root/Source/core/html/canvas/WebGLRenderingContext.cpp

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DEFINITIONS

This source file includes following definitions.
  1. create
  2. registerContextExtensions

/*
 * Copyright (C) 2009 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "core/html/canvas/WebGLRenderingContext.h"

#include "core/frame/LocalFrame.h"
#include "core/html/canvas/ANGLEInstancedArrays.h"
#include "core/html/canvas/EXTFragDepth.h"
#include "core/html/canvas/EXTTextureFilterAnisotropic.h"
#include "core/html/canvas/OESElementIndexUint.h"
#include "core/html/canvas/OESStandardDerivatives.h"
#include "core/html/canvas/OESTextureFloat.h"
#include "core/html/canvas/OESTextureFloatLinear.h"
#include "core/html/canvas/OESTextureHalfFloat.h"
#include "core/html/canvas/OESTextureHalfFloatLinear.h"
#include "core/html/canvas/OESVertexArrayObject.h"
#include "core/html/canvas/WebGLCompressedTextureATC.h"
#include "core/html/canvas/WebGLCompressedTexturePVRTC.h"
#include "core/html/canvas/WebGLCompressedTextureS3TC.h"
#include "core/html/canvas/WebGLContextAttributes.h"
#include "core/html/canvas/WebGLContextEvent.h"
#include "core/html/canvas/WebGLDebugRendererInfo.h"
#include "core/html/canvas/WebGLDebugShaders.h"
#include "core/html/canvas/WebGLDepthTexture.h"
#include "core/html/canvas/WebGLDrawBuffers.h"
#include "core/html/canvas/WebGLLoseContext.h"
#include "core/loader/FrameLoader.h"
#include "core/loader/FrameLoaderClient.h"
#include "core/frame/Settings.h"
#include "core/rendering/RenderBox.h"
#include "platform/CheckedInt.h"
#include "platform/NotImplemented.h"
#include "platform/graphics/gpu/DrawingBuffer.h"
#include "public/platform/Platform.h"

namespace WebCore {

PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElement* canvas, WebGLContextAttributes* attrs)
{
    Document& document = canvas->document();
    LocalFrame* frame = document.frame();
    if (!frame) {
        canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Web page was not allowed to create a WebGL context."));
        return nullptr;
    }
    Settings* settings = frame->settings();

    // The FrameLoaderClient might block creation of a new WebGL context despite the page settings; in
    // particular, if WebGL contexts were lost one or more times via the GL_ARB_robustness extension.
    if (!frame->loader().client()->allowWebGL(settings && settings->webGLEnabled())) {
        canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Web page was not allowed to create a WebGL context."));
        return nullptr;
    }

    // The only situation that attrs is null is through Document::getCSSCanvasContext().
    RefPtr<WebGLContextAttributes> defaultAttrs;
    if (!attrs) {
        defaultAttrs = WebGLContextAttributes::create();
        attrs = defaultAttrs.get();
    }
    blink::WebGraphicsContext3D::Attributes attributes = attrs->attributes(document.topDocument().url().string(), settings);
    OwnPtr<blink::WebGraphicsContext3D> context = adoptPtr(blink::Platform::current()->createOffscreenGraphicsContext3D(attributes, 0));
    if (!context || !context->makeContextCurrent()) {
        canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Could not create a WebGL context."));
        return nullptr;
    }

    Extensions3DUtil extensionsUtil(context.get());
    if (extensionsUtil.supportsExtension("GL_EXT_debug_marker"))
        context->pushGroupMarkerEXT("WebGLRenderingContext");

    OwnPtr<WebGLRenderingContext> renderingContext = adoptPtr(new WebGLRenderingContext(canvas, context.release(), attrs));
    renderingContext->registerContextExtensions();
    renderingContext->suspendIfNeeded();

    if (renderingContext->m_drawingBuffer->isZeroSized()) {
        canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Could not create a WebGL context."));
        return nullptr;
    }

    return renderingContext.release();
}

WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<blink::WebGraphicsContext3D> context, WebGLContextAttributes* requestedAttributes)
    : WebGLRenderingContextBase(passedCanvas, context, requestedAttributes)
{
    ScriptWrappable::init(this);
}

WebGLRenderingContext::~WebGLRenderingContext()
{

}

void WebGLRenderingContext::registerContextExtensions()
{
    // Register extensions.
    static const char* const webkitPrefix[] = { "WEBKIT_", 0, };
    static const char* const bothPrefixes[] = { "", "WEBKIT_", 0, };

    registerExtension<ANGLEInstancedArrays>(m_angleInstancedArrays);
    registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic, ApprovedExtension, bothPrefixes);
    registerExtension<OESElementIndexUint>(m_oesElementIndexUint);
    registerExtension<OESStandardDerivatives>(m_oesStandardDerivatives);
    registerExtension<OESTextureFloat>(m_oesTextureFloat);
    registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear);
    registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat);
    registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear);
    registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject);
    registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, EnabledDraftExtension, webkitPrefix);
    registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC, EnabledDraftExtension, webkitPrefix);
    registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC, ApprovedExtension, bothPrefixes);
    registerExtension<WebGLDepthTexture>(m_webglDepthTexture, ApprovedExtension, bothPrefixes);
    registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers);
    registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, bothPrefixes);

    // Register draft extensions.
    registerExtension<EXTFragDepth>(m_extFragDepth, DraftExtension);

    // Register privileged extensions.
    registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo, WebGLDebugRendererInfoExtension);
    registerExtension<WebGLDebugShaders>(m_webglDebugShaders, PrivilegedExtension);
}

} // namespace WebCore

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