direction_         64 ash/wm/workspace/multi_window_resize_controller.cc         direction_(direction),
direction_        100 ash/wm/workspace/multi_window_resize_controller.cc     int component = (direction_ == LEFT_RIGHT) ? HTRIGHT : HTBOTTOM;
direction_        107 ash/wm/workspace/multi_window_resize_controller.cc   const Direction direction_;
direction_        441 cc/base/tiling_data.cc       direction_(RIGHT),
direction_        566 cc/base/tiling_data.cc       switch (direction_) {
direction_        594 cc/base/tiling_data.cc       switch (direction_) {
direction_        645 cc/base/tiling_data.cc   direction_ = static_cast<Direction>((direction_ + 1) % 4);
direction_        647 cc/base/tiling_data.cc   if (direction_ == RIGHT || direction_ == LEFT) {
direction_        159 cc/base/tiling_data.h       return (direction_ == UP || direction_ == DOWN) ? vertical_step_count_
direction_        177 cc/base/tiling_data.h     Direction direction_;
direction_         36 chrome/browser/ui/gtk/slide_animator_gtk.cc       direction_(direction),
direction_        121 chrome/browser/ui/gtk/slide_animator_gtk.cc   if (direction_ == DOWN) {
direction_        109 chrome/browser/ui/gtk/slide_animator_gtk.h   Direction direction_;
direction_        191 content/browser/indexed_db/leveldb/leveldb_transaction.cc       direction_(FORWARD),
direction_        207 content/browser/indexed_db/leveldb/leveldb_transaction.cc   direction_ = REVERSE;
direction_        216 content/browser/indexed_db/leveldb/leveldb_transaction.cc   direction_ = FORWARD;
direction_        227 content/browser/indexed_db/leveldb/leveldb_transaction.cc   if (direction_ != FORWARD) {
direction_        244 content/browser/indexed_db/leveldb/leveldb_transaction.cc     direction_ = FORWARD;
direction_        257 content/browser/indexed_db/leveldb/leveldb_transaction.cc   if (direction_ != REVERSE) {
direction_        278 content/browser/indexed_db/leveldb/leveldb_transaction.cc     direction_ = REVERSE;
direction_        316 content/browser/indexed_db/leveldb/leveldb_transaction.cc     if (direction_ == FORWARD) {
direction_        326 content/browser/indexed_db/leveldb/leveldb_transaction.cc       DCHECK_EQ(REVERSE, direction_);
direction_        352 content/browser/indexed_db/leveldb/leveldb_transaction.cc       if (direction_ == FORWARD)
direction_        361 content/browser/indexed_db/leveldb/leveldb_transaction.cc       if (direction_ == FORWARD &&
direction_        365 content/browser/indexed_db/leveldb/leveldb_transaction.cc       } else if (direction_ == REVERSE &&
direction_        119 content/browser/indexed_db/leveldb/leveldb_transaction.h     Direction direction_;
direction_        195 media/base/android/media_codec_bridge.h   MediaCodecDirection direction_;
direction_        458 mojo/examples/sample_app/spinning_cube.cc   modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0);
direction_         21 mojo/examples/sample_app/spinning_cube.h   void set_direction(int direction) { direction_ = direction; }
direction_         39 mojo/examples/sample_app/spinning_cube.h   int direction_;
direction_        463 ppapi/examples/gles2_spinning_cube/spinning_cube.cc   modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0);
direction_         16 ppapi/examples/gles2_spinning_cube/spinning_cube.h   void set_direction(int direction) { direction_ = direction; }
direction_         39 ppapi/examples/gles2_spinning_cube/spinning_cube.h   int direction_;