#ifndef SVGPathSegListSource_h
#define SVGPathSegListSource_h
#include "core/svg/SVGPathSeg.h"
#include "core/svg/SVGPathSegList.h"
#include "core/svg/SVGPathSource.h"
#include "platform/geometry/FloatPoint.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/RefPtr.h"
namespace WebCore {
class SVGPathSegList;
class SVGPathSegListSource FINAL : public SVGPathSource {
public:
SVGPathSegListSource(SVGPathSegList::ConstIterator, SVGPathSegList::ConstIterator);
private:
virtual bool hasMoreData() const OVERRIDE;
virtual bool moveToNextToken() OVERRIDE { return true; }
virtual bool parseSVGSegmentType(SVGPathSegType&) OVERRIDE;
virtual SVGPathSegType nextCommand(SVGPathSegType) OVERRIDE;
virtual bool parseMoveToSegment(FloatPoint&) OVERRIDE;
virtual bool parseLineToSegment(FloatPoint&) OVERRIDE;
virtual bool parseLineToHorizontalSegment(float&) OVERRIDE;
virtual bool parseLineToVerticalSegment(float&) OVERRIDE;
virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) OVERRIDE;
virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) OVERRIDE;
virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) OVERRIDE;
virtual bool parseCurveToQuadraticSmoothSegment(FloatPoint&) OVERRIDE;
virtual bool parseArcToSegment(float&, float&, float&, bool&, bool&, FloatPoint&) OVERRIDE;
RefPtr<SVGPathSeg> m_segment;
SVGPathSegList::ConstIterator m_itCurrent;
SVGPathSegList::ConstIterator m_itEnd;
};
}
#endif