#ifndef FEConvolveMatrix_h
#define FEConvolveMatrix_h
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatSize.h"
#include "platform/graphics/filters/Filter.h"
#include "platform/graphics/filters/FilterEffect.h"
#include "wtf/Vector.h"
namespace WebCore {
enum EdgeModeType {
EDGEMODE_UNKNOWN = 0,
EDGEMODE_DUPLICATE = 1,
EDGEMODE_WRAP = 2,
EDGEMODE_NONE = 3
};
class PLATFORM_EXPORT FEConvolveMatrix : public FilterEffect {
public:
static PassRefPtr<FEConvolveMatrix> create(Filter*, const IntSize&,
float, float, const IntPoint&, EdgeModeType, const FloatPoint&,
bool, const Vector<float>&);
IntSize kernelSize() const;
void setKernelSize(const IntSize&);
const Vector<float>& kernel() const;
void setKernel(const Vector<float>&);
float divisor() const;
bool setDivisor(float);
float bias() const;
bool setBias(float);
IntPoint targetOffset() const;
bool setTargetOffset(const IntPoint&);
EdgeModeType edgeMode() const;
bool setEdgeMode(EdgeModeType);
FloatPoint kernelUnitLength() const;
bool setKernelUnitLength(const FloatPoint&);
bool preserveAlpha() const;
bool setPreserveAlpha(bool);
virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) OVERRIDE;
virtual FloatRect mapPaintRect(const FloatRect&, bool forward = true) OVERRIDE FINAL;
virtual TextStream& externalRepresentation(TextStream&, int indention) const OVERRIDE;
private:
struct PaintingData {
Uint8ClampedArray* srcPixelArray;
Uint8ClampedArray* dstPixelArray;
int width;
int height;
float bias;
};
FEConvolveMatrix(Filter*, const IntSize&, float, float,
const IntPoint&, EdgeModeType, const FloatPoint&, bool, const Vector<float>&);
virtual void applySoftware() OVERRIDE;
template<bool preserveAlphaValues>
ALWAYS_INLINE void fastSetInteriorPixels(PaintingData&, int clipRight, int clipBottom, int yStart, int yEnd);
ALWAYS_INLINE int getPixelValue(PaintingData&, int x, int y);
template<bool preserveAlphaValues>
void fastSetOuterPixels(PaintingData&, int x1, int y1, int x2, int y2);
ALWAYS_INLINE void setInteriorPixels(PaintingData&, int clipRight, int clipBottom, int yStart, int yEnd);
ALWAYS_INLINE void setOuterPixels(PaintingData&, int x1, int y1, int x2, int y2);
static const int s_minimalRectDimension = (100 * 100);
template<typename Type>
friend class ParallelJobs;
struct InteriorPixelParameters {
FEConvolveMatrix* filter;
PaintingData* paintingData;
int clipBottom;
int clipRight;
int yStart;
int yEnd;
};
static void setInteriorPixelsWorker(InteriorPixelParameters*);
IntSize m_kernelSize;
float m_divisor;
float m_bias;
IntPoint m_targetOffset;
EdgeModeType m_edgeMode;
FloatPoint m_kernelUnitLength;
bool m_preserveAlpha;
Vector<float> m_kernelMatrix;
};
}
#endif