/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebTransformOperations_h #define WebTransformOperations_h class SkMatrix44; #define WEB_TRANSFORM_OPERATIONS_IS_VIRTUAL 1 namespace blink { class WebTransformOperations { public: virtual ~WebTransformOperations() { } // Returns true if these operations can be blended. It will only return // false if we must resort to matrix interpolation, and matrix interpolation // fails (this can happen if either matrix cannot be decomposed). virtual bool canBlendWith(const WebTransformOperations& other) const = 0; virtual void appendTranslate(double x, double y, double z) = 0; virtual void appendRotate(double x, double y, double z, double degrees) = 0; virtual void appendScale(double x, double y, double z) = 0; virtual void appendSkew(double x, double y) = 0; virtual void appendPerspective(double depth) = 0; virtual void appendMatrix(const SkMatrix44&) = 0; virtual void appendIdentity() = 0; virtual bool isIdentity() const = 0; }; } // namespace blink #endif // WebTransformOperations_h