debug_state 33 cc/debug/debug_rect_history.cc const LayerTreeDebugState& debug_state) { debug_state 38 cc/debug/debug_rect_history.cc if (debug_state.show_touch_event_handler_rects) debug_state 41 cc/debug/debug_rect_history.cc if (debug_state.show_wheel_event_handler_rects) debug_state 44 cc/debug/debug_rect_history.cc if (debug_state.show_scroll_event_handler_rects) debug_state 47 cc/debug/debug_rect_history.cc if (debug_state.show_non_fast_scrollable_rects) debug_state 50 cc/debug/debug_rect_history.cc if (debug_state.show_paint_rects) debug_state 53 cc/debug/debug_rect_history.cc if (debug_state.show_property_changed_rects) debug_state 56 cc/debug/debug_rect_history.cc if (debug_state.show_surface_damage_rects) debug_state 59 cc/debug/debug_rect_history.cc if (debug_state.show_screen_space_rects) debug_state 62 cc/debug/debug_rect_history.cc if (debug_state.show_occluding_rects) debug_state 65 cc/debug/debug_rect_history.cc if (debug_state.show_non_occluding_rects) debug_state 68 cc/debug/debug_rect_history.cc if (debug_state.show_layer_animation_bounds_rects) debug_state 85 cc/debug/debug_rect_history.h const LayerTreeDebugState& debug_state); debug_state 33 cc/layers/heads_up_display_layer.cc if (layer_tree_host()->debug_state().ShowHudRects()) { debug_state 189 cc/layers/heads_up_display_layer_impl.cc const LayerTreeDebugState& debug_state = layer_tree_impl()->debug_state(); debug_state 196 cc/layers/heads_up_display_layer_impl.cc if (debug_state.show_fps_counter) { debug_state 202 cc/layers/heads_up_display_layer_impl.cc if (debug_state.continuous_painting) { debug_state 216 cc/layers/heads_up_display_layer_impl.cc if (debug_state.ShowMemoryStats()) { debug_state 230 cc/layers/heads_up_display_layer_impl.cc const LayerTreeDebugState& debug_state = layer_tree_impl()->debug_state(); debug_state 232 cc/layers/heads_up_display_layer_impl.cc if (debug_state.ShowHudRects()) { debug_state 240 cc/layers/heads_up_display_layer_impl.cc if (debug_state.continuous_painting) { debug_state 243 cc/layers/heads_up_display_layer_impl.cc } else if (debug_state.show_fps_counter) { debug_state 250 cc/layers/heads_up_display_layer_impl.cc if (debug_state.ShowMemoryStats()) debug_state 269 cc/layers/layer_impl.cc return layer_tree_impl()->debug_state().show_debug_borders; debug_state 68 cc/layers/picture_layer.cc host->debug_state().slow_down_raster_scale_factor); debug_state 70 cc/layers/picture_layer.cc host->debug_state().show_picture_borders); debug_state 47 cc/test/fake_proxy.h virtual void SetDebugState(const LayerTreeDebugState& debug_state) OVERRIDE {} debug_state 616 cc/trees/layer_tree_host.cc void LayerTreeHost::SetDebugState(const LayerTreeDebugState& debug_state) { debug_state 618 cc/trees/layer_tree_host.cc LayerTreeDebugState::Unite(settings_.initial_debug_state, debug_state); debug_state 629 cc/trees/layer_tree_host.cc proxy_->SetDebugState(debug_state); debug_state 205 cc/trees/layer_tree_host.h void SetDebugState(const LayerTreeDebugState& debug_state); debug_state 206 cc/trees/layer_tree_host.h const LayerTreeDebugState& debug_state() const { return debug_state_; } debug_state 362 cc/trees/layer_tree_host_impl.h const LayerTreeDebugState& debug_state() const { return debug_state_; } debug_state 5275 cc/trees/layer_tree_host_unittest.cc LayerTreeDebugState debug_state = layer_tree_host()->debug_state(); debug_state 5276 cc/trees/layer_tree_host_unittest.cc debug_state.continuous_painting = true; debug_state 5277 cc/trees/layer_tree_host_unittest.cc layer_tree_host()->SetDebugState(debug_state); debug_state 1084 cc/trees/layer_tree_host_unittest_context.cc LayerTreeDebugState debug_state; debug_state 1085 cc/trees/layer_tree_host_unittest_context.cc debug_state.show_property_changed_rects = true; debug_state 1086 cc/trees/layer_tree_host_unittest_context.cc layer_tree_host()->SetDebugState(debug_state); debug_state 706 cc/trees/layer_tree_impl.cc return layer_tree_host_impl_->debug_state(); debug_state 94 cc/trees/layer_tree_impl.h const LayerTreeDebugState& debug_state() const; debug_state 102 cc/trees/proxy.h virtual void SetDebugState(const LayerTreeDebugState& debug_state) = 0; debug_state 83 cc/trees/single_thread_proxy.h virtual void SetDebugState(const LayerTreeDebugState& debug_state) OVERRIDE {} debug_state 762 cc/trees/thread_proxy.cc void ThreadProxy::SetDebugState(const LayerTreeDebugState& debug_state) { debug_state 767 cc/trees/thread_proxy.cc debug_state)); debug_state 771 cc/trees/thread_proxy.cc const LayerTreeDebugState& debug_state) { debug_state 773 cc/trees/thread_proxy.cc impl().scheduler->SetContinuousPainting(debug_state.continuous_painting); debug_state 69 cc/trees/thread_proxy.h virtual void SetDebugState(const LayerTreeDebugState& debug_state) OVERRIDE; debug_state 202 cc/trees/thread_proxy.h void SetDebugStateOnImplThread(const LayerTreeDebugState& debug_state); debug_state 345 content/renderer/gpu/render_widget_compositor.cc cc::LayerTreeDebugState current = layer_tree_host_->debug_state(); debug_state 546 content/renderer/gpu/render_widget_compositor.cc cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state(); debug_state 547 content/renderer/gpu/render_widget_compositor.cc debug_state.show_fps_counter = show; debug_state 548 content/renderer/gpu/render_widget_compositor.cc layer_tree_host_->SetDebugState(debug_state); debug_state 552 content/renderer/gpu/render_widget_compositor.cc cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state(); debug_state 553 content/renderer/gpu/render_widget_compositor.cc debug_state.show_paint_rects = show; debug_state 554 content/renderer/gpu/render_widget_compositor.cc layer_tree_host_->SetDebugState(debug_state); debug_state 558 content/renderer/gpu/render_widget_compositor.cc cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state(); debug_state 559 content/renderer/gpu/render_widget_compositor.cc debug_state.show_debug_borders = show; debug_state 560 content/renderer/gpu/render_widget_compositor.cc layer_tree_host_->SetDebugState(debug_state); debug_state 564 content/renderer/gpu/render_widget_compositor.cc cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state(); debug_state 565 content/renderer/gpu/render_widget_compositor.cc debug_state.continuous_painting = enabled; debug_state 566 content/renderer/gpu/render_widget_compositor.cc layer_tree_host_->SetDebugState(debug_state); debug_state 570 content/renderer/gpu/render_widget_compositor.cc cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state(); debug_state 571 content/renderer/gpu/render_widget_compositor.cc debug_state.show_touch_event_handler_rects = show; debug_state 572 content/renderer/gpu/render_widget_compositor.cc debug_state.show_wheel_event_handler_rects = show; debug_state 573 content/renderer/gpu/render_widget_compositor.cc debug_state.show_non_fast_scrollable_rects = show; debug_state 574 content/renderer/gpu/render_widget_compositor.cc layer_tree_host_->SetDebugState(debug_state); debug_state 446 ui/compositor/compositor.cc return host_->debug_state(); debug_state 450 ui/compositor/compositor.cc const cc::LayerTreeDebugState& debug_state) { debug_state 451 ui/compositor/compositor.cc host_->SetDebugState(debug_state); debug_state 284 ui/compositor/compositor.h void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state);