record_rendering_stats_   36 cc/debug/layer_tree_debug_state.cc   record_rendering_stats_ = enabled;
record_rendering_stats_   40 cc/debug/layer_tree_debug_state.cc   return record_rendering_stats_ || continuous_painting;
record_rendering_stats_   83 cc/debug/layer_tree_debug_state.cc       a.record_rendering_stats_ == b.record_rendering_stats_);
record_rendering_stats_  112 cc/debug/layer_tree_debug_state.cc   r.record_rendering_stats_ |= b.record_rendering_stats_;
record_rendering_stats_   51 cc/debug/layer_tree_debug_state.h   bool record_rendering_stats_;
record_rendering_stats_   16 cc/debug/rendering_stats_instrumentation.cc     : record_rendering_stats_(false) {
record_rendering_stats_   42 cc/debug/rendering_stats_instrumentation.cc   if (record_rendering_stats_) {
record_rendering_stats_   62 cc/debug/rendering_stats_instrumentation.cc   if (!record_rendering_stats_)
record_rendering_stats_   74 cc/debug/rendering_stats_instrumentation.cc   if (!record_rendering_stats_)
record_rendering_stats_   84 cc/debug/rendering_stats_instrumentation.cc   if (!record_rendering_stats_)
record_rendering_stats_   94 cc/debug/rendering_stats_instrumentation.cc   if (!record_rendering_stats_)
record_rendering_stats_  104 cc/debug/rendering_stats_instrumentation.cc   if (!record_rendering_stats_)
record_rendering_stats_   42 cc/debug/rendering_stats_instrumentation.h   bool record_rendering_stats() const { return record_rendering_stats_; }
record_rendering_stats_   44 cc/debug/rendering_stats_instrumentation.h     if (record_rendering_stats_ != record_rendering_stats)
record_rendering_stats_   45 cc/debug/rendering_stats_instrumentation.h       record_rendering_stats_ = record_rendering_stats;
record_rendering_stats_   67 cc/debug/rendering_stats_instrumentation.h   bool record_rendering_stats_;