#ifndef TextFieldInputType_h
#define TextFieldInputType_h
#include "core/html/forms/InputType.h"
#include "core/html/shadow/SpinButtonElement.h"
namespace WebCore {
class FormDataList;
class TextFieldInputType : public InputType, protected SpinButtonElement::SpinButtonOwner {
protected:
TextFieldInputType(HTMLInputElement&);
virtual ~TextFieldInputType();
virtual bool canSetSuggestedValue() OVERRIDE;
virtual void handleKeydownEvent(KeyboardEvent*) OVERRIDE;
void handleKeydownEventForSpinButton(KeyboardEvent*);
protected:
virtual bool needsContainer() const;
bool shouldHaveSpinButton() const;
virtual void createShadowSubtree() OVERRIDE;
virtual void destroyShadowSubtree() OVERRIDE;
virtual void attributeChanged() OVERRIDE;
virtual void disabledAttributeChanged() OVERRIDE;
virtual void readonlyAttributeChanged() OVERRIDE;
virtual bool supportsReadOnly() const OVERRIDE;
virtual void handleFocusEvent(Element* oldFocusedNode, FocusType) OVERRIDE FINAL;
virtual void handleBlurEvent() OVERRIDE FINAL;
virtual void setValue(const String&, bool valueChanged, TextFieldEventBehavior) OVERRIDE;
virtual void updateView() OVERRIDE;
virtual String convertFromVisibleValue(const String&) const;
enum ValueChangeState {
ValueChangeStateNone,
ValueChangeStateChanged
};
virtual void didSetValueByUserEdit(ValueChangeState);
Element* containerElement() const;
private:
virtual bool shouldShowFocusRingOnMouseFocus() const OVERRIDE FINAL;
virtual bool isTextField() const OVERRIDE FINAL;
virtual bool valueMissing(const String&) const OVERRIDE;
virtual void handleBeforeTextInsertedEvent(BeforeTextInsertedEvent*) OVERRIDE;
virtual void forwardEvent(Event*) OVERRIDE FINAL;
virtual bool shouldSubmitImplicitly(Event*) OVERRIDE FINAL;
virtual RenderObject* createRenderer(RenderStyle*) const OVERRIDE;
virtual bool shouldUseInputMethod() const OVERRIDE;
virtual String sanitizeValue(const String&) const OVERRIDE;
virtual bool shouldRespectListAttribute() OVERRIDE;
virtual void listAttributeTargetChanged() OVERRIDE;
virtual void updatePlaceholderText() OVERRIDE FINAL;
virtual bool appendFormData(FormDataList&, bool multipart) const OVERRIDE;
virtual void subtreeHasChanged() OVERRIDE FINAL;
virtual void focusAndSelectSpinButtonOwner() OVERRIDE FINAL;
virtual bool shouldSpinButtonRespondToMouseEvents() OVERRIDE FINAL;
virtual bool shouldSpinButtonRespondToWheelEvents() OVERRIDE FINAL;
virtual void spinButtonStepDown() OVERRIDE FINAL;
virtual void spinButtonStepUp() OVERRIDE FINAL;
SpinButtonElement* spinButtonElement() const;
};
}
#endif