deg2rad           618 Source/core/css/CSSGradientValue.cpp     float slope = tan(deg2rad(90 - angleDeg));
deg2rad          1277 Source/core/rendering/RenderListMarker.cpp         context->rotate(static_cast<float>(deg2rad(90.)));
deg2rad           138 Source/core/svg/SVGAngle.cpp         m_valueInSpecifiedUnits = deg2rad(value);
deg2rad           310 Source/core/svg/SVGAngle.cpp             m_valueInSpecifiedUnits = deg2rad(m_valueInSpecifiedUnits);
deg2rad           208 Source/core/svg/SVGTransform.cpp         double angleInRad = deg2rad(m_angle);
deg2rad            40 Source/platform/graphics/filters/DistantLightSource.cpp     float azimuth = deg2rad(m_azimuth);
deg2rad            41 Source/platform/graphics/filters/DistantLightSource.cpp     float elevation = deg2rad(m_elevation);
deg2rad           449 Source/platform/graphics/filters/FELighting.cpp         float azimuthRad = deg2rad(distantLightSource->azimuth());
deg2rad           450 Source/platform/graphics/filters/FELighting.cpp         float elevationRad = deg2rad(distantLightSource->elevation());
deg2rad            60 Source/platform/graphics/filters/SpotLightSource.cpp         paintingData.coneCutOffLimit = cosf(deg2rad(180.0f - limitingConeAngle));
deg2rad           137 Source/platform/transforms/AffineTransform.cpp     return rotateRadians(deg2rad(a));
deg2rad           213 Source/platform/transforms/AffineTransform.cpp     return shear(tan(deg2rad(angleX)), tan(deg2rad(angleY)));
deg2rad           218 Source/platform/transforms/AffineTransform.cpp     return shear(tan(deg2rad(angle)), 0);
deg2rad           223 Source/platform/transforms/AffineTransform.cpp     return shear(0, tan(deg2rad(angle)));
deg2rad           752 Source/platform/transforms/TransformationMatrix.cpp     angle = deg2rad(angle);
deg2rad           828 Source/platform/transforms/TransformationMatrix.cpp     rx = deg2rad(rx);
deg2rad           829 Source/platform/transforms/TransformationMatrix.cpp     ry = deg2rad(ry);
deg2rad           830 Source/platform/transforms/TransformationMatrix.cpp     rz = deg2rad(rz);
deg2rad           945 Source/platform/transforms/TransformationMatrix.cpp     sx = deg2rad(sx);
deg2rad           946 Source/platform/transforms/TransformationMatrix.cpp     sy = deg2rad(sy);