FloatingObject     43 Source/core/rendering/FloatingObjects.cpp COMPILE_ASSERT(sizeof(FloatingObject) == sizeof(SameSizeAsFloatingObject), FloatingObject_should_stay_small);
FloatingObject     45 Source/core/rendering/FloatingObjects.cpp FloatingObject::FloatingObject(RenderBox* renderer)
FloatingObject     64 Source/core/rendering/FloatingObjects.cpp FloatingObject::FloatingObject(RenderBox* renderer, Type type, const LayoutRect& frameRect, bool shouldPaint, bool isDescendant)
FloatingObject     79 Source/core/rendering/FloatingObjects.cpp PassOwnPtr<FloatingObject> FloatingObject::create(RenderBox* renderer)
FloatingObject     81 Source/core/rendering/FloatingObjects.cpp     OwnPtr<FloatingObject> newObj = adoptPtr(new FloatingObject(renderer));
FloatingObject     88 Source/core/rendering/FloatingObjects.cpp PassOwnPtr<FloatingObject> FloatingObject::copyToNewContainer(LayoutSize offset, bool shouldPaint, bool isDescendant) const
FloatingObject     90 Source/core/rendering/FloatingObjects.cpp     return adoptPtr(new FloatingObject(renderer(), type(), LayoutRect(frameRect().location() - offset, frameRect().size()), shouldPaint, isDescendant));
FloatingObject     93 Source/core/rendering/FloatingObjects.cpp PassOwnPtr<FloatingObject> FloatingObject::unsafeClone() const
FloatingObject     95 Source/core/rendering/FloatingObjects.cpp     OwnPtr<FloatingObject> cloneObject = adoptPtr(new FloatingObject(renderer(), type(), m_frameRect, m_shouldPaint, m_isDescendant));
FloatingObject    101 Source/core/rendering/FloatingObjects.cpp template <FloatingObject::Type FloatTypeValue>
FloatingObject    124 Source/core/rendering/FloatingObjects.cpp     virtual bool updateOffsetIfNeeded(const FloatingObject*) = 0;
FloatingObject    130 Source/core/rendering/FloatingObjects.cpp     const FloatingObject* m_outermostFloat;
FloatingObject    133 Source/core/rendering/FloatingObjects.cpp template <FloatingObject::Type FloatTypeValue>
FloatingObject    146 Source/core/rendering/FloatingObjects.cpp     virtual bool updateOffsetIfNeeded(const FloatingObject*) OVERRIDE FINAL;
FloatingObject    149 Source/core/rendering/FloatingObjects.cpp template <FloatingObject::Type FloatTypeValue>
FloatingObject    160 Source/core/rendering/FloatingObjects.cpp     virtual bool updateOffsetIfNeeded(const FloatingObject*) OVERRIDE FINAL;
FloatingObject    199 Source/core/rendering/FloatingObjects.cpp LayoutUnit FloatingObjects::lowestFloatLogicalBottom(FloatingObject::Type floatType)
FloatingObject    202 Source/core/rendering/FloatingObjects.cpp     if (floatType != FloatingObject::FloatLeftRight) {
FloatingObject    206 Source/core/rendering/FloatingObjects.cpp         if (hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, FloatingObject::FloatLeft) && hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, FloatingObject::FloatRight)) {
FloatingObject    207 Source/core/rendering/FloatingObjects.cpp             return max(getCachedlowestFloatLogicalBottom(FloatingObject::FloatLeft),
FloatingObject    208 Source/core/rendering/FloatingObjects.cpp                 getCachedlowestFloatLogicalBottom(FloatingObject::FloatRight));
FloatingObject    215 Source/core/rendering/FloatingObjects.cpp     if (floatType == FloatingObject::FloatLeftRight) {
FloatingObject    219 Source/core/rendering/FloatingObjects.cpp             FloatingObject* floatingObject = *it;
FloatingObject    221 Source/core/rendering/FloatingObjects.cpp                 FloatingObject::Type curType = floatingObject->type();
FloatingObject    223 Source/core/rendering/FloatingObjects.cpp                 if (curType & FloatingObject::FloatLeft)
FloatingObject    225 Source/core/rendering/FloatingObjects.cpp                 if (curType & FloatingObject::FloatRight)
FloatingObject    230 Source/core/rendering/FloatingObjects.cpp         setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObject::FloatLeft, lowestFloatBottomLeft);
FloatingObject    231 Source/core/rendering/FloatingObjects.cpp         setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObject::FloatRight, lowestFloatBottomRight);
FloatingObject    234 Source/core/rendering/FloatingObjects.cpp             FloatingObject* floatingObject = *it;
FloatingObject    244 Source/core/rendering/FloatingObjects.cpp bool FloatingObjects::hasLowestFloatLogicalBottomCached(bool isHorizontal, FloatingObject::Type type) const
FloatingObject    252 Source/core/rendering/FloatingObjects.cpp LayoutUnit FloatingObjects::getCachedlowestFloatLogicalBottom(FloatingObject::Type type) const
FloatingObject    260 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::setCachedLowestFloatLogicalBottom(bool isHorizontal, FloatingObject::Type type, LayoutUnit value)
FloatingObject    288 Source/core/rendering/FloatingObjects.cpp inline void FloatingObjects::increaseObjectsCount(FloatingObject::Type type)
FloatingObject    290 Source/core/rendering/FloatingObjects.cpp     if (type == FloatingObject::FloatLeft)
FloatingObject    296 Source/core/rendering/FloatingObjects.cpp inline void FloatingObjects::decreaseObjectsCount(FloatingObject::Type type)
FloatingObject    298 Source/core/rendering/FloatingObjects.cpp     if (type == FloatingObject::FloatLeft)
FloatingObject    304 Source/core/rendering/FloatingObjects.cpp inline FloatingObjectInterval FloatingObjects::intervalForFloatingObject(FloatingObject* floatingObject)
FloatingObject    311 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::addPlacedObject(FloatingObject* floatingObject)
FloatingObject    325 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::removePlacedObject(FloatingObject* floatingObject)
FloatingObject    341 Source/core/rendering/FloatingObjects.cpp FloatingObject* FloatingObjects::add(PassOwnPtr<FloatingObject> floatingObject)
FloatingObject    343 Source/core/rendering/FloatingObjects.cpp     FloatingObject* newObject = floatingObject.leakPtr();
FloatingObject    352 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::remove(FloatingObject* floatingObject)
FloatingObject    373 Source/core/rendering/FloatingObjects.cpp         FloatingObject* floatingObject = *it;
FloatingObject    382 Source/core/rendering/FloatingObjects.cpp     ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft> adapter(m_renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset);
FloatingObject    394 Source/core/rendering/FloatingObjects.cpp     ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight> adapter(m_renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset);
FloatingObject    405 Source/core/rendering/FloatingObjects.cpp     ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft> adapter(m_renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedOffset);
FloatingObject    413 Source/core/rendering/FloatingObjects.cpp     ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight> adapter(m_renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedOffset);
FloatingObject    446 Source/core/rendering/FloatingObjects.cpp inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject* floatingObject)
FloatingObject    457 Source/core/rendering/FloatingObjects.cpp inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject* floatingObject)
FloatingObject    467 Source/core/rendering/FloatingObjects.cpp template <FloatingObject::Type FloatTypeValue>
FloatingObject    473 Source/core/rendering/FloatingObjects.cpp template <FloatingObject::Type FloatTypeValue>
FloatingObject    476 Source/core/rendering/FloatingObjects.cpp     const FloatingObject* floatingObject = interval.data();
FloatingObject    490 Source/core/rendering/FloatingObjects.cpp static inline ShapeOutsideInfo* shapeInfoForFloat(const FloatingObject& floatingObject, const RenderBlockFlow& containingBlock, LayoutUnit lineTop, LayoutUnit lineBottom)
FloatingObject    501 Source/core/rendering/FloatingObjects.cpp inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject* floatingObject)
FloatingObject    520 Source/core/rendering/FloatingObjects.cpp inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject* floatingObject)
FloatingObject    545 Source/core/rendering/FloatingObjects.cpp String ValueToString<FloatingObject*>::string(const FloatingObject* floatingObject)
FloatingObject     41 Source/core/rendering/FloatingObjects.h class FloatingObject {
FloatingObject     42 Source/core/rendering/FloatingObjects.h     WTF_MAKE_NONCOPYABLE(FloatingObject); WTF_MAKE_FAST_ALLOCATED;
FloatingObject     52 Source/core/rendering/FloatingObjects.h     static PassOwnPtr<FloatingObject> create(RenderBox*);
FloatingObject     54 Source/core/rendering/FloatingObjects.h     PassOwnPtr<FloatingObject> copyToNewContainer(LayoutSize, bool shouldPaint = false, bool isDescendant = false) const;
FloatingObject     56 Source/core/rendering/FloatingObjects.h     PassOwnPtr<FloatingObject> unsafeClone() const;
FloatingObject     97 Source/core/rendering/FloatingObjects.h     explicit FloatingObject(RenderBox*);
FloatingObject     98 Source/core/rendering/FloatingObjects.h     FloatingObject(RenderBox*, Type, const LayoutRect&, bool shouldPaint, bool isDescendant);
FloatingObject    115 Source/core/rendering/FloatingObjects.h     static unsigned hash(FloatingObject* key) { return DefaultHash<RenderBox*>::Hash::hash(key->renderer()); }
FloatingObject    116 Source/core/rendering/FloatingObjects.h     static bool equal(FloatingObject* a, FloatingObject* b) { return a->renderer() == b->renderer(); }
FloatingObject    121 Source/core/rendering/FloatingObjects.h     static bool equal(FloatingObject* a, RenderBox* b) { return a->renderer() == b; }
FloatingObject    125 Source/core/rendering/FloatingObjects.h typedef PODInterval<int, FloatingObject*> FloatingObjectInterval;
FloatingObject    126 Source/core/rendering/FloatingObjects.h typedef PODIntervalTree<int, FloatingObject*> FloatingObjectTree;
FloatingObject    128 Source/core/rendering/FloatingObjects.h typedef HashMap<RenderBox*, FloatingObject*> RendererToFloatInfoMap;
FloatingObject    138 Source/core/rendering/FloatingObjects.h     FloatingObject* add(PassOwnPtr<FloatingObject>);
FloatingObject    139 Source/core/rendering/FloatingObjects.h     void remove(FloatingObject*);
FloatingObject    140 Source/core/rendering/FloatingObjects.h     void addPlacedObject(FloatingObject*);
FloatingObject    141 Source/core/rendering/FloatingObjects.h     void removePlacedObject(FloatingObject*);
FloatingObject    155 Source/core/rendering/FloatingObjects.h     LayoutUnit lowestFloatLogicalBottom(FloatingObject::Type);
FloatingObject    158 Source/core/rendering/FloatingObjects.h     bool hasLowestFloatLogicalBottomCached(bool isHorizontal, FloatingObject::Type floatType) const;
FloatingObject    159 Source/core/rendering/FloatingObjects.h     LayoutUnit getCachedlowestFloatLogicalBottom(FloatingObject::Type floatType) const;
FloatingObject    160 Source/core/rendering/FloatingObjects.h     void setCachedLowestFloatLogicalBottom(bool isHorizontal, FloatingObject::Type floatType, LayoutUnit value);
FloatingObject    170 Source/core/rendering/FloatingObjects.h     void increaseObjectsCount(FloatingObject::Type);
FloatingObject    171 Source/core/rendering/FloatingObjects.h     void decreaseObjectsCount(FloatingObject::Type);
FloatingObject    172 Source/core/rendering/FloatingObjects.h     FloatingObjectInterval intervalForFloatingObject(FloatingObject*);
FloatingObject    195 Source/core/rendering/FloatingObjects.h template<> struct ValueToString<FloatingObject*> {
FloatingObject    196 Source/core/rendering/FloatingObjects.h     static String string(const FloatingObject*);
FloatingObject    759 Source/core/rendering/RenderBlockFlow.cpp             FloatingObject* floatingObject = *it;
FloatingObject    828 Source/core/rendering/RenderBlockFlow.cpp                 FloatingObject* floatingObject = *it;
FloatingObject    829 Source/core/rendering/RenderBlockFlow.cpp                 FloatingObject* oldFloatingObject = floatMap.get(floatingObject->renderer());
FloatingObject    864 Source/core/rendering/RenderBlockFlow.cpp             FloatingObject* floatingObject = (*it).value;
FloatingObject   1662 Source/core/rendering/RenderBlockFlow.cpp         FloatingObject* floatingObject = *it;
FloatingObject   1760 Source/core/rendering/RenderBlockFlow.cpp         logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
FloatingObject   1763 Source/core/rendering/RenderBlockFlow.cpp         logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatRight);
FloatingObject   1920 Source/core/rendering/RenderBlockFlow.cpp             FloatingObject* floatingObject = *it;
FloatingObject   1945 Source/core/rendering/RenderBlockFlow.cpp         FloatingObject* floatingObject = *it;
FloatingObject   2018 Source/core/rendering/RenderBlockFlow.cpp         FloatingObject* floatingObject = *it;
FloatingObject   2046 Source/core/rendering/RenderBlockFlow.cpp             FloatingObject* floatingObject = *it;
FloatingObject   2064 Source/core/rendering/RenderBlockFlow.cpp         newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
FloatingObject   2067 Source/core/rendering/RenderBlockFlow.cpp         newY = lowestFloatLogicalBottom(FloatingObject::FloatRight);
FloatingObject   2093 Source/core/rendering/RenderBlockFlow.cpp LayoutPoint RenderBlockFlow::flipFloatForWritingModeForChild(const FloatingObject* child, const LayoutPoint& point) const
FloatingObject   2142 Source/core/rendering/RenderBlockFlow.cpp LayoutPoint RenderBlockFlow::computeLogicalLocationForFloat(const FloatingObject* floatingObject, LayoutUnit logicalTopOffset) const
FloatingObject   2193 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* RenderBlockFlow::insertFloatingObject(RenderBox* floatBox)
FloatingObject   2210 Source/core/rendering/RenderBlockFlow.cpp     OwnPtr<FloatingObject> newObj = FloatingObject::create(floatBox);
FloatingObject   2237 Source/core/rendering/RenderBlockFlow.cpp             FloatingObject* floatingObject = *it;
FloatingObject   2267 Source/core/rendering/RenderBlockFlow.cpp void RenderBlockFlow::removeFloatingObjectsBelow(FloatingObject* lastFloat, int logicalOffset)
FloatingObject   2273 Source/core/rendering/RenderBlockFlow.cpp     FloatingObject* curr = floatingObjectSet.last();
FloatingObject   2301 Source/core/rendering/RenderBlockFlow.cpp     FloatingObject* lastPlacedFloatingObject = 0;
FloatingObject   2320 Source/core/rendering/RenderBlockFlow.cpp         FloatingObject* floatingObject = *it;
FloatingObject   2333 Source/core/rendering/RenderBlockFlow.cpp             logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatLeft), logicalTop);
FloatingObject   2335 Source/core/rendering/RenderBlockFlow.cpp             logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatRight), logicalTop);
FloatingObject   2424 Source/core/rendering/RenderBlockFlow.cpp         FloatingObject* floatingObject = *prevIt;
FloatingObject   2460 Source/core/rendering/RenderBlockFlow.cpp         FloatingObject* floatingObject = *childIt;
FloatingObject   2505 Source/core/rendering/RenderBlockFlow.cpp LayoutUnit RenderBlockFlow::lowestFloatLogicalBottom(FloatingObject::Type floatType) const
FloatingObject   2522 Source/core/rendering/RenderBlockFlow.cpp         FloatingObject* floatingObject = *it;
FloatingObject   2552 Source/core/rendering/RenderBlockFlow.cpp         FloatingObject* floatingObject = *it;
FloatingObject   2574 Source/core/rendering/RenderBlockFlow.cpp             FloatingObject* floatingObject = *it;
FloatingObject    122 Source/core/rendering/RenderBlockFlow.h     LayoutUnit logicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->y() : floatingObject->x(); }
FloatingObject    123 Source/core/rendering/RenderBlockFlow.h     LayoutUnit logicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxY() : floatingObject->maxX(); }
FloatingObject    124 Source/core/rendering/RenderBlockFlow.h     LayoutUnit logicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->x() : floatingObject->y(); }
FloatingObject    125 Source/core/rendering/RenderBlockFlow.h     LayoutUnit logicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxX() : floatingObject->maxY(); }
FloatingObject    126 Source/core/rendering/RenderBlockFlow.h     LayoutUnit logicalWidthForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->width() : floatingObject->height(); }
FloatingObject    127 Source/core/rendering/RenderBlockFlow.h     LayoutUnit logicalHeightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->height() : floatingObject->width(); }
FloatingObject    128 Source/core/rendering/RenderBlockFlow.h     LayoutSize logicalSizeForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? LayoutSize(floatingObject->width(), floatingObject->height()) : LayoutSize(floatingObject->height(), floatingObject->width()); }
FloatingObject    130 Source/core/rendering/RenderBlockFlow.h     int pixelSnappedLogicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedY() : floatingObject->frameRect().pixelSnappedX(); }
FloatingObject    131 Source/core/rendering/RenderBlockFlow.h     int pixelSnappedLogicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedMaxY() : floatingObject->frameRect().pixelSnappedMaxX(); }
FloatingObject    132 Source/core/rendering/RenderBlockFlow.h     int pixelSnappedLogicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedX() : floatingObject->frameRect().pixelSnappedY(); }
FloatingObject    133 Source/core/rendering/RenderBlockFlow.h     int pixelSnappedLogicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedMaxX() : floatingObject->frameRect().pixelSnappedMaxY(); }
FloatingObject    135 Source/core/rendering/RenderBlockFlow.h     void setLogicalTopForFloat(FloatingObject* floatingObject, LayoutUnit logicalTop)
FloatingObject    142 Source/core/rendering/RenderBlockFlow.h     void setLogicalLeftForFloat(FloatingObject* floatingObject, LayoutUnit logicalLeft)
FloatingObject    149 Source/core/rendering/RenderBlockFlow.h     void setLogicalHeightForFloat(FloatingObject* floatingObject, LayoutUnit logicalHeight)
FloatingObject    156 Source/core/rendering/RenderBlockFlow.h     void setLogicalWidthForFloat(FloatingObject* floatingObject, LayoutUnit logicalWidth)
FloatingObject    245 Source/core/rendering/RenderBlockFlow.h     LayoutPoint flipFloatForWritingModeForChild(const FloatingObject*, const LayoutPoint&) const;
FloatingObject    247 Source/core/rendering/RenderBlockFlow.h     LayoutUnit xPositionForFloatIncludingMargin(const FloatingObject* child) const
FloatingObject    255 Source/core/rendering/RenderBlockFlow.h     LayoutUnit yPositionForFloatIncludingMargin(const FloatingObject* child) const
FloatingObject    263 Source/core/rendering/RenderBlockFlow.h     LayoutPoint computeLogicalLocationForFloat(const FloatingObject*, LayoutUnit logicalTopOffset) const;
FloatingObject    265 Source/core/rendering/RenderBlockFlow.h     FloatingObject* insertFloatingObject(RenderBox*);
FloatingObject    267 Source/core/rendering/RenderBlockFlow.h     void removeFloatingObjectsBelow(FloatingObject*, int logicalOffset);
FloatingObject    280 Source/core/rendering/RenderBlockFlow.h     LayoutUnit lowestFloatLogicalBottom(FloatingObject::Type = FloatingObject::FloatLeftRight) const;
FloatingObject    470 Source/core/rendering/RenderBlockFlow.h     void appendFloatingObjectToLastLine(FloatingObject*);
FloatingObject    474 Source/core/rendering/RenderBlockFlow.h     const InlineIterator& restartLayoutRunsAndFloatsInRange(LayoutUnit oldLogicalHeight, LayoutUnit newLogicalHeight,  FloatingObject* lastFloatFromPreviousLine, InlineBidiResolver&,  const InlineIterator&);
FloatingObject    487 Source/core/rendering/RenderBlockFlow.h     bool positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineInfo&, LineWidth&);
FloatingObject    728 Source/core/rendering/RenderBlockLineLayout.cpp void RenderBlockFlow::appendFloatingObjectToLastLine(FloatingObject* floatingObject)
FloatingObject    946 Source/core/rendering/RenderBlockLineLayout.cpp inline const InlineIterator& RenderBlockFlow::restartLayoutRunsAndFloatsInRange(LayoutUnit oldLogicalHeight, LayoutUnit newLogicalHeight,  FloatingObject* lastFloatFromPreviousLine, InlineBidiResolver& resolver,  const InlineIterator& oldEnd)
FloatingObject    985 Source/core/rendering/RenderBlockLineLayout.cpp         FloatingObject* lastFloatFromPreviousLine = (containsFloats()) ? m_floatingObjects->set().last() : 0;
FloatingObject   1081 Source/core/rendering/RenderBlockLineLayout.cpp                 FloatingObject* f = *it;
FloatingObject   1179 Source/core/rendering/RenderBlockLineLayout.cpp                         FloatingObject* floatingObject = insertFloatingObject(*f);
FloatingObject   1895 Source/core/rendering/RenderBlockLineLayout.cpp                     FloatingObject* floatingObject = insertFloatingObject(*f);
FloatingObject   2001 Source/core/rendering/RenderBlockLineLayout.cpp         FloatingObject* floatingObject = *it;
FloatingObject   2147 Source/core/rendering/RenderBlockLineLayout.cpp bool RenderBlockFlow::positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineInfo& lineInfo, LineWidth& width)
FloatingObject   2174 Source/core/rendering/RenderBlockLineLayout.cpp         FloatingObject* floatingObject = *it;
FloatingObject     65 Source/core/rendering/line/BreakingContextInlineHeaders.h     BreakingContext(InlineBidiResolver& resolver, LineInfo& inLineInfo, LineWidth& lineWidth, RenderTextInfo& inRenderTextInfo, FloatingObject* inLastFloatFromPreviousLine, bool appliedStartWidth, RenderBlockFlow* block)
FloatingObject    142 Source/core/rendering/line/BreakingContextInlineHeaders.h     FloatingObject* m_lastFloatFromPreviousLine;
FloatingObject    377 Source/core/rendering/line/BreakingContextInlineHeaders.h     FloatingObject* floatingObject = m_block->insertFloatingObject(floatBox);
FloatingObject     31 Source/core/rendering/line/LineBreaker.cpp     FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
FloatingObject     60 Source/core/rendering/line/LineBreaker.cpp InlineIterator LineBreaker::nextLineBreak(InlineBidiResolver& resolver, LineInfo& lineInfo, RenderTextInfo& renderTextInfo, FloatingObject* lastFloatFromPreviousLine, unsigned consecutiveHyphenatedLines, WordMeasurements& wordMeasurements)
FloatingObject     55 Source/core/rendering/line/LineBreaker.h     InlineIterator nextLineBreak(InlineBidiResolver&, LineInfo&, RenderTextInfo&, FloatingObject* lastFloatFromPreviousLine, unsigned consecutiveHyphenatedLines, WordMeasurements&);
FloatingObject     63 Source/core/rendering/line/LineBreaker.h     void skipLeadingWhitespace(InlineBidiResolver&, LineInfo&, FloatingObject* lastFloatFromPreviousLine, LineWidth&);
FloatingObject     90 Source/core/rendering/line/LineLayoutState.h     FloatingObject* lastFloat() const { return m_lastFloat; }
FloatingObject     91 Source/core/rendering/line/LineLayoutState.h     void setLastFloat(FloatingObject* lastFloat) { m_lastFloat = lastFloat; }
FloatingObject    106 Source/core/rendering/line/LineLayoutState.h     FloatingObject* m_lastFloat;
FloatingObject     62 Source/core/rendering/line/LineWidth.cpp void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(FloatingObject* newFloat)
FloatingObject     74 Source/core/rendering/line/LineWidth.cpp     if (newFloat->type() == FloatingObject::FloatLeft) {
FloatingObject    190 Source/core/rendering/line/LineWidth.cpp     FloatingObject* lastFloatFromPreviousLine = (m_block.containsFloats() ? m_block.m_floatingObjects->set().last() : 0);
FloatingObject     37 Source/core/rendering/line/LineWidth.h class FloatingObject;
FloatingObject     61 Source/core/rendering/line/LineWidth.h     void shrinkAvailableWidthForNewFloatIfNeeded(FloatingObject*);
FloatingObject     58 Source/core/rendering/shapes/ShapeOutsideInfo.cpp void ShapeOutsideInfo::updateDeltasForContainingBlockLine(const RenderBlockFlow& containingBlock, const FloatingObject& floatingObject, LayoutUnit lineTop, LayoutUnit lineHeight)
FloatingObject     40 Source/core/rendering/shapes/ShapeOutsideInfo.h class FloatingObject;
FloatingObject     50 Source/core/rendering/shapes/ShapeOutsideInfo.h     void updateDeltasForContainingBlockLine(const RenderBlockFlow&, const FloatingObject&, LayoutUnit lineTop, LayoutUnit lineHeight);