specularConstant 39 Source/core/svg/SVGFESpecularLightingElement.h SVGAnimatedNumber* specularConstant() { return m_specularConstant.get(); } specularConstant 41 Source/platform/graphics/filters/FELighting.cpp float diffuseConstant, float specularConstant, float specularExponent, specularConstant 49 Source/platform/graphics/filters/FELighting.cpp , m_specularConstant(std::max(specularConstant, 0.0f)) specularConstant 32 Source/platform/graphics/filters/FESpecularLighting.cpp float specularConstant, float specularExponent, float kernelUnitLengthX, specularConstant 34 Source/platform/graphics/filters/FESpecularLighting.cpp : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource) specularConstant 39 Source/platform/graphics/filters/FESpecularLighting.cpp float surfaceScale, float specularConstant, float specularExponent, specularConstant 42 Source/platform/graphics/filters/FESpecularLighting.cpp return adoptRef(new FESpecularLighting(filter, lightingColor, surfaceScale, specularConstant, specularExponent, specularConstant 81 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setSpecularConstant(float specularConstant) specularConstant 83 Source/platform/graphics/filters/FESpecularLighting.cpp specularConstant = std::max(specularConstant, 0.0f); specularConstant 84 Source/platform/graphics/filters/FESpecularLighting.cpp if (m_specularConstant == specularConstant) specularConstant 86 Source/platform/graphics/filters/FESpecularLighting.cpp m_specularConstant = specularConstant; specularConstant 42 Source/platform/graphics/filters/FESpecularLighting.h float specularConstant() const;