/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/html/canvas/WebGLRenderbuffer.h" #include "core/html/canvas/WebGLRenderingContextBase.h" namespace WebCore { PassRefPtr<WebGLRenderbuffer> WebGLRenderbuffer::create(WebGLRenderingContextBase* ctx) { return adoptRef(new WebGLRenderbuffer(ctx)); } WebGLRenderbuffer::~WebGLRenderbuffer() { deleteObject(0); } WebGLRenderbuffer::WebGLRenderbuffer(WebGLRenderingContextBase* ctx) : WebGLSharedObject(ctx) , m_internalFormat(GL_RGBA4) , m_width(0) , m_height(0) , m_hasEverBeenBound(false) { ScriptWrappable::init(this); setObject(ctx->webGraphicsContext3D()->createRenderbuffer()); } void WebGLRenderbuffer::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object) { context3d->deleteRenderbuffer(object); deleteEmulatedStencilBuffer(context3d); } void WebGLRenderbuffer::deleteEmulatedStencilBuffer(blink::WebGraphicsContext3D* context3d) { if (!m_emulatedStencilBuffer) return; m_emulatedStencilBuffer->deleteObject(context3d); m_emulatedStencilBuffer.clear(); } }