root/ash/wm/workspace/multi_window_resize_controller.cc

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DEFINITIONS

This source file includes following definitions.
  1. ContainsX
  2. ContainsY
  3. Intersects
  4. image_
  5. GetPreferredSize
  6. OnPaint
  7. OnMousePressed
  8. OnMouseDragged
  9. OnMouseReleased
  10. OnMouseCaptureLost
  11. GetCursor
  12. ResizeMouseWatcherHost
  13. Contains
  14. direction
  15. Equals
  16. Show
  17. Hide
  18. MouseMovedOutOfHost
  19. OnWindowDestroying
  20. DetermineWindowsFromScreenPoint
  21. DetermineWindows
  22. FindWindowByEdge
  23. FindWindowTouching
  24. FindWindowsTouching
  25. DelayedHide
  26. ShowIfValidMouseLocation
  27. ShowNow
  28. IsShowing
  29. StartResize
  30. CompleteResize
  31. CancelResize
  32. CalculateResizeWidgetBounds
  33. IsOverWindows
  34. IsOverWindow

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/wm/workspace/multi_window_resize_controller.h"

#include "ash/screen_util.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/wm/coordinate_conversion.h"
#include "ash/wm/window_animations.h"
#include "ash/wm/workspace/workspace_event_handler.h"
#include "ash/wm/workspace/workspace_window_resizer.h"
#include "grit/ash_resources.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/base/hit_test.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/screen.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
#include "ui/wm/core/compound_event_filter.h"

using aura::Window;

namespace ash {
namespace {

// Delay before showing.
const int kShowDelayMS = 400;

// Delay before hiding.
const int kHideDelayMS = 500;

// Padding from the bottom/right edge the resize widget is shown at.
const int kResizeWidgetPadding = 15;

bool ContainsX(Window* window, int x) {
  return window->bounds().x() <= x && window->bounds().right() >= x;
}

bool ContainsY(Window* window, int y) {
  return window->bounds().y() <= y && window->bounds().bottom() >= y;
}

bool Intersects(int x1, int max_1, int x2, int max_2) {
  return x2 <= max_1 && max_2 > x1;
}

}  // namespace

// View contained in the widget. Passes along mouse events to the
// MultiWindowResizeController so that it can start/stop the resize loop.
class MultiWindowResizeController::ResizeView : public views::View {
 public:
  explicit ResizeView(MultiWindowResizeController* controller,
                      Direction direction)
      : controller_(controller),
        direction_(direction),
        image_(NULL) {
    ResourceBundle& rb = ResourceBundle::GetSharedInstance();
    int image_id =
        direction == TOP_BOTTOM ? IDR_AURA_MULTI_WINDOW_RESIZE_H :
                                  IDR_AURA_MULTI_WINDOW_RESIZE_V;
    image_ = rb.GetImageNamed(image_id).ToImageSkia();
  }

  // views::View overrides:
  virtual gfx::Size GetPreferredSize() OVERRIDE {
    return gfx::Size(image_->width(), image_->height());
  }
  virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE {
    canvas->DrawImageInt(*image_, 0, 0);
  }
  virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE {
    gfx::Point location(event.location());
    views::View::ConvertPointToScreen(this, &location);
    controller_->StartResize(location);
    return true;
  }
  virtual bool OnMouseDragged(const ui::MouseEvent& event) OVERRIDE {
    gfx::Point location(event.location());
    views::View::ConvertPointToScreen(this, &location);
    controller_->Resize(location, event.flags());
    return true;
  }
  virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE {
    controller_->CompleteResize();
  }
  virtual void OnMouseCaptureLost() OVERRIDE {
    controller_->CancelResize();
  }
  virtual gfx::NativeCursor GetCursor(
      const ui::MouseEvent& event) OVERRIDE {
    int component = (direction_ == LEFT_RIGHT) ? HTRIGHT : HTBOTTOM;
    return ::wm::CompoundEventFilter::CursorForWindowComponent(
        component);
  }

 private:
  MultiWindowResizeController* controller_;
  const Direction direction_;
  const gfx::ImageSkia* image_;

  DISALLOW_COPY_AND_ASSIGN(ResizeView);
};

// MouseWatcherHost implementation for MultiWindowResizeController. Forwards
// Contains() to MultiWindowResizeController.
class MultiWindowResizeController::ResizeMouseWatcherHost :
   public views::MouseWatcherHost {
 public:
  ResizeMouseWatcherHost(MultiWindowResizeController* host) : host_(host) {}

  // MouseWatcherHost overrides:
  virtual bool Contains(const gfx::Point& point_in_screen,
                        MouseEventType type) OVERRIDE {
    return host_->IsOverWindows(point_in_screen);
  }

 private:
  MultiWindowResizeController* host_;

  DISALLOW_COPY_AND_ASSIGN(ResizeMouseWatcherHost);
};

MultiWindowResizeController::ResizeWindows::ResizeWindows()
    : window1(NULL),
      window2(NULL),
      direction(TOP_BOTTOM){
}

MultiWindowResizeController::ResizeWindows::~ResizeWindows() {
}

bool MultiWindowResizeController::ResizeWindows::Equals(
    const ResizeWindows& other) const {
  return window1 == other.window1 &&
      window2 == other.window2 &&
      direction == other.direction;
}

MultiWindowResizeController::MultiWindowResizeController() {
}

MultiWindowResizeController::~MultiWindowResizeController() {
  window_resizer_.reset();
  Hide();
}

void MultiWindowResizeController::Show(Window* window,
                                       int component,
                                       const gfx::Point& point_in_window) {
  // When the resize widget is showing we ignore Show() requests. Instead we
  // only care about mouse movements from MouseWatcher. This is necessary as
  // WorkspaceEventHandler only sees mouse movements over the windows, not all
  // windows or over the desktop.
  if (resize_widget_)
    return;

  ResizeWindows windows(DetermineWindows(window, component, point_in_window));
  if (IsShowing()) {
    if (windows_.Equals(windows))
      return;  // Over the same windows.
    DelayedHide();
  }

  if (!windows.is_valid())
    return;
  Hide();
  windows_ = windows;
  windows_.window1->AddObserver(this);
  windows_.window2->AddObserver(this);
  show_location_in_parent_ = point_in_window;
  Window::ConvertPointToTarget(
      window, window->parent(), &show_location_in_parent_);
  if (show_timer_.IsRunning())
    return;
  show_timer_.Start(
      FROM_HERE, base::TimeDelta::FromMilliseconds(kShowDelayMS),
      this, &MultiWindowResizeController::ShowIfValidMouseLocation);
}

void MultiWindowResizeController::Hide() {
  hide_timer_.Stop();
  if (window_resizer_)
    return;  // Ignore hides while actively resizing.

  if (windows_.window1) {
    windows_.window1->RemoveObserver(this);
    windows_.window1 = NULL;
  }
  if (windows_.window2) {
    windows_.window2->RemoveObserver(this);
    windows_.window2 = NULL;
  }

  show_timer_.Stop();

  if (!resize_widget_)
    return;

  for (size_t i = 0; i < windows_.other_windows.size(); ++i)
    windows_.other_windows[i]->RemoveObserver(this);
  mouse_watcher_.reset();
  resize_widget_.reset();
  windows_ = ResizeWindows();
}

void MultiWindowResizeController::MouseMovedOutOfHost() {
  Hide();
}

void MultiWindowResizeController::OnWindowDestroying(
    aura::Window* window) {
  // Have to explicitly reset the WindowResizer, otherwise Hide() does nothing.
  window_resizer_.reset();
  Hide();
}

MultiWindowResizeController::ResizeWindows
MultiWindowResizeController::DetermineWindowsFromScreenPoint(
    aura::Window* window) const {
  gfx::Point mouse_location(
      gfx::Screen::GetScreenFor(window)->GetCursorScreenPoint());
  wm::ConvertPointFromScreen(window, &mouse_location);
  const int component =
      window->delegate()->GetNonClientComponent(mouse_location);
  return DetermineWindows(window, component, mouse_location);
}

MultiWindowResizeController::ResizeWindows
MultiWindowResizeController::DetermineWindows(
    Window* window,
    int window_component,
    const gfx::Point& point) const {
  ResizeWindows result;
  gfx::Point point_in_parent(point);
  Window::ConvertPointToTarget(window, window->parent(), &point_in_parent);
  switch (window_component) {
    case HTRIGHT:
      result.direction = LEFT_RIGHT;
      result.window1 = window;
      result.window2 = FindWindowByEdge(
          window, HTLEFT, window->bounds().right(), point_in_parent.y());
      break;
    case HTLEFT:
      result.direction = LEFT_RIGHT;
      result.window1 = FindWindowByEdge(
          window, HTRIGHT, window->bounds().x(), point_in_parent.y());
      result.window2 = window;
      break;
    case HTTOP:
      result.direction = TOP_BOTTOM;
      result.window1 = FindWindowByEdge(
          window, HTBOTTOM, point_in_parent.x(), window->bounds().y());
      result.window2 = window;
      break;
    case HTBOTTOM:
      result.direction = TOP_BOTTOM;
      result.window1 = window;
      result.window2 = FindWindowByEdge(
          window, HTTOP, point_in_parent.x(), window->bounds().bottom());
      break;
    default:
      break;
  }
  return result;
}

Window* MultiWindowResizeController::FindWindowByEdge(
    Window* window_to_ignore,
    int edge_want,
    int x,
    int y) const {
  Window* parent = window_to_ignore->parent();
  const Window::Windows& windows(parent->children());
  for (Window::Windows::const_reverse_iterator i = windows.rbegin();
       i != windows.rend(); ++i) {
    Window* window = *i;
    if (window == window_to_ignore || !window->IsVisible())
      continue;
    switch (edge_want) {
      case HTLEFT:
        if (ContainsY(window, y) && window->bounds().x() == x)
          return window;
        break;
      case HTRIGHT:
        if (ContainsY(window, y) && window->bounds().right() == x)
          return window;
        break;
      case HTTOP:
        if (ContainsX(window, x) && window->bounds().y() == y)
          return window;
        break;
      case HTBOTTOM:
        if (ContainsX(window, x) && window->bounds().bottom() == y)
          return window;
        break;
      default:
        NOTREACHED();
    }
    // Window doesn't contain the edge, but if window contains |point|
    // it's obscuring any other window that could be at the location.
    if (window->bounds().Contains(x, y))
      return NULL;
  }
  return NULL;
}

aura::Window* MultiWindowResizeController::FindWindowTouching(
    aura::Window* window,
    Direction direction) const {
  int right = window->bounds().right();
  int bottom = window->bounds().bottom();
  Window* parent = window->parent();
  const Window::Windows& windows(parent->children());
  for (Window::Windows::const_reverse_iterator i = windows.rbegin();
       i != windows.rend(); ++i) {
    Window* other = *i;
    if (other == window || !other->IsVisible())
      continue;
    switch (direction) {
      case TOP_BOTTOM:
        if (other->bounds().y() == bottom &&
            Intersects(other->bounds().x(), other->bounds().right(),
                       window->bounds().x(), window->bounds().right())) {
          return other;
        }
        break;
      case LEFT_RIGHT:
        if (other->bounds().x() == right &&
            Intersects(other->bounds().y(), other->bounds().bottom(),
                       window->bounds().y(), window->bounds().bottom())) {
          return other;
        }
        break;
      default:
        NOTREACHED();
    }
  }
  return NULL;
}

void MultiWindowResizeController::FindWindowsTouching(
    aura::Window* start,
    Direction direction,
    std::vector<aura::Window*>* others) const {
  while (start) {
    start = FindWindowTouching(start, direction);
    if (start)
      others->push_back(start);
  }
}

void MultiWindowResizeController::DelayedHide() {
  if (hide_timer_.IsRunning())
    return;

  hide_timer_.Start(FROM_HERE,
                    base::TimeDelta::FromMilliseconds(kHideDelayMS),
                    this, &MultiWindowResizeController::Hide);
}

void MultiWindowResizeController::ShowIfValidMouseLocation() {
  if (DetermineWindowsFromScreenPoint(windows_.window1).Equals(windows_) ||
      DetermineWindowsFromScreenPoint(windows_.window2).Equals(windows_)) {
    ShowNow();
  } else {
    Hide();
  }
}

void MultiWindowResizeController::ShowNow() {
  DCHECK(!resize_widget_.get());
  DCHECK(windows_.is_valid());
  show_timer_.Stop();
  resize_widget_.reset(new views::Widget);
  views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
  params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
  params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
  params.parent = Shell::GetContainer(Shell::GetTargetRootWindow(),
                                      kShellWindowId_AlwaysOnTopContainer);
  params.can_activate = false;
  ResizeView* view = new ResizeView(this, windows_.direction);
  resize_widget_->set_focus_on_creation(false);
  resize_widget_->Init(params);
  ::wm::SetWindowVisibilityAnimationType(
      resize_widget_->GetNativeWindow(),
      ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_FADE);
  resize_widget_->GetNativeWindow()->SetName("MultiWindowResizeController");
  resize_widget_->SetContentsView(view);
  show_bounds_in_screen_ = ScreenUtil::ConvertRectToScreen(
      windows_.window1->parent(),
      CalculateResizeWidgetBounds(show_location_in_parent_));
  resize_widget_->SetBounds(show_bounds_in_screen_);
  resize_widget_->Show();
  mouse_watcher_.reset(new views::MouseWatcher(
                           new ResizeMouseWatcherHost(this),
                           this));
  mouse_watcher_->set_notify_on_exit_time(
      base::TimeDelta::FromMilliseconds(kHideDelayMS));
  mouse_watcher_->Start();
}

bool MultiWindowResizeController::IsShowing() const {
  return resize_widget_.get() || show_timer_.IsRunning();
}

void MultiWindowResizeController::StartResize(
    const gfx::Point& location_in_screen) {
  DCHECK(!window_resizer_.get());
  DCHECK(windows_.is_valid());
  hide_timer_.Stop();
  gfx::Point location_in_parent(location_in_screen);
  aura::client::GetScreenPositionClient(windows_.window2->GetRootWindow())->
      ConvertPointFromScreen(windows_.window2->parent(), &location_in_parent);
  std::vector<aura::Window*> windows;
  windows.push_back(windows_.window2);
  DCHECK(windows_.other_windows.empty());
  FindWindowsTouching(windows_.window2, windows_.direction,
                      &windows_.other_windows);
  for (size_t i = 0; i < windows_.other_windows.size(); ++i) {
    windows_.other_windows[i]->AddObserver(this);
    windows.push_back(windows_.other_windows[i]);
  }
  int component = windows_.direction == LEFT_RIGHT ? HTRIGHT : HTBOTTOM;
  wm::WindowState* window_state = wm::GetWindowState(windows_.window1);
  window_state->CreateDragDetails(windows_.window1,
                                  location_in_parent,
                                  component,
                                  aura::client::WINDOW_MOVE_SOURCE_MOUSE);
  window_resizer_.reset(WorkspaceWindowResizer::Create(window_state, windows));
}

void MultiWindowResizeController::Resize(const gfx::Point& location_in_screen,
                                         int event_flags) {
  gfx::Point location_in_parent(location_in_screen);
  aura::client::GetScreenPositionClient(windows_.window1->GetRootWindow())->
      ConvertPointFromScreen(windows_.window1->parent(), &location_in_parent);
  window_resizer_->Drag(location_in_parent, event_flags);
  gfx::Rect bounds = ScreenUtil::ConvertRectToScreen(
      windows_.window1->parent(),
      CalculateResizeWidgetBounds(location_in_parent));

  if (windows_.direction == LEFT_RIGHT)
    bounds.set_y(show_bounds_in_screen_.y());
  else
    bounds.set_x(show_bounds_in_screen_.x());
  resize_widget_->SetBounds(bounds);
}

void MultiWindowResizeController::CompleteResize() {
  window_resizer_->CompleteDrag();
  wm::GetWindowState(window_resizer_->GetTarget())->DeleteDragDetails();
  window_resizer_.reset();

  // Mouse may still be over resizer, if not hide.
  gfx::Point screen_loc = Shell::GetScreen()->GetCursorScreenPoint();
  if (!resize_widget_->GetWindowBoundsInScreen().Contains(screen_loc)) {
    Hide();
  } else {
    // If the mouse is over the resizer we need to remove observers on any of
    // the |other_windows|. If we start another resize we'll recalculate the
    // |other_windows| and invoke AddObserver() as necessary.
    for (size_t i = 0; i < windows_.other_windows.size(); ++i)
      windows_.other_windows[i]->RemoveObserver(this);
    windows_.other_windows.clear();
  }
}

void MultiWindowResizeController::CancelResize() {
  if (!window_resizer_)
    return;  // Happens if window was destroyed and we nuked the WindowResizer.
  window_resizer_->RevertDrag();
  wm::GetWindowState(window_resizer_->GetTarget())->DeleteDragDetails();
  window_resizer_.reset();
  Hide();
}

gfx::Rect MultiWindowResizeController::CalculateResizeWidgetBounds(
    const gfx::Point& location_in_parent) const {
  gfx::Size pref = resize_widget_->GetContentsView()->GetPreferredSize();
  int x = 0, y = 0;
  if (windows_.direction == LEFT_RIGHT) {
    x = windows_.window1->bounds().right() - pref.width() / 2;
    y = location_in_parent.y() + kResizeWidgetPadding;
    if (y + pref.height() / 2 > windows_.window1->bounds().bottom() &&
        y + pref.height() / 2 > windows_.window2->bounds().bottom()) {
      y = location_in_parent.y() - kResizeWidgetPadding - pref.height();
    }
  } else {
    x = location_in_parent.x() + kResizeWidgetPadding;
    if (x + pref.height() / 2 > windows_.window1->bounds().right() &&
        x + pref.height() / 2 > windows_.window2->bounds().right()) {
      x = location_in_parent.x() - kResizeWidgetPadding - pref.width();
    }
    y = windows_.window1->bounds().bottom() - pref.height() / 2;
  }
  return gfx::Rect(x, y, pref.width(), pref.height());
}

bool MultiWindowResizeController::IsOverWindows(
    const gfx::Point& location_in_screen) const {
  if (window_resizer_)
    return true;  // Ignore hides while actively resizing.

  if (resize_widget_->GetWindowBoundsInScreen().Contains(location_in_screen))
    return true;

  int hit1, hit2;
  if (windows_.direction == TOP_BOTTOM) {
    hit1 = HTBOTTOM;
    hit2 = HTTOP;
  } else {
    hit1 = HTRIGHT;
    hit2 = HTLEFT;
  }

  return IsOverWindow(windows_.window1, location_in_screen, hit1) ||
      IsOverWindow(windows_.window2, location_in_screen, hit2);
}

bool MultiWindowResizeController::IsOverWindow(
    aura::Window* window,
    const gfx::Point& location_in_screen,
    int component) const {
  if (!window->delegate())
    return false;

  gfx::Point window_loc(location_in_screen);
  aura::Window::ConvertPointToTarget(
      window->GetRootWindow(), window, &window_loc);
  return window->ContainsPoint(window_loc) &&
      window->delegate()->GetNonClientComponent(window_loc) == component;
}

}  // namespace ash

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