#ifndef GamepadButton_h
#define GamepadButton_h
#include "bindings/v8/ScriptWrappable.h"
#include "heap/Handle.h"
#include "wtf/RefCounted.h"
#include "wtf/Vector.h"
namespace WebCore {
class GamepadButton FINAL : public RefCountedWillBeGarbageCollectedFinalized<GamepadButton>, public ScriptWrappable {
public:
static PassRefPtrWillBeRawPtr<GamepadButton> create();
~GamepadButton();
float value() const { return m_value; }
void setValue(float val) { m_value = val; }
bool pressed() const { return m_pressed; }
void setPressed(bool val) { m_pressed = val; }
void trace(Visitor*);
private:
GamepadButton();
float m_value;
bool m_pressed;
};
typedef WillBeHeapVector<RefPtrWillBeMember<GamepadButton> > GamepadButtonVector;
}
#endif