createTexture 124 Source/core/html/canvas/WebGLDrawBuffers.cpp depthStencil = context->createTexture(); createTexture 130 Source/core/html/canvas/WebGLDrawBuffers.cpp depth = context->createTexture(); createTexture 139 Source/core/html/canvas/WebGLDrawBuffers.cpp Platform3DObject color = context->createTexture(); createTexture 4389 Source/core/html/canvas/WebGLRenderingContextBase.cpp m_blackTexture2D = createTexture(); createTexture 4394 Source/core/html/canvas/WebGLRenderingContextBase.cpp m_blackTextureCubeMap = createTexture(); createTexture 150 Source/core/html/canvas/WebGLRenderingContextBase.h PassRefPtr<WebGLTexture> createTexture(); createTexture 54 Source/core/html/canvas/WebGLTexture.cpp setObject(ctx->webGraphicsContext3D()->createTexture()); createTexture 54 Source/platform/graphics/Canvas2DLayerBridgeTest.cpp MOCK_METHOD0(createTexture, unsigned(void)); createTexture 181 Source/platform/graphics/ImageBuffer.cpp Platform3DObject sourceTexture = context->createTexture(); createTexture 349 Source/platform/graphics/gpu/DrawingBuffer.cpp Platform3DObject sourceTexture = context->createTexture(); createTexture 430 Source/platform/graphics/gpu/DrawingBuffer.cpp Platform3DObject sourceTexture = context->createTexture(); createTexture 538 Source/platform/graphics/gpu/DrawingBuffer.cpp unsigned offscreenColorTexture = m_context->createTexture(); createTexture 264 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual WebGLId createTexture() { return m_nextTextureId++; } createTexture 372 public/platform/WebGraphicsContext3D.h virtual WebGLId createTexture() = 0;