RULE_NONZERO      145 Source/core/css/CSSBasicShapes.h         : m_windRule(RULE_NONZERO)
RULE_NONZERO     3846 Source/core/css/CSSPrimitiveValueMappings.h     case RULE_NONZERO:
RULE_NONZERO     3860 Source/core/css/CSSPrimitiveValueMappings.h         return RULE_NONZERO;
RULE_NONZERO     3868 Source/core/css/CSSPrimitiveValueMappings.h     return RULE_NONZERO;
RULE_NONZERO     4313 Source/core/css/parser/CSSPropertyParser.cpp         shape->setWindRule(argument->id == CSSValueEvenodd ? RULE_EVENODD : RULE_NONZERO);
RULE_NONZERO      977 Source/core/html/canvas/CanvasRenderingContext2D.cpp         windRule = RULE_NONZERO;
RULE_NONZERO     1010 Source/core/html/canvas/CanvasRenderingContext2D.cpp     WindRule newWindRule = RULE_NONZERO;
RULE_NONZERO     1107 Source/core/html/canvas/CanvasRenderingContext2D.cpp     WindRule newWindRule = RULE_NONZERO;
RULE_NONZERO     1170 Source/core/html/canvas/CanvasRenderingContext2D.cpp     WindRule windRule = RULE_NONZERO;
RULE_NONZERO     1856 Source/core/rendering/RenderBoxModelObject.cpp             graphicsContext->setFillRule(RULE_NONZERO);
RULE_NONZERO      256 Source/core/rendering/shapes/PolygonShape.cpp         if (edgeCrossing && polygon.fillRule() == RULE_NONZERO) {
RULE_NONZERO       62 Source/core/rendering/style/BasicShapes.h     virtual WindRule windRule() const { return RULE_NONZERO; }
RULE_NONZERO      239 Source/core/rendering/style/BasicShapes.h         : m_windRule(RULE_NONZERO)
RULE_NONZERO       63 Source/core/rendering/style/SVGRenderStyle.h     static WindRule initialClipRule() { return RULE_NONZERO; }
RULE_NONZERO       67 Source/core/rendering/style/SVGRenderStyle.h     static WindRule initialFillRule() { return RULE_NONZERO; }
RULE_NONZERO       89 Source/core/rendering/svg/RenderSVGResourceClipper.cpp     WindRule clipRule = RULE_NONZERO;
RULE_NONZERO       64 Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp             context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO);
RULE_NONZERO       84 Source/core/rendering/svg/RenderSVGShape.h     bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRule fillRule = RULE_NONZERO);
RULE_NONZERO      146 Source/core/rendering/svg/SVGRenderTreeAsText.cpp     case RULE_NONZERO:
RULE_NONZERO      318 Source/core/rendering/svg/SVGRenderTreeAsText.cpp             writeIfNotDefault(ts, "fill rule", svgStyle->fillRule(), RULE_NONZERO);
RULE_NONZERO      321 Source/core/rendering/svg/SVGRenderTreeAsText.cpp         writeIfNotDefault(ts, "clip rule", svgStyle->clipRule(), RULE_NONZERO);
RULE_NONZERO      199 Source/platform/geometry/FloatPolygon.cpp     return (fillRule() == RULE_NONZERO) ? containsNonZero(point) : containsEvenOdd(point);
RULE_NONZERO       89 Source/platform/geometry/FloatPolygonTest.cpp     FloatPolygonTestValue triangleTestValue(triangleCoordinates, SIZEOF_ARRAY(triangleCoordinates), RULE_NONZERO);
RULE_NONZERO       92 Source/platform/geometry/FloatPolygonTest.cpp     EXPECT_EQ(RULE_NONZERO, triangle.fillRule());
RULE_NONZERO      185 Source/platform/geometry/FloatPolygonTest.cpp     FloatPolygonTestValue triangleTestValue(triangleCoordinates, SIZEOF_ARRAY(triangleCoordinates), RULE_NONZERO);
RULE_NONZERO      188 Source/platform/geometry/FloatPolygonTest.cpp     EXPECT_EQ(RULE_NONZERO, triangle.fillRule());
RULE_NONZERO      228 Source/platform/geometry/FloatPolygonTest.cpp     FloatPolygonTestValue emptyPolygonTestValue(coordinates, SIZEOF_ARRAY(coordinates), RULE_NONZERO); \
RULE_NONZERO      303 Source/platform/geometry/FloatPolygonTest.cpp     FloatPolygonTestValue hTestValue(hCoordinates, SIZEOF_ARRAY(hCoordinates), RULE_NONZERO);
RULE_NONZERO       12 Source/platform/graphics/GraphicsContextState.cpp     , m_fillRule(RULE_NONZERO)
RULE_NONZERO       71 Source/platform/graphics/Path.cpp     return SkPathContainsPoint(m_path, point, rule == RULE_NONZERO ? SkPath::kWinding_FillType : SkPath::kEvenOdd_FillType);
RULE_NONZERO      275 Source/platform/graphics/Path.cpp         : RULE_NONZERO;
RULE_NONZERO       79 Source/platform/graphics/Path.h     bool contains(const FloatPoint&, WindRule = RULE_NONZERO) const;