#ifndef SVGFEConvolveMatrixElement_h
#define SVGFEConvolveMatrixElement_h
#include "core/svg/SVGAnimatedBoolean.h"
#include "core/svg/SVGAnimatedEnumeration.h"
#include "core/svg/SVGAnimatedInteger.h"
#include "core/svg/SVGAnimatedIntegerOptionalInteger.h"
#include "core/svg/SVGAnimatedNumber.h"
#include "core/svg/SVGAnimatedNumberList.h"
#include "core/svg/SVGAnimatedNumberOptionalNumber.h"
#include "core/svg/SVGFilterPrimitiveStandardAttributes.h"
#include "platform/graphics/filters/FEConvolveMatrix.h"
namespace WebCore {
template<> const SVGEnumerationStringEntries& getStaticStringEntries<EdgeModeType>();
class SVGFEConvolveMatrixElement FINAL : public SVGFilterPrimitiveStandardAttributes {
public:
static PassRefPtr<SVGFEConvolveMatrixElement> create(Document&);
SVGAnimatedBoolean* preserveAlpha() { return m_preserveAlpha.get(); }
SVGAnimatedNumber* divisor() { return m_divisor.get(); }
SVGAnimatedNumber* bias() { return m_bias.get(); }
SVGAnimatedNumber* kernelUnitLengthX() { return m_kernelUnitLength->firstNumber(); }
SVGAnimatedNumber* kernelUnitLengthY() { return m_kernelUnitLength->secondNumber(); }
SVGAnimatedNumberList* kernelMatrix() { return m_kernelMatrix.get(); }
SVGAnimatedString* in1() { return m_in1.get(); }
SVGAnimatedEnumeration<EdgeModeType>* edgeMode() { return m_edgeMode.get(); }
SVGAnimatedInteger* orderX() { return m_order->firstInteger(); }
SVGAnimatedInteger* orderY() { return m_order->secondInteger(); }
SVGAnimatedInteger* targetX() { return m_targetX.get(); }
SVGAnimatedInteger* targetY() { return m_targetY.get(); }
private:
explicit SVGFEConvolveMatrixElement(Document&);
bool isSupportedAttribute(const QualifiedName&);
virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
virtual bool setFilterEffectAttribute(FilterEffect*, const QualifiedName&) OVERRIDE;
virtual void svgAttributeChanged(const QualifiedName&) OVERRIDE;
virtual PassRefPtr<FilterEffect> build(SVGFilterBuilder*, Filter*) OVERRIDE;
RefPtr<SVGAnimatedNumber> m_bias;
RefPtr<SVGAnimatedNumber> m_divisor;
RefPtr<SVGAnimatedString> m_in1;
RefPtr<SVGAnimatedEnumeration<EdgeModeType> > m_edgeMode;
RefPtr<SVGAnimatedNumberList> m_kernelMatrix;
RefPtr<SVGAnimatedNumberOptionalNumber> m_kernelUnitLength;
RefPtr<SVGAnimatedIntegerOptionalInteger> m_order;
RefPtr<SVGAnimatedBoolean> m_preserveAlpha;
RefPtr<SVGAnimatedInteger> m_targetX;
RefPtr<SVGAnimatedInteger> m_targetY;
};
}
#endif