#ifndef FEConvolveMatrix_h
#define FEConvolveMatrix_h
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatSize.h"
#include "platform/graphics/filters/Filter.h"
#include "platform/graphics/filters/FilterEffect.h"
#include "wtf/Vector.h"
namespace WebCore {
enum EdgeModeType {
    EDGEMODE_UNKNOWN   = 0,
    EDGEMODE_DUPLICATE = 1,
    EDGEMODE_WRAP      = 2,
    EDGEMODE_NONE      = 3
};
class PLATFORM_EXPORT FEConvolveMatrix : public FilterEffect {
public:
    static PassRefPtr<FEConvolveMatrix> create(Filter*, const IntSize&,
            float, float, const IntPoint&, EdgeModeType, const FloatPoint&,
            bool, const Vector<float>&);
    IntSize kernelSize() const;
    void setKernelSize(const IntSize&);
    const Vector<float>& kernel() const;
    void setKernel(const Vector<float>&);
    float divisor() const;
    bool setDivisor(float);
    float bias() const;
    bool setBias(float);
    IntPoint targetOffset() const;
    bool setTargetOffset(const IntPoint&);
    EdgeModeType edgeMode() const;
    bool setEdgeMode(EdgeModeType);
    FloatPoint kernelUnitLength() const;
    bool setKernelUnitLength(const FloatPoint&);
    bool preserveAlpha() const;
    bool setPreserveAlpha(bool);
    virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) OVERRIDE;
    virtual FloatRect mapPaintRect(const FloatRect&, bool forward = true) OVERRIDE FINAL;
    virtual TextStream& externalRepresentation(TextStream&, int indention) const OVERRIDE;
private:
    struct PaintingData {
        Uint8ClampedArray* srcPixelArray;
        Uint8ClampedArray* dstPixelArray;
        int width;
        int height;
        float bias;
    };
    FEConvolveMatrix(Filter*, const IntSize&, float, float,
            const IntPoint&, EdgeModeType, const FloatPoint&, bool, const Vector<float>&);
    virtual void applySoftware() OVERRIDE;
    template<bool preserveAlphaValues>
    ALWAYS_INLINE void fastSetInteriorPixels(PaintingData&, int clipRight, int clipBottom, int yStart, int yEnd);
    ALWAYS_INLINE int getPixelValue(PaintingData&, int x, int y);
    template<bool preserveAlphaValues>
    void fastSetOuterPixels(PaintingData&, int x1, int y1, int x2, int y2);
    
    ALWAYS_INLINE void setInteriorPixels(PaintingData&, int clipRight, int clipBottom, int yStart, int yEnd);
    ALWAYS_INLINE void setOuterPixels(PaintingData&, int x1, int y1, int x2, int y2);
    
    static const int s_minimalRectDimension = (100 * 100); 
    template<typename Type>
    friend class ParallelJobs;
    struct InteriorPixelParameters {
        FEConvolveMatrix* filter;
        PaintingData* paintingData;
        int clipBottom;
        int clipRight;
        int yStart;
        int yEnd;
    };
    static void setInteriorPixelsWorker(InteriorPixelParameters*);
    IntSize m_kernelSize;
    float m_divisor;
    float m_bias;
    IntPoint m_targetOffset;
    EdgeModeType m_edgeMode;
    FloatPoint m_kernelUnitLength;
    bool m_preserveAlpha;
    Vector<float> m_kernelMatrix;
};
} 
#endif