m_direction 35 Source/core/animation/css/CSSAnimationData.cpp , m_direction(initialAnimationDirection()) m_direction 59 Source/core/animation/css/CSSAnimationData.cpp , m_direction(o.m_direction) m_direction 84 Source/core/animation/css/CSSAnimationData.cpp m_direction = o.m_direction; m_direction 112 Source/core/animation/css/CSSAnimationData.h AnimationDirection direction() const { return static_cast<AnimationDirection>(m_direction); } m_direction 127 Source/core/animation/css/CSSAnimationData.h void setDirection(AnimationDirection d) { m_direction = d; m_directionSet = true; } m_direction 162 Source/core/animation/css/CSSAnimationData.h unsigned m_direction : 2; // AnimationDirection m_direction 38 Source/core/css/CSSReflectValue.cpp return m_direction->cssText() + ' ' + m_offset->cssText() + ' ' + m_mask->cssText(); m_direction 39 Source/core/css/CSSReflectValue.cpp return m_direction->cssText() + ' ' + m_offset->cssText(); m_direction 44 Source/core/css/CSSReflectValue.cpp return m_direction == other.m_direction m_direction 51 Source/core/css/CSSReflectValue.cpp visitor->trace(m_direction); m_direction 45 Source/core/css/CSSReflectValue.h CSSPrimitiveValue* direction() const { return m_direction.get(); } m_direction 58 Source/core/css/CSSReflectValue.h , m_direction(direction) m_direction 64 Source/core/css/CSSReflectValue.h RefPtrWillBeMember<CSSPrimitiveValue> m_direction; m_direction 721 Source/core/rendering/InlineIterator.h m_direction = WTF::Unicode::OtherNeutral; m_direction 2818 Source/core/rendering/RenderBlock.cpp , m_direction(m_block.style()->isFlippedBlocksWritingMode() ? 1 : -1) m_direction 2824 Source/core/rendering/RenderBlock.cpp m_currLogicalTopOffset = colCount * m_colInfo->columnHeight() * m_direction; m_direction 2858 Source/core/rendering/RenderBlock.cpp m_currLogicalTopOffset -= (m_isHorizontal ? m_colRect.height() : m_colRect.width()) * m_direction; m_direction 2863 Source/core/rendering/RenderBlock.cpp const int m_direction; m_direction 100 Source/core/rendering/RenderGrid.cpp , m_direction(direction) m_direction 113 Source/core/rendering/RenderGrid.cpp size_t& varyingTrackIndex = (m_direction == ForColumns) ? m_rowIndex : m_columnIndex; m_direction 114 Source/core/rendering/RenderGrid.cpp const size_t endOfVaryingTrackIndex = (m_direction == ForColumns) ? m_grid.size() : m_grid[0].size(); m_direction 129 Source/core/rendering/RenderGrid.cpp size_t& varyingTrackIndex = (m_direction == ForColumns) ? m_rowIndex : m_columnIndex; m_direction 130 Source/core/rendering/RenderGrid.cpp const size_t endOfVaryingTrackIndex = (m_direction == ForColumns) ? m_grid.size() : m_grid[0].size(); m_direction 145 Source/core/rendering/RenderGrid.cpp GridTrackSizingDirection m_direction; m_direction 226 Source/core/rendering/RenderMarquee.cpp if (m_direction != s->marqueeDirection() || (m_totalLoops != s->marqueeLoopCount() && m_currentLoop >= m_totalLoops)) m_direction 230 Source/core/rendering/RenderMarquee.cpp m_direction = s->marqueeDirection(); m_direction 104 Source/core/rendering/RenderMarquee.h EMarqueeDirection m_direction : 4; m_direction 43 Source/core/rendering/style/BasicShapes.cpp if (m_direction == TopLeft) { m_direction 85 Source/core/rendering/style/BasicShapes.h : m_direction(TopLeft) m_direction 92 Source/core/rendering/style/BasicShapes.h : m_direction(direction) m_direction 99 Source/core/rendering/style/BasicShapes.h : m_direction(other.direction()) m_direction 105 Source/core/rendering/style/BasicShapes.h bool operator==(const BasicShapeCenterCoordinate& other) const { return m_direction == other.m_direction && m_length == other.m_length && m_computedLength == other.m_computedLength; } m_direction 107 Source/core/rendering/style/BasicShapes.h Direction direction() const { return m_direction; } m_direction 117 Source/core/rendering/style/BasicShapes.h Direction m_direction; m_direction 44 Source/core/rendering/style/StyleReflection.h return m_direction == o.m_direction && m_offset == o.m_offset && m_mask == o.m_mask; m_direction 48 Source/core/rendering/style/StyleReflection.h CSSReflectionDirection direction() const { return m_direction; } m_direction 52 Source/core/rendering/style/StyleReflection.h void setDirection(CSSReflectionDirection dir) { m_direction = dir; } m_direction 58 Source/core/rendering/style/StyleReflection.h : m_direction(ReflectionBelow) m_direction 64 Source/core/rendering/style/StyleReflection.h CSSReflectionDirection m_direction; m_direction 81 Source/modules/indexeddb/IDBCursor.cpp , m_direction(direction) m_direction 223 Source/modules/indexeddb/IDBCursor.cpp if (m_direction == WebIDBCursor::Next || m_direction == WebIDBCursor::NextNoDuplicate) { m_direction 62 Source/modules/indexeddb/IDBCursor.h const String& direction() const { return directionToString(m_direction); } m_direction 106 Source/modules/indexeddb/IDBCursor.h const blink::WebIDBCursor::Direction m_direction; m_direction 239 Source/platform/fonts/harfbuzz/HarfBuzzShaper.cpp , m_direction(direction) m_direction 250 Source/platform/fonts/harfbuzz/HarfBuzzShaper.cpp , m_direction(rhs.m_direction) m_direction 103 Source/platform/fonts/harfbuzz/HarfBuzzShaper.h bool rtl() { return m_direction == RTL; } m_direction 113 Source/platform/fonts/harfbuzz/HarfBuzzShaper.h TextDirection m_direction; m_direction 43 Source/platform/geometry/TransformState.cpp m_direction = other.m_direction; m_direction 55 Source/platform/geometry/TransformState.cpp if (m_direction == ApplyTransformDirection) m_direction 63 Source/platform/geometry/TransformState.cpp LayoutSize adjustedOffset = (m_direction == ApplyTransformDirection) ? offset : -offset; m_direction 125 Source/platform/geometry/TransformState.cpp if (m_direction == ApplyTransformDirection) m_direction 162 Source/platform/geometry/TransformState.cpp point.move((m_direction == ApplyTransformDirection) ? m_accumulatedOffset : -m_accumulatedOffset); m_direction 166 Source/platform/geometry/TransformState.cpp if (m_direction == ApplyTransformDirection) m_direction 178 Source/platform/geometry/TransformState.cpp quad.move((m_direction == ApplyTransformDirection) ? m_accumulatedOffset : -m_accumulatedOffset); m_direction 182 Source/platform/geometry/TransformState.cpp if (m_direction == ApplyTransformDirection) m_direction 190 Source/platform/geometry/TransformState.cpp if (m_direction == ApplyTransformDirection) { m_direction 50 Source/platform/geometry/TransformState.h , m_direction(mappingDirection) m_direction 59 Source/platform/geometry/TransformState.h , m_direction(mappingDirection) m_direction 68 Source/platform/geometry/TransformState.h , m_direction(mappingDirection) m_direction 117 Source/platform/geometry/TransformState.h TransformDirection m_direction; m_direction 46 Source/platform/graphics/filters/SpotLightSource.cpp paintingData.directionVector.setX(m_direction.x() - m_position.x()); m_direction 47 Source/platform/graphics/filters/SpotLightSource.cpp paintingData.directionVector.setY(m_direction.y() - m_position.y()); m_direction 48 Source/platform/graphics/filters/SpotLightSource.cpp paintingData.directionVector.setZ(m_direction.z() - m_position.z()); m_direction 126 Source/platform/graphics/filters/SpotLightSource.cpp if (m_direction.x() == pointsAtX) m_direction 128 Source/platform/graphics/filters/SpotLightSource.cpp m_direction.setX(pointsAtX); m_direction 134 Source/platform/graphics/filters/SpotLightSource.cpp if (m_direction.y() == pointsAtY) m_direction 136 Source/platform/graphics/filters/SpotLightSource.cpp m_direction.setY(pointsAtY); m_direction 142 Source/platform/graphics/filters/SpotLightSource.cpp if (m_direction.z() == pointsAtZ) m_direction 144 Source/platform/graphics/filters/SpotLightSource.cpp m_direction.setZ(pointsAtZ); m_direction 41 Source/platform/graphics/filters/SpotLightSource.h FloatPoint3D direction(m_direction.x() * scale.x() - offset.width(), m_direction.y() * scale.y() - offset.height(), m_direction.z() * scale.z()); m_direction 46 Source/platform/graphics/filters/SpotLightSource.h const FloatPoint3D& direction() const { return m_direction; } m_direction 70 Source/platform/graphics/filters/SpotLightSource.h , m_direction(direction) m_direction 77 Source/platform/graphics/filters/SpotLightSource.h FloatPoint3D m_direction; m_direction 46 Source/platform/text/BidiContext.h WTF::Unicode::Direction dir() const { return static_cast<WTF::Unicode::Direction>(m_direction); } m_direction 60 Source/platform/text/BidiContext.h , m_direction(direction) m_direction 71 Source/platform/text/BidiContext.h unsigned m_direction : 5; // Direction m_direction 163 Source/platform/text/BidiResolver.h : m_direction(direction) m_direction 168 Source/platform/text/BidiResolver.h WTF::Unicode::Direction direction() const { return m_direction; } m_direction 171 Source/platform/text/BidiResolver.h WTF::Unicode::Direction m_direction; m_direction 197 Source/platform/text/BidiResolver.h : m_direction(WTF::Unicode::OtherNeutral) m_direction 225 Source/platform/text/BidiResolver.h WTF::Unicode::Direction dir() const { return m_direction; } m_direction 226 Source/platform/text/BidiResolver.h void setDir(WTF::Unicode::Direction d) { m_direction = d; } m_direction 283 Source/platform/text/BidiResolver.h WTF::Unicode::Direction m_direction; m_direction 341 Source/platform/text/BidiResolver.h m_runs.addRun(new Run(startOffset, endOffset + 1, context(), m_direction)); m_direction 347 Source/platform/text/BidiResolver.h m_direction = WTF::Unicode::OtherNeutral; m_direction 376 Source/platform/text/BidiResolver.h if (m_direction == OtherNeutral) m_direction 377 Source/platform/text/BidiResolver.h m_direction = m_status.lastStrong == LeftToRight ? LeftToRight : RightToLeft; m_direction 392 Source/platform/text/BidiResolver.h m_direction = EuropeanNumber; m_direction 396 Source/platform/text/BidiResolver.h m_direction = ArabicNumber; m_direction 400 Source/platform/text/BidiResolver.h m_direction = LeftToRight; m_direction 404 Source/platform/text/BidiResolver.h m_direction = RightToLeft; m_direction 430 Source/platform/text/BidiResolver.h m_direction = EuropeanNumber; m_direction 434 Source/platform/text/BidiResolver.h m_direction = ArabicNumber; m_direction 438 Source/platform/text/BidiResolver.h m_direction = LeftToRight; m_direction 444 Source/platform/text/BidiResolver.h m_direction = RightToLeft; m_direction 668 Source/platform/text/BidiResolver.h ASSERT(m_direction == OtherNeutral); m_direction 681 Source/platform/text/BidiResolver.h m_direction = override == VisualLeftToRightOverride ? LeftToRight : RightToLeft; m_direction 790 Source/platform/text/BidiResolver.h m_direction = EuropeanNumber; m_direction 795 Source/platform/text/BidiResolver.h m_direction = RightToLeft; m_direction 801 Source/platform/text/BidiResolver.h m_direction = ArabicNumber; m_direction 806 Source/platform/text/BidiResolver.h m_direction = RightToLeft; m_direction 813 Source/platform/text/BidiResolver.h m_direction = RightToLeft; m_direction 823 Source/platform/text/BidiResolver.h m_direction = LeftToRight; m_direction 860 Source/platform/text/BidiResolver.h m_direction = RightToLeft; m_direction 877 Source/platform/text/BidiResolver.h m_direction = EuropeanNumber; m_direction 896 Source/platform/text/BidiResolver.h m_direction = RightToLeft; m_direction 899 Source/platform/text/BidiResolver.h m_direction = EuropeanNumber; m_direction 907 Source/platform/text/BidiResolver.h m_direction = RightToLeft; m_direction 910 Source/platform/text/BidiResolver.h m_direction = EuropeanNumber; m_direction 915 Source/platform/text/BidiResolver.h m_direction = RightToLeft; m_direction 918 Source/platform/text/BidiResolver.h m_direction = EuropeanNumber; m_direction 925 Source/platform/text/BidiResolver.h if (m_direction == OtherNeutral) m_direction 926 Source/platform/text/BidiResolver.h m_direction = LeftToRight; m_direction 960 Source/platform/text/BidiResolver.h m_direction = RightToLeft; m_direction 961 Source/platform/text/BidiResolver.h } else if (m_direction == OtherNeutral) { m_direction 962 Source/platform/text/BidiResolver.h m_direction = m_status.lastStrong == LeftToRight ? LeftToRight : RightToLeft; m_direction 971 Source/platform/text/BidiResolver.h if (m_direction == OtherNeutral) m_direction 972 Source/platform/text/BidiResolver.h m_direction = ArabicNumber; m_direction 1014 Source/platform/text/BidiResolver.h m_direction = m_status.eor; m_direction 1017 Source/platform/text/BidiResolver.h m_direction = m_status.lastStrong == LeftToRight ? LeftToRight : EuropeanNumber; m_direction 1032 Source/platform/text/BidiResolver.h m_direction = OtherNeutral; m_direction 1056 Source/platform/text/BidiResolver.h m_direction = OtherNeutral; m_direction 74 Source/platform/text/TextRun.h , m_direction(direction) m_direction 94 Source/platform/text/TextRun.h , m_direction(direction) m_direction 113 Source/platform/text/TextRun.h , m_direction(direction) m_direction 141 Source/platform/text/TextRun.h , m_direction(direction) m_direction 203 Source/platform/text/TextRun.h TextDirection direction() const { return static_cast<TextDirection>(m_direction); } m_direction 204 Source/platform/text/TextRun.h bool rtl() const { return m_direction == RTL; } m_direction 205 Source/platform/text/TextRun.h bool ltr() const { return m_direction == LTR; } m_direction 214 Source/platform/text/TextRun.h void setDirection(TextDirection direction) { m_direction = direction; } m_direction 253 Source/platform/text/TextRun.h unsigned m_direction : 1;