#ifndef RenderSVGImage_h
#define RenderSVGImage_h
#include "core/rendering/svg/RenderSVGModelObject.h"
namespace WebCore {
class RenderImageResource;
class SVGImageElement;
class RenderSVGImage FINAL : public RenderSVGModelObject {
public:
explicit RenderSVGImage(SVGImageElement*);
virtual ~RenderSVGImage();
bool updateImageViewport();
virtual void setNeedsBoundariesUpdate() OVERRIDE { m_needsBoundariesUpdate = true; }
virtual void setNeedsTransformUpdate() OVERRIDE { m_needsTransformUpdate = true; }
RenderImageResource* imageResource() { return m_imageResource.get(); }
void paintForeground(PaintInfo&);
private:
virtual const char* renderName() const OVERRIDE { return "RenderSVGImage"; }
virtual bool isSVGImage() const OVERRIDE { return true; }
virtual const AffineTransform& localToParentTransform() const OVERRIDE { return m_localTransform; }
virtual FloatRect objectBoundingBox() const OVERRIDE { return m_objectBoundingBox; }
virtual FloatRect strokeBoundingBox() const OVERRIDE { return m_objectBoundingBox; }
virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE { return m_repaintBoundingBox; }
virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) OVERRIDE;
virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) OVERRIDE;
virtual void layout() OVERRIDE;
virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE;
void invalidateBufferedForeground();
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) OVERRIDE;
virtual AffineTransform localTransform() const OVERRIDE { return m_localTransform; }
bool m_needsBoundariesUpdate : 1;
bool m_needsTransformUpdate : 1;
AffineTransform m_localTransform;
FloatRect m_objectBoundingBox;
FloatRect m_repaintBoundingBox;
OwnPtr<RenderImageResource> m_imageResource;
OwnPtr<ImageBuffer> m_bufferedForeground;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGImage, isSVGImage());
}
#endif