root/Source/bindings/v8/ScriptPromiseResolver.h

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#ifndef ScriptPromiseResolver_h
#define ScriptPromiseResolver_h

#include "bindings/v8/DOMWrapperWorld.h"
#include "bindings/v8/ScopedPersistent.h"
#include "bindings/v8/ScriptObject.h"
#include "bindings/v8/ScriptPromise.h"
#include "bindings/v8/ScriptState.h"
#include "bindings/v8/ScriptValue.h"
#include "bindings/v8/V8Binding.h"
#include "wtf/RefPtr.h"

#include <v8.h>

namespace WebCore {

class ExecutionContext;

// ScriptPromiseResolver is a class for performing operations on Promise
// (resolve / reject) from C++ world.
// ScriptPromiseResolver holds a PromiseResolver.
// Here is a typical usage:
//  1. Create a ScriptPromiseResolver.
//  2. Pass the associated promise object to a JavaScript program
//     (such as XMLHttpRequest return value).
//  3. Call resolve or reject when the operation completes or
//     the operation fails respectively.
//
// Most methods including constructors must be called within a v8 context.
// To use ScriptPromiseResolver out of a v8 context the caller must
// enter a v8 context, for example by using ScriptScope and ScriptState.
//
// To prevent memory leaks, you should release the reference manually
// by calling resolve or reject.
// Destroying the object will also release the reference.
// Note that ScriptPromiseResolver::promise returns an empty value when the
// resolver is already resolved or rejected. If you want to resolve a resolver
// immediately and return the associated promise, you should get the promise
// before resolving.
class ScriptPromiseResolver : public RefCounted<ScriptPromiseResolver> {
    WTF_MAKE_NONCOPYABLE(ScriptPromiseResolver);
public:
    static PassRefPtr<ScriptPromiseResolver> create(ExecutionContext*);
    static PassRefPtr<ScriptPromiseResolver> create(v8::Isolate*);

    // A ScriptPromiseResolver should be resolved / rejected before
    // its destruction.
    // A ScriptPromiseResolver can be destructed safely without
    // entering a v8 context.
    ~ScriptPromiseResolver();

    // Returns the underlying Promise.
    // Note that the underlying Promise is cleared when |resolve| or |reject|
    // is called.
    ScriptPromise promise();

    // To use following template methods, T must be a DOM class.

    // This method will be implemented by the code generator.
    template<typename T>
    void resolve(T* value, v8::Handle<v8::Object> creationContext) { resolve(toV8NoInline(value, creationContext, m_isolate)); }
    template<typename T>
    void reject(T* value, v8::Handle<v8::Object> creationContext) { reject(toV8NoInline(value, creationContext, m_isolate)); }

    template<typename T>
    void resolve(PassRefPtr<T> value, v8::Handle<v8::Object> creationContext) { resolve(value.get(), creationContext); }
    template<typename T>
    void resolve(RawPtr<T> value, v8::Handle<v8::Object> creationContext) { resolve(value.get(), creationContext); }
    template<typename T>
    void reject(PassRefPtr<T> value, v8::Handle<v8::Object> creationContext) { reject(value.get(), creationContext); }
    template<typename T>
    void reject(RawPtr<T> value, v8::Handle<v8::Object> creationContext) { reject(value.get(), creationContext); }

    template<typename T>
    inline void resolve(T* value, ExecutionContext*);
    template<typename T>
    inline void reject(T* value, ExecutionContext*);

    template<typename T>
    void resolve(PassRefPtr<T> value, ExecutionContext* context) { resolve(value.get(), context); }
    template<typename T>
    void resolve(RawPtr<T> value, ExecutionContext* context) { resolve(value.get(), context); }
    template<typename T>
    void reject(PassRefPtr<T> value, ExecutionContext* context) { reject(value.get(), context); }
    template<typename T>
    void reject(RawPtr<T> value, ExecutionContext* context) { reject(value.get(), context); }

    template<typename T>
    inline void resolve(T* value);
    template<typename T>
    inline void reject(T* value);

    template<typename T, size_t inlineCapacity>
    void resolve(const Vector<T, inlineCapacity>& iterator) { resolve(v8ArrayNoInline(iterator, m_isolate)); }
    template<typename T, size_t inlineCapacity>
    void reject(const Vector<T, inlineCapacity>& iterator) { reject(v8ArrayNoInline(iterator, m_isolate)); }

    template<typename T>
    void resolve(PassRefPtr<T> value) { resolve(value.get()); }
    template<typename T>
    void resolve(RawPtr<T> value) { resolve(value.get()); }
    template<typename T>
    void reject(PassRefPtr<T> value) { reject(value.get()); }
    template<typename T>
    void reject(RawPtr<T> value) { reject(value.get()); }

    void resolve(ScriptValue);
    void reject(ScriptValue);

private:
    ScriptPromiseResolver(ExecutionContext*);
    ScriptPromiseResolver(v8::Isolate*);

    void resolve(v8::Handle<v8::Value>);
    void reject(v8::Handle<v8::Value>);

    v8::Isolate* m_isolate;
    // Used when scriptPromiseOnV8Promise is disabled.
    ScriptPromise m_promise;
    // Used when scriptPromiseOnV8Promise is enabled.
    ScriptValue m_resolver;
};

template<typename T>
void ScriptPromiseResolver::resolve(T* value, ExecutionContext* context)
{
    ASSERT(m_isolate->InContext());
    v8::Handle<v8::Context> v8Context = toV8Context(context, DOMWrapperWorld::current(m_isolate));
    resolve(value, v8Context->Global());
}

template<typename T>
void ScriptPromiseResolver::reject(T* value, ExecutionContext* context)
{
    ASSERT(m_isolate->InContext());
    v8::Handle<v8::Context> v8Context = toV8Context(context, DOMWrapperWorld::current(m_isolate));
    reject(value, v8Context->Global());
}

template<typename T>
void ScriptPromiseResolver::resolve(T* value)
{
    ASSERT(m_isolate->InContext());
    resolve(value, v8::Object::New(m_isolate));
}

template<typename T>
void ScriptPromiseResolver::reject(T* value)
{
    ASSERT(m_isolate->InContext());
    reject(value, v8::Object::New(m_isolate));
}

} // namespace WebCore


#endif // ScriptPromiseResolver_h

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