direction_ 64 ash/wm/workspace/multi_window_resize_controller.cc direction_(direction), direction_ 100 ash/wm/workspace/multi_window_resize_controller.cc int component = (direction_ == LEFT_RIGHT) ? HTRIGHT : HTBOTTOM; direction_ 107 ash/wm/workspace/multi_window_resize_controller.cc const Direction direction_; direction_ 441 cc/base/tiling_data.cc direction_(RIGHT), direction_ 566 cc/base/tiling_data.cc switch (direction_) { direction_ 594 cc/base/tiling_data.cc switch (direction_) { direction_ 645 cc/base/tiling_data.cc direction_ = static_cast<Direction>((direction_ + 1) % 4); direction_ 647 cc/base/tiling_data.cc if (direction_ == RIGHT || direction_ == LEFT) { direction_ 159 cc/base/tiling_data.h return (direction_ == UP || direction_ == DOWN) ? vertical_step_count_ direction_ 177 cc/base/tiling_data.h Direction direction_; direction_ 36 chrome/browser/ui/gtk/slide_animator_gtk.cc direction_(direction), direction_ 121 chrome/browser/ui/gtk/slide_animator_gtk.cc if (direction_ == DOWN) { direction_ 109 chrome/browser/ui/gtk/slide_animator_gtk.h Direction direction_; direction_ 191 content/browser/indexed_db/leveldb/leveldb_transaction.cc direction_(FORWARD), direction_ 207 content/browser/indexed_db/leveldb/leveldb_transaction.cc direction_ = REVERSE; direction_ 216 content/browser/indexed_db/leveldb/leveldb_transaction.cc direction_ = FORWARD; direction_ 227 content/browser/indexed_db/leveldb/leveldb_transaction.cc if (direction_ != FORWARD) { direction_ 244 content/browser/indexed_db/leveldb/leveldb_transaction.cc direction_ = FORWARD; direction_ 257 content/browser/indexed_db/leveldb/leveldb_transaction.cc if (direction_ != REVERSE) { direction_ 278 content/browser/indexed_db/leveldb/leveldb_transaction.cc direction_ = REVERSE; direction_ 316 content/browser/indexed_db/leveldb/leveldb_transaction.cc if (direction_ == FORWARD) { direction_ 326 content/browser/indexed_db/leveldb/leveldb_transaction.cc DCHECK_EQ(REVERSE, direction_); direction_ 352 content/browser/indexed_db/leveldb/leveldb_transaction.cc if (direction_ == FORWARD) direction_ 361 content/browser/indexed_db/leveldb/leveldb_transaction.cc if (direction_ == FORWARD && direction_ 365 content/browser/indexed_db/leveldb/leveldb_transaction.cc } else if (direction_ == REVERSE && direction_ 119 content/browser/indexed_db/leveldb/leveldb_transaction.h Direction direction_; direction_ 195 media/base/android/media_codec_bridge.h MediaCodecDirection direction_; direction_ 458 mojo/examples/sample_app/spinning_cube.cc modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0); direction_ 21 mojo/examples/sample_app/spinning_cube.h void set_direction(int direction) { direction_ = direction; } direction_ 39 mojo/examples/sample_app/spinning_cube.h int direction_; direction_ 463 ppapi/examples/gles2_spinning_cube/spinning_cube.cc modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0); direction_ 16 ppapi/examples/gles2_spinning_cube/spinning_cube.h void set_direction(int direction) { direction_ = direction; } direction_ 39 ppapi/examples/gles2_spinning_cube/spinning_cube.h int direction_;