/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebFloatQuad_h #define WebFloatQuad_h #include "WebCommon.h" #include "WebFloatPoint.h" #include "WebRect.h" #include <algorithm> #include <cmath> #if INSIDE_BLINK #include "platform/geometry/FloatQuad.h" #endif namespace blink { struct WebFloatQuad { WebFloatPoint p[4]; WebFloatQuad() { } WebFloatQuad(const WebFloatPoint& p0, const WebFloatPoint& p1, const WebFloatPoint& p2, const WebFloatPoint& p3) { p[0] = p0; p[1] = p1; p[2] = p2; p[3] = p3; } BLINK_PLATFORM_EXPORT WebRect enclosingRect() const; #if INSIDE_BLINK WebFloatQuad& operator=(const WebCore::FloatQuad& q) { p[0] = q.p1(); p[1] = q.p2(); p[2] = q.p3(); p[3] = q.p4(); return *this; } WebFloatQuad(const WebCore::FloatQuad& q) { *this = q; } #endif }; } // namespace blink #endif