#ifndef SVGFELightElement_h
#define SVGFELightElement_h
#include "SVGNames.h"
#include "core/svg/SVGAnimatedNumber.h"
#include "core/svg/SVGElement.h"
#include "platform/graphics/filters/LightSource.h"
namespace WebCore {
class SVGFELightElement : public SVGElement {
public:
virtual PassRefPtr<LightSource> lightSource() const = 0;
static SVGFELightElement* findLightElement(const SVGElement&);
static PassRefPtr<LightSource> findLightSource(const SVGElement&);
SVGAnimatedNumber* azimuth() { return m_azimuth.get(); }
const SVGAnimatedNumber* azimuth() const { return m_azimuth.get(); }
SVGAnimatedNumber* elevation() { return m_elevation.get(); }
const SVGAnimatedNumber* elevation() const { return m_elevation.get(); }
SVGAnimatedNumber* x() { return m_x.get(); }
const SVGAnimatedNumber* x() const { return m_x.get(); }
SVGAnimatedNumber* y() { return m_y.get(); }
const SVGAnimatedNumber* y() const { return m_y.get(); }
SVGAnimatedNumber* z() { return m_z.get(); }
const SVGAnimatedNumber* z() const { return m_z.get(); }
SVGAnimatedNumber* pointsAtX() { return m_pointsAtX.get(); }
const SVGAnimatedNumber* pointsAtX() const { return m_pointsAtX.get(); }
SVGAnimatedNumber* pointsAtY() { return m_pointsAtY.get(); }
const SVGAnimatedNumber* pointsAtY() const { return m_pointsAtY.get(); }
SVGAnimatedNumber* pointsAtZ() { return m_pointsAtZ.get(); }
const SVGAnimatedNumber* pointsAtZ() const { return m_pointsAtZ.get(); }
SVGAnimatedNumber* specularExponent() { return m_specularExponent.get(); }
const SVGAnimatedNumber* specularExponent() const { return m_specularExponent.get(); }
SVGAnimatedNumber* limitingConeAngle() { return m_limitingConeAngle.get(); }
const SVGAnimatedNumber* limitingConeAngle() const { return m_limitingConeAngle.get(); }
protected:
SVGFELightElement(const QualifiedName&, Document&);
private:
bool isSupportedAttribute(const QualifiedName&);
virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE FINAL;
virtual void svgAttributeChanged(const QualifiedName&) OVERRIDE FINAL;
virtual void childrenChanged(bool changedByParser = false, Node* beforeChange = 0, Node* afterChange = 0, int childCountDelta = 0) OVERRIDE FINAL;
virtual bool rendererIsNeeded(const RenderStyle&) OVERRIDE { return false; }
RefPtr<SVGAnimatedNumber> m_azimuth;
RefPtr<SVGAnimatedNumber> m_elevation;
RefPtr<SVGAnimatedNumber> m_x;
RefPtr<SVGAnimatedNumber> m_y;
RefPtr<SVGAnimatedNumber> m_z;
RefPtr<SVGAnimatedNumber> m_pointsAtX;
RefPtr<SVGAnimatedNumber> m_pointsAtY;
RefPtr<SVGAnimatedNumber> m_pointsAtZ;
RefPtr<SVGAnimatedNumber> m_specularExponent;
RefPtr<SVGAnimatedNumber> m_limitingConeAngle;
};
inline bool isSVGFELightElement(const Node& node)
{
return node.hasTagName(SVGNames::feDistantLightTag) || node.hasTagName(SVGNames::fePointLightTag) || node.hasTagName(SVGNames::feSpotLightTag);
}
DEFINE_ELEMENT_TYPE_CASTS_WITH_FUNCTION(SVGFELightElement);
}
#endif