This source file includes following definitions.
- applyResource
- postApplyResource
#include "config.h"
#include "core/rendering/svg/RenderSVGResourceSolidColor.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
#include "core/rendering/style/RenderStyle.h"
#include "core/rendering/svg/RenderSVGShape.h"
#include "core/rendering/svg/SVGRenderSupport.h"
#include "platform/graphics/GraphicsContext.h"
namespace WebCore {
const RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType;
RenderSVGResourceSolidColor::RenderSVGResourceSolidColor()
{
}
RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor()
{
}
bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
{
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
const SVGRenderStyle* svgStyle = style ? style->svgStyle() : 0;
bool isRenderingMask = false;
if (object->frame() && object->frame()->view())
isRenderingMask = object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask;
if (resourceMode & ApplyToFillMode) {
if (!isRenderingMask && svgStyle)
context->setAlphaAsFloat(svgStyle->fillOpacity());
else
context->setAlphaAsFloat(1);
context->setFillColor(m_color);
if (!isRenderingMask)
context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO);
if (resourceMode & ApplyToTextMode)
context->setTextDrawingMode(TextModeFill);
} else if (resourceMode & ApplyToStrokeMode) {
ASSERT(!isRenderingMask);
context->setAlphaAsFloat(svgStyle ? svgStyle->strokeOpacity() : 1);
context->setStrokeColor(m_color);
if (style)
SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
if (resourceMode & ApplyToTextMode)
context->setTextDrawingMode(TextModeStroke);
}
return true;
}
void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape)
{
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
if (resourceMode & ApplyToFillMode) {
if (path)
context->fillPath(*path);
else if (shape)
shape->fillShape(context);
}
if (resourceMode & ApplyToStrokeMode) {
if (path)
context->strokePath(*path);
else if (shape)
shape->strokeShape(context);
}
}
}