c             Q[z][y].direction[i].opacity+=
opacity          1685 magick/feature.c               cooccurrence[z][x].direction[i].opacity*
opacity          1686 magick/feature.c               cooccurrence[y][x].direction[i].opacity/
opacity          1687 magick/feature.c               density_x[z].direction[i].opacity/
opacity          1688 magick/feature.c               density_y[x].direction[i].opacity;
opacity          1699 magick/feature.c           pixel.direction[i].opacity;
opacity          2242 magick/feature.c                     sum_pixel.opacity+=pixel.opacity;
opacity          2254 magick/feature.c         mean_pixel.opacity=gamma*sum_pixel.opacity;
opacity          2271 magick/feature.c       q->opacity=ClampToQuantum(mean_pixel.opacity);
opacity           275 magick/fourier.c               Cr->opacity=Ar->opacity+Br->opacity;
opacity           276 magick/fourier.c               Ci->opacity=Ai->opacity+Bi->opacity;
opacity           291 magick/fourier.c               Cr->opacity=Ar->opacity;
opacity           292 magick/fourier.c               Ci->opacity=(-Bi->opacity);
opacity           313 magick/fourier.c               gamma=PerceptibleReciprocal(Br->opacity*Br->opacity+Bi->opacity*
opacity           314 magick/fourier.c                 Bi->opacity+snr);
opacity           315 magick/fourier.c               Cr->opacity=gamma*(Ar->opacity*Br->opacity+Ai->opacity*
opacity           316 magick/fourier.c                 Bi->opacity);
opacity           317 magick/fourier.c               Ci->opacity=gamma*(Ai->opacity*Br->opacity-Ar->opacity*
opacity           318 magick/fourier.c                 Bi->opacity);
opacity           332 magick/fourier.c               Cr->opacity=sqrt(Ar->opacity*Ar->opacity+Ai->opacity*Ai->opacity);
opacity           333 magick/fourier.c               Ci->opacity=atan2(Ai->opacity,Ar->opacity)/(2.0*MagickPI)+0.5;
opacity           347 magick/fourier.c               Cr->opacity=QuantumScale*(Ar->opacity*Br->opacity-Ai->opacity*
opacity           348 magick/fourier.c                 Bi->opacity);
opacity           349 magick/fourier.c               Ci->opacity=QuantumScale*(Ai->opacity*Br->opacity+Ar->opacity*
opacity           350 magick/fourier.c                 Bi->opacity);
opacity           364 magick/fourier.c                Cr->opacity=Ar->opacity*cos(2.0*MagickPI*(Ai->opacity-0.5));
opacity           365 magick/fourier.c                Ci->opacity=Ar->opacity*sin(2.0*MagickPI*(Ai->opacity-0.5));
opacity           379 magick/fourier.c               Cr->opacity=Ar->opacity-Br->opacity;
opacity           380 magick/fourier.c               Ci->opacity=Ai->opacity-Bi->opacity;
opacity           740 magick/fx.c          (colorize.opacity != OpaqueOpacity))
opacity           742 magick/fx.c      if (opacity == (const char *) NULL)
opacity           747 magick/fx.c      flags=ParseGeometry(opacity,&geometry_info);
opacity           751 magick/fx.c      pixel.opacity=(MagickRealType) OpaqueOpacity;
opacity           757 magick/fx.c        pixel.opacity=geometry_info.psi;
opacity           804 magick/fx.c            SetPixelOpacity(q,((GetPixelOpacity(p)*(100.0-pixel.opacity)+
opacity           805 magick/fx.c              colorize.opacity*pixel.opacity)/100.0));
opacity          1758 magick/fx.c            return(QuantumScale*pixel.opacity);
opacity          3283 magick/fx.c      if (implode_image->background_color.opacity != OpaqueOpacity)
opacity          4356 magick/fx.c            SetPixelOpacity(q,border_image->background_color.opacity);
opacity          4359 magick/fx.c              GetPixelAlpha(q)*opacity/100.0)));
opacity          5000 magick/fx.c          SetPixelOpacity(r,(GetPixelOpacity(p)+q->opacity)/2);
opacity          5101 magick/fx.c      if (swirl_image->background_color.opacity != OpaqueOpacity)
opacity          5294 magick/fx.c      if (opacity == (const char *) NULL)
opacity          5299 magick/fx.c      flags=ParseGeometry(opacity,&geometry_info);
opacity          5303 magick/fx.c      pixel.opacity=(MagickRealType) OpaqueOpacity;
opacity          5309 magick/fx.c        pixel.opacity=geometry_info.psi;
opacity          5571 magick/fx.c      if (wave_image->background_color.opacity != OpaqueOpacity)
opacity           170 magick/histogram.c     id|=((ScaleQuantumToChar(ClampToQuantum(pixel->opacity)) >> index) &
opacity           371 magick/identify.c           match=fabs((double) (p->opacity-target)) < 0.5 ? MagickTrue :
opacity          1887 magick/image.c           if ((pixel.opacity < 0.0) || (pixel.opacity > QuantumRange) ||
opacity          1888 magick/image.c               (pixel.opacity != (QuantumAny) pixel.opacity))
opacity          2302 magick/image.c   if ((image->background_color.opacity != OpaqueOpacity) &&
opacity          2311 magick/image.c   pixel.opacity=OpaqueOpacity;
opacity          3123 magick/image.c       SetPixelOpacity(q,opacity);
opacity           123 magick/layer.c       q->opacity=(Quantum) TransparentOpacity;
opacity           191 magick/layer.c           (q->opacity > (Quantum) (QuantumRange/2)))
opacity           410 magick/layer.c   dispose_image->background_color.opacity=(Quantum) TransparentOpacity;
opacity           537 magick/layer.c   o2 = (q->matte != MagickFalse) ? q->opacity : OpaqueOpacity;
opacity           812 magick/layer.c   image_a->background_color.opacity=(Quantum) TransparentOpacity;
opacity          1064 magick/layer.c   prev_image->background_color.opacity=(Quantum) TransparentOpacity;
opacity          1548 magick/layer.c   dispose_image->background_color.opacity=(Quantum) TransparentOpacity;
opacity           230 magick/montage.c   montage_info->fill.opacity=OpaqueOpacity;
opacity           231 magick/montage.c   montage_info->stroke.opacity=(Quantum) TransparentOpacity;
opacity          2717 magick/morphology.c         result.opacity =
opacity          2740 magick/morphology.c               result.opacity += (*k)*GetPixelOpacity(k_pixels);
opacity          2755 magick/morphology.c               SetPixelOpacity(q,ClampToQuantum(result.opacity));
opacity          2785 magick/morphology.c               result.opacity += (*k)*GetPixelOpacity(k_pixels);
opacity          2799 magick/morphology.c             SetPixelOpacity(q,ClampToQuantum(result.opacity));
opacity          2809 magick/morphology.c                  (p[r].opacity != GetPixelOpacity(q)))
opacity          2920 magick/morphology.c       min.opacity =
opacity          2925 magick/morphology.c       max.opacity =
opacity          2931 magick/morphology.c       result.opacity = QuantumRange - (double) p[r].opacity;
opacity          2942 magick/morphology.c           result.opacity =
opacity          2988 magick/morphology.c                     result.opacity += (*k)*k_pixels[u].opacity;
opacity          3003 magick/morphology.c                   SetPixelOpacity(q,ClampToQuantum((MagickRealType) result.opacity));
opacity          3025 magick/morphology.c                     alpha=QuantumScale*(QuantumRange-k_pixels[u].opacity);
opacity          3032 magick/morphology.c                     result.opacity += (*k)*k_pixels[u].opacity;
opacity          3046 magick/morphology.c                 SetPixelOpacity(q,ClampToQuantum(result.opacity));
opacity          3071 magick/morphology.c                 Minimize(min.opacity,
opacity          3072 magick/morphology.c                             QuantumRange-(double) k_pixels[u].opacity);
opacity          3102 magick/morphology.c                 Maximize(max.opacity,
opacity          3103 magick/morphology.c                             QuantumRange-(double) k_pixels[u].opacity);
opacity          3138 magick/morphology.c                   Minimize(min.opacity,
opacity          3139 magick/morphology.c                               QuantumRange-(double) k_pixels[u].opacity);
opacity          3149 magick/morphology.c                   Maximize(max.opacity,
opacity          3150 magick/morphology.c                               QuantumRange-(double) k_pixels[u].opacity);
opacity          3163 magick/morphology.c             min.opacity -= max.opacity; Maximize( min.opacity, 0.0 );
opacity          3259 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
opacity          3293 magick/morphology.c           result.opacity -= min.opacity;
opacity          3301 magick/morphology.c           result.opacity += min.opacity;
opacity          3324 magick/morphology.c             SetPixelAlpha(q,ClampToQuantum(result.opacity));
opacity          3335 magick/morphology.c                (p[r].opacity != GetPixelOpacity(q)))
opacity          3504 magick/morphology.c         result.opacity = QuantumRange - result.opacity;
opacity          3518 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
opacity          3535 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
opacity          3554 magick/morphology.c                 if( result.opacity > (*k)+k_pixels[u].opacity )
opacity          3558 magick/morphology.c                     result.opacity += *k;
opacity          3571 magick/morphology.c                 if( result.opacity > (*k)+k_pixels[u].opacity )
opacity          3575 magick/morphology.c                     result.opacity += *k;
opacity          3596 magick/morphology.c             SetPixelAlpha(q,ClampToQuantum(result.opacity));
opacity          3607 magick/morphology.c                (p[r].opacity != GetPixelOpacity(q)))
opacity          3697 magick/morphology.c         result.opacity = QuantumRange - result.opacity;
opacity          3711 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
opacity          3728 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
opacity          3745 magick/morphology.c                 if( result.opacity > (*k)+k_pixels[u].opacity )
opacity          3749 magick/morphology.c                     result.opacity += *k;
opacity          3762 magick/morphology.c                 if( result.opacity > (*k)+k_pixels[u].opacity )
opacity          3766 magick/morphology.c                     result.opacity += *k;
opacity          3787 magick/morphology.c             SetPixelAlpha(q,ClampToQuantum(result.opacity));
opacity          3798 magick/morphology.c                (p[r].opacity != GetPixelOpacity(q)))
opacity           185 magick/paint.c       (draw_info->fill.opacity != OpaqueOpacity))
opacity           251 magick/paint.c       if (q->opacity == (Quantum) TransparentOpacity)
opacity           256 magick/paint.c       q->opacity=(Quantum) TransparentOpacity;
opacity           286 magick/paint.c                 if (q->opacity == (Quantum) TransparentOpacity)
opacity           291 magick/paint.c                 q->opacity=(Quantum) TransparentOpacity;
opacity           315 magick/paint.c             if (q->opacity == (Quantum) TransparentOpacity)
opacity           365 magick/paint.c               (draw_info->fill.opacity != OpaqueOpacity))
opacity           366 magick/paint.c             SetPixelOpacity(q,ClampToQuantum(fill.opacity));
opacity           862 magick/paint.c             SetPixelOpacity(q,ClampToQuantum(conform_fill.opacity));
opacity           999 magick/paint.c         q->opacity=opacity;
opacity          1139 magick/paint.c         q->opacity=opacity;
opacity            33 magick/pixel-accessor.h #define ClampPixelOpacity(pixel) ClampToQuantum((pixel)->opacity)
opacity            36 magick/pixel-accessor.h #define GetPixelAlpha(pixel) (QuantumRange-(pixel)->opacity)
opacity            48 magick/pixel-accessor.h #define GetPixelOpacity(pixel) ((pixel)->opacity)
opacity            61 magick/pixel-accessor.h   (packet)->opacity=GetPixelOpacity((pixel)); \
opacity            67 magick/pixel-accessor.h   ((pixel)->opacity=(Quantum) (QuantumRange-(value)))
opacity            80 magick/pixel-accessor.h #define SetPixelOpacity(pixel,value) ((pixel)->opacity=(Quantum) (value))
opacity            93 magick/pixel-accessor.h   SetPixelAlpha(pixel,(QuantumRange-(packet)->opacity)); \
opacity           100 magick/pixel-accessor.h   SetPixelOpacity(pixel,(packet)->opacity); \
opacity           147 magick/pixel-accessor.h       pixel->opacity));
opacity           163 magick/pixel-accessor.h       pixel->opacity));
opacity           224 magick/pixel-accessor.h     pixel->opacity=ClampToQuantum(magick_pixel->opacity);
opacity            84 magick/pixel-private.h   pixel->opacity=(MagickRealType) GetPixelOpacity(color);
opacity            99 magick/pixel-private.h   pixel->opacity=image->bias;
opacity           109 magick/pixel-private.h   SetPixelOpacity(color,ClampToQuantum(pixel->opacity));
opacity          2241 magick/pixel.c   pixel->opacity=(MagickRealType) OpaqueOpacity;
opacity          2765 magick/pixel.c           q->opacity=QuantumRange-ClampToQuantum((MagickRealType)
opacity          4352 magick/pixel.c       pixel->opacity=(MagickRealType) GetPixelOpacity(color);
opacity          4364 magick/pixel.c   pixel->opacity=(MagickRealType) GetPixelOpacity(color);
opacity          4505 magick/pixel.c       pixel->opacity=0.0;
opacity          4517 magick/pixel.c         pixel->opacity+=pixels[0].opacity;
opacity          4524 magick/pixel.c       pixel->opacity*=gamma;
opacity          4576 magick/pixel.c       pixel->opacity=gamma*(epsilon.y*(epsilon.x*pixels[0].opacity+delta.x*
opacity          4577 magick/pixel.c         pixels[1].opacity)+delta.y*(epsilon.x*pixels[2].opacity+delta.x*
opacity          4578 magick/pixel.c         pixels[3].opacity));
opacity          4611 magick/pixel.c               pixels[i].opacity+=pixels[i+2].opacity;
opacity          4628 magick/pixel.c             pixels[0].opacity+=pixels[1].opacity;
opacity          4637 magick/pixel.c       pixel->opacity=gamma*pixels[0].opacity; /* divide by number pixels */
opacity          4680 magick/pixel.c       pixel->opacity=(cy[0]*(cx[0]*pixels[0].opacity+cx[1]*pixels[1].opacity+
opacity          4681 magick/pixel.c         cx[2]*pixels[2].opacity+cx[3]*pixels[3].opacity)+cy[1]*(cx[0]*
opacity          4682 magick/pixel.c         pixels[4].opacity+cx[1]*pixels[5].opacity+cx[2]*pixels[6].opacity+
opacity          4683 magick/pixel.c         cx[3]*pixels[7].opacity)+cy[2]*(cx[0]*pixels[8].opacity+cx[1]*
opacity          4684 magick/pixel.c         pixels[9].opacity+cx[2]*pixels[10].opacity+cx[3]*pixels[11].opacity)+
opacity          4685 magick/pixel.c         cy[3]*(cx[0]*pixels[12].opacity+cx[1]*pixels[13].opacity+cx[2]*
opacity          4686 magick/pixel.c         pixels[14].opacity+cx[3]*pixels[15].opacity));
opacity          4790 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
opacity          4791 magick/pixel.c                 pixels[3].opacity,pixels[0].opacity);
opacity          4811 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
opacity          4812 magick/pixel.c                 pixels[0].opacity,pixels[3].opacity);
opacity          4837 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
opacity          4838 magick/pixel.c                 pixels[1].opacity,pixels[2].opacity);
opacity          4859 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,
opacity          4860 magick/pixel.c                 pixels[2].opacity,pixels[1].opacity);
opacity          4917 magick/pixel.c       pixel->opacity=(cy[0]*(cx[0]*pixels[0].opacity+cx[1]*pixels[1].opacity+
opacity          4918 magick/pixel.c         cx[2]*pixels[2].opacity+cx[3]*pixels[3].opacity)+cy[1]*(cx[0]*
opacity          4919 magick/pixel.c         pixels[4].opacity+cx[1]*pixels[5].opacity+cx[2]*pixels[6].opacity+cx[3]*
opacity          4920 magick/pixel.c         pixels[7].opacity)+cy[2]*(cx[0]*pixels[8].opacity+cx[1]*
opacity          4921 magick/pixel.c         pixels[9].opacity+cx[2]*pixels[10].opacity+cx[3]*pixels[11].opacity)+
opacity          4922 magick/pixel.c         cy[3]*(cx[0]*pixels[12].opacity+cx[1]*pixels[13].opacity+cx[2]*
opacity          4923 magick/pixel.c         pixels[14].opacity+cx[3]*pixels[15].opacity));
opacity            90 magick/pixel.h     opacity,
opacity           100 magick/pixel.h     opacity,
opacity           125 magick/pixel.h     opacity,
opacity           139 magick/pixel.h     opacity;
opacity           146 magick/pixel.h     opacity;
opacity           156 magick/pixel.h     opacity,
opacity          2172 magick/property.c           pixel.opacity=(MagickRealType) QuantumRange*(1.0-alpha);
opacity           224 magick/quantize.c     opacity;
opacity           441 magick/quantize.c       (pixel->opacity == OpaqueOpacity))
opacity           446 magick/quantize.c       alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel);
opacity           453 magick/quantize.c   alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel);
opacity           607 magick/quantize.c                   SetPixelOpacity(q,image->colormap[index].opacity);
opacity           784 magick/quantize.c   midpoint.opacity=(MagickRealType) QuantumRange/2.0;
opacity           785 magick/quantize.c   error.opacity=0.0;
opacity           829 magick/quantize.c         mid.opacity+=(id & 8) != 0 ? bisect : -bisect;
opacity           854 magick/quantize.c           error.opacity=QuantumScale*(pixel.opacity-mid.opacity);
opacity           856 magick/quantize.c           error.blue*error.blue+error.opacity*error.opacity);
opacity           871 magick/quantize.c         node_info->total_color.opacity+=count*QuantumScale*
opacity           872 magick/quantize.c           ClampPixel(pixel.opacity);
opacity           927 magick/quantize.c         mid.opacity+=(id & 8) != 0 ? bisect : -bisect;
opacity           952 magick/quantize.c           error.opacity=QuantumScale*(pixel.opacity-mid.opacity);
opacity           954 magick/quantize.c           error.blue*error.blue+error.opacity*error.opacity);
opacity           969 magick/quantize.c         node_info->total_color.opacity+=count*QuantumScale*ClampPixel(
opacity           970 magick/quantize.c           pixel.opacity);
opacity          1243 magick/quantize.c             opacity;
opacity          1245 magick/quantize.c           opacity=(MagickRealType) (alpha*QuantumRange*
opacity          1246 magick/quantize.c             node_info->total_color.opacity);
opacity          1247 magick/quantize.c           SetPixelOpacity(q,ClampToQuantum(opacity));
opacity          1248 magick/quantize.c           if (q->opacity == OpaqueOpacity)
opacity          1262 magick/quantize.c               gamma=(double) (QuantumScale*(QuantumRange-(double) q->opacity));
opacity          1443 magick/quantize.c     offset|=AlphaShift(ScaleQuantumToChar(ClampPixel(pixel->opacity)));
opacity          1535 magick/quantize.c             pixel.opacity+=7*current[u-v].opacity/16;
opacity          1545 magick/quantize.c                 pixel.opacity+=previous[u+v].opacity/16;
opacity          1551 magick/quantize.c             pixel.opacity+=5*previous[u].opacity/16;
opacity          1558 magick/quantize.c                 pixel.opacity+=3*previous[u-v].opacity/16;
opacity          1565 magick/quantize.c         pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity);
opacity          1605 magick/quantize.c             SetPixelOpacity(q+u,image->colormap[index].opacity);
opacity          1617 magick/quantize.c         current[u].opacity=pixel.opacity-color.opacity;
opacity          1776 magick/quantize.c           pixel.opacity+=p->weights[i]*p->error[i].opacity;
opacity          1782 magick/quantize.c         pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity);
opacity          1822 magick/quantize.c             SetPixelOpacity(q,image->colormap[index].opacity);
opacity          1836 magick/quantize.c         p->error[ErrorQueueLength-1].opacity=pixel.opacity-color.opacity;
opacity          2165 magick/quantize.c             image->colormap[index].opacity));
opacity          2334 magick/quantize.c         image->colormap[i].opacity=PosterizePixel(image->colormap[i].opacity);
opacity          2465 magick/quantize.c   parent->total_color.opacity+=node_info->total_color.opacity;
opacity          2644 magick/quantize.c       image->colormap[i].opacity=GetPixelOpacity(q);
opacity          3406 magick/quantize.c     image->colormap[i].opacity=(unsigned short) i;
opacity          3423 magick/quantize.c     colormap_index[(ssize_t) image->colormap[i].opacity]=j;
opacity           515 magick/resample.c                           resample_filter->average_pixel.opacity));
opacity           523 magick/resample.c                           resample_filter->image->background_color.opacity));
opacity           530 magick/resample.c               resample_filter->average_pixel.opacity +=
opacity           531 magick/resample.c                       resample_filter->image->background_color.opacity;
opacity           538 magick/resample.c               resample_filter->average_pixel.opacity /= 2; /* 50% blend */
opacity           555 magick/resample.c   if (pixel->matte != MagickFalse) pixel->opacity = 0.0;
opacity           619 magick/resample.c         pixel->opacity  += weight*pixels->opacity;
opacity           623 magick/resample.c           weight *= QuantumScale*((MagickRealType)(QuantumRange-pixels->opacity));
opacity           665 magick/resample.c     pixel->opacity = pixel->red = pixel->green = pixel->blue = 0;
opacity           680 magick/resample.c     pixel->opacity = (MagickRealType) ClampToQuantum(divisor_m*pixel->opacity);
opacity          1940 magick/resize.c           pixel.opacity=QuantumRange-QuantumRange*(packet[3]/255.0);
opacity          1946 magick/resize.c           pixel.opacity=QuantumRange-QuantumRange*(packet[4]/255.0);
opacity          2576 magick/resize.c             pixel.opacity+=alpha*GetPixelOpacity(p+j);
opacity          2581 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          2609 magick/resize.c             pixel.opacity+=contribution[i].weight*GetPixelOpacity(p+j);
opacity          2616 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          2822 magick/resize.c             pixel.opacity+=alpha*GetPixelOpacity(p+j);
opacity          2827 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          2855 magick/resize.c             pixel.opacity+=contribution[i].weight*GetPixelOpacity(p+j);
opacity          2862 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          3397 magick/resize.c             x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p);
opacity          3432 magick/resize.c                   x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p);
opacity          3446 magick/resize.c               y_vector[x].opacity+=scale.y*x_vector[x].opacity;
opacity          3475 magick/resize.c                 x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p);
opacity          3491 magick/resize.c             pixel.opacity=y_vector[x].opacity+span.y*x_vector[x].opacity;
opacity          3498 magick/resize.c             s->opacity=pixel.opacity;
opacity          3527 magick/resize.c             SetPixelOpacity(q,ClampToQuantum(s->opacity));
opacity          3558 magick/resize.c               pixel.opacity+=span.x*s->opacity;
opacity          3565 magick/resize.c               t->opacity=pixel.opacity;
opacity          3584 magick/resize.c               pixel.opacity+=scale.x*s->opacity;
opacity          3598 magick/resize.c             pixel.opacity+=span.x*s->opacity;
opacity          3609 magick/resize.c             t->opacity=pixel.opacity;
opacity          3626 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(t->opacity));
opacity           549 magick/shear.c       background.opacity+=QuantumScale*GetPixelOpacity(p);
opacity           561 magick/shear.c   image->background_color.opacity=ClampToQuantum((MagickRealType) QuantumRange*
opacity           562 magick/shear.c     background.opacity/count);
opacity          1257 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1262 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1263 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
opacity          1287 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1292 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1293 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
opacity          1478 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1483 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1484 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
opacity          1508 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1513 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1514 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
opacity           563 magick/statistic.c             evaluate_pixel[i].opacity=ApplyEvaluateOperator(random_info[id],
opacity           564 magick/statistic.c               GetPixelAlpha(p),op,evaluate_pixel[i].opacity);
opacity           576 magick/statistic.c           SetPixelAlpha(q,ClampToQuantum(evaluate_pixel[i/2].opacity));
opacity           671 magick/statistic.c             evaluate_pixel[x].opacity=ApplyEvaluateOperator(random_info[id],
opacity           673 magick/statistic.c               evaluate_pixel[x].opacity);
opacity           689 magick/statistic.c             evaluate_pixel[x].opacity/=number_images;
opacity           701 magick/statistic.c             evaluate_pixel[x].opacity=sqrt((double) evaluate_pixel[x].opacity/
opacity           717 magick/statistic.c               evaluate_pixel[x].opacity*=(MagickRealType) QuantumScale;
opacity           726 magick/statistic.c           SetPixelAlpha(q,ClampToQuantum(evaluate_pixel[x].opacity));
opacity          1711 magick/statistic.c           M00[OpacityChannel]+=QuantumScale*pixel.opacity;
opacity          1712 magick/statistic.c           M10[OpacityChannel]+=x*QuantumScale*pixel.opacity;
opacity          1713 magick/statistic.c           M01[OpacityChannel]+=y*QuantumScale*pixel.opacity;
opacity          1827 magick/statistic.c             centroid[OpacityChannel].y)*QuantumScale*pixel.opacity;
opacity          1829 magick/statistic.c             centroid[OpacityChannel].x)*QuantumScale*pixel.opacity;
opacity          1831 magick/statistic.c             centroid[OpacityChannel].y)*QuantumScale*pixel.opacity;
opacity          1834 magick/statistic.c             QuantumScale*pixel.opacity;
opacity          1837 magick/statistic.c             QuantumScale*pixel.opacity;
opacity          1840 magick/statistic.c             centroid[OpacityChannel].y)*QuantumScale*pixel.opacity;
opacity          1843 magick/statistic.c             QuantumScale*pixel.opacity;
opacity          1846 magick/statistic.c             QuantumScale*pixel.opacity;
opacity          2218 magick/statistic.c           if (pixel.opacity < *minima)
opacity          2219 magick/statistic.c             *minima=(double) pixel.opacity;
opacity          2220 magick/statistic.c           if (pixel.opacity > *maxima)
opacity          2221 magick/statistic.c             *maxima=(double) pixel.opacity;
opacity          2451 magick/statistic.c           histogram[ScaleQuantumToMap(GetPixelOpacity(p))].opacity++;
opacity          2501 magick/statistic.c       number_bins.opacity++;
opacity          2518 magick/statistic.c         histogram[i].opacity/=area;
opacity          2519 magick/statistic.c         channel_statistics[OpacityChannel].entropy+=-histogram[i].opacity*
opacity          2520 magick/statistic.c           MagickLog10(histogram[i].opacity)/MagickLog10((double)
opacity          2521 magick/statistic.c           number_bins.opacity);
opacity          2787 magick/statistic.c           polynomial_pixel[x].opacity+=coefficient*pow(QuantumScale*
opacity          2788 magick/statistic.c             (QuantumRange-p->opacity),degree);
opacity          2805 magick/statistic.c           polynomial_pixel[x].opacity));
opacity          2808 magick/statistic.c           polynomial_pixel[x].opacity));
opacity          3085 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          3130 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          3170 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          3213 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          3261 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          3310 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          3356 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          3410 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          3640 magick/statistic.c           pixel.opacity=MagickAbsoluteValue(maximum.opacity-minimum.opacity);
opacity          3694 magick/statistic.c         SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity           278 magick/threshold.c             channel_bias.opacity+=r[u].opacity;
opacity           286 magick/threshold.c         channel_sum.opacity+=r[u].opacity;
opacity           302 magick/threshold.c       channel_sum.opacity-=channel_bias.opacity;
opacity           310 magick/threshold.c         channel_bias.opacity+=r[0].opacity;
opacity           316 magick/threshold.c         channel_sum.opacity+=r[width-1].opacity;
opacity           325 magick/threshold.c       mean.opacity=(MagickRealType) (channel_sum.opacity/number_pixels+offset);
opacity           334 magick/threshold.c       SetPixelOpacity(q,((MagickRealType) GetPixelOpacity(q) <= mean.opacity) ?
opacity           622 magick/threshold.c   threshold.opacity=geometry_info.psi;
opacity           624 magick/threshold.c     threshold.opacity=threshold.red;
opacity           633 magick/threshold.c       threshold.opacity*=(MagickRealType) (QuantumRange/100.0);
opacity           681 magick/threshold.c           ((MagickRealType) GetPixelOpacity(q) < threshold.opacity))
opacity          1498 magick/threshold.c     levels.opacity = ((channel & OpacityChannel) != 0) ? levels.index : 0;
opacity          1515 magick/threshold.c         levels.opacity = (unsigned int) strtoul(p, &p, 10), (void)(*p == ',' && p++);
opacity          1533 magick/threshold.c      levels.red, levels.green, levels.blue, levels.opacity, levels.index);
opacity          1547 magick/threshold.c     levels.opacity = levels.opacity ? levels.opacity-1 : 0;
opacity          1626 magick/threshold.c         if (levels.opacity) {
opacity          1628 magick/threshold.c             (levels.opacity*d+1));
opacity          1632 magick/threshold.c             levels.opacity)));
opacity          2102 magick/threshold.c             threshold.opacity=min_threshold;
opacity          2105 magick/threshold.c               threshold.opacity=max_threshold;
opacity          2107 magick/threshold.c               threshold.opacity=(MagickRealType) (QuantumRange*
opacity          2133 magick/threshold.c           threshold.opacity ? 0 : QuantumRange);
opacity          2248 magick/threshold.c   threshold.opacity=geometry_info.psi;
opacity          2250 magick/threshold.c     threshold.opacity=threshold.red;
opacity          2259 magick/threshold.c       threshold.opacity*=(MagickRealType) (QuantumRange/100.0);
opacity          2307 magick/threshold.c           ((MagickRealType) GetPixelOpacity(q) > threshold.opacity))
opacity           671 magick/transform.c       crop_image->background_color.opacity=(Quantum) TransparentOpacity;
opacity          2470 magick/transform.c       crop_image->background_color.opacity=(Quantum) TransparentOpacity;
opacity           390 magick/vision.c         object[i].color.opacity+=p->opacity;
opacity           408 magick/vision.c       object[i].color.opacity=object[i].color.opacity/object[i].area;
opacity          2440 magick/xwindow.c           q->opacity=(Quantum) (draw_info->stencil == OpaqueStencil ?
opacity          2556 magick/xwindow.c       if (q->opacity != (Quantum) TransparentOpacity)
opacity          3861 magick/xwindow.c   pixel.opacity=OpaqueOpacity;
opacity          9016 magick/xwindow.c   if (draw_info->fill.opacity == TransparentOpacity)
opacity           296 wand/drawing-wand.c       pixel.matte=color->opacity != OpaqueOpacity ? MagickTrue : MagickFalse;
opacity           300 wand/drawing-wand.c       pixel.opacity=(MagickRealType) GetPixelOpacity(color);
opacity          1404 wand/drawing-wand.c   alpha=(double) QuantumScale*(QuantumRange-CurrentContext->fill.opacity);
opacity          1749 wand/drawing-wand.c   alpha=(double) QuantumScale*(QuantumRange-CurrentContext->opacity);
opacity          2058 wand/drawing-wand.c   alpha=(double) QuantumScale*(QuantumRange-CurrentContext->stroke.opacity);
opacity          2384 wand/drawing-wand.c     pixel->opacity=(MagickRealType) GetPixelOpacity(color);
opacity          2441 wand/drawing-wand.c       if (CurrentContext->fill.opacity != OpaqueOpacity)
opacity          2442 wand/drawing-wand.c         pixel.matte=CurrentContext->fill.opacity != OpaqueOpacity ?
opacity          2453 wand/drawing-wand.c         (double) (QuantumScale*(QuantumRange-CurrentContext->fill.opacity)));
opacity          2508 wand/drawing-wand.c       if (CurrentContext->stroke.opacity != OpaqueOpacity)
opacity          2509 wand/drawing-wand.c         pixel.matte=CurrentContext->stroke.opacity != OpaqueOpacity ?
opacity          2575 wand/drawing-wand.c         (double) (QuantumScale*(QuantumRange-CurrentContext->stroke.opacity)));
opacity          2602 wand/drawing-wand.c       if (CurrentContext->undercolor.opacity != OpaqueOpacity)
opacity          2603 wand/drawing-wand.c         pixel.matte=CurrentContext->undercolor.opacity != OpaqueOpacity ?
opacity          4768 wand/drawing-wand.c     opacity;
opacity          4774 wand/drawing-wand.c   opacity=ClampToQuantum((double) QuantumRange*(1.0-fill_opacity));
opacity          4776 wand/drawing-wand.c       (CurrentContext->fill.opacity != opacity))
opacity          4778 wand/drawing-wand.c       CurrentContext->fill.opacity=opacity;
opacity          4860 wand/drawing-wand.c   quantum_opacity=ClampToQuantum((double) QuantumRange*(1.0-opacity));
opacity          4862 wand/drawing-wand.c       (CurrentContext->opacity != quantum_opacity))
opacity          4864 wand/drawing-wand.c       CurrentContext->opacity=(Quantum) opacity;
opacity          4865 wand/drawing-wand.c       (void) MvgPrintf(wand,"opacity %.20g\n",opacity);
opacity          4927 wand/drawing-wand.c   if (CurrentContext->fill.opacity != (Quantum) TransparentOpacity)
opacity          4928 wand/drawing-wand.c     CurrentContext->fill.opacity=CurrentContext->opacity;
opacity          5367 wand/drawing-wand.c   if (CurrentContext->stroke.opacity != (Quantum) TransparentOpacity)
opacity          5368 wand/drawing-wand.c     CurrentContext->stroke.opacity=CurrentContext->opacity;
opacity          5742 wand/drawing-wand.c     opacity;
opacity          5748 wand/drawing-wand.c   opacity=ClampToQuantum((double) QuantumRange*(1.0-stroke_opacity));
opacity          5750 wand/drawing-wand.c       (CurrentContext->stroke.opacity != opacity))
opacity          5752 wand/drawing-wand.c       CurrentContext->stroke.opacity=opacity;
opacity          6278 wand/drawing-wand.c         CurrentContext->fill.opacity=ClampToQuantum((MagickRealType)
opacity          6442 wand/drawing-wand.c         CurrentContext->stroke.opacity=ClampToQuantum((MagickRealType)
opacity          1664 wand/magick-image.c     (100.0*QuantumScale*PixelGetRedQuantum(opacity)),(double) (100.0*
opacity          1665 wand/magick-image.c     QuantumScale*PixelGetGreenQuantum(opacity)),(double) (100.0*QuantumScale*
opacity          1666 wand/magick-image.c     PixelGetBlueQuantum(opacity)),(double) (100.0*QuantumScale*
opacity          1667 wand/magick-image.c     PixelGetOpacityQuantum(opacity)));
opacity          11377 wand/magick-image.c   shadow_image=ShadowImage(wand->images,opacity,sigma,x,y,wand->exception);
opacity          12494 wand/magick-image.c     PixelGetRedQuantum(opacity)),(double) (100.0*QuantumScale*
opacity          12495 wand/magick-image.c     PixelGetGreenQuantum(opacity)),(double) (100.0*QuantumScale*
opacity          12496 wand/magick-image.c     PixelGetBlueQuantum(opacity)),(double) (100.0*QuantumScale*
opacity          12497 wand/magick-image.c     PixelGetOpacityQuantum(opacity)));
opacity           584 wand/mogrify.c           sparse_arguments[x++] = QuantumScale*color.opacity;
opacity           520 wand/pixel-wand.c   return((double) QuantumScale*(QuantumRange-wand->pixel.opacity));
opacity           551 wand/pixel-wand.c   return(QuantumRange-ClampToQuantum(wand->pixel.opacity));
opacity           759 wand/pixel-wand.c       (double) (QuantumScale*wand->pixel.opacity));
opacity          1231 wand/pixel-wand.c   return((double) QuantumScale*wand->pixel.opacity);
opacity          1262 wand/pixel-wand.c   return(ClampToQuantum(wand->pixel.opacity));
opacity          1296 wand/pixel-wand.c   color->opacity=ClampToQuantum(wand->pixel.opacity);
opacity          1468 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) (QuantumRange-
opacity          1503 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) (QuantumRange-opacity);
opacity          2128 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) ClampToQuantum((MagickRealType)
opacity          2129 wand/pixel-wand.c     QuantumRange*opacity);
opacity          2163 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) opacity;
opacity          2200 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) color->opacity;
opacity          2201 wand/pixel-wand.c   wand->pixel.matte=color->opacity != OpaqueOpacity ? MagickTrue : MagickFalse;
opacity            32 www/source/core/sigmoidal-contrast.c     pixels[x].opacity=RoundToQuantum(SigmoidalContrast(pixels[x].opacity));