FloatingObject 43 Source/core/rendering/FloatingObjects.cpp COMPILE_ASSERT(sizeof(FloatingObject) == sizeof(SameSizeAsFloatingObject), FloatingObject_should_stay_small); FloatingObject 45 Source/core/rendering/FloatingObjects.cpp FloatingObject::FloatingObject(RenderBox* renderer) FloatingObject 64 Source/core/rendering/FloatingObjects.cpp FloatingObject::FloatingObject(RenderBox* renderer, Type type, const LayoutRect& frameRect, bool shouldPaint, bool isDescendant) FloatingObject 79 Source/core/rendering/FloatingObjects.cpp PassOwnPtr<FloatingObject> FloatingObject::create(RenderBox* renderer) FloatingObject 81 Source/core/rendering/FloatingObjects.cpp OwnPtr<FloatingObject> newObj = adoptPtr(new FloatingObject(renderer)); FloatingObject 88 Source/core/rendering/FloatingObjects.cpp PassOwnPtr<FloatingObject> FloatingObject::copyToNewContainer(LayoutSize offset, bool shouldPaint, bool isDescendant) const FloatingObject 90 Source/core/rendering/FloatingObjects.cpp return adoptPtr(new FloatingObject(renderer(), type(), LayoutRect(frameRect().location() - offset, frameRect().size()), shouldPaint, isDescendant)); FloatingObject 93 Source/core/rendering/FloatingObjects.cpp PassOwnPtr<FloatingObject> FloatingObject::unsafeClone() const FloatingObject 95 Source/core/rendering/FloatingObjects.cpp OwnPtr<FloatingObject> cloneObject = adoptPtr(new FloatingObject(renderer(), type(), m_frameRect, m_shouldPaint, m_isDescendant)); FloatingObject 101 Source/core/rendering/FloatingObjects.cpp template <FloatingObject::Type FloatTypeValue> FloatingObject 124 Source/core/rendering/FloatingObjects.cpp virtual bool updateOffsetIfNeeded(const FloatingObject*) = 0; FloatingObject 130 Source/core/rendering/FloatingObjects.cpp const FloatingObject* m_outermostFloat; FloatingObject 133 Source/core/rendering/FloatingObjects.cpp template <FloatingObject::Type FloatTypeValue> FloatingObject 146 Source/core/rendering/FloatingObjects.cpp virtual bool updateOffsetIfNeeded(const FloatingObject*) OVERRIDE FINAL; FloatingObject 149 Source/core/rendering/FloatingObjects.cpp template <FloatingObject::Type FloatTypeValue> FloatingObject 160 Source/core/rendering/FloatingObjects.cpp virtual bool updateOffsetIfNeeded(const FloatingObject*) OVERRIDE FINAL; FloatingObject 199 Source/core/rendering/FloatingObjects.cpp LayoutUnit FloatingObjects::lowestFloatLogicalBottom(FloatingObject::Type floatType) FloatingObject 202 Source/core/rendering/FloatingObjects.cpp if (floatType != FloatingObject::FloatLeftRight) { FloatingObject 206 Source/core/rendering/FloatingObjects.cpp if (hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, FloatingObject::FloatLeft) && hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, FloatingObject::FloatRight)) { FloatingObject 207 Source/core/rendering/FloatingObjects.cpp return max(getCachedlowestFloatLogicalBottom(FloatingObject::FloatLeft), FloatingObject 208 Source/core/rendering/FloatingObjects.cpp getCachedlowestFloatLogicalBottom(FloatingObject::FloatRight)); FloatingObject 215 Source/core/rendering/FloatingObjects.cpp if (floatType == FloatingObject::FloatLeftRight) { FloatingObject 219 Source/core/rendering/FloatingObjects.cpp FloatingObject* floatingObject = *it; FloatingObject 221 Source/core/rendering/FloatingObjects.cpp FloatingObject::Type curType = floatingObject->type(); FloatingObject 223 Source/core/rendering/FloatingObjects.cpp if (curType & FloatingObject::FloatLeft) FloatingObject 225 Source/core/rendering/FloatingObjects.cpp if (curType & FloatingObject::FloatRight) FloatingObject 230 Source/core/rendering/FloatingObjects.cpp setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObject::FloatLeft, lowestFloatBottomLeft); FloatingObject 231 Source/core/rendering/FloatingObjects.cpp setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObject::FloatRight, lowestFloatBottomRight); FloatingObject 234 Source/core/rendering/FloatingObjects.cpp FloatingObject* floatingObject = *it; FloatingObject 244 Source/core/rendering/FloatingObjects.cpp bool FloatingObjects::hasLowestFloatLogicalBottomCached(bool isHorizontal, FloatingObject::Type type) const FloatingObject 252 Source/core/rendering/FloatingObjects.cpp LayoutUnit FloatingObjects::getCachedlowestFloatLogicalBottom(FloatingObject::Type type) const FloatingObject 260 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::setCachedLowestFloatLogicalBottom(bool isHorizontal, FloatingObject::Type type, LayoutUnit value) FloatingObject 288 Source/core/rendering/FloatingObjects.cpp inline void FloatingObjects::increaseObjectsCount(FloatingObject::Type type) FloatingObject 290 Source/core/rendering/FloatingObjects.cpp if (type == FloatingObject::FloatLeft) FloatingObject 296 Source/core/rendering/FloatingObjects.cpp inline void FloatingObjects::decreaseObjectsCount(FloatingObject::Type type) FloatingObject 298 Source/core/rendering/FloatingObjects.cpp if (type == FloatingObject::FloatLeft) FloatingObject 304 Source/core/rendering/FloatingObjects.cpp inline FloatingObjectInterval FloatingObjects::intervalForFloatingObject(FloatingObject* floatingObject) FloatingObject 311 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::addPlacedObject(FloatingObject* floatingObject) FloatingObject 325 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::removePlacedObject(FloatingObject* floatingObject) FloatingObject 341 Source/core/rendering/FloatingObjects.cpp FloatingObject* FloatingObjects::add(PassOwnPtr<FloatingObject> floatingObject) FloatingObject 343 Source/core/rendering/FloatingObjects.cpp FloatingObject* newObject = floatingObject.leakPtr(); FloatingObject 352 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::remove(FloatingObject* floatingObject) FloatingObject 373 Source/core/rendering/FloatingObjects.cpp FloatingObject* floatingObject = *it; FloatingObject 382 Source/core/rendering/FloatingObjects.cpp ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft> adapter(m_renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset); FloatingObject 394 Source/core/rendering/FloatingObjects.cpp ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight> adapter(m_renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset); FloatingObject 405 Source/core/rendering/FloatingObjects.cpp ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft> adapter(m_renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedOffset); FloatingObject 413 Source/core/rendering/FloatingObjects.cpp ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight> adapter(m_renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedOffset); FloatingObject 446 Source/core/rendering/FloatingObjects.cpp inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject* floatingObject) FloatingObject 457 Source/core/rendering/FloatingObjects.cpp inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject* floatingObject) FloatingObject 467 Source/core/rendering/FloatingObjects.cpp template <FloatingObject::Type FloatTypeValue> FloatingObject 473 Source/core/rendering/FloatingObjects.cpp template <FloatingObject::Type FloatTypeValue> FloatingObject 476 Source/core/rendering/FloatingObjects.cpp const FloatingObject* floatingObject = interval.data(); FloatingObject 490 Source/core/rendering/FloatingObjects.cpp static inline ShapeOutsideInfo* shapeInfoForFloat(const FloatingObject& floatingObject, const RenderBlockFlow& containingBlock, LayoutUnit lineTop, LayoutUnit lineBottom) FloatingObject 501 Source/core/rendering/FloatingObjects.cpp inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject* floatingObject) FloatingObject 520 Source/core/rendering/FloatingObjects.cpp inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject* floatingObject) FloatingObject 545 Source/core/rendering/FloatingObjects.cpp String ValueToString<FloatingObject*>::string(const FloatingObject* floatingObject) FloatingObject 41 Source/core/rendering/FloatingObjects.h class FloatingObject { FloatingObject 42 Source/core/rendering/FloatingObjects.h WTF_MAKE_NONCOPYABLE(FloatingObject); WTF_MAKE_FAST_ALLOCATED; FloatingObject 52 Source/core/rendering/FloatingObjects.h static PassOwnPtr<FloatingObject> create(RenderBox*); FloatingObject 54 Source/core/rendering/FloatingObjects.h PassOwnPtr<FloatingObject> copyToNewContainer(LayoutSize, bool shouldPaint = false, bool isDescendant = false) const; FloatingObject 56 Source/core/rendering/FloatingObjects.h PassOwnPtr<FloatingObject> unsafeClone() const; FloatingObject 97 Source/core/rendering/FloatingObjects.h explicit FloatingObject(RenderBox*); FloatingObject 98 Source/core/rendering/FloatingObjects.h FloatingObject(RenderBox*, Type, const LayoutRect&, bool shouldPaint, bool isDescendant); FloatingObject 115 Source/core/rendering/FloatingObjects.h static unsigned hash(FloatingObject* key) { return DefaultHash<RenderBox*>::Hash::hash(key->renderer()); } FloatingObject 116 Source/core/rendering/FloatingObjects.h static bool equal(FloatingObject* a, FloatingObject* b) { return a->renderer() == b->renderer(); } FloatingObject 121 Source/core/rendering/FloatingObjects.h static bool equal(FloatingObject* a, RenderBox* b) { return a->renderer() == b; } FloatingObject 125 Source/core/rendering/FloatingObjects.h typedef PODInterval<int, FloatingObject*> FloatingObjectInterval; FloatingObject 126 Source/core/rendering/FloatingObjects.h typedef PODIntervalTree<int, FloatingObject*> FloatingObjectTree; FloatingObject 128 Source/core/rendering/FloatingObjects.h typedef HashMap<RenderBox*, FloatingObject*> RendererToFloatInfoMap; FloatingObject 138 Source/core/rendering/FloatingObjects.h FloatingObject* add(PassOwnPtr<FloatingObject>); FloatingObject 139 Source/core/rendering/FloatingObjects.h void remove(FloatingObject*); FloatingObject 140 Source/core/rendering/FloatingObjects.h void addPlacedObject(FloatingObject*); FloatingObject 141 Source/core/rendering/FloatingObjects.h void removePlacedObject(FloatingObject*); FloatingObject 155 Source/core/rendering/FloatingObjects.h LayoutUnit lowestFloatLogicalBottom(FloatingObject::Type); FloatingObject 158 Source/core/rendering/FloatingObjects.h bool hasLowestFloatLogicalBottomCached(bool isHorizontal, FloatingObject::Type floatType) const; FloatingObject 159 Source/core/rendering/FloatingObjects.h LayoutUnit getCachedlowestFloatLogicalBottom(FloatingObject::Type floatType) const; FloatingObject 160 Source/core/rendering/FloatingObjects.h void setCachedLowestFloatLogicalBottom(bool isHorizontal, FloatingObject::Type floatType, LayoutUnit value); FloatingObject 170 Source/core/rendering/FloatingObjects.h void increaseObjectsCount(FloatingObject::Type); FloatingObject 171 Source/core/rendering/FloatingObjects.h void decreaseObjectsCount(FloatingObject::Type); FloatingObject 172 Source/core/rendering/FloatingObjects.h FloatingObjectInterval intervalForFloatingObject(FloatingObject*); FloatingObject 195 Source/core/rendering/FloatingObjects.h template<> struct ValueToString<FloatingObject*> { FloatingObject 196 Source/core/rendering/FloatingObjects.h static String string(const FloatingObject*); FloatingObject 759 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = *it; FloatingObject 828 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = *it; FloatingObject 829 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* oldFloatingObject = floatMap.get(floatingObject->renderer()); FloatingObject 864 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = (*it).value; FloatingObject 1662 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = *it; FloatingObject 1760 Source/core/rendering/RenderBlockFlow.cpp logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft); FloatingObject 1763 Source/core/rendering/RenderBlockFlow.cpp logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatRight); FloatingObject 1920 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = *it; FloatingObject 1945 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = *it; FloatingObject 2018 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = *it; FloatingObject 2046 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = *it; FloatingObject 2064 Source/core/rendering/RenderBlockFlow.cpp newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft); FloatingObject 2067 Source/core/rendering/RenderBlockFlow.cpp newY = lowestFloatLogicalBottom(FloatingObject::FloatRight); FloatingObject 2093 Source/core/rendering/RenderBlockFlow.cpp LayoutPoint RenderBlockFlow::flipFloatForWritingModeForChild(const FloatingObject* child, const LayoutPoint& point) const FloatingObject 2142 Source/core/rendering/RenderBlockFlow.cpp LayoutPoint RenderBlockFlow::computeLogicalLocationForFloat(const FloatingObject* floatingObject, LayoutUnit logicalTopOffset) const FloatingObject 2193 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* RenderBlockFlow::insertFloatingObject(RenderBox* floatBox) FloatingObject 2210 Source/core/rendering/RenderBlockFlow.cpp OwnPtr<FloatingObject> newObj = FloatingObject::create(floatBox); FloatingObject 2237 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = *it; FloatingObject 2267 Source/core/rendering/RenderBlockFlow.cpp void RenderBlockFlow::removeFloatingObjectsBelow(FloatingObject* lastFloat, int logicalOffset) FloatingObject 2273 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* curr = floatingObjectSet.last(); FloatingObject 2301 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* lastPlacedFloatingObject = 0; FloatingObject 2320 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = *it; FloatingObject 2333 Source/core/rendering/RenderBlockFlow.cpp logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatLeft), logicalTop); FloatingObject 2335 Source/core/rendering/RenderBlockFlow.cpp logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatRight), logicalTop); FloatingObject 2424 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = *prevIt; FloatingObject 2460 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = *childIt; FloatingObject 2505 Source/core/rendering/RenderBlockFlow.cpp LayoutUnit RenderBlockFlow::lowestFloatLogicalBottom(FloatingObject::Type floatType) const FloatingObject 2522 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = *it; FloatingObject 2552 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = *it; FloatingObject 2574 Source/core/rendering/RenderBlockFlow.cpp FloatingObject* floatingObject = *it; FloatingObject 122 Source/core/rendering/RenderBlockFlow.h LayoutUnit logicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->y() : floatingObject->x(); } FloatingObject 123 Source/core/rendering/RenderBlockFlow.h LayoutUnit logicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxY() : floatingObject->maxX(); } FloatingObject 124 Source/core/rendering/RenderBlockFlow.h LayoutUnit logicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->x() : floatingObject->y(); } FloatingObject 125 Source/core/rendering/RenderBlockFlow.h LayoutUnit logicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxX() : floatingObject->maxY(); } FloatingObject 126 Source/core/rendering/RenderBlockFlow.h LayoutUnit logicalWidthForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->width() : floatingObject->height(); } FloatingObject 127 Source/core/rendering/RenderBlockFlow.h LayoutUnit logicalHeightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->height() : floatingObject->width(); } FloatingObject 128 Source/core/rendering/RenderBlockFlow.h LayoutSize logicalSizeForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? LayoutSize(floatingObject->width(), floatingObject->height()) : LayoutSize(floatingObject->height(), floatingObject->width()); } FloatingObject 130 Source/core/rendering/RenderBlockFlow.h int pixelSnappedLogicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedY() : floatingObject->frameRect().pixelSnappedX(); } FloatingObject 131 Source/core/rendering/RenderBlockFlow.h int pixelSnappedLogicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedMaxY() : floatingObject->frameRect().pixelSnappedMaxX(); } FloatingObject 132 Source/core/rendering/RenderBlockFlow.h int pixelSnappedLogicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedX() : floatingObject->frameRect().pixelSnappedY(); } FloatingObject 133 Source/core/rendering/RenderBlockFlow.h int pixelSnappedLogicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedMaxX() : floatingObject->frameRect().pixelSnappedMaxY(); } FloatingObject 135 Source/core/rendering/RenderBlockFlow.h void setLogicalTopForFloat(FloatingObject* floatingObject, LayoutUnit logicalTop) FloatingObject 142 Source/core/rendering/RenderBlockFlow.h void setLogicalLeftForFloat(FloatingObject* floatingObject, LayoutUnit logicalLeft) FloatingObject 149 Source/core/rendering/RenderBlockFlow.h void setLogicalHeightForFloat(FloatingObject* floatingObject, LayoutUnit logicalHeight) FloatingObject 156 Source/core/rendering/RenderBlockFlow.h void setLogicalWidthForFloat(FloatingObject* floatingObject, LayoutUnit logicalWidth) FloatingObject 245 Source/core/rendering/RenderBlockFlow.h LayoutPoint flipFloatForWritingModeForChild(const FloatingObject*, const LayoutPoint&) const; FloatingObject 247 Source/core/rendering/RenderBlockFlow.h LayoutUnit xPositionForFloatIncludingMargin(const FloatingObject* child) const FloatingObject 255 Source/core/rendering/RenderBlockFlow.h LayoutUnit yPositionForFloatIncludingMargin(const FloatingObject* child) const FloatingObject 263 Source/core/rendering/RenderBlockFlow.h LayoutPoint computeLogicalLocationForFloat(const FloatingObject*, LayoutUnit logicalTopOffset) const; FloatingObject 265 Source/core/rendering/RenderBlockFlow.h FloatingObject* insertFloatingObject(RenderBox*); FloatingObject 267 Source/core/rendering/RenderBlockFlow.h void removeFloatingObjectsBelow(FloatingObject*, int logicalOffset); FloatingObject 280 Source/core/rendering/RenderBlockFlow.h LayoutUnit lowestFloatLogicalBottom(FloatingObject::Type = FloatingObject::FloatLeftRight) const; FloatingObject 470 Source/core/rendering/RenderBlockFlow.h void appendFloatingObjectToLastLine(FloatingObject*); FloatingObject 474 Source/core/rendering/RenderBlockFlow.h const InlineIterator& restartLayoutRunsAndFloatsInRange(LayoutUnit oldLogicalHeight, LayoutUnit newLogicalHeight, FloatingObject* lastFloatFromPreviousLine, InlineBidiResolver&, const InlineIterator&); FloatingObject 487 Source/core/rendering/RenderBlockFlow.h bool positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineInfo&, LineWidth&); FloatingObject 728 Source/core/rendering/RenderBlockLineLayout.cpp void RenderBlockFlow::appendFloatingObjectToLastLine(FloatingObject* floatingObject) FloatingObject 946 Source/core/rendering/RenderBlockLineLayout.cpp inline const InlineIterator& RenderBlockFlow::restartLayoutRunsAndFloatsInRange(LayoutUnit oldLogicalHeight, LayoutUnit newLogicalHeight, FloatingObject* lastFloatFromPreviousLine, InlineBidiResolver& resolver, const InlineIterator& oldEnd) FloatingObject 985 Source/core/rendering/RenderBlockLineLayout.cpp FloatingObject* lastFloatFromPreviousLine = (containsFloats()) ? m_floatingObjects->set().last() : 0; FloatingObject 1081 Source/core/rendering/RenderBlockLineLayout.cpp FloatingObject* f = *it; FloatingObject 1179 Source/core/rendering/RenderBlockLineLayout.cpp FloatingObject* floatingObject = insertFloatingObject(*f); FloatingObject 1895 Source/core/rendering/RenderBlockLineLayout.cpp FloatingObject* floatingObject = insertFloatingObject(*f); FloatingObject 2001 Source/core/rendering/RenderBlockLineLayout.cpp FloatingObject* floatingObject = *it; FloatingObject 2147 Source/core/rendering/RenderBlockLineLayout.cpp bool RenderBlockFlow::positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineInfo& lineInfo, LineWidth& width) FloatingObject 2174 Source/core/rendering/RenderBlockLineLayout.cpp FloatingObject* floatingObject = *it; FloatingObject 65 Source/core/rendering/line/BreakingContextInlineHeaders.h BreakingContext(InlineBidiResolver& resolver, LineInfo& inLineInfo, LineWidth& lineWidth, RenderTextInfo& inRenderTextInfo, FloatingObject* inLastFloatFromPreviousLine, bool appliedStartWidth, RenderBlockFlow* block) FloatingObject 142 Source/core/rendering/line/BreakingContextInlineHeaders.h FloatingObject* m_lastFloatFromPreviousLine; FloatingObject 377 Source/core/rendering/line/BreakingContextInlineHeaders.h FloatingObject* floatingObject = m_block->insertFloatingObject(floatBox); FloatingObject 31 Source/core/rendering/line/LineBreaker.cpp FloatingObject* lastFloatFromPreviousLine, LineWidth& width) FloatingObject 60 Source/core/rendering/line/LineBreaker.cpp InlineIterator LineBreaker::nextLineBreak(InlineBidiResolver& resolver, LineInfo& lineInfo, RenderTextInfo& renderTextInfo, FloatingObject* lastFloatFromPreviousLine, unsigned consecutiveHyphenatedLines, WordMeasurements& wordMeasurements) FloatingObject 55 Source/core/rendering/line/LineBreaker.h InlineIterator nextLineBreak(InlineBidiResolver&, LineInfo&, RenderTextInfo&, FloatingObject* lastFloatFromPreviousLine, unsigned consecutiveHyphenatedLines, WordMeasurements&); FloatingObject 63 Source/core/rendering/line/LineBreaker.h void skipLeadingWhitespace(InlineBidiResolver&, LineInfo&, FloatingObject* lastFloatFromPreviousLine, LineWidth&); FloatingObject 90 Source/core/rendering/line/LineLayoutState.h FloatingObject* lastFloat() const { return m_lastFloat; } FloatingObject 91 Source/core/rendering/line/LineLayoutState.h void setLastFloat(FloatingObject* lastFloat) { m_lastFloat = lastFloat; } FloatingObject 106 Source/core/rendering/line/LineLayoutState.h FloatingObject* m_lastFloat; FloatingObject 62 Source/core/rendering/line/LineWidth.cpp void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(FloatingObject* newFloat) FloatingObject 74 Source/core/rendering/line/LineWidth.cpp if (newFloat->type() == FloatingObject::FloatLeft) { FloatingObject 190 Source/core/rendering/line/LineWidth.cpp FloatingObject* lastFloatFromPreviousLine = (m_block.containsFloats() ? m_block.m_floatingObjects->set().last() : 0); FloatingObject 37 Source/core/rendering/line/LineWidth.h class FloatingObject; FloatingObject 61 Source/core/rendering/line/LineWidth.h void shrinkAvailableWidthForNewFloatIfNeeded(FloatingObject*); FloatingObject 58 Source/core/rendering/shapes/ShapeOutsideInfo.cpp void ShapeOutsideInfo::updateDeltasForContainingBlockLine(const RenderBlockFlow& containingBlock, const FloatingObject& floatingObject, LayoutUnit lineTop, LayoutUnit lineHeight) FloatingObject 40 Source/core/rendering/shapes/ShapeOutsideInfo.h class FloatingObject; FloatingObject 50 Source/core/rendering/shapes/ShapeOutsideInfo.h void updateDeltasForContainingBlockLine(const RenderBlockFlow&, const FloatingObject&, LayoutUnit lineTop, LayoutUnit lineHeight);