logicalLeftOffset  149 Source/core/rendering/FloatingObjects.h     LayoutUnit logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight);
logicalLeftOffset 1866 Source/core/rendering/RenderBlock.cpp         LayoutUnit logicalLeftOffset = (isHorizontalWritingMode() ? colRect.x() : colRect.y()) - logicalLeftOffsetForContent();
logicalLeftOffset 1867 Source/core/rendering/RenderBlock.cpp         LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(logicalLeftOffset, currLogicalTopOffset) : LayoutSize(currLogicalTopOffset, logicalLeftOffset);
logicalLeftOffset 3402 Source/core/rendering/RenderBlock.cpp         LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent();
logicalLeftOffset 3408 Source/core/rendering/RenderBlock.cpp                 repaintRect.move(colRect.x() - logicalLeftOffset, - static_cast<int>(startColumn) * colHeight);
logicalLeftOffset 3410 Source/core/rendering/RenderBlock.cpp                 repaintRect.move(- static_cast<int>(startColumn) * colHeight, colRect.y() - logicalLeftOffset);
logicalLeftOffset  808 Source/core/rendering/RenderBlockFlow.cpp     LayoutUnit logicalLeftOffset = 0;
logicalLeftOffset  813 Source/core/rendering/RenderBlockFlow.cpp         logicalLeftOffset += parentBlockFlow->logicalLeftOffsetForContent();
logicalLeftOffset  819 Source/core/rendering/RenderBlockFlow.cpp         addIntrudingFloats(blockFlow, logicalLeftOffset, logicalTopOffset);
logicalLeftOffset 2145 Source/core/rendering/RenderBlockFlow.cpp     LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset.
logicalLeftOffset 2149 Source/core/rendering/RenderBlockFlow.cpp     LayoutUnit floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); // The width we look for.
logicalLeftOffset 2158 Source/core/rendering/RenderBlockFlow.cpp         floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
logicalLeftOffset 2161 Source/core/rendering/RenderBlockFlow.cpp             floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
logicalLeftOffset 2165 Source/core/rendering/RenderBlockFlow.cpp                 logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset.
logicalLeftOffset 2166 Source/core/rendering/RenderBlockFlow.cpp                 floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset);
logicalLeftOffset 2169 Source/core/rendering/RenderBlockFlow.cpp         floatLogicalLeft = max(logicalLeftOffset - borderAndPaddingLogicalLeft(), floatLogicalLeft);
logicalLeftOffset 2174 Source/core/rendering/RenderBlockFlow.cpp         while (floatLogicalLeft - logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) {
logicalLeftOffset 2180 Source/core/rendering/RenderBlockFlow.cpp                 logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset.
logicalLeftOffset 2181 Source/core/rendering/RenderBlockFlow.cpp                 floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset);
logicalLeftOffset 2411 Source/core/rendering/RenderBlockFlow.cpp void RenderBlockFlow::addIntrudingFloats(RenderBlockFlow* prev, LayoutUnit logicalLeftOffset, LayoutUnit logicalTopOffset)
logicalLeftOffset 2419 Source/core/rendering/RenderBlockFlow.cpp     logicalLeftOffset += marginLogicalLeft();
logicalLeftOffset 2437 Source/core/rendering/RenderBlockFlow.cpp                     ? LayoutSize(logicalLeftOffset - (prev != parent() ? prev->marginLeft() : LayoutUnit()), logicalTopOffset)
logicalLeftOffset 2438 Source/core/rendering/RenderBlockFlow.cpp                     : LayoutSize(logicalTopOffset, logicalLeftOffset - (prev != parent() ? prev->marginTop() : LayoutUnit()));
logicalLeftOffset 2589 Source/core/rendering/RenderBlockFlow.cpp         return m_floatingObjects->logicalLeftOffset(fixedOffset, logicalTop, logicalHeight);
logicalLeftOffset 2643 Source/core/rendering/RenderLayer.cpp         LayoutUnit logicalLeftOffset = (isHorizontal ? colRect.x() : colRect.y()) - columnBlock->logicalLeftOffsetForContent();
logicalLeftOffset 2647 Source/core/rendering/RenderLayer.cpp                 offset = LayoutSize(logicalLeftOffset, currLogicalTopOffset);
logicalLeftOffset 2652 Source/core/rendering/RenderLayer.cpp                 offset = LayoutSize(currLogicalTopOffset, logicalLeftOffset);
logicalLeftOffset  156 Source/core/rendering/shapes/ShapeInfo.cpp         segments[i].logicalLeft += logicalLeftOffset();
logicalLeftOffset  157 Source/core/rendering/shapes/ShapeInfo.cpp         segments[i].logicalRight += logicalLeftOffset();
logicalLeftOffset   77 Source/core/rendering/shapes/ShapeInfo.h     LayoutUnit shapeLogicalLeft() const { return computedShapeLogicalBoundingBox().x() + logicalLeftOffset(); }
logicalLeftOffset   78 Source/core/rendering/shapes/ShapeInfo.h     LayoutUnit shapeLogicalRight() const { return computedShapeLogicalBoundingBox().maxX() + logicalLeftOffset(); }
logicalLeftOffset  107 Source/core/rendering/shapes/ShapeInfo.h     LayoutUnit logicalLeftOffset() const;