This source file includes following definitions.
- m_oldTextureUnitZeroId
- create
- m_contextEvictionManager
- markContentsChanged
- layerComposited
- markLayerComposited
- context
- prepareMailbox
- mailboxReleased
- recycledMailbox
- createNewMailbox
- initialize
- copyToPlatformTexture
- framebuffer
- platformLayer
- paintCompositedResultsToCanvas
- clearPlatformLayer
- releaseResources
- createColorTexture
- createSecondaryBuffers
- resizeFramebuffer
- resizeMultisampleFramebuffer
- resizeDepthStencil
- clearFramebuffers
- setSize
- pixelDelta
- adjustSize
- adjustSizeWithContextEviction
- reset
- commit
- restoreFramebufferBinding
- multisample
- bind
- setPackAlignment
- paintRenderingResultsToCanvas
- paintRenderingResultsToImageData
- paintFramebufferToCanvas
- readBackFramebuffer
- flipVertically
- texImage2DResourceSafe
#include "config.h"
#include "platform/graphics/gpu/DrawingBuffer.h"
#include <algorithm>
#include "platform/TraceEvent.h"
#include "platform/graphics/GraphicsLayer.h"
#include "platform/graphics/gpu/Extensions3DUtil.h"
#include "public/platform/Platform.h"
#include "public/platform/WebCompositorSupport.h"
#include "public/platform/WebExternalBitmap.h"
#include "public/platform/WebExternalTextureLayer.h"
#include "public/platform/WebGraphicsContext3D.h"
#include "public/platform/WebGraphicsContext3DProvider.h"
using namespace std;
namespace WebCore {
static const int s_maximumResourceUsePixels = 16 * 1024 * 1024;
static int s_currentResourceUsePixels = 0;
static const float s_resourceAdjustedRatio = 0.5;
static const bool s_allowContextEvictionOnCreate = true;
static const int s_maxScaleAttempts = 3;
class ScopedTextureUnit0BindingRestorer {
public:
ScopedTextureUnit0BindingRestorer(blink::WebGraphicsContext3D* context, GLenum activeTextureUnit, Platform3DObject textureUnitZeroId)
: m_context(context)
, m_oldActiveTextureUnit(activeTextureUnit)
, m_oldTextureUnitZeroId(textureUnitZeroId)
{
m_context->activeTexture(GL_TEXTURE0);
}
~ScopedTextureUnit0BindingRestorer()
{
m_context->bindTexture(GL_TEXTURE_2D, m_oldTextureUnitZeroId);
m_context->activeTexture(m_oldActiveTextureUnit);
}
private:
blink::WebGraphicsContext3D* m_context;
GLenum m_oldActiveTextureUnit;
Platform3DObject m_oldTextureUnitZeroId;
};
PassRefPtr<DrawingBuffer> DrawingBuffer::create(blink::WebGraphicsContext3D* context, const IntSize& size, PreserveDrawingBuffer preserve, PassRefPtr<ContextEvictionManager> contextEvictionManager)
{
Extensions3DUtil extensionsUtil(context);
bool multisampleSupported = extensionsUtil.supportsExtension("GL_CHROMIUM_framebuffer_multisample")
&& extensionsUtil.supportsExtension("GL_OES_rgb8_rgba8");
if (multisampleSupported) {
extensionsUtil.ensureExtensionEnabled("GL_CHROMIUM_framebuffer_multisample");
extensionsUtil.ensureExtensionEnabled("GL_OES_rgb8_rgba8");
}
bool packedDepthStencilSupported = extensionsUtil.supportsExtension("GL_OES_packed_depth_stencil");
if (packedDepthStencilSupported)
extensionsUtil.ensureExtensionEnabled("GL_OES_packed_depth_stencil");
RefPtr<DrawingBuffer> drawingBuffer = adoptRef(new DrawingBuffer(context, size, multisampleSupported, packedDepthStencilSupported, preserve, contextEvictionManager));
return drawingBuffer.release();
}
DrawingBuffer::DrawingBuffer(blink::WebGraphicsContext3D* context,
const IntSize& size,
bool multisampleExtensionSupported,
bool packedDepthStencilExtensionSupported,
PreserveDrawingBuffer preserve,
PassRefPtr<ContextEvictionManager> contextEvictionManager)
: m_preserveDrawingBuffer(preserve)
, m_scissorEnabled(false)
, m_texture2DBinding(0)
, m_framebufferBinding(0)
, m_activeTextureUnit(GL_TEXTURE0)
, m_context(context)
, m_size(-1, -1)
, m_multisampleExtensionSupported(multisampleExtensionSupported)
, m_packedDepthStencilExtensionSupported(packedDepthStencilExtensionSupported)
, m_fbo(0)
, m_colorBuffer(0)
, m_frontColorBuffer(0)
, m_depthStencilBuffer(0)
, m_depthBuffer(0)
, m_stencilBuffer(0)
, m_multisampleFBO(0)
, m_multisampleColorBuffer(0)
, m_contentsChanged(true)
, m_contentsChangeCommitted(false)
, m_layerComposited(false)
, m_internalColorFormat(0)
, m_colorFormat(0)
, m_internalRenderbufferFormat(0)
, m_maxTextureSize(0)
, m_packAlignment(4)
, m_contextEvictionManager(contextEvictionManager)
{
TRACE_EVENT_INSTANT0("test_gpu", "DrawingBufferCreation");
initialize(size);
}
DrawingBuffer::~DrawingBuffer()
{
releaseResources();
}
void DrawingBuffer::markContentsChanged()
{
m_contentsChanged = true;
m_contentsChangeCommitted = false;
m_layerComposited = false;
}
bool DrawingBuffer::layerComposited() const
{
return m_layerComposited;
}
void DrawingBuffer::markLayerComposited()
{
m_layerComposited = true;
}
blink::WebGraphicsContext3D* DrawingBuffer::context()
{
return m_context;
}
bool DrawingBuffer::prepareMailbox(blink::WebExternalTextureMailbox* outMailbox, blink::WebExternalBitmap* bitmap)
{
if (!m_context || !m_contentsChanged)
return false;
m_context->makeContextCurrent();
if (m_multisampleMode != None)
commit();
if (bitmap) {
bitmap->setSize(size());
unsigned char* pixels = bitmap->pixels();
bool needPremultiply = m_attributes.alpha && !m_attributes.premultipliedAlpha;
WebGLImageConversion::AlphaOp op = needPremultiply ? WebGLImageConversion::AlphaDoPremultiply : WebGLImageConversion::AlphaDoNothing;
if (pixels)
readBackFramebuffer(pixels, size().width(), size().height(), ReadbackSkia, op);
}
ScopedTextureUnit0BindingRestorer restorer(m_context, m_activeTextureUnit, m_texture2DBinding);
RefPtr<MailboxInfo> frontColorBufferMailbox = recycledMailbox();
if (!frontColorBufferMailbox) {
unsigned newColorBuffer = createColorTexture(m_size);
if (!newColorBuffer)
return false;
frontColorBufferMailbox = createNewMailbox(newColorBuffer);
}
if (m_preserveDrawingBuffer == Discard) {
swap(frontColorBufferMailbox->textureId, m_colorBuffer);
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
if (m_multisampleMode == ImplicitResolve)
m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0, m_sampleCount);
else
m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0);
} else {
m_context->copyTextureCHROMIUM(GL_TEXTURE_2D, m_colorBuffer, frontColorBufferMailbox->textureId, 0, GL_RGBA, GL_UNSIGNED_BYTE);
}
if (m_multisampleMode != None && !m_framebufferBinding)
bind();
else
restoreFramebufferBinding();
m_contentsChanged = false;
m_context->bindTexture(GL_TEXTURE_2D, frontColorBufferMailbox->textureId);
m_context->produceTextureCHROMIUM(GL_TEXTURE_2D, frontColorBufferMailbox->mailbox.name);
m_context->flush();
frontColorBufferMailbox->mailbox.syncPoint = m_context->insertSyncPoint();
markLayerComposited();
*outMailbox = frontColorBufferMailbox->mailbox;
m_frontColorBuffer = frontColorBufferMailbox->textureId;
return true;
}
void DrawingBuffer::mailboxReleased(const blink::WebExternalTextureMailbox& mailbox)
{
for (size_t i = 0; i < m_textureMailboxes.size(); i++) {
RefPtr<MailboxInfo> mailboxInfo = m_textureMailboxes[i];
if (!memcmp(mailboxInfo->mailbox.name, mailbox.name, sizeof(mailbox.name))) {
mailboxInfo->mailbox.syncPoint = mailbox.syncPoint;
m_recycledMailboxes.prepend(mailboxInfo.release());
return;
}
}
ASSERT_NOT_REACHED();
}
PassRefPtr<DrawingBuffer::MailboxInfo> DrawingBuffer::recycledMailbox()
{
if (!m_context || m_recycledMailboxes.isEmpty())
return PassRefPtr<MailboxInfo>();
RefPtr<MailboxInfo> mailboxInfo = m_recycledMailboxes.last().release();
m_recycledMailboxes.removeLast();
if (mailboxInfo->mailbox.syncPoint) {
m_context->waitSyncPoint(mailboxInfo->mailbox.syncPoint);
mailboxInfo->mailbox.syncPoint = 0;
}
if (mailboxInfo->size != m_size) {
m_context->bindTexture(GL_TEXTURE_2D, mailboxInfo->textureId);
texImage2DResourceSafe(GL_TEXTURE_2D, 0, m_internalColorFormat, m_size.width(), m_size.height(), 0, m_colorFormat, GL_UNSIGNED_BYTE);
mailboxInfo->size = m_size;
}
return mailboxInfo.release();
}
PassRefPtr<DrawingBuffer::MailboxInfo> DrawingBuffer::createNewMailbox(unsigned textureId)
{
RefPtr<MailboxInfo> returnMailbox = adoptRef(new MailboxInfo());
m_context->genMailboxCHROMIUM(returnMailbox->mailbox.name);
returnMailbox->textureId = textureId;
returnMailbox->size = m_size;
m_textureMailboxes.append(returnMailbox);
return returnMailbox.release();
}
void DrawingBuffer::initialize(const IntSize& size)
{
ASSERT(m_context);
m_attributes = m_context->getContextAttributes();
Extensions3DUtil extensionsUtil(m_context);
if (m_attributes.alpha) {
m_internalColorFormat = GL_RGBA;
m_colorFormat = GL_RGBA;
m_internalRenderbufferFormat = GL_RGBA8_OES;
} else {
m_internalColorFormat = GL_RGB;
m_colorFormat = GL_RGB;
m_internalRenderbufferFormat = GL_RGB8_OES;
}
m_context->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
int maxSampleCount = 0;
m_multisampleMode = None;
if (m_attributes.antialias && m_multisampleExtensionSupported) {
m_context->getIntegerv(GL_MAX_SAMPLES_ANGLE, &maxSampleCount);
m_multisampleMode = ExplicitResolve;
if (extensionsUtil.supportsExtension("GL_EXT_multisampled_render_to_texture"))
m_multisampleMode = ImplicitResolve;
}
m_sampleCount = std::min(4, maxSampleCount);
m_fbo = m_context->createFramebuffer();
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
m_colorBuffer = createColorTexture();
if (m_multisampleMode == ImplicitResolve)
m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0, m_sampleCount);
else
m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0);
createSecondaryBuffers();
reset(size);
}
bool DrawingBuffer::copyToPlatformTexture(blink::WebGraphicsContext3D* context, Platform3DObject texture, GLenum internalFormat, GLenum destType, GLint level, bool premultiplyAlpha, bool flipY)
{
if (!m_context || !m_context->makeContextCurrent())
return false;
if (m_contentsChanged) {
if (m_multisampleMode != None) {
commit();
if (!m_framebufferBinding)
bind();
else
restoreFramebufferBinding();
}
m_context->flush();
}
if (!Extensions3DUtil::canUseCopyTextureCHROMIUM(internalFormat, destType, level))
return false;
RefPtr<MailboxInfo> bufferMailbox = adoptRef(new MailboxInfo());
m_context->genMailboxCHROMIUM(bufferMailbox->mailbox.name);
m_context->bindTexture(GL_TEXTURE_2D, m_colorBuffer);
m_context->produceTextureCHROMIUM(GL_TEXTURE_2D, bufferMailbox->mailbox.name);
m_context->flush();
bufferMailbox->mailbox.syncPoint = m_context->insertSyncPoint();
if (!context->makeContextCurrent())
return false;
Platform3DObject sourceTexture = context->createTexture();
GLint boundTexture = 0;
context->getIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture);
context->bindTexture(GL_TEXTURE_2D, sourceTexture);
context->waitSyncPoint(bufferMailbox->mailbox.syncPoint);
context->consumeTextureCHROMIUM(GL_TEXTURE_2D, bufferMailbox->mailbox.name);
bool unpackPremultiplyAlphaNeeded = false;
bool unpackUnpremultiplyAlphaNeeded = false;
if (m_attributes.alpha && m_attributes.premultipliedAlpha && !premultiplyAlpha)
unpackUnpremultiplyAlphaNeeded = true;
else if (m_attributes.alpha && !m_attributes.premultipliedAlpha && premultiplyAlpha)
unpackPremultiplyAlphaNeeded = true;
context->pixelStorei(GC3D_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, unpackUnpremultiplyAlphaNeeded);
context->pixelStorei(GC3D_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, unpackPremultiplyAlphaNeeded);
context->pixelStorei(GC3D_UNPACK_FLIP_Y_CHROMIUM, flipY);
context->copyTextureCHROMIUM(GL_TEXTURE_2D, sourceTexture, texture, level, internalFormat, destType);
context->pixelStorei(GC3D_UNPACK_FLIP_Y_CHROMIUM, false);
context->pixelStorei(GC3D_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, false);
context->pixelStorei(GC3D_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, false);
context->bindTexture(GL_TEXTURE_2D, boundTexture);
context->deleteTexture(sourceTexture);
context->flush();
m_context->waitSyncPoint(context->insertSyncPoint());
return true;
}
Platform3DObject DrawingBuffer::framebuffer() const
{
return m_fbo;
}
blink::WebLayer* DrawingBuffer::platformLayer()
{
if (!m_context)
return 0;
if (!m_layer) {
m_layer = adoptPtr(blink::Platform::current()->compositorSupport()->createExternalTextureLayer(this));
m_layer->setOpaque(!m_attributes.alpha);
m_layer->setBlendBackgroundColor(m_attributes.alpha);
m_layer->setPremultipliedAlpha(m_attributes.premultipliedAlpha);
GraphicsLayer::registerContentsLayer(m_layer->layer());
}
return m_layer->layer();
}
void DrawingBuffer::paintCompositedResultsToCanvas(ImageBuffer* imageBuffer)
{
if (!m_context || !m_context->makeContextCurrent() || m_context->getGraphicsResetStatusARB() != GL_NO_ERROR)
return;
if (!imageBuffer)
return;
Platform3DObject tex = imageBuffer->getBackingTexture();
if (tex) {
RefPtr<MailboxInfo> bufferMailbox = adoptRef(new MailboxInfo());
m_context->genMailboxCHROMIUM(bufferMailbox->mailbox.name);
m_context->bindTexture(GL_TEXTURE_2D, m_frontColorBuffer);
m_context->produceTextureCHROMIUM(GL_TEXTURE_2D, bufferMailbox->mailbox.name);
m_context->flush();
bufferMailbox->mailbox.syncPoint = m_context->insertSyncPoint();
OwnPtr<blink::WebGraphicsContext3DProvider> provider =
adoptPtr(blink::Platform::current()->createSharedOffscreenGraphicsContext3DProvider());
if (!provider)
return;
blink::WebGraphicsContext3D* context = provider->context3d();
if (!context || !context->makeContextCurrent())
return;
Platform3DObject sourceTexture = context->createTexture();
GLint boundTexture = 0;
context->getIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture);
context->bindTexture(GL_TEXTURE_2D, sourceTexture);
context->waitSyncPoint(bufferMailbox->mailbox.syncPoint);
context->consumeTextureCHROMIUM(GL_TEXTURE_2D, bufferMailbox->mailbox.name);
context->copyTextureCHROMIUM(GL_TEXTURE_2D, sourceTexture,
tex, 0, GL_RGBA, GL_UNSIGNED_BYTE);
context->bindTexture(GL_TEXTURE_2D, boundTexture);
context->deleteTexture(sourceTexture);
context->flush();
m_context->waitSyncPoint(context->insertSyncPoint());
return;
}
unsigned sourceTexture = createColorTexture(m_size);
m_context->copyTextureCHROMIUM(GL_TEXTURE_2D, m_frontColorBuffer, sourceTexture, 0, GL_RGBA, GL_UNSIGNED_BYTE);
GLint previousFramebuffer = 0;
m_context->getIntegerv(GL_FRAMEBUFFER_BINDING, &previousFramebuffer);
Platform3DObject framebuffer = m_context->createFramebuffer();
m_context->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, sourceTexture, 0);
paintFramebufferToCanvas(framebuffer, size().width(), size().height(), !m_attributes.premultipliedAlpha, imageBuffer);
m_context->deleteFramebuffer(framebuffer);
m_context->deleteTexture(sourceTexture);
m_context->bindFramebuffer(GL_FRAMEBUFFER, previousFramebuffer);
}
void DrawingBuffer::clearPlatformLayer()
{
if (m_layer)
m_layer->clearTexture();
if (m_context)
m_context->flush();
}
void DrawingBuffer::releaseResources()
{
if (m_context) {
m_context->makeContextCurrent();
clearPlatformLayer();
for (size_t i = 0; i < m_textureMailboxes.size(); i++)
m_context->deleteTexture(m_textureMailboxes[i]->textureId);
if (m_multisampleFBO)
m_context->deleteFramebuffer(m_multisampleFBO);
if (m_fbo)
m_context->deleteFramebuffer(m_fbo);
if (m_multisampleColorBuffer)
m_context->deleteRenderbuffer(m_multisampleColorBuffer);
if (m_depthStencilBuffer)
m_context->deleteRenderbuffer(m_depthStencilBuffer);
if (m_depthBuffer)
m_context->deleteRenderbuffer(m_depthBuffer);
if (m_stencilBuffer)
m_context->deleteRenderbuffer(m_stencilBuffer);
if (m_colorBuffer)
m_context->deleteTexture(m_colorBuffer);
m_context = 0;
}
setSize(IntSize());
m_colorBuffer = 0;
m_frontColorBuffer = 0;
m_multisampleColorBuffer = 0;
m_depthStencilBuffer = 0;
m_depthBuffer = 0;
m_stencilBuffer = 0;
m_multisampleFBO = 0;
m_fbo = 0;
m_contextEvictionManager.clear();
m_recycledMailboxes.clear();
m_textureMailboxes.clear();
if (m_layer) {
GraphicsLayer::unregisterContentsLayer(m_layer->layer());
m_layer.clear();
}
}
unsigned DrawingBuffer::createColorTexture(const IntSize& size)
{
if (!m_context)
return 0;
unsigned offscreenColorTexture = m_context->createTexture();
if (!offscreenColorTexture)
return 0;
m_context->bindTexture(GL_TEXTURE_2D, offscreenColorTexture);
m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (!size.isEmpty())
texImage2DResourceSafe(GL_TEXTURE_2D, 0, m_internalColorFormat, size.width(), size.height(), 0, m_colorFormat, GL_UNSIGNED_BYTE);
return offscreenColorTexture;
}
void DrawingBuffer::createSecondaryBuffers()
{
if (m_multisampleMode == ExplicitResolve) {
m_multisampleFBO = m_context->createFramebuffer();
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO);
m_multisampleColorBuffer = m_context->createRenderbuffer();
}
}
bool DrawingBuffer::resizeFramebuffer(const IntSize& size)
{
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
m_context->bindTexture(GL_TEXTURE_2D, m_colorBuffer);
texImage2DResourceSafe(GL_TEXTURE_2D, 0, m_internalColorFormat, size.width(), size.height(), 0, m_colorFormat, GL_UNSIGNED_BYTE);
if (m_multisampleMode == ImplicitResolve)
m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0, m_sampleCount);
else
m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0);
m_context->bindTexture(GL_TEXTURE_2D, 0);
if (m_multisampleMode != ExplicitResolve)
resizeDepthStencil(size);
if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
return false;
return true;
}
bool DrawingBuffer::resizeMultisampleFramebuffer(const IntSize& size)
{
if (m_multisampleMode == ExplicitResolve) {
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO);
m_context->bindRenderbuffer(GL_RENDERBUFFER, m_multisampleColorBuffer);
m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCount, m_internalRenderbufferFormat, size.width(), size.height());
if (m_context->getError() == GL_OUT_OF_MEMORY)
return false;
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_multisampleColorBuffer);
resizeDepthStencil(size);
if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
return false;
}
return true;
}
void DrawingBuffer::resizeDepthStencil(const IntSize& size)
{
if (m_attributes.depth && m_attributes.stencil && m_packedDepthStencilExtensionSupported) {
if (!m_depthStencilBuffer)
m_depthStencilBuffer = m_context->createRenderbuffer();
m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer);
if (m_multisampleMode == ImplicitResolve)
m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_sampleCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height());
else if (m_multisampleMode == ExplicitResolve)
m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height());
else
m_context->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, size.width(), size.height());
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
} else {
if (m_attributes.depth) {
if (!m_depthBuffer)
m_depthBuffer = m_context->createRenderbuffer();
m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer);
if (m_multisampleMode == ImplicitResolve)
m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height());
else if (m_multisampleMode == ExplicitResolve)
m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height());
else
m_context->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size.width(), size.height());
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthBuffer);
}
if (m_attributes.stencil) {
if (!m_stencilBuffer)
m_stencilBuffer = m_context->createRenderbuffer();
m_context->bindRenderbuffer(GL_RENDERBUFFER, m_stencilBuffer);
if (m_multisampleMode == ImplicitResolve)
m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_sampleCount, GL_STENCIL_INDEX8, size.width(), size.height());
else if (m_multisampleMode == ExplicitResolve)
m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCount, GL_STENCIL_INDEX8, size.width(), size.height());
else
m_context->renderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, size.width(), size.height());
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilBuffer);
}
}
m_context->bindRenderbuffer(GL_RENDERBUFFER, 0);
}
void DrawingBuffer::clearFramebuffers(GLbitfield clearMask)
{
if (!m_context)
return;
if (m_multisampleFBO) {
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
m_context->clear(GL_COLOR_BUFFER_BIT);
}
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO ? m_multisampleFBO : m_fbo);
m_context->clear(clearMask);
}
void DrawingBuffer::setSize(const IntSize& size) {
if (m_size == size)
return;
s_currentResourceUsePixels += pixelDelta(size);
m_size = size;
}
int DrawingBuffer::pixelDelta(const IntSize& size) {
return (max(0, size.width()) * max(0, size.height())) - (max(0, m_size.width()) * max(0, m_size.height()));
}
IntSize DrawingBuffer::adjustSize(const IntSize& size) {
IntSize adjustedSize = size;
if (adjustedSize.height() > m_maxTextureSize)
adjustedSize.setHeight(m_maxTextureSize);
if (adjustedSize.width() > m_maxTextureSize)
adjustedSize.setWidth(m_maxTextureSize);
int scaleAttempts = 0;
while ((s_currentResourceUsePixels + pixelDelta(adjustedSize)) > s_maximumResourceUsePixels) {
scaleAttempts++;
if (scaleAttempts > s_maxScaleAttempts)
return IntSize();
adjustedSize.scale(s_resourceAdjustedRatio);
if (adjustedSize.isEmpty())
return IntSize();
}
return adjustedSize;
}
IntSize DrawingBuffer::adjustSizeWithContextEviction(const IntSize& size, bool& evictContext) {
IntSize adjustedSize = adjustSize(size);
if (!adjustedSize.isEmpty()) {
evictContext = false;
return adjustedSize;
}
IntSize oldestSize = m_contextEvictionManager->oldestContextSize();
int pixelDelta = oldestSize.width() * oldestSize.height();
s_currentResourceUsePixels -= pixelDelta;
adjustedSize = adjustSize(size);
s_currentResourceUsePixels += pixelDelta;
evictContext = !adjustedSize.isEmpty();
return adjustedSize;
}
void DrawingBuffer::reset(const IntSize& newSize)
{
if (!m_context)
return;
IntSize adjustedSize;
bool evictContext = false;
bool isNewContext = m_size.isEmpty();
if (s_allowContextEvictionOnCreate && isNewContext)
adjustedSize = adjustSizeWithContextEviction(newSize, evictContext);
else
adjustedSize = adjustSize(newSize);
if (adjustedSize.isEmpty())
return;
if (evictContext)
m_contextEvictionManager->forciblyLoseOldestContext("WARNING: WebGL contexts have exceeded the maximum allowed backbuffer area. Oldest context will be lost.");
if (adjustedSize != m_size) {
do {
if (!resizeMultisampleFramebuffer(adjustedSize) || !resizeFramebuffer(adjustedSize)) {
adjustedSize.scale(s_resourceAdjustedRatio);
continue;
}
break;
} while (!adjustedSize.isEmpty());
setSize(adjustedSize);
if (adjustedSize.isEmpty())
return;
}
m_context->disable(GL_SCISSOR_TEST);
m_context->clearColor(0, 0, 0, 0);
m_context->colorMask(true, true, true, true);
GLbitfield clearMask = GL_COLOR_BUFFER_BIT;
if (m_attributes.depth) {
m_context->clearDepth(1.0f);
clearMask |= GL_DEPTH_BUFFER_BIT;
m_context->depthMask(true);
}
if (m_attributes.stencil) {
m_context->clearStencil(0);
clearMask |= GL_STENCIL_BUFFER_BIT;
m_context->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF);
}
clearFramebuffers(clearMask);
}
void DrawingBuffer::commit(long x, long y, long width, long height)
{
if (!m_context)
return;
if (width < 0)
width = m_size.width();
if (height < 0)
height = m_size.height();
m_context->makeContextCurrent();
if (m_multisampleFBO && !m_contentsChangeCommitted) {
m_context->bindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, m_multisampleFBO);
m_context->bindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, m_fbo);
if (m_scissorEnabled)
m_context->disable(GL_SCISSOR_TEST);
m_context->blitFramebufferCHROMIUM(x, y, width, height, x, y, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
if (m_scissorEnabled)
m_context->enable(GL_SCISSOR_TEST);
}
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
m_contentsChangeCommitted = true;
}
void DrawingBuffer::restoreFramebufferBinding()
{
if (!m_context || !m_framebufferBinding)
return;
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_framebufferBinding);
}
bool DrawingBuffer::multisample() const
{
return m_multisampleMode != None;
}
void DrawingBuffer::bind()
{
if (!m_context)
return;
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO ? m_multisampleFBO : m_fbo);
}
void DrawingBuffer::setPackAlignment(GLint param)
{
m_packAlignment = param;
}
void DrawingBuffer::paintRenderingResultsToCanvas(ImageBuffer* imageBuffer)
{
paintFramebufferToCanvas(framebuffer(), size().width(), size().height(), !m_attributes.premultipliedAlpha, imageBuffer);
}
PassRefPtr<Uint8ClampedArray> DrawingBuffer::paintRenderingResultsToImageData(int& width, int& height)
{
if (m_attributes.premultipliedAlpha)
return nullptr;
width = size().width();
height = size().height();
Checked<int, RecordOverflow> dataSize = 4;
dataSize *= width;
dataSize *= height;
if (dataSize.hasOverflowed())
return nullptr;
RefPtr<Uint8ClampedArray> pixels = Uint8ClampedArray::createUninitialized(width * height * 4);
m_context->bindFramebuffer(GL_FRAMEBUFFER, framebuffer());
readBackFramebuffer(pixels->data(), width, height, ReadbackRGBA, WebGLImageConversion::AlphaDoNothing);
flipVertically(pixels->data(), width, height);
return pixels.release();
}
void DrawingBuffer::paintFramebufferToCanvas(int framebuffer, int width, int height, bool premultiplyAlpha, ImageBuffer* imageBuffer)
{
unsigned char* pixels = 0;
const SkBitmap& canvasBitmap = imageBuffer->bitmap();
const SkBitmap* readbackBitmap = 0;
ASSERT(canvasBitmap.colorType() == kPMColor_SkColorType);
if (canvasBitmap.width() == width && canvasBitmap.height() == height) {
readbackBitmap = &canvasBitmap;
m_resizingBitmap.reset();
} else {
if (m_resizingBitmap.width() != width || m_resizingBitmap.height() != height) {
if (!m_resizingBitmap.allocN32Pixels(width, height))
return;
}
readbackBitmap = &m_resizingBitmap;
}
SkAutoLockPixels bitmapLock(*readbackBitmap);
pixels = static_cast<unsigned char*>(readbackBitmap->getPixels());
m_context->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
readBackFramebuffer(pixels, width, height, ReadbackSkia, premultiplyAlpha ? WebGLImageConversion::AlphaDoPremultiply : WebGLImageConversion::AlphaDoNothing);
flipVertically(pixels, width, height);
readbackBitmap->notifyPixelsChanged();
if (m_resizingBitmap.readyToDraw()) {
SkCanvas canvas(canvasBitmap);
SkRect dst;
dst.set(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(canvasBitmap.width()), SkIntToScalar(canvasBitmap.height()));
canvas.drawBitmapRect(m_resizingBitmap, 0, dst);
}
}
void DrawingBuffer::readBackFramebuffer(unsigned char* pixels, int width, int height, ReadbackOrder readbackOrder, WebGLImageConversion::AlphaOp op)
{
if (m_packAlignment > 4)
m_context->pixelStorei(GL_PACK_ALIGNMENT, 1);
m_context->readPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
if (m_packAlignment > 4)
m_context->pixelStorei(GL_PACK_ALIGNMENT, m_packAlignment);
size_t bufferSize = 4 * width * height;
if (readbackOrder == ReadbackSkia) {
#if (SK_R32_SHIFT == 16) && !SK_B32_SHIFT
for (size_t i = 0; i < bufferSize; i += 4) {
std::swap(pixels[i], pixels[i + 2]);
}
#endif
}
if (op == WebGLImageConversion::AlphaDoPremultiply) {
for (size_t i = 0; i < bufferSize; i += 4) {
pixels[i + 0] = std::min(255, pixels[i + 0] * pixels[i + 3] / 255);
pixels[i + 1] = std::min(255, pixels[i + 1] * pixels[i + 3] / 255);
pixels[i + 2] = std::min(255, pixels[i + 2] * pixels[i + 3] / 255);
}
} else if (op != WebGLImageConversion::AlphaDoNothing) {
ASSERT_NOT_REACHED();
}
}
void DrawingBuffer::flipVertically(uint8_t* framebuffer, int width, int height)
{
m_scanline.resize(width * 4);
uint8* scanline = &m_scanline[0];
unsigned rowBytes = width * 4;
unsigned count = height / 2;
for (unsigned i = 0; i < count; i++) {
uint8* rowA = framebuffer + i * rowBytes;
uint8* rowB = framebuffer + (height - i - 1) * rowBytes;
memcpy(scanline, rowB, rowBytes);
memcpy(rowB, rowA, rowBytes);
memcpy(rowA, scanline, rowBytes);
}
}
void DrawingBuffer::texImage2DResourceSafe(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint unpackAlignment)
{
ASSERT(unpackAlignment == 1 || unpackAlignment == 2 || unpackAlignment == 4 || unpackAlignment == 8);
m_context->texImage2D(target, level, internalformat, width, height, border, format, type, 0);
}
}