record_rendering_stats_ 36 cc/debug/layer_tree_debug_state.cc record_rendering_stats_ = enabled; record_rendering_stats_ 40 cc/debug/layer_tree_debug_state.cc return record_rendering_stats_ || continuous_painting; record_rendering_stats_ 83 cc/debug/layer_tree_debug_state.cc a.record_rendering_stats_ == b.record_rendering_stats_); record_rendering_stats_ 112 cc/debug/layer_tree_debug_state.cc r.record_rendering_stats_ |= b.record_rendering_stats_; record_rendering_stats_ 51 cc/debug/layer_tree_debug_state.h bool record_rendering_stats_; record_rendering_stats_ 16 cc/debug/rendering_stats_instrumentation.cc : record_rendering_stats_(false) { record_rendering_stats_ 42 cc/debug/rendering_stats_instrumentation.cc if (record_rendering_stats_) { record_rendering_stats_ 62 cc/debug/rendering_stats_instrumentation.cc if (!record_rendering_stats_) record_rendering_stats_ 74 cc/debug/rendering_stats_instrumentation.cc if (!record_rendering_stats_) record_rendering_stats_ 84 cc/debug/rendering_stats_instrumentation.cc if (!record_rendering_stats_) record_rendering_stats_ 94 cc/debug/rendering_stats_instrumentation.cc if (!record_rendering_stats_) record_rendering_stats_ 104 cc/debug/rendering_stats_instrumentation.cc if (!record_rendering_stats_) record_rendering_stats_ 42 cc/debug/rendering_stats_instrumentation.h bool record_rendering_stats() const { return record_rendering_stats_; } record_rendering_stats_ 44 cc/debug/rendering_stats_instrumentation.h if (record_rendering_stats_ != record_rendering_stats) record_rendering_stats_ 45 cc/debug/rendering_stats_instrumentation.h record_rendering_stats_ = record_rendering_stats; record_rendering_stats_ 67 cc/debug/rendering_stats_instrumentation.h bool record_rendering_stats_;