This source file includes following definitions.
- create
- m_isHalfFloatType
- setTarget
- setParameteri
- setParameterf
- setLevelInfo
- generateMipmapLevelInfo
- getInternalFormat
- getType
- getWidth
- getHeight
- isValid
- isNPOT
- isNPOT
- needToUseBlackTexture
- deleteObjectImpl
- mapTargetToIndex
- canGenerateMipmaps
- computeLevelCount
- update
- getLevelInfo
#include "config.h"
#include "core/html/canvas/WebGLTexture.h"
#include "core/html/canvas/WebGLRenderingContextBase.h"
namespace WebCore {
PassRefPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContextBase* ctx)
{
return adoptRef(new WebGLTexture(ctx));
}
WebGLTexture::WebGLTexture(WebGLRenderingContextBase* ctx)
: WebGLSharedObject(ctx)
, m_target(0)
, m_minFilter(GL_NEAREST_MIPMAP_LINEAR)
, m_magFilter(GL_LINEAR)
, m_wrapS(GL_REPEAT)
, m_wrapT(GL_REPEAT)
, m_isNPOT(false)
, m_isCubeComplete(false)
, m_isComplete(false)
, m_needToUseBlackTexture(false)
, m_isFloatType(false)
, m_isHalfFloatType(false)
{
ScriptWrappable::init(this);
setObject(ctx->webGraphicsContext3D()->createTexture());
}
WebGLTexture::~WebGLTexture()
{
deleteObject(0);
}
void WebGLTexture::setTarget(GLenum target, GLint maxLevel)
{
if (!object())
return;
if (m_target)
return;
switch (target) {
case GL_TEXTURE_2D:
m_target = target;
m_info.resize(1);
m_info[0].resize(maxLevel);
break;
case GL_TEXTURE_CUBE_MAP:
m_target = target;
m_info.resize(6);
for (int ii = 0; ii < 6; ++ii)
m_info[ii].resize(maxLevel);
break;
}
}
void WebGLTexture::setParameteri(GLenum pname, GLint param)
{
if (!object() || !m_target)
return;
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
switch (param) {
case GL_NEAREST:
case GL_LINEAR:
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
m_minFilter = param;
break;
}
break;
case GL_TEXTURE_MAG_FILTER:
switch (param) {
case GL_NEAREST:
case GL_LINEAR:
m_magFilter = param;
break;
}
break;
case GL_TEXTURE_WRAP_S:
switch (param) {
case GL_CLAMP_TO_EDGE:
case GL_MIRRORED_REPEAT:
case GL_REPEAT:
m_wrapS = param;
break;
}
break;
case GL_TEXTURE_WRAP_T:
switch (param) {
case GL_CLAMP_TO_EDGE:
case GL_MIRRORED_REPEAT:
case GL_REPEAT:
m_wrapT = param;
break;
}
break;
default:
return;
}
update();
}
void WebGLTexture::setParameterf(GLenum pname, GLfloat param)
{
if (!object() || !m_target)
return;
GLint iparam = static_cast<GLint>(param);
setParameteri(pname, iparam);
}
void WebGLTexture::setLevelInfo(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum type)
{
if (!object() || !m_target)
return;
int index = mapTargetToIndex(target);
if (index < 0)
return;
m_info[index][level].setInfo(internalFormat, width, height, type);
update();
}
void WebGLTexture::generateMipmapLevelInfo()
{
if (!object() || !m_target)
return;
if (!canGenerateMipmaps())
return;
if (!m_isComplete) {
for (size_t ii = 0; ii < m_info.size(); ++ii) {
const LevelInfo& info0 = m_info[ii][0];
GLsizei width = info0.width;
GLsizei height = info0.height;
GLint levelCount = computeLevelCount(width, height);
for (GLint level = 1; level < levelCount; ++level) {
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
LevelInfo& info = m_info[ii][level];
info.setInfo(info0.internalFormat, width, height, info0.type);
}
}
m_isComplete = true;
}
m_needToUseBlackTexture = false;
}
GLenum WebGLTexture::getInternalFormat(GLenum target, GLint level) const
{
const LevelInfo* info = getLevelInfo(target, level);
if (!info)
return 0;
return info->internalFormat;
}
GLenum WebGLTexture::getType(GLenum target, GLint level) const
{
const LevelInfo* info = getLevelInfo(target, level);
if (!info)
return 0;
return info->type;
}
GLsizei WebGLTexture::getWidth(GLenum target, GLint level) const
{
const LevelInfo* info = getLevelInfo(target, level);
if (!info)
return 0;
return info->width;
}
GLsizei WebGLTexture::getHeight(GLenum target, GLint level) const
{
const LevelInfo* info = getLevelInfo(target, level);
if (!info)
return 0;
return info->height;
}
bool WebGLTexture::isValid(GLenum target, GLint level) const
{
const LevelInfo* info = getLevelInfo(target, level);
if (!info)
return 0;
return info->valid;
}
bool WebGLTexture::isNPOT(GLsizei width, GLsizei height)
{
ASSERT(width >= 0 && height >= 0);
if (!width || !height)
return false;
if ((width & (width - 1)) || (height & (height - 1)))
return true;
return false;
}
bool WebGLTexture::isNPOT() const
{
if (!object())
return false;
return m_isNPOT;
}
bool WebGLTexture::needToUseBlackTexture(TextureExtensionFlag flag) const
{
if (!object())
return false;
if (m_needToUseBlackTexture)
return true;
if ((m_isFloatType && !(flag & TextureFloatLinearExtensionEnabled)) || (m_isHalfFloatType && !(flag && TextureHalfFloatLinearExtensionEnabled))) {
if (m_magFilter != GL_NEAREST || (m_minFilter != GL_NEAREST && m_minFilter != GL_NEAREST_MIPMAP_NEAREST))
return true;
}
return false;
}
void WebGLTexture::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object)
{
context3d->deleteTexture(object);
}
int WebGLTexture::mapTargetToIndex(GLenum target) const
{
if (m_target == GL_TEXTURE_2D) {
if (target == GL_TEXTURE_2D)
return 0;
} else if (m_target == GL_TEXTURE_CUBE_MAP) {
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
return 0;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
return 1;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
return 2;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
return 3;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
return 4;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return 5;
}
}
return -1;
}
bool WebGLTexture::canGenerateMipmaps()
{
if (isNPOT())
return false;
const LevelInfo& first = m_info[0][0];
for (size_t ii = 0; ii < m_info.size(); ++ii) {
const LevelInfo& info = m_info[ii][0];
if (!info.valid
|| info.width != first.width || info.height != first.height
|| info.internalFormat != first.internalFormat || info.type != first.type
|| (m_info.size() > 1 && !m_isCubeComplete))
return false;
}
return true;
}
GLint WebGLTexture::computeLevelCount(GLsizei width, GLsizei height)
{
GLsizei n = std::max(width, height);
if (n <= 0)
return 0;
GLint log = 0;
GLsizei value = n;
for (int ii = 4; ii >= 0; --ii) {
int shift = (1 << ii);
GLsizei x = (value >> shift);
if (x) {
value = x;
log += shift;
}
}
ASSERT(value == 1);
return log + 1;
}
void WebGLTexture::update()
{
m_isNPOT = false;
for (size_t ii = 0; ii < m_info.size(); ++ii) {
if (isNPOT(m_info[ii][0].width, m_info[ii][0].height)) {
m_isNPOT = true;
break;
}
}
m_isComplete = true;
m_isCubeComplete = true;
const LevelInfo& first = m_info[0][0];
GLint levelCount = computeLevelCount(first.width, first.height);
if (levelCount < 1)
m_isComplete = false;
else {
for (size_t ii = 0; ii < m_info.size() && m_isComplete; ++ii) {
const LevelInfo& info0 = m_info[ii][0];
if (!info0.valid
|| info0.width != first.width || info0.height != first.height
|| info0.internalFormat != first.internalFormat || info0.type != first.type
|| (m_info.size() > 1 && info0.width != info0.height)) {
if (m_info.size() > 1)
m_isCubeComplete = false;
m_isComplete = false;
break;
}
GLsizei width = info0.width;
GLsizei height = info0.height;
for (GLint level = 1; level < levelCount; ++level) {
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
const LevelInfo& info = m_info[ii][level];
if (!info.valid
|| info.width != width || info.height != height
|| info.internalFormat != info0.internalFormat || info.type != info0.type) {
m_isComplete = false;
break;
}
}
}
}
m_isFloatType = m_info[0][0].type == GL_FLOAT;
m_isHalfFloatType = m_info[0][0].type == GL_HALF_FLOAT_OES;
m_needToUseBlackTexture = false;
if (m_isNPOT && ((m_minFilter != GL_NEAREST && m_minFilter != GL_LINEAR)
|| m_wrapS != GL_CLAMP_TO_EDGE || m_wrapT != GL_CLAMP_TO_EDGE))
m_needToUseBlackTexture = true;
if (m_info.size() > 1 && !m_isCubeComplete)
m_needToUseBlackTexture = true;
if (!m_isComplete && m_minFilter != GL_NEAREST && m_minFilter != GL_LINEAR)
m_needToUseBlackTexture = true;
}
const WebGLTexture::LevelInfo* WebGLTexture::getLevelInfo(GLenum target, GLint level) const
{
if (!object() || !m_target)
return 0;
int targetIndex = mapTargetToIndex(target);
if (targetIndex < 0 || targetIndex >= static_cast<int>(m_info.size()))
return 0;
if (level < 0 || level >= static_cast<GLint>(m_info[targetIndex].size()))
return 0;
return &(m_info[targetIndex][level]);
}
}