Uniform1i        1004 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
Uniform1i        1023 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
Uniform1i        1039 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
Uniform1i        1052 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
Uniform1i        1075 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
Uniform1i        1092 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
Uniform1i        1112 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
Uniform1i        1126 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
Uniform1i        1155 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(shader_mask_sampler_location, 1));
Uniform1i        1545 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0));
Uniform1i        1683 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(y_texture_location, 1));
Uniform1i        1684 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(u_texture_location, 2));
Uniform1i        1685 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(v_texture_location, 3));
Uniform1i        1687 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(a_texture_location, 4));
Uniform1i        1737 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
Uniform1i        1839 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0));
Uniform1i        1972 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(binding.sampler_location, 0));
Uniform1i        2123 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
Uniform1i         905 content/common/gpu/client/gl_helper_scaling.cc   gl_->Uniform1i(texture_location_, 0);
Uniform1i        1019 content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.cc DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
Uniform1i         132 gpu/GLES2/gl2chromium_autogen.h #define glUniform1i GLES2_GET_FUN(Uniform1i)
Uniform1i         480 gpu/command_buffer/client/gles2_c_lib_autogen.h   gles2::GetGLContext()->Uniform1i(location, x);
Uniform1i        1209 gpu/command_buffer/client/gles2_cmd_helper_autogen.h   gles2::cmds::Uniform1i* c = GetCmdSpace<gles2::cmds::Uniform1i>();
Uniform1i         386 gpu/command_buffer/client/gles2_implementation_autogen.h virtual void Uniform1i(GLint location, GLint x) OVERRIDE;
Uniform1i        1271 gpu/command_buffer/client/gles2_implementation_impl_autogen.h   helper_->Uniform1i(location, x);
Uniform1i        1134 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h TEST_F(GLES2ImplementationTest, Uniform1i) {
Uniform1i        1136 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h     cmds::Uniform1i cmd;
Uniform1i        1141 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h   gl_->Uniform1i(1, 2);
Uniform1i         270 gpu/command_buffer/client/gles2_interface_autogen.h virtual void Uniform1i(GLint location, GLint x) = 0;
Uniform1i         282 gpu/command_buffer/client/gles2_interface_stub_autogen.h virtual void Uniform1i(GLint location, GLint x) OVERRIDE;
Uniform1i         282 gpu/command_buffer/client/gles2_trace_implementation_autogen.h virtual void Uniform1i(GLint location, GLint x) OVERRIDE;
Uniform1i         789 gpu/command_buffer/client/gles2_trace_implementation_impl_autogen.h   gl_->Uniform1i(location, x);
Uniform1i        5842 gpu/command_buffer/common/gles2_cmd_format_autogen.h   typedef Uniform1i ValueType;
Uniform1i        5869 gpu/command_buffer/common/gles2_cmd_format_autogen.h COMPILE_ASSERT(sizeof(Uniform1i) == 12, Sizeof_Uniform1i_is_not_12);
Uniform1i        5870 gpu/command_buffer/common/gles2_cmd_format_autogen.h COMPILE_ASSERT(offsetof(Uniform1i, header) == 0,
Uniform1i        5872 gpu/command_buffer/common/gles2_cmd_format_autogen.h COMPILE_ASSERT(offsetof(Uniform1i, location) == 4,
Uniform1i        5874 gpu/command_buffer/common/gles2_cmd_format_autogen.h COMPILE_ASSERT(offsetof(Uniform1i, x) == 8, OffsetOf_Uniform1i_x_not_8);
Uniform1i        1912 gpu/command_buffer/common/gles2_cmd_format_test_autogen.h TEST_F(GLES2FormatTest, Uniform1i) {
Uniform1i        1913 gpu/command_buffer/common/gles2_cmd_format_test_autogen.h   cmds::Uniform1i& cmd = *GetBufferAs<cmds::Uniform1i>();
Uniform1i        1916 gpu/command_buffer/common/gles2_cmd_format_test_autogen.h   EXPECT_EQ(static_cast<uint32>(cmds::Uniform1i::kCmdId), cmd.header.command);
Uniform1i         145 gpu/command_buffer/common/gles2_cmd_ids_autogen.h   OP(Uniform1i)                              /* 386 */                              \
Uniform1i        2008 gpu/command_buffer/service/gles2_cmd_decoder_autogen.h     const gles2::cmds::Uniform1i& c) {
Uniform1i        1985 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc   EXPECT_CALL(*gl_, Uniform1i(kUniform1RealLocation, 2));
Uniform1i        1986 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc   Uniform1i cmd;
Uniform1i        2049 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc   EXPECT_CALL(*gl_, Uniform1i(_, _)).Times(0);
Uniform1i        2050 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc   Uniform1i cmd;
Uniform1i          39 gpu/command_buffer/service/gles2_cmd_decoder_unittest_2.cc     EXPECT_CALL(*gl_, Uniform1i(1, _)).Times(AnyNumber());
Uniform1i          55 gpu/command_buffer/service/gles2_cmd_decoder_unittest_2.cc       cmds::Uniform1i cmd;
Uniform1i        1435 mojo/examples/pepper_container_app/ppb_opengles2_thunk.cc       &Uniform1fv,                          &Uniform1i,
Uniform1i         426 mojo/public/c/gles2/gles2_call_visitor_autogen.h VISIT_GL_CALL(Uniform1i, void, (GLint location, GLint x), (location, x))
Uniform1i         392 ppapi/c/ppb_opengles2.h   void (*Uniform1i)(PP_Resource context, GLint location, GLint x);
Uniform1i         366 ppapi/examples/video_capture/video_capture.cc   gles2_if_->Uniform1i(
Uniform1i         368 ppapi/examples/video_capture/video_capture.cc   gles2_if_->Uniform1i(
Uniform1i         370 ppapi/examples/video_capture/video_capture.cc   gles2_if_->Uniform1i(
Uniform1i         642 ppapi/examples/video_decode/video_decode.cc   gles2_if_->Uniform1i(
Uniform1i         729 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform1i(glGetCurrentContextPPAPI(), location, x);
Uniform1i         603 ppapi/lib/gl/include/GLES2/gl2.h #define glUniform1i GLES2_GET_FUN(Uniform1i)
Uniform1i        1110 ppapi/shared_impl/ppb_opengles2_shared.cc     ToGles2Impl(&enter)->Uniform1i(location, x);
Uniform1i        1635 ppapi/shared_impl/ppb_opengles2_shared.cc       &Uniform1fv,                          &Uniform1i,
Uniform1i         892 webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)