specularConstant   39 Source/core/svg/SVGFESpecularLightingElement.h     SVGAnimatedNumber* specularConstant() { return m_specularConstant.get(); }
specularConstant   41 Source/platform/graphics/filters/FELighting.cpp     float diffuseConstant, float specularConstant, float specularExponent,
specularConstant   49 Source/platform/graphics/filters/FELighting.cpp     , m_specularConstant(std::max(specularConstant, 0.0f))
specularConstant   32 Source/platform/graphics/filters/FESpecularLighting.cpp     float specularConstant, float specularExponent, float kernelUnitLengthX,
specularConstant   34 Source/platform/graphics/filters/FESpecularLighting.cpp     : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource)
specularConstant   39 Source/platform/graphics/filters/FESpecularLighting.cpp     float surfaceScale, float specularConstant, float specularExponent,
specularConstant   42 Source/platform/graphics/filters/FESpecularLighting.cpp     return adoptRef(new FESpecularLighting(filter, lightingColor, surfaceScale, specularConstant, specularExponent,
specularConstant   81 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setSpecularConstant(float specularConstant)
specularConstant   83 Source/platform/graphics/filters/FESpecularLighting.cpp     specularConstant = std::max(specularConstant, 0.0f);
specularConstant   84 Source/platform/graphics/filters/FESpecularLighting.cpp     if (m_specularConstant == specularConstant)
specularConstant   86 Source/platform/graphics/filters/FESpecularLighting.cpp     m_specularConstant = specularConstant;
specularConstant   42 Source/platform/graphics/filters/FESpecularLighting.h     float specularConstant() const;