#ifndef RenderSVGResourceMasker_h
#define RenderSVGResourceMasker_h
#include "core/rendering/svg/RenderSVGResourceContainer.h"
#include "core/svg/SVGMaskElement.h"
#include "core/svg/SVGUnitTypes.h"
#include "platform/geometry/FloatRect.h"
#include "platform/geometry/IntSize.h"
#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/ImageBuffer.h"
#include "wtf/HashMap.h"
#include "wtf/OwnPtr.h"
namespace WebCore {
class DisplayList;
class RenderSVGResourceMasker FINAL : public RenderSVGResourceContainer {
public:
explicit RenderSVGResourceMasker(SVGMaskElement*);
virtual ~RenderSVGResourceMasker();
virtual const char* renderName() const OVERRIDE { return "RenderSVGResourceMasker"; }
virtual void removeAllClientsFromCache(bool markForInvalidation = true) OVERRIDE;
virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true) OVERRIDE;
virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short, const Path*, const RenderSVGShape*) OVERRIDE;
FloatRect resourceBoundingBox(const RenderObject*);
SVGUnitTypes::SVGUnitType maskUnits() const { return toSVGMaskElement(element())->maskUnits()->currentValue()->enumValue(); }
SVGUnitTypes::SVGUnitType maskContentUnits() const { return toSVGMaskElement(element())->maskContentUnits()->currentValue()->enumValue(); }
virtual RenderSVGResourceType resourceType() const OVERRIDE { return s_resourceType; }
static const RenderSVGResourceType s_resourceType;
private:
void calculateMaskContentRepaintRect();
void drawMaskForRenderer(GraphicsContext*, const FloatRect& targetBoundingBox);
PassRefPtr<DisplayList> asDisplayList(GraphicsContext*, const AffineTransform&);
RefPtr<DisplayList> m_maskContentDisplayList;
FloatRect m_maskContentBoundaries;
};
DEFINE_RENDER_SVG_RESOURCE_TYPE_CASTS(RenderSVGResourceMasker, MaskerResourceType);
}
#endif