deg2rad 618 Source/core/css/CSSGradientValue.cpp float slope = tan(deg2rad(90 - angleDeg)); deg2rad 1277 Source/core/rendering/RenderListMarker.cpp context->rotate(static_cast<float>(deg2rad(90.))); deg2rad 138 Source/core/svg/SVGAngle.cpp m_valueInSpecifiedUnits = deg2rad(value); deg2rad 310 Source/core/svg/SVGAngle.cpp m_valueInSpecifiedUnits = deg2rad(m_valueInSpecifiedUnits); deg2rad 208 Source/core/svg/SVGTransform.cpp double angleInRad = deg2rad(m_angle); deg2rad 40 Source/platform/graphics/filters/DistantLightSource.cpp float azimuth = deg2rad(m_azimuth); deg2rad 41 Source/platform/graphics/filters/DistantLightSource.cpp float elevation = deg2rad(m_elevation); deg2rad 449 Source/platform/graphics/filters/FELighting.cpp float azimuthRad = deg2rad(distantLightSource->azimuth()); deg2rad 450 Source/platform/graphics/filters/FELighting.cpp float elevationRad = deg2rad(distantLightSource->elevation()); deg2rad 60 Source/platform/graphics/filters/SpotLightSource.cpp paintingData.coneCutOffLimit = cosf(deg2rad(180.0f - limitingConeAngle)); deg2rad 137 Source/platform/transforms/AffineTransform.cpp return rotateRadians(deg2rad(a)); deg2rad 213 Source/platform/transforms/AffineTransform.cpp return shear(tan(deg2rad(angleX)), tan(deg2rad(angleY))); deg2rad 218 Source/platform/transforms/AffineTransform.cpp return shear(tan(deg2rad(angle)), 0); deg2rad 223 Source/platform/transforms/AffineTransform.cpp return shear(0, tan(deg2rad(angle))); deg2rad 752 Source/platform/transforms/TransformationMatrix.cpp angle = deg2rad(angle); deg2rad 828 Source/platform/transforms/TransformationMatrix.cpp rx = deg2rad(rx); deg2rad 829 Source/platform/transforms/TransformationMatrix.cpp ry = deg2rad(ry); deg2rad 830 Source/platform/transforms/TransformationMatrix.cpp rz = deg2rad(rz); deg2rad 945 Source/platform/transforms/TransformationMatrix.cpp sx = deg2rad(sx); deg2rad 946 Source/platform/transforms/TransformationMatrix.cpp sy = deg2rad(sy);