This source file includes following definitions.
- m_itEnd
- hasMoreData
- parseSVGSegmentType
- nextCommand
- parseMoveToSegment
- parseLineToSegment
- parseLineToHorizontalSegment
- parseLineToVerticalSegment
- parseCurveToCubicSegment
- parseCurveToCubicSmoothSegment
- parseCurveToQuadraticSegment
- parseCurveToQuadraticSmoothSegment
- parseArcToSegment
#include "config.h"
#include "core/svg/SVGPathSegListSource.h"
#include "core/svg/SVGPathSegArc.h"
#include "core/svg/SVGPathSegCurvetoCubic.h"
#include "core/svg/SVGPathSegCurvetoCubicSmooth.h"
#include "core/svg/SVGPathSegCurvetoQuadratic.h"
#include "core/svg/SVGPathSegLinetoHorizontal.h"
#include "core/svg/SVGPathSegLinetoVertical.h"
namespace WebCore {
SVGPathSegListSource::SVGPathSegListSource(SVGPathSegList::ConstIterator itBegin, SVGPathSegList::ConstIterator itEnd)
: m_itCurrent(itBegin)
, m_itEnd(itEnd)
{
}
bool SVGPathSegListSource::hasMoreData() const
{
return m_itCurrent != m_itEnd;
}
bool SVGPathSegListSource::parseSVGSegmentType(SVGPathSegType& pathSegType)
{
m_segment = *m_itCurrent;
pathSegType = static_cast<SVGPathSegType>(m_segment->pathSegType());
++m_itCurrent;
return true;
}
SVGPathSegType SVGPathSegListSource::nextCommand(SVGPathSegType)
{
m_segment = *m_itCurrent;
SVGPathSegType pathSegType = static_cast<SVGPathSegType>(m_segment->pathSegType());
++m_itCurrent;
return pathSegType;
}
bool SVGPathSegListSource::parseMoveToSegment(FloatPoint& targetPoint)
{
ASSERT(m_segment);
ASSERT(m_segment->pathSegType() == PathSegMoveToAbs || m_segment->pathSegType() == PathSegMoveToRel);
SVGPathSegSingleCoordinate* moveTo = static_cast<SVGPathSegSingleCoordinate*>(m_segment.get());
targetPoint = FloatPoint(moveTo->x(), moveTo->y());
return true;
}
bool SVGPathSegListSource::parseLineToSegment(FloatPoint& targetPoint)
{
ASSERT(m_segment);
ASSERT(m_segment->pathSegType() == PathSegLineToAbs || m_segment->pathSegType() == PathSegLineToRel);
SVGPathSegSingleCoordinate* lineTo = static_cast<SVGPathSegSingleCoordinate*>(m_segment.get());
targetPoint = FloatPoint(lineTo->x(), lineTo->y());
return true;
}
bool SVGPathSegListSource::parseLineToHorizontalSegment(float& x)
{
ASSERT(m_segment);
ASSERT(m_segment->pathSegType() == PathSegLineToHorizontalAbs || m_segment->pathSegType() == PathSegLineToHorizontalRel);
SVGPathSegLinetoHorizontal* horizontal = static_cast<SVGPathSegLinetoHorizontal*>(m_segment.get());
x = horizontal->x();
return true;
}
bool SVGPathSegListSource::parseLineToVerticalSegment(float& y)
{
ASSERT(m_segment);
ASSERT(m_segment->pathSegType() == PathSegLineToVerticalAbs || m_segment->pathSegType() == PathSegLineToVerticalRel);
SVGPathSegLinetoVertical* vertical = static_cast<SVGPathSegLinetoVertical*>(m_segment.get());
y = vertical->y();
return true;
}
bool SVGPathSegListSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint)
{
ASSERT(m_segment);
ASSERT(m_segment->pathSegType() == PathSegCurveToCubicAbs || m_segment->pathSegType() == PathSegCurveToCubicRel);
SVGPathSegCurvetoCubic* cubic = static_cast<SVGPathSegCurvetoCubic*>(m_segment.get());
point1 = FloatPoint(cubic->x1(), cubic->y1());
point2 = FloatPoint(cubic->x2(), cubic->y2());
targetPoint = FloatPoint(cubic->x(), cubic->y());
return true;
}
bool SVGPathSegListSource::parseCurveToCubicSmoothSegment(FloatPoint& point2, FloatPoint& targetPoint)
{
ASSERT(m_segment);
ASSERT(m_segment->pathSegType() == PathSegCurveToCubicSmoothAbs || m_segment->pathSegType() == PathSegCurveToCubicSmoothRel);
SVGPathSegCurvetoCubicSmooth* cubicSmooth = static_cast<SVGPathSegCurvetoCubicSmooth*>(m_segment.get());
point2 = FloatPoint(cubicSmooth->x2(), cubicSmooth->y2());
targetPoint = FloatPoint(cubicSmooth->x(), cubicSmooth->y());
return true;
}
bool SVGPathSegListSource::parseCurveToQuadraticSegment(FloatPoint& point1, FloatPoint& targetPoint)
{
ASSERT(m_segment);
ASSERT(m_segment->pathSegType() == PathSegCurveToQuadraticAbs || m_segment->pathSegType() == PathSegCurveToQuadraticRel);
SVGPathSegCurvetoQuadratic* quadratic = static_cast<SVGPathSegCurvetoQuadratic*>(m_segment.get());
point1 = FloatPoint(quadratic->x1(), quadratic->y1());
targetPoint = FloatPoint(quadratic->x(), quadratic->y());
return true;
}
bool SVGPathSegListSource::parseCurveToQuadraticSmoothSegment(FloatPoint& targetPoint)
{
ASSERT(m_segment);
ASSERT(m_segment->pathSegType() == PathSegCurveToQuadraticSmoothAbs || m_segment->pathSegType() == PathSegCurveToQuadraticSmoothRel);
SVGPathSegSingleCoordinate* quadraticSmooth = static_cast<SVGPathSegSingleCoordinate*>(m_segment.get());
targetPoint = FloatPoint(quadraticSmooth->x(), quadraticSmooth->y());
return true;
}
bool SVGPathSegListSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
{
ASSERT(m_segment);
ASSERT(m_segment->pathSegType() == PathSegArcAbs || m_segment->pathSegType() == PathSegArcRel);
SVGPathSegArc* arcTo = static_cast<SVGPathSegArc*>(m_segment.get());
rx = arcTo->r1();
ry = arcTo->r2();
angle = arcTo->angle();
largeArc = arcTo->largeArcFlag();
sweep = arcTo->sweepFlag();
targetPoint = FloatPoint(arcTo->x(), arcTo->y());
return true;
}
}