root/cc/trees/thread_proxy.h

/* [<][>][^][v][top][bottom][index][help] */

INCLUDED FROM


// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CC_TREES_THREAD_PROXY_H_
#define CC_TREES_THREAD_PROXY_H_

#include <string>

#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "cc/animation/animation_events.h"
#include "cc/base/completion_event.h"
#include "cc/resources/resource_update_controller.h"
#include "cc/scheduler/scheduler.h"
#include "cc/trees/layer_tree_host_impl.h"
#include "cc/trees/proxy.h"
#include "cc/trees/proxy_timing_history.h"

namespace base {
class SingleThreadTaskRunner;
}

namespace cc {

class ContextProvider;
class InputHandlerClient;
class LayerTreeHost;
class ResourceUpdateQueue;
class Scheduler;
class ScopedThreadProxy;

class ThreadProxy : public Proxy,
                    LayerTreeHostImplClient,
                    SchedulerClient,
                    ResourceUpdateControllerClient {
 public:
  static scoped_ptr<Proxy> Create(
      LayerTreeHost* layer_tree_host,
      scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);

  virtual ~ThreadProxy();

  // Proxy implementation
  virtual bool CompositeAndReadback(void* pixels,
                                    const gfx::Rect& rect) OVERRIDE;
  virtual void FinishAllRendering() OVERRIDE;
  virtual bool IsStarted() const OVERRIDE;
  virtual void SetLayerTreeHostClientReady() OVERRIDE;
  virtual void SetVisible(bool visible) OVERRIDE;
  virtual void CreateAndInitializeOutputSurface() OVERRIDE;
  virtual const RendererCapabilities& GetRendererCapabilities() const OVERRIDE;
  virtual void SetNeedsAnimate() OVERRIDE;
  virtual void SetNeedsUpdateLayers() OVERRIDE;
  virtual void SetNeedsCommit() OVERRIDE;
  virtual void SetNeedsRedraw(const gfx::Rect& damage_rect) OVERRIDE;
  virtual void SetNextCommitWaitsForActivation() OVERRIDE;
  virtual void NotifyInputThrottledUntilCommit() OVERRIDE;
  virtual void SetDeferCommits(bool defer_commits) OVERRIDE;
  virtual bool CommitRequested() const OVERRIDE;
  virtual bool BeginMainFrameRequested() const OVERRIDE;
  virtual void MainThreadHasStoppedFlinging() OVERRIDE;
  virtual void Start() OVERRIDE;
  virtual void Stop() OVERRIDE;
  virtual size_t MaxPartialTextureUpdates() const OVERRIDE;
  virtual void AcquireLayerTextures() OVERRIDE;
  virtual void ForceSerializeOnSwapBuffers() OVERRIDE;
  virtual void SetDebugState(const LayerTreeDebugState& debug_state) OVERRIDE;
  virtual scoped_ptr<base::Value> AsValue() const OVERRIDE;
  virtual bool CommitPendingForTesting() OVERRIDE;
  virtual scoped_ptr<base::Value> SchedulerStateAsValueForTesting() OVERRIDE;

  // LayerTreeHostImplClient implementation
  virtual void UpdateRendererCapabilitiesOnImplThread() OVERRIDE;
  virtual void DidLoseOutputSurfaceOnImplThread() OVERRIDE;
  virtual void DidSwapBuffersOnImplThread() OVERRIDE {}
  virtual void OnSwapBuffersCompleteOnImplThread() OVERRIDE;
  virtual void BeginImplFrame(const BeginFrameArgs& args) OVERRIDE;
  virtual void OnCanDrawStateChanged(bool can_draw) OVERRIDE;
  virtual void NotifyReadyToActivate() OVERRIDE;
  // Please call these 2 functions through
  // LayerTreeHostImpl's SetNeedsRedraw() and SetNeedsRedrawRect().
  virtual void SetNeedsRedrawOnImplThread() OVERRIDE;
  virtual void SetNeedsRedrawRectOnImplThread(const gfx::Rect& dirty_rect)
      OVERRIDE;
  virtual void SetNeedsManageTilesOnImplThread() OVERRIDE;
  virtual void DidInitializeVisibleTileOnImplThread() OVERRIDE;
  virtual void SetNeedsCommitOnImplThread() OVERRIDE;
  virtual void PostAnimationEventsToMainThreadOnImplThread(
      scoped_ptr<AnimationEventsVector> queue) OVERRIDE;
  virtual bool ReduceContentsTextureMemoryOnImplThread(size_t limit_bytes,
                                                       int priority_cutoff)
      OVERRIDE;
  virtual void SendManagedMemoryStats() OVERRIDE;
  virtual bool IsInsideDraw() OVERRIDE;
  virtual void RenewTreePriority() OVERRIDE;
  virtual void RequestScrollbarAnimationOnImplThread(base::TimeDelta delay)
      OVERRIDE;
  virtual void DidActivatePendingTree() OVERRIDE;
  virtual void DidManageTiles() OVERRIDE;

  // SchedulerClient implementation
  virtual void SetNeedsBeginImplFrame(bool enable) OVERRIDE;
  virtual void ScheduledActionSendBeginMainFrame() OVERRIDE;
  virtual DrawSwapReadbackResult ScheduledActionDrawAndSwapIfPossible()
      OVERRIDE;
  virtual DrawSwapReadbackResult ScheduledActionDrawAndSwapForced() OVERRIDE;
  virtual DrawSwapReadbackResult ScheduledActionDrawAndReadback() OVERRIDE;
  virtual void ScheduledActionCommit() OVERRIDE;
  virtual void ScheduledActionUpdateVisibleTiles() OVERRIDE;
  virtual void ScheduledActionActivatePendingTree() OVERRIDE;
  virtual void ScheduledActionBeginOutputSurfaceCreation() OVERRIDE;
  virtual void ScheduledActionAcquireLayerTexturesForMainThread() OVERRIDE;
  virtual void ScheduledActionManageTiles() OVERRIDE;
  virtual void DidAnticipatedDrawTimeChange(base::TimeTicks time) OVERRIDE;
  virtual base::TimeDelta DrawDurationEstimate() OVERRIDE;
  virtual base::TimeDelta BeginMainFrameToCommitDurationEstimate() OVERRIDE;
  virtual base::TimeDelta CommitToActivateDurationEstimate() OVERRIDE;
  virtual void DidBeginImplFrameDeadline() OVERRIDE;

  // ResourceUpdateControllerClient implementation
  virtual void ReadyToFinalizeTextureUpdates() OVERRIDE;

 private:
  ThreadProxy(LayerTreeHost* layer_tree_host,
              scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);

  struct BeginMainFrameAndCommitState {
    BeginMainFrameAndCommitState();
    ~BeginMainFrameAndCommitState();

    base::TimeTicks monotonic_frame_begin_time;
    scoped_ptr<ScrollAndScaleSet> scroll_info;
    size_t memory_allocation_limit_bytes;
    int memory_allocation_priority_cutoff;
    bool evicted_ui_resources;
  };

  // Called on main thread.
  void SetRendererCapabilitiesMainThreadCopy(
      const RendererCapabilities& capabilities);
  void BeginMainFrame(
      scoped_ptr<BeginMainFrameAndCommitState> begin_main_frame_state);
  void DidCommitAndDrawFrame();
  void DidCompleteSwapBuffers();
  void SetAnimationEvents(scoped_ptr<AnimationEventsVector> queue);
  void DoCreateAndInitializeOutputSurface();
  // |capabilities| is set only when |success| is true.
  void OnOutputSurfaceInitializeAttempted(
      bool success,
      const RendererCapabilities& capabilities);
  void SendCommitRequestToImplThreadIfNeeded();

  // Called on impl thread.
  struct ReadbackRequest;
  struct CommitPendingRequest;
  struct SchedulerStateRequest;

  void ForceCommitForReadbackOnImplThread(
      CompletionEvent* begin_main_frame_sent_completion,
      ReadbackRequest* request);
  void StartCommitOnImplThread(
      CompletionEvent* completion,
      ResourceUpdateQueue* queue,
      scoped_refptr<ContextProvider> offscreen_context_provider);
  void BeginMainFrameAbortedOnImplThread(bool did_handle);
  void RequestReadbackOnImplThread(ReadbackRequest* request);
  void FinishAllRenderingOnImplThread(CompletionEvent* completion);
  void InitializeImplOnImplThread(CompletionEvent* completion);
  void SetLayerTreeHostClientReadyOnImplThread();
  void SetVisibleOnImplThread(CompletionEvent* completion, bool visible);
  void UpdateBackgroundAnimateTicking();
  void HasInitializedOutputSurfaceOnImplThread(
      CompletionEvent* completion,
      bool* has_initialized_output_surface);
  void InitializeOutputSurfaceOnImplThread(
      CompletionEvent* completion,
      scoped_ptr<OutputSurface> output_surface,
      scoped_refptr<ContextProvider> offscreen_context_provider,
      bool* success,
      RendererCapabilities* capabilities);
  void FinishGLOnImplThread(CompletionEvent* completion);
  void LayerTreeHostClosedOnImplThread(CompletionEvent* completion);
  void AcquireLayerTexturesForMainThreadOnImplThread(
      CompletionEvent* completion);
  DrawSwapReadbackResult DrawSwapReadbackInternal(bool forced_draw,
                                                  bool swap_requested,
                                                  bool readback_requested);
  void ForceSerializeOnSwapBuffersOnImplThread(CompletionEvent* completion);
  void CheckOutputSurfaceStatusOnImplThread();
  void CommitPendingOnImplThreadForTesting(CommitPendingRequest* request);
  void SchedulerStateAsValueOnImplThreadForTesting(
      SchedulerStateRequest* request);
  void AsValueOnImplThread(CompletionEvent* completion,
                           base::DictionaryValue* state) const;
  void RenewTreePriorityOnImplThread();
  void SetSwapUsedIncompleteTileOnImplThread(bool used_incomplete_tile);
  void StartScrollbarAnimationOnImplThread();
  void MainThreadHasStoppedFlingingOnImplThread();
  void SetInputThrottledUntilCommitOnImplThread(bool is_throttled);
  void SetDebugStateOnImplThread(const LayerTreeDebugState& debug_state);

  LayerTreeHost* layer_tree_host();
  const LayerTreeHost* layer_tree_host() const;

  struct MainThreadOnly {
    MainThreadOnly(ThreadProxy* proxy, int layer_tree_host_id);
    ~MainThreadOnly();

    const int layer_tree_host_id;

    // Set only when SetNeedsAnimate is called.
    bool animate_requested;
    // Set only when SetNeedsCommit is called.
    bool commit_requested;
    // Set by SetNeedsAnimate, SetNeedsUpdateLayers, and SetNeedsCommit.
    bool commit_request_sent_to_impl_thread;
    // Set by BeginMainFrame
    bool created_offscreen_context_provider;

    bool started;
    bool textures_acquired;
    bool in_composite_and_readback;
    bool manage_tiles_pending;
    bool can_cancel_commit;
    bool defer_commits;

    base::CancelableClosure output_surface_creation_callback;
    RendererCapabilities renderer_capabilities_main_thread_copy;

    scoped_ptr<BeginMainFrameAndCommitState> pending_deferred_commit;
    base::WeakPtrFactory<ThreadProxy> weak_factory;
  };
  // Use accessors instead of this variable directly.
  MainThreadOnly main_thread_only_vars_unsafe_;
  MainThreadOnly& main();
  const MainThreadOnly& main() const;

  // Accessed on the main thread, or when main thread is blocked.
  struct MainThreadOrBlockedMainThread {
    explicit MainThreadOrBlockedMainThread(LayerTreeHost* host);
    ~MainThreadOrBlockedMainThread();

    PrioritizedResourceManager* contents_texture_manager();

    LayerTreeHost* layer_tree_host;
    bool commit_waits_for_activation;
    bool main_thread_inside_commit;

    base::TimeTicks last_monotonic_frame_begin_time;
  };
  // Use accessors instead of this variable directly.
  MainThreadOrBlockedMainThread main_thread_or_blocked_vars_unsafe_;
  MainThreadOrBlockedMainThread& blocked_main();
  const MainThreadOrBlockedMainThread& blocked_main() const;

  struct CompositorThreadOnly {
    CompositorThreadOnly(ThreadProxy* proxy, int layer_tree_host_id);
    ~CompositorThreadOnly();

    const int layer_tree_host_id;

    // Copy of the main thread side contents texture manager for work
    // that needs to be done on the compositor thread.
    PrioritizedResourceManager* contents_texture_manager;

    scoped_ptr<Scheduler> scheduler;

    // Set when the main thread is waiting on a
    // ScheduledActionSendBeginMainFrame to be issued.
    CompletionEvent* begin_main_frame_sent_completion_event;

    // Set when the main thread is waiting on a readback.
    ReadbackRequest* readback_request;

    // Set when the main thread is waiting on a commit to complete.
    CompletionEvent* commit_completion_event;

    // Set when the main thread is waiting on a pending tree activation.
    CompletionEvent* completion_event_for_commit_held_on_tree_activation;

    // Set when the main thread is waiting on layers to be drawn.
    CompletionEvent* texture_acquisition_completion_event;

    scoped_ptr<ResourceUpdateController> current_resource_update_controller;

    // Set when the next draw should post DidCommitAndDrawFrame to the main
    // thread.
    bool next_frame_is_newly_committed_frame;

    bool inside_draw;

    bool input_throttled_until_commit;

    // Set when we freeze animations to avoid checkerboarding.
    bool animations_frozen_until_next_draw;
    base::TimeTicks animation_freeze_time;

    base::TimeTicks smoothness_takes_priority_expiration_time;
    bool renew_tree_priority_pending;

    ProxyTimingHistory timing_history;

    scoped_ptr<LayerTreeHostImpl> layer_tree_host_impl;
    base::WeakPtrFactory<ThreadProxy> weak_factory;
  };
  // Use accessors instead of this variable directly.
  CompositorThreadOnly compositor_thread_vars_unsafe_;
  CompositorThreadOnly& impl();
  const CompositorThreadOnly& impl() const;

  base::WeakPtr<ThreadProxy> main_thread_weak_ptr_;
  base::WeakPtr<ThreadProxy> impl_thread_weak_ptr_;

  DISALLOW_COPY_AND_ASSIGN(ThreadProxy);
};

}  // namespace cc

#endif  // CC_TREES_THREAD_PROXY_H_

/* [<][>][^][v][top][bottom][index][help] */