debug_state        33 cc/debug/debug_rect_history.cc     const LayerTreeDebugState& debug_state) {
debug_state        38 cc/debug/debug_rect_history.cc   if (debug_state.show_touch_event_handler_rects)
debug_state        41 cc/debug/debug_rect_history.cc   if (debug_state.show_wheel_event_handler_rects)
debug_state        44 cc/debug/debug_rect_history.cc   if (debug_state.show_scroll_event_handler_rects)
debug_state        47 cc/debug/debug_rect_history.cc   if (debug_state.show_non_fast_scrollable_rects)
debug_state        50 cc/debug/debug_rect_history.cc   if (debug_state.show_paint_rects)
debug_state        53 cc/debug/debug_rect_history.cc   if (debug_state.show_property_changed_rects)
debug_state        56 cc/debug/debug_rect_history.cc   if (debug_state.show_surface_damage_rects)
debug_state        59 cc/debug/debug_rect_history.cc   if (debug_state.show_screen_space_rects)
debug_state        62 cc/debug/debug_rect_history.cc   if (debug_state.show_occluding_rects)
debug_state        65 cc/debug/debug_rect_history.cc   if (debug_state.show_non_occluding_rects)
debug_state        68 cc/debug/debug_rect_history.cc   if (debug_state.show_layer_animation_bounds_rects)
debug_state        85 cc/debug/debug_rect_history.h       const LayerTreeDebugState& debug_state);
debug_state        33 cc/layers/heads_up_display_layer.cc   if (layer_tree_host()->debug_state().ShowHudRects()) {
debug_state       189 cc/layers/heads_up_display_layer_impl.cc   const LayerTreeDebugState& debug_state = layer_tree_impl()->debug_state();
debug_state       196 cc/layers/heads_up_display_layer_impl.cc     if (debug_state.show_fps_counter) {
debug_state       202 cc/layers/heads_up_display_layer_impl.cc     if (debug_state.continuous_painting) {
debug_state       216 cc/layers/heads_up_display_layer_impl.cc     if (debug_state.ShowMemoryStats()) {
debug_state       230 cc/layers/heads_up_display_layer_impl.cc   const LayerTreeDebugState& debug_state = layer_tree_impl()->debug_state();
debug_state       232 cc/layers/heads_up_display_layer_impl.cc   if (debug_state.ShowHudRects()) {
debug_state       240 cc/layers/heads_up_display_layer_impl.cc   if (debug_state.continuous_painting) {
debug_state       243 cc/layers/heads_up_display_layer_impl.cc   } else if (debug_state.show_fps_counter) {
debug_state       250 cc/layers/heads_up_display_layer_impl.cc   if (debug_state.ShowMemoryStats())
debug_state       269 cc/layers/layer_impl.cc   return layer_tree_impl()->debug_state().show_debug_borders;
debug_state        68 cc/layers/picture_layer.cc         host->debug_state().slow_down_raster_scale_factor);
debug_state        70 cc/layers/picture_layer.cc         host->debug_state().show_picture_borders);
debug_state        47 cc/test/fake_proxy.h   virtual void SetDebugState(const LayerTreeDebugState& debug_state) OVERRIDE {}
debug_state       616 cc/trees/layer_tree_host.cc void LayerTreeHost::SetDebugState(const LayerTreeDebugState& debug_state) {
debug_state       618 cc/trees/layer_tree_host.cc       LayerTreeDebugState::Unite(settings_.initial_debug_state, debug_state);
debug_state       629 cc/trees/layer_tree_host.cc   proxy_->SetDebugState(debug_state);
debug_state       205 cc/trees/layer_tree_host.h   void SetDebugState(const LayerTreeDebugState& debug_state);
debug_state       206 cc/trees/layer_tree_host.h   const LayerTreeDebugState& debug_state() const { return debug_state_; }
debug_state       362 cc/trees/layer_tree_host_impl.h   const LayerTreeDebugState& debug_state() const { return debug_state_; }
debug_state      5275 cc/trees/layer_tree_host_unittest.cc     LayerTreeDebugState debug_state = layer_tree_host()->debug_state();
debug_state      5276 cc/trees/layer_tree_host_unittest.cc     debug_state.continuous_painting = true;
debug_state      5277 cc/trees/layer_tree_host_unittest.cc     layer_tree_host()->SetDebugState(debug_state);
debug_state      1084 cc/trees/layer_tree_host_unittest_context.cc     LayerTreeDebugState debug_state;
debug_state      1085 cc/trees/layer_tree_host_unittest_context.cc     debug_state.show_property_changed_rects = true;
debug_state      1086 cc/trees/layer_tree_host_unittest_context.cc     layer_tree_host()->SetDebugState(debug_state);
debug_state       706 cc/trees/layer_tree_impl.cc   return layer_tree_host_impl_->debug_state();
debug_state        94 cc/trees/layer_tree_impl.h   const LayerTreeDebugState& debug_state() const;
debug_state       102 cc/trees/proxy.h   virtual void SetDebugState(const LayerTreeDebugState& debug_state) = 0;
debug_state        83 cc/trees/single_thread_proxy.h   virtual void SetDebugState(const LayerTreeDebugState& debug_state) OVERRIDE {}
debug_state       762 cc/trees/thread_proxy.cc void ThreadProxy::SetDebugState(const LayerTreeDebugState& debug_state) {
debug_state       767 cc/trees/thread_proxy.cc                  debug_state));
debug_state       771 cc/trees/thread_proxy.cc     const LayerTreeDebugState& debug_state) {
debug_state       773 cc/trees/thread_proxy.cc   impl().scheduler->SetContinuousPainting(debug_state.continuous_painting);
debug_state        69 cc/trees/thread_proxy.h   virtual void SetDebugState(const LayerTreeDebugState& debug_state) OVERRIDE;
debug_state       202 cc/trees/thread_proxy.h   void SetDebugStateOnImplThread(const LayerTreeDebugState& debug_state);
debug_state       345 content/renderer/gpu/render_widget_compositor.cc   cc::LayerTreeDebugState current = layer_tree_host_->debug_state();
debug_state       546 content/renderer/gpu/render_widget_compositor.cc   cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state();
debug_state       547 content/renderer/gpu/render_widget_compositor.cc   debug_state.show_fps_counter = show;
debug_state       548 content/renderer/gpu/render_widget_compositor.cc   layer_tree_host_->SetDebugState(debug_state);
debug_state       552 content/renderer/gpu/render_widget_compositor.cc   cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state();
debug_state       553 content/renderer/gpu/render_widget_compositor.cc   debug_state.show_paint_rects = show;
debug_state       554 content/renderer/gpu/render_widget_compositor.cc   layer_tree_host_->SetDebugState(debug_state);
debug_state       558 content/renderer/gpu/render_widget_compositor.cc   cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state();
debug_state       559 content/renderer/gpu/render_widget_compositor.cc   debug_state.show_debug_borders = show;
debug_state       560 content/renderer/gpu/render_widget_compositor.cc   layer_tree_host_->SetDebugState(debug_state);
debug_state       564 content/renderer/gpu/render_widget_compositor.cc   cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state();
debug_state       565 content/renderer/gpu/render_widget_compositor.cc   debug_state.continuous_painting = enabled;
debug_state       566 content/renderer/gpu/render_widget_compositor.cc   layer_tree_host_->SetDebugState(debug_state);
debug_state       570 content/renderer/gpu/render_widget_compositor.cc   cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state();
debug_state       571 content/renderer/gpu/render_widget_compositor.cc   debug_state.show_touch_event_handler_rects = show;
debug_state       572 content/renderer/gpu/render_widget_compositor.cc   debug_state.show_wheel_event_handler_rects = show;
debug_state       573 content/renderer/gpu/render_widget_compositor.cc   debug_state.show_non_fast_scrollable_rects = show;
debug_state       574 content/renderer/gpu/render_widget_compositor.cc   layer_tree_host_->SetDebugState(debug_state);
debug_state       446 ui/compositor/compositor.cc   return host_->debug_state();
debug_state       450 ui/compositor/compositor.cc     const cc::LayerTreeDebugState& debug_state) {
debug_state       451 ui/compositor/compositor.cc   host_->SetDebugState(debug_state);
debug_state       284 ui/compositor/compositor.h   void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state);