lightingColor     158 Source/core/animation/css/CSSPropertyEquality.cpp         return a.lightingColor() == b.lightingColor();
lightingColor     162 Source/core/css/SVGCSSComputedStyleDeclaration.cpp             return currentColorOrValidColor(*style, svgStyle->lightingColor());
lightingColor    2255 Source/core/css/resolver/StyleBuilderCustom.cpp         HANDLE_SVG_INHERIT_AND_INITIAL(lightingColor, LightingColor);
lightingColor    1413 Source/core/rendering/style/RenderStyle.cpp         result = lightingColor();
lightingColor    1768 Source/core/rendering/style/RenderStyle.h     Color lightingColor() const { return svgStyle()->lightingColor(); }
lightingColor     192 Source/core/rendering/style/SVGRenderStyle.cpp             || misc->lightingColor != other->misc->lightingColor)
lightingColor     255 Source/core/rendering/style/SVGRenderStyle.h         if (!(misc->lightingColor == obj))
lightingColor     256 Source/core/rendering/style/SVGRenderStyle.h             misc.access()->lightingColor = obj;
lightingColor     338 Source/core/rendering/style/SVGRenderStyle.h     const Color& lightingColor() const { return misc->lightingColor; }
lightingColor     154 Source/core/rendering/style/SVGRenderStyleDefs.cpp     , lightingColor(SVGRenderStyle::initialLightingColor())
lightingColor     163 Source/core/rendering/style/SVGRenderStyleDefs.cpp     , lightingColor(other.lightingColor)
lightingColor     172 Source/core/rendering/style/SVGRenderStyleDefs.cpp         && lightingColor == other.lightingColor
lightingColor     217 Source/core/rendering/style/SVGRenderStyleDefs.h         Color lightingColor;
lightingColor      54 Source/core/rendering/svg/RenderSVGResourceFilterPrimitive.cpp         if (newStyle->lightingColor() != oldStyle->svgStyle()->lightingColor())
lightingColor      97 Source/core/svg/SVGFEDiffuseLightingElement.cpp         return diffuseLighting->setLightingColor(renderer->style()->svgStyle()->lightingColor());
lightingColor     184 Source/core/svg/SVGFEDiffuseLightingElement.cpp     Color color = renderer->style()->svgStyle()->lightingColor();
lightingColor     102 Source/core/svg/SVGFESpecularLightingElement.cpp         return specularLighting->setLightingColor(renderer->style()->svgStyle()->lightingColor());
lightingColor     191 Source/core/svg/SVGFESpecularLightingElement.cpp     Color color = renderer->style()->svgStyle()->lightingColor();
lightingColor      31 Source/platform/graphics/filters/FEDiffuseLighting.cpp FEDiffuseLighting::FEDiffuseLighting(Filter* filter, const Color& lightingColor, float surfaceScale,
lightingColor      33 Source/platform/graphics/filters/FEDiffuseLighting.cpp     : FELighting(filter, DiffuseLighting, lightingColor, surfaceScale, diffuseConstant, 0, 0, kernelUnitLengthX, kernelUnitLengthY, lightSource)
lightingColor      37 Source/platform/graphics/filters/FEDiffuseLighting.cpp PassRefPtr<FEDiffuseLighting> FEDiffuseLighting::create(Filter* filter, const Color& lightingColor,
lightingColor      41 Source/platform/graphics/filters/FEDiffuseLighting.cpp     return adoptRef(new FEDiffuseLighting(filter, lightingColor, surfaceScale, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource));
lightingColor      53 Source/platform/graphics/filters/FEDiffuseLighting.cpp bool FEDiffuseLighting::setLightingColor(const Color& lightingColor)
lightingColor      55 Source/platform/graphics/filters/FEDiffuseLighting.cpp     if (m_lightingColor == lightingColor)
lightingColor      57 Source/platform/graphics/filters/FEDiffuseLighting.cpp     m_lightingColor = lightingColor;
lightingColor      38 Source/platform/graphics/filters/FEDiffuseLighting.h     Color lightingColor() const;
lightingColor      40 Source/platform/graphics/filters/FELighting.cpp FELighting::FELighting(Filter* filter, LightingType lightingType, const Color& lightingColor, float surfaceScale,
lightingColor      46 Source/platform/graphics/filters/FELighting.cpp     , m_lightingColor(lightingColor)
lightingColor      31 Source/platform/graphics/filters/FESpecularLighting.cpp FESpecularLighting::FESpecularLighting(Filter* filter, const Color& lightingColor, float surfaceScale,
lightingColor      34 Source/platform/graphics/filters/FESpecularLighting.cpp     : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource)
lightingColor      38 Source/platform/graphics/filters/FESpecularLighting.cpp PassRefPtr<FESpecularLighting> FESpecularLighting::create(Filter* filter, const Color& lightingColor,
lightingColor      42 Source/platform/graphics/filters/FESpecularLighting.cpp     return adoptRef(new FESpecularLighting(filter, lightingColor, surfaceScale, specularConstant, specularExponent,
lightingColor      55 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setLightingColor(const Color& lightingColor)
lightingColor      57 Source/platform/graphics/filters/FESpecularLighting.cpp     if (m_lightingColor == lightingColor)
lightingColor      59 Source/platform/graphics/filters/FESpecularLighting.cpp     m_lightingColor = lightingColor;
lightingColor      36 Source/platform/graphics/filters/FESpecularLighting.h     Color lightingColor() const;