/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebExternalTextureLayer_h #define WebExternalTextureLayer_h #include "WebCommon.h" #include "WebFloatRect.h" #include "WebLayer.h" namespace blink { class WebExternalTextureLayerClient; // This class represents a layer that renders a texture that is generated // externally (not managed by the WebLayerTreeView). // The texture will be used by the WebLayerTreeView during compositing passes. // When in single-thread mode, this means during WebLayerTreeView::composite(). // When using the threaded compositor, this can mean at an arbitrary time until // the WebLayerTreeView is destroyed. class WebExternalTextureLayer { public: virtual ~WebExternalTextureLayer() { } virtual WebLayer* layer() = 0; // Clears texture from the layer. virtual void clearTexture() = 0; // Sets whether every pixel in this layer is opaque. Defaults to false. virtual void setOpaque(bool) = 0; // Sets whether this layer's texture has premultiplied alpha or not. Defaults to true. virtual void setPremultipliedAlpha(bool) = 0; // Sets whether the texture should be blended with the background color // at draw time. Defaults to false. virtual void setBlendBackgroundColor(bool) = 0; // Sets whether this context should be rate limited by the compositor. Rate limiting works by blocking // invalidate() and invalidateRect() calls if the compositor is too many frames behind. virtual void setRateLimitContext(bool) = 0; }; } // namespace blink #endif // WebExternalTextureLayer_h