#ifndef RenderSVGShape_h
#define RenderSVGShape_h
#include "core/rendering/svg/RenderSVGModelObject.h"
#include "core/rendering/svg/SVGMarkerData.h"
#include "platform/geometry/FloatRect.h"
#include "platform/transforms/AffineTransform.h"
#include "wtf/OwnPtr.h"
#include "wtf/Vector.h"
namespace WebCore {
class FloatPoint;
class GraphicsContextStateSaver;
class PointerEventsHitRules;
class RenderSVGContainer;
class RenderSVGPath;
class RenderSVGResource;
class SVGGraphicsElement;
class RenderSVGShape : public RenderSVGModelObject {
public:
explicit RenderSVGShape(SVGGraphicsElement*);
RenderSVGShape(SVGGraphicsElement*, Path*, bool);
virtual ~RenderSVGShape();
void setNeedsShapeUpdate() { m_needsShapeUpdate = true; }
virtual void setNeedsBoundariesUpdate() OVERRIDE FINAL { m_needsBoundariesUpdate = true; }
virtual void setNeedsTransformUpdate() OVERRIDE FINAL { m_needsTransformUpdate = true; }
virtual void fillShape(GraphicsContext*) const;
virtual void strokeShape(GraphicsContext*) const;
bool nodeAtFloatPointInternal(const HitTestRequest&, const FloatPoint&, PointerEventsHitRules);
Path& path() const
{
ASSERT(m_path);
return *m_path;
}
protected:
virtual void updateShapeFromElement();
virtual bool isShapeEmpty() const { return path().isEmpty(); }
virtual bool shapeDependentStrokeContains(const FloatPoint&);
virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const;
float strokeWidth() const;
bool hasPath() const { return m_path.get(); }
bool hasSmoothStroke() const;
bool hasNonScalingStroke() const { return style()->svgStyle()->vectorEffect() == VE_NON_SCALING_STROKE; }
AffineTransform nonScalingStrokeTransform() const;
Path* nonScalingStrokePath(const Path*, const AffineTransform&) const;
FloatRect m_fillBoundingBox;
FloatRect m_strokeBoundingBox;
private:
bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRule fillRule = RULE_NONZERO);
bool strokeContains(const FloatPoint&, bool requiresStroke = true);
virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE FINAL { return m_repaintBoundingBox; }
virtual const AffineTransform& localToParentTransform() const OVERRIDE FINAL { return m_localTransform; }
virtual AffineTransform localTransform() const OVERRIDE FINAL { return m_localTransform; }
virtual bool isSVGShape() const OVERRIDE FINAL { return true; }
virtual const char* renderName() const OVERRIDE { return "RenderSVGShape"; }
virtual void layout() OVERRIDE FINAL;
virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE FINAL;
virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) OVERRIDE FINAL;
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) OVERRIDE FINAL;
virtual FloatRect objectBoundingBox() const OVERRIDE FINAL { return m_fillBoundingBox; }
virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL { return m_strokeBoundingBox; }
FloatRect calculateObjectBoundingBox() const;
FloatRect calculateStrokeBoundingBox() const;
void updateRepaintBoundingBox();
bool setupNonScalingStrokeContext(AffineTransform&, GraphicsContextStateSaver&);
bool shouldGenerateMarkerPositions() const;
FloatRect markerRect(float strokeWidth) const;
void processMarkerPositions();
void fillShape(RenderStyle*, GraphicsContext*);
void strokeShape(RenderStyle*, GraphicsContext*);
void drawMarkers(PaintInfo&);
private:
FloatRect m_repaintBoundingBox;
AffineTransform m_localTransform;
OwnPtr<Path> m_path;
Vector<MarkerPosition> m_markerPositions;
bool m_needsBoundariesUpdate : 1;
bool m_needsShapeUpdate : 1;
bool m_needsTransformUpdate : 1;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGShape, isSVGShape());
}
#endif