logicalLeftOffset 149 Source/core/rendering/FloatingObjects.h LayoutUnit logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight); logicalLeftOffset 1866 Source/core/rendering/RenderBlock.cpp LayoutUnit logicalLeftOffset = (isHorizontalWritingMode() ? colRect.x() : colRect.y()) - logicalLeftOffsetForContent(); logicalLeftOffset 1867 Source/core/rendering/RenderBlock.cpp LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(logicalLeftOffset, currLogicalTopOffset) : LayoutSize(currLogicalTopOffset, logicalLeftOffset); logicalLeftOffset 3402 Source/core/rendering/RenderBlock.cpp LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); logicalLeftOffset 3408 Source/core/rendering/RenderBlock.cpp repaintRect.move(colRect.x() - logicalLeftOffset, - static_cast<int>(startColumn) * colHeight); logicalLeftOffset 3410 Source/core/rendering/RenderBlock.cpp repaintRect.move(- static_cast<int>(startColumn) * colHeight, colRect.y() - logicalLeftOffset); logicalLeftOffset 808 Source/core/rendering/RenderBlockFlow.cpp LayoutUnit logicalLeftOffset = 0; logicalLeftOffset 813 Source/core/rendering/RenderBlockFlow.cpp logicalLeftOffset += parentBlockFlow->logicalLeftOffsetForContent(); logicalLeftOffset 819 Source/core/rendering/RenderBlockFlow.cpp addIntrudingFloats(blockFlow, logicalLeftOffset, logicalTopOffset); logicalLeftOffset 2145 Source/core/rendering/RenderBlockFlow.cpp LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset. logicalLeftOffset 2149 Source/core/rendering/RenderBlockFlow.cpp LayoutUnit floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); // The width we look for. logicalLeftOffset 2158 Source/core/rendering/RenderBlockFlow.cpp floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); logicalLeftOffset 2161 Source/core/rendering/RenderBlockFlow.cpp floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); logicalLeftOffset 2165 Source/core/rendering/RenderBlockFlow.cpp logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset. logicalLeftOffset 2166 Source/core/rendering/RenderBlockFlow.cpp floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); logicalLeftOffset 2169 Source/core/rendering/RenderBlockFlow.cpp floatLogicalLeft = max(logicalLeftOffset - borderAndPaddingLogicalLeft(), floatLogicalLeft); logicalLeftOffset 2174 Source/core/rendering/RenderBlockFlow.cpp while (floatLogicalLeft - logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) { logicalLeftOffset 2180 Source/core/rendering/RenderBlockFlow.cpp logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset. logicalLeftOffset 2181 Source/core/rendering/RenderBlockFlow.cpp floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); logicalLeftOffset 2411 Source/core/rendering/RenderBlockFlow.cpp void RenderBlockFlow::addIntrudingFloats(RenderBlockFlow* prev, LayoutUnit logicalLeftOffset, LayoutUnit logicalTopOffset) logicalLeftOffset 2419 Source/core/rendering/RenderBlockFlow.cpp logicalLeftOffset += marginLogicalLeft(); logicalLeftOffset 2437 Source/core/rendering/RenderBlockFlow.cpp ? LayoutSize(logicalLeftOffset - (prev != parent() ? prev->marginLeft() : LayoutUnit()), logicalTopOffset) logicalLeftOffset 2438 Source/core/rendering/RenderBlockFlow.cpp : LayoutSize(logicalTopOffset, logicalLeftOffset - (prev != parent() ? prev->marginTop() : LayoutUnit())); logicalLeftOffset 2589 Source/core/rendering/RenderBlockFlow.cpp return m_floatingObjects->logicalLeftOffset(fixedOffset, logicalTop, logicalHeight); logicalLeftOffset 2643 Source/core/rendering/RenderLayer.cpp LayoutUnit logicalLeftOffset = (isHorizontal ? colRect.x() : colRect.y()) - columnBlock->logicalLeftOffsetForContent(); logicalLeftOffset 2647 Source/core/rendering/RenderLayer.cpp offset = LayoutSize(logicalLeftOffset, currLogicalTopOffset); logicalLeftOffset 2652 Source/core/rendering/RenderLayer.cpp offset = LayoutSize(currLogicalTopOffset, logicalLeftOffset); logicalLeftOffset 156 Source/core/rendering/shapes/ShapeInfo.cpp segments[i].logicalLeft += logicalLeftOffset(); logicalLeftOffset 157 Source/core/rendering/shapes/ShapeInfo.cpp segments[i].logicalRight += logicalLeftOffset(); logicalLeftOffset 77 Source/core/rendering/shapes/ShapeInfo.h LayoutUnit shapeLogicalLeft() const { return computedShapeLogicalBoundingBox().x() + logicalLeftOffset(); } logicalLeftOffset 78 Source/core/rendering/shapes/ShapeInfo.h LayoutUnit shapeLogicalRight() const { return computedShapeLogicalBoundingBox().maxX() + logicalLeftOffset(); } logicalLeftOffset 107 Source/core/rendering/shapes/ShapeInfo.h LayoutUnit logicalLeftOffset() const;