#ifndef RenderSVGShape_h
#define RenderSVGShape_h
#include "core/rendering/svg/RenderSVGModelObject.h"
#include "core/rendering/svg/SVGMarkerData.h"
#include "platform/geometry/FloatRect.h"
#include "platform/transforms/AffineTransform.h"
#include "wtf/OwnPtr.h"
#include "wtf/Vector.h"
namespace WebCore {
class FloatPoint;
class GraphicsContextStateSaver;
class PointerEventsHitRules;
class RenderSVGContainer;
class RenderSVGPath;
class RenderSVGResource;
class SVGGraphicsElement;
class RenderSVGShape : public RenderSVGModelObject {
public:
    explicit RenderSVGShape(SVGGraphicsElement*);
    RenderSVGShape(SVGGraphicsElement*, Path*, bool);
    virtual ~RenderSVGShape();
    void setNeedsShapeUpdate() { m_needsShapeUpdate = true; }
    virtual void setNeedsBoundariesUpdate() OVERRIDE FINAL { m_needsBoundariesUpdate = true; }
    virtual void setNeedsTransformUpdate() OVERRIDE FINAL { m_needsTransformUpdate = true; }
    virtual void fillShape(GraphicsContext*) const;
    virtual void strokeShape(GraphicsContext*) const;
    bool nodeAtFloatPointInternal(const HitTestRequest&, const FloatPoint&, PointerEventsHitRules);
    Path& path() const
    {
        ASSERT(m_path);
        return *m_path;
    }
protected:
    virtual void updateShapeFromElement();
    virtual bool isShapeEmpty() const { return path().isEmpty(); }
    virtual bool shapeDependentStrokeContains(const FloatPoint&);
    virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const;
    float strokeWidth() const;
    bool hasPath() const { return m_path.get(); }
    bool hasSmoothStroke() const;
    bool hasNonScalingStroke() const { return style()->svgStyle()->vectorEffect() == VE_NON_SCALING_STROKE; }
    AffineTransform nonScalingStrokeTransform() const;
    Path* nonScalingStrokePath(const Path*, const AffineTransform&) const;
    FloatRect m_fillBoundingBox;
    FloatRect m_strokeBoundingBox;
private:
    
    bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRule fillRule = RULE_NONZERO);
    bool strokeContains(const FloatPoint&, bool requiresStroke = true);
    virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE FINAL { return m_repaintBoundingBox; }
    virtual const AffineTransform& localToParentTransform() const OVERRIDE FINAL { return m_localTransform; }
    virtual AffineTransform localTransform() const OVERRIDE FINAL { return m_localTransform; }
    virtual bool isSVGShape() const OVERRIDE FINAL { return true; }
    virtual const char* renderName() const OVERRIDE { return "RenderSVGShape"; }
    virtual void layout() OVERRIDE FINAL;
    virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE FINAL;
    virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) OVERRIDE FINAL;
    virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) OVERRIDE FINAL;
    virtual FloatRect objectBoundingBox() const OVERRIDE FINAL { return m_fillBoundingBox; }
    virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL { return m_strokeBoundingBox; }
    FloatRect calculateObjectBoundingBox() const;
    FloatRect calculateStrokeBoundingBox() const;
    void updateRepaintBoundingBox();
    bool setupNonScalingStrokeContext(AffineTransform&, GraphicsContextStateSaver&);
    bool shouldGenerateMarkerPositions() const;
    FloatRect markerRect(float strokeWidth) const;
    void processMarkerPositions();
    void fillShape(RenderStyle*, GraphicsContext*);
    void strokeShape(RenderStyle*, GraphicsContext*);
    void drawMarkers(PaintInfo&);
private:
    FloatRect m_repaintBoundingBox;
    AffineTransform m_localTransform;
    OwnPtr<Path> m_path;
    Vector<MarkerPosition> m_markerPositions;
    bool m_needsBoundariesUpdate : 1;
    bool m_needsShapeUpdate : 1;
    bool m_needsTransformUpdate : 1;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGShape, isSVGShape());
}
#endif