LayerAnimationSequence 318 ash/accelerators/accelerator_controller.cc new ui::LayerAnimationSequence( LayerAnimationSequence 67 ash/display/output_configurator_animation.cc ui::LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 72 ash/display/output_configurator_animation.cc ui::LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 77 ash/display/output_configurator_animation.cc ui::LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 57 ash/shelf/app_list_button.cc scoped_ptr<ui::LayerAnimationSequence> opacity_sequence( LayerAnimationSequence 58 ash/shelf/app_list_button.cc new ui::LayerAnimationSequence()); LayerAnimationSequence 290 ash/sticky_keys/sticky_keys_overlay.cc ui::LayerAnimationSequence* sequence) { LayerAnimationSequence 299 ash/sticky_keys/sticky_keys_overlay.cc ui::LayerAnimationSequence* sequence) { LayerAnimationSequence 306 ash/sticky_keys/sticky_keys_overlay.cc ui::LayerAnimationSequence* sequence) { LayerAnimationSequence 58 ash/sticky_keys/sticky_keys_overlay.h ui::LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 60 ash/sticky_keys/sticky_keys_overlay.h ui::LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 62 ash/sticky_keys/sticky_keys_overlay.h ui::LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 134 ash/system/tray_update.cc ui::LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 144 ash/system/tray_update.cc ui::LayerAnimationSequence* sequence) OVERRIDE {} LayerAnimationSequence 147 ash/system/tray_update.cc ui::LayerAnimationSequence* sequence) OVERRIDE {} LayerAnimationSequence 111 ash/wm/lock_state_controller.cc ui::LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 120 ash/wm/lock_state_controller.cc ui::LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 127 ash/wm/lock_state_controller.cc ui::LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 131 ash/wm/lock_state_controller.cc ui::LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 95 ash/wm/overview/scoped_window_copy.cc ui::LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 97 ash/wm/overview/scoped_window_copy.cc ui::LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 99 ash/wm/overview/scoped_window_copy.cc ui::LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 132 ash/wm/overview/scoped_window_copy.cc ui::LayerAnimationSequence* sequence) { LayerAnimationSequence 138 ash/wm/overview/scoped_window_copy.cc ui::LayerAnimationSequence* sequence) { LayerAnimationSequence 144 ash/wm/overview/scoped_window_copy.cc ui::LayerAnimationSequence* sequence) { LayerAnimationSequence 80 ash/wm/overview/window_overview.cc ui::LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 82 ash/wm/overview/window_overview.cc ui::LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 84 ash/wm/overview/window_overview.cc ui::LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 105 ash/wm/overview/window_overview.cc ui::LayerAnimationSequence* sequence) { LayerAnimationSequence 110 ash/wm/overview/window_overview.cc ui::LayerAnimationSequence* sequence) { LayerAnimationSequence 115 ash/wm/overview/window_overview.cc ui::LayerAnimationSequence* sequence) { LayerAnimationSequence 72 ash/wm/overview/window_selector_panels.cc scoped_ptr<ui::LayerAnimationSequence> sequence( LayerAnimationSequence 73 ash/wm/overview/window_selector_panels.cc new ui::LayerAnimationSequence); LayerAnimationSequence 60 ash/wm/session_state_animator.cc ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( LayerAnimationSequence 77 ash/wm/session_state_animator.cc ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( LayerAnimationSequence 95 ash/wm/session_state_animator.cc new ui::LayerAnimationSequence( LayerAnimationSequence 98 ash/wm/session_state_animator.cc ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( LayerAnimationSequence 113 ash/wm/session_state_animator.cc ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( LayerAnimationSequence 129 ash/wm/session_state_animator.cc ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( LayerAnimationSequence 184 ash/wm/session_state_animator.cc ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( LayerAnimationSequence 216 ash/wm/session_state_animator.cc ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( LayerAnimationSequence 251 ash/wm/session_state_animator.cc scoped_ptr<ui::LayerAnimationSequence> brightness_sequence( LayerAnimationSequence 252 ash/wm/session_state_animator.cc new ui::LayerAnimationSequence()); LayerAnimationSequence 253 ash/wm/session_state_animator.cc scoped_ptr<ui::LayerAnimationSequence> grayscale_sequence( LayerAnimationSequence 254 ash/wm/session_state_animator.cc new ui::LayerAnimationSequence()); LayerAnimationSequence 268 ash/wm/session_state_animator.cc std::vector<ui::LayerAnimationSequence*> animations; LayerAnimationSequence 293 ash/wm/session_state_animator.cc virtual void OnLayerAnimationEnded(ui::LayerAnimationSequence* seq) LayerAnimationSequence 300 ash/wm/session_state_animator.cc virtual void OnLayerAnimationAborted(ui::LayerAnimationSequence* seq) LayerAnimationSequence 307 ash/wm/session_state_animator.cc virtual void OnLayerAnimationScheduled(ui::LayerAnimationSequence* seq) LayerAnimationSequence 133 ash/wm/window_animations.cc new ui::LayerAnimationSequence(transition.release())); LayerAnimationSequence 145 ash/wm/window_animations.cc new ui::LayerAnimationSequence( LayerAnimationSequence 151 ash/wm/window_animations.cc new ui::LayerAnimationSequence( LayerAnimationSequence 412 ash/wm/window_animations.cc std::vector<ui::LayerAnimationSequence*> LayerAnimationSequence 416 ash/wm/window_animations.cc scoped_ptr<ui::LayerAnimationSequence> brightness_sequence( LayerAnimationSequence 417 ash/wm/window_animations.cc new ui::LayerAnimationSequence()); LayerAnimationSequence 418 ash/wm/window_animations.cc scoped_ptr<ui::LayerAnimationSequence> grayscale_sequence( LayerAnimationSequence 419 ash/wm/window_animations.cc new ui::LayerAnimationSequence()); LayerAnimationSequence 433 ash/wm/window_animations.cc std::vector<ui::LayerAnimationSequence*> animations; LayerAnimationSequence 63 ash/wm/window_animations.h ASH_EXPORT std::vector<ui::LayerAnimationSequence*> LayerAnimationSequence 52 ash/wm/window_animations_unittest.cc ui::LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 57 ash/wm/window_animations_unittest.cc ui::LayerAnimationSequence* sequence) OVERRIDE {} LayerAnimationSequence 59 ash/wm/window_animations_unittest.cc ui::LayerAnimationSequence* sequence) OVERRIDE {} LayerAnimationSequence 91 content/browser/web_contents/aura/overscroll_navigation_overlay.cc ui::LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 96 content/browser/web_contents/aura/overscroll_navigation_overlay.cc ui::LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 101 content/browser/web_contents/aura/overscroll_navigation_overlay.cc ui::LayerAnimationSequence* sequence) OVERRIDE {} LayerAnimationSequence 31 ui/app_list/views/pulsing_block_view.cc scoped_ptr<ui::LayerAnimationSequence> opacity_sequence( LayerAnimationSequence 32 ui/app_list/views/pulsing_block_view.cc new ui::LayerAnimationSequence()); LayerAnimationSequence 33 ui/app_list/views/pulsing_block_view.cc scoped_ptr<ui::LayerAnimationSequence> transform_sequence( LayerAnimationSequence 34 ui/app_list/views/pulsing_block_view.cc new ui::LayerAnimationSequence()); LayerAnimationSequence 63 ui/app_list/views/pulsing_block_view.cc std::vector<ui::LayerAnimationSequence*> animations; LayerAnimationSequence 26 ui/compositor/layer_animation_observer.cc LayerAnimationSequence* sequence) { LayerAnimationSequence 30 ui/compositor/layer_animation_observer.cc LayerAnimationSequence* sequence) { LayerAnimationSequence 35 ui/compositor/layer_animation_observer.cc LayerAnimationSequence* sequence = *attached_sequences_.begin(); LayerAnimationSequence 41 ui/compositor/layer_animation_observer.cc LayerAnimationSequence* sequence) { LayerAnimationSequence 48 ui/compositor/layer_animation_observer.cc LayerAnimationSequence* sequence, bool send_notification) { LayerAnimationSequence 90 ui/compositor/layer_animation_observer.cc LayerAnimationSequence* sequence) { LayerAnimationSequence 103 ui/compositor/layer_animation_observer.cc LayerAnimationSequence* sequence) { LayerAnimationSequence 116 ui/compositor/layer_animation_observer.cc LayerAnimationSequence* sequence) { LayerAnimationSequence 124 ui/compositor/layer_animation_observer.cc LayerAnimationSequence* sequence) { LayerAnimationSequence 128 ui/compositor/layer_animation_observer.cc LayerAnimationSequence* sequence) { LayerAnimationSequence 141 ui/compositor/layer_animation_observer.cc LayerAnimationSequence* sequence, LayerAnimationSequence 18 ui/compositor/layer_animation_observer.h class LayerAnimationSequence; LayerAnimationSequence 27 ui/compositor/layer_animation_observer.h LayerAnimationSequence* sequence) = 0; LayerAnimationSequence 32 ui/compositor/layer_animation_observer.h LayerAnimationSequence* sequence) = 0; LayerAnimationSequence 36 ui/compositor/layer_animation_observer.h LayerAnimationSequence* sequence) = 0; LayerAnimationSequence 39 ui/compositor/layer_animation_observer.h typedef std::set<LayerAnimationSequence*> AttachedSequences; LayerAnimationSequence 52 ui/compositor/layer_animation_observer.h virtual void OnAttachedToSequence(LayerAnimationSequence* sequence); LayerAnimationSequence 55 ui/compositor/layer_animation_observer.h virtual void OnDetachedFromSequence(LayerAnimationSequence* sequence); LayerAnimationSequence 65 ui/compositor/layer_animation_observer.h friend class LayerAnimationSequence; LayerAnimationSequence 68 ui/compositor/layer_animation_observer.h void AttachedToSequence(LayerAnimationSequence* sequence); LayerAnimationSequence 72 ui/compositor/layer_animation_observer.h void DetachedFromSequence(LayerAnimationSequence* sequence, LayerAnimationSequence 120 ui/compositor/layer_animation_observer.h LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 122 ui/compositor/layer_animation_observer.h LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 124 ui/compositor/layer_animation_observer.h LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 126 ui/compositor/layer_animation_observer.h LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 128 ui/compositor/layer_animation_observer.h LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 136 ui/compositor/layer_animation_observer.h void UpdatePropertyAnimationStatus(LayerAnimationSequence* sequence, LayerAnimationSequence 18 ui/compositor/layer_animation_sequence.cc LayerAnimationSequence::LayerAnimationSequence() LayerAnimationSequence 28 ui/compositor/layer_animation_sequence.cc LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element) LayerAnimationSequence 39 ui/compositor/layer_animation_sequence.cc LayerAnimationSequence::~LayerAnimationSequence() { LayerAnimationSequence 45 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::Start(LayerAnimationDelegate* delegate) { LayerAnimationSequence 55 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::Progress(base::TimeTicks now, LayerAnimationSequence 88 ui/compositor/layer_animation_sequence.cc base::WeakPtr<LayerAnimationSequence> alive(weak_ptr_factory_.GetWeakPtr()); LayerAnimationSequence 110 ui/compositor/layer_animation_sequence.cc bool LayerAnimationSequence::IsFinished(base::TimeTicks time) { LayerAnimationSequence 135 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::ProgressToEnd(LayerAnimationDelegate* delegate) { LayerAnimationSequence 162 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::GetTargetValue( LayerAnimationSequence 171 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::Abort(LayerAnimationDelegate* delegate) { LayerAnimationSequence 182 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::AddElement(LayerAnimationElement* element) { LayerAnimationSequence 187 ui/compositor/layer_animation_sequence.cc bool LayerAnimationSequence::HasConflictingProperty( LayerAnimationSequence 192 ui/compositor/layer_animation_sequence.cc bool LayerAnimationSequence::IsFirstElementThreaded() const { LayerAnimationSequence 199 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::AddObserver(LayerAnimationObserver* observer) { LayerAnimationSequence 206 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::RemoveObserver(LayerAnimationObserver* observer) { LayerAnimationSequence 211 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::OnThreadedAnimationStarted( LayerAnimationSequence 227 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::OnScheduled() { LayerAnimationSequence 231 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::OnAnimatorDestroyed() { LayerAnimationSequence 245 ui/compositor/layer_animation_sequence.cc size_t LayerAnimationSequence::size() const { LayerAnimationSequence 249 ui/compositor/layer_animation_sequence.cc LayerAnimationElement* LayerAnimationSequence::FirstElement() const { LayerAnimationSequence 257 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::NotifyScheduled() { LayerAnimationSequence 263 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::NotifyEnded() { LayerAnimationSequence 269 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::NotifyAborted() { LayerAnimationSequence 275 ui/compositor/layer_animation_sequence.cc LayerAnimationElement* LayerAnimationSequence::CurrentElement() const { LayerAnimationSequence 36 ui/compositor/layer_animation_sequence.h class COMPOSITOR_EXPORT LayerAnimationSequence LayerAnimationSequence 37 ui/compositor/layer_animation_sequence.h : public base::SupportsWeakPtr<LayerAnimationSequence> { LayerAnimationSequence 39 ui/compositor/layer_animation_sequence.h LayerAnimationSequence(); LayerAnimationSequence 41 ui/compositor/layer_animation_sequence.h explicit LayerAnimationSequence(LayerAnimationElement* element); LayerAnimationSequence 42 ui/compositor/layer_animation_sequence.h virtual ~LayerAnimationSequence(); LayerAnimationSequence 185 ui/compositor/layer_animation_sequence.h base::WeakPtrFactory<LayerAnimationSequence> weak_ptr_factory_; LayerAnimationSequence 187 ui/compositor/layer_animation_sequence.h DISALLOW_COPY_AND_ASSIGN(LayerAnimationSequence); LayerAnimationSequence 26 ui/compositor/layer_animation_sequence_unittest.cc LayerAnimationSequence sequence; LayerAnimationSequence 40 ui/compositor/layer_animation_sequence_unittest.cc LayerAnimationSequence sequence; LayerAnimationSequence 74 ui/compositor/layer_animation_sequence_unittest.cc LayerAnimationSequence sequence; LayerAnimationSequence 117 ui/compositor/layer_animation_sequence_unittest.cc LayerAnimationSequence sequence; LayerAnimationSequence 206 ui/compositor/layer_animation_sequence_unittest.cc LayerAnimationSequence sequence; LayerAnimationSequence 242 ui/compositor/layer_animation_sequence_unittest.cc LayerAnimationSequence sequence; LayerAnimationSequence 264 ui/compositor/layer_animation_sequence_unittest.cc LayerAnimationSequence sequence; LayerAnimationSequence 104 ui/compositor/layer_animator.cc StartAnimation(new LayerAnimationSequence(element.release())); \ LayerAnimationSequence 130 ui/compositor/layer_animator.cc void LayerAnimator::StartAnimation(LayerAnimationSequence* animation) { LayerAnimationSequence 159 ui/compositor/layer_animator.cc void LayerAnimator::ScheduleAnimation(LayerAnimationSequence* animation) { LayerAnimationSequence 172 ui/compositor/layer_animator.cc const std::vector<LayerAnimationSequence*>& animations) { LayerAnimationSequence 175 ui/compositor/layer_animator.cc std::vector<LayerAnimationSequence*>::const_iterator iter; LayerAnimationSequence 194 ui/compositor/layer_animator.cc std::vector<LayerAnimationSequence*>::const_iterator iter; LayerAnimationSequence 202 ui/compositor/layer_animator.cc StartAnimation(new LayerAnimationSequence( LayerAnimationSequence 226 ui/compositor/layer_animator.cc const std::vector<LayerAnimationSequence*>& animations) { LayerAnimationSequence 233 ui/compositor/layer_animator.cc std::vector<LayerAnimationSequence*>::const_iterator iter; LayerAnimationSequence 240 ui/compositor/layer_animator.cc ScheduleAnimation(new LayerAnimationSequence( LayerAnimationSequence 264 ui/compositor/layer_animator.cc ScheduleAnimation(new ui::LayerAnimationSequence( LayerAnimationSequence 349 ui/compositor/layer_animator.cc void LayerAnimator::ProgressAnimation(LayerAnimationSequence* sequence, LayerAnimationSequence 357 ui/compositor/layer_animator.cc void LayerAnimator::ProgressAnimationToEnd(LayerAnimationSequence* sequence) { LayerAnimationSequence 364 ui/compositor/layer_animator.cc bool LayerAnimator::HasAnimation(LayerAnimationSequence* sequence) const { LayerAnimationSequence 443 ui/compositor/layer_animator.cc LayerAnimationSequence* LayerAnimator::RemoveAnimation( LayerAnimationSequence 444 ui/compositor/layer_animator.cc LayerAnimationSequence* sequence) { LayerAnimationSequence 445 ui/compositor/layer_animator.cc linked_ptr<LayerAnimationSequence> to_return; LayerAnimationSequence 506 ui/compositor/layer_animator.cc LayerAnimationSequence* sequence, bool abort) { LayerAnimationSequence 508 ui/compositor/layer_animator.cc scoped_ptr<LayerAnimationSequence> removed(RemoveAnimation(sequence)); LayerAnimationSequence 530 ui/compositor/layer_animator.cc scoped_ptr<LayerAnimationSequence> removed( LayerAnimationSequence 554 ui/compositor/layer_animator.cc void LayerAnimator::AddToQueueIfNotPresent(LayerAnimationSequence* animation) { LayerAnimationSequence 570 ui/compositor/layer_animator.cc LayerAnimationSequence* sequence, bool abort) { LayerAnimationSequence 582 ui/compositor/layer_animator.cc scoped_ptr<LayerAnimationSequence> removed( LayerAnimationSequence 593 ui/compositor/layer_animator.cc std::vector<base::WeakPtr<LayerAnimationSequence> > sequences; LayerAnimationSequence 603 ui/compositor/layer_animator.cc scoped_ptr<LayerAnimationSequence> removed( LayerAnimationSequence 613 ui/compositor/layer_animator.cc void LayerAnimator::ImmediatelySetNewTarget(LayerAnimationSequence* sequence) { LayerAnimationSequence 615 ui/compositor/layer_animator.cc base::WeakPtr<LayerAnimationSequence> weak_sequence_ptr = LayerAnimationSequence 623 ui/compositor/layer_animator.cc LayerAnimationSequence* removed = RemoveAnimation(sequence); LayerAnimationSequence 636 ui/compositor/layer_animator.cc LayerAnimationSequence* sequence) { LayerAnimationSequence 638 ui/compositor/layer_animator.cc base::WeakPtr<LayerAnimationSequence> weak_sequence_ptr = LayerAnimationSequence 653 ui/compositor/layer_animator.cc void LayerAnimator::EnqueueNewAnimation(LayerAnimationSequence* sequence) { LayerAnimationSequence 661 ui/compositor/layer_animator.cc void LayerAnimator::ReplaceQueuedAnimations(LayerAnimationSequence* sequence) { LayerAnimationSequence 663 ui/compositor/layer_animator.cc base::WeakPtr<LayerAnimationSequence> weak_sequence_ptr = LayerAnimationSequence 713 ui/compositor/layer_animator.cc std::vector<base::WeakPtr<LayerAnimationSequence> > sequences; LayerAnimationSequence 743 ui/compositor/layer_animator.cc bool LayerAnimator::StartSequenceImmediately(LayerAnimationSequence* sequence) { LayerAnimationSequence 795 ui/compositor/layer_animator.cc void LayerAnimator::OnScheduled(LayerAnimationSequence* sequence) { LayerAnimationSequence 822 ui/compositor/layer_animator.cc scoped_ptr<LayerAnimationSequence> removed( LayerAnimationSequence 844 ui/compositor/layer_animator.cc const base::WeakPtr<LayerAnimationSequence>& sequence) LayerAnimationSequence 29 ui/compositor/layer_animator.h class LayerAnimationSequence; LayerAnimationSequence 115 ui/compositor/layer_animator.h void StartAnimation(LayerAnimationSequence* animation); LayerAnimationSequence 119 ui/compositor/layer_animator.h void ScheduleAnimation(LayerAnimationSequence* animation); LayerAnimationSequence 127 ui/compositor/layer_animator.h void StartTogether(const std::vector<LayerAnimationSequence*>& animations); LayerAnimationSequence 135 ui/compositor/layer_animator.h void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations); LayerAnimationSequence 198 ui/compositor/layer_animator.h virtual void ProgressAnimation(LayerAnimationSequence* sequence, LayerAnimationSequence 201 ui/compositor/layer_animator.h void ProgressAnimationToEnd(LayerAnimationSequence* sequence); LayerAnimationSequence 204 ui/compositor/layer_animator.h bool HasAnimation(LayerAnimationSequence* sequence) const; LayerAnimationSequence 213 ui/compositor/layer_animator.h RunningAnimation(const base::WeakPtr<LayerAnimationSequence>& sequence); LayerAnimationSequence 217 ui/compositor/layer_animator.h LayerAnimationSequence* sequence() const { return sequence_.get(); } LayerAnimationSequence 220 ui/compositor/layer_animator.h base::WeakPtr<LayerAnimationSequence> sequence_; LayerAnimationSequence 226 ui/compositor/layer_animator.h typedef std::deque<linked_ptr<LayerAnimationSequence> > AnimationQueue; LayerAnimationSequence 243 ui/compositor/layer_animator.h LayerAnimationSequence* RemoveAnimation( LayerAnimationSequence 244 ui/compositor/layer_animator.h LayerAnimationSequence* sequence) WARN_UNUSED_RESULT; LayerAnimationSequence 247 ui/compositor/layer_animator.h void FinishAnimation(LayerAnimationSequence* sequence, bool abort); LayerAnimationSequence 261 ui/compositor/layer_animator.h void AddToQueueIfNotPresent(LayerAnimationSequence* sequence); LayerAnimationSequence 265 ui/compositor/layer_animator.h void RemoveAllAnimationsWithACommonProperty(LayerAnimationSequence* sequence, LayerAnimationSequence 270 ui/compositor/layer_animator.h void ImmediatelySetNewTarget(LayerAnimationSequence* sequence); LayerAnimationSequence 273 ui/compositor/layer_animator.h void ImmediatelyAnimateToNewTarget(LayerAnimationSequence* sequence); LayerAnimationSequence 276 ui/compositor/layer_animator.h void EnqueueNewAnimation(LayerAnimationSequence* sequence); LayerAnimationSequence 280 ui/compositor/layer_animator.h void ReplaceQueuedAnimations(LayerAnimationSequence* sequence); LayerAnimationSequence 290 ui/compositor/layer_animator.h bool StartSequenceImmediately(LayerAnimationSequence* sequence); LayerAnimationSequence 298 ui/compositor/layer_animator.h void OnScheduled(LayerAnimationSequence* sequence); LayerAnimationSequence 43 ui/compositor/layer_animator_unittest.cc std::vector<LayerAnimationSequence*> CreateMultiSequence( LayerAnimationSequence 46 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* first_sequence = new LayerAnimationSequence(); LayerAnimationSequence 48 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* second_sequence = new LayerAnimationSequence(); LayerAnimationSequence 51 ui/compositor/layer_animator_unittest.cc std::vector<ui::LayerAnimationSequence*> animations; LayerAnimationSequence 104 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 109 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 114 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 159 ui/compositor/layer_animator_unittest.cc virtual void ProgressAnimation(LayerAnimationSequence* sequence, LayerAnimationSequence 173 ui/compositor/layer_animator_unittest.cc class TestLayerAnimationSequence : public LayerAnimationSequence { LayerAnimationSequence 177 ui/compositor/layer_animator_unittest.cc : LayerAnimationSequence(element), LayerAnimationSequence 302 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 340 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 396 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 401 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 447 ui/compositor/layer_animator_unittest.cc std::vector<LayerAnimationSequence*> animations; LayerAnimationSequence 449 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 453 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 508 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 513 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 568 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 572 ui/compositor/layer_animator_unittest.cc scoped_ptr<LayerAnimationSequence> bounds_and_grayscale( LayerAnimationSequence 573 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 583 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 647 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 651 ui/compositor/layer_animator_unittest.cc std::vector<LayerAnimationSequence*> sequences; LayerAnimationSequence 652 ui/compositor/layer_animator_unittest.cc sequences.push_back(new LayerAnimationSequence( LayerAnimationSequence 654 ui/compositor/layer_animator_unittest.cc sequences.push_back(new LayerAnimationSequence( LayerAnimationSequence 696 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 734 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 782 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 786 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 813 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 822 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 830 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 870 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 887 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 894 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 943 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 952 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 998 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 1007 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 1014 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 1429 ui/compositor/layer_animator_unittest.cc scoped_ptr<LayerAnimationSequence> sequence( LayerAnimationSequence 1430 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 1491 ui/compositor/layer_animator_unittest.cc scoped_ptr<LayerAnimationSequence> sequence( LayerAnimationSequence 1492 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 1596 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* sequence = new LayerAnimationSequence( LayerAnimationSequence 1610 ui/compositor/layer_animator_unittest.cc sequence = new LayerAnimationSequence( LayerAnimationSequence 1782 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* sequence = new LayerAnimationSequence( LayerAnimationSequence 1819 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* sequence = new LayerAnimationSequence( LayerAnimationSequence 1849 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* sequence = new LayerAnimationSequence( LayerAnimationSequence 1880 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* sequence = new LayerAnimationSequence( LayerAnimationSequence 1939 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 1943 ui/compositor/layer_animator_unittest.cc animator->StartAnimation(new LayerAnimationSequence( LayerAnimationSequence 2000 ui/compositor/layer_animator_unittest.cc animator->StartAnimation(new LayerAnimationSequence( LayerAnimationSequence 2046 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 2049 ui/compositor/layer_animator_unittest.cc animator->StartAnimation(new LayerAnimationSequence( LayerAnimationSequence 2057 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 2084 ui/compositor/layer_animator_unittest.cc scoped_ptr<LayerAnimationSequence> sequence( LayerAnimationSequence 2085 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 2217 ui/compositor/layer_animator_unittest.cc new LayerAnimationSequence( LayerAnimationSequence 2307 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 2313 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 2319 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 2353 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* brightness_sequence = new LayerAnimationSequence( LayerAnimationSequence 2358 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* bounds_sequence = new LayerAnimationSequence( LayerAnimationSequence 2386 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* opacity_sequence = new LayerAnimationSequence( LayerAnimationSequence 2391 ui/compositor/layer_animator_unittest.cc LayerAnimationSequence* bounds_sequence = new LayerAnimationSequence( LayerAnimationSequence 2416 ui/compositor/layer_animator_unittest.cc std::vector<LayerAnimationSequence*> to_start; LayerAnimationSequence 2419 ui/compositor/layer_animator_unittest.cc to_start.push_back(new LayerAnimationSequence( LayerAnimationSequence 2423 ui/compositor/layer_animator_unittest.cc to_start.push_back(new LayerAnimationSequence( LayerAnimationSequence 2449 ui/compositor/layer_animator_unittest.cc std::vector<LayerAnimationSequence*> to_start; LayerAnimationSequence 2452 ui/compositor/layer_animator_unittest.cc to_start.push_back(new LayerAnimationSequence( LayerAnimationSequence 2456 ui/compositor/layer_animator_unittest.cc to_start.push_back(new LayerAnimationSequence( LayerAnimationSequence 2463 ui/compositor/layer_animator_unittest.cc animator->StartAnimation(new LayerAnimationSequence( LayerAnimationSequence 40 ui/compositor/scoped_layer_animation_settings.cc LayerAnimationSequence* sequence) OVERRIDE { LayerAnimationSequence 50 ui/compositor/scoped_layer_animation_settings.cc (*i)->GetAnimator()->StartAnimation(new LayerAnimationSequence( LayerAnimationSequence 57 ui/compositor/scoped_layer_animation_settings.cc LayerAnimationSequence* sequence, LayerAnimationSequence 21 ui/compositor/test/layer_animator_test_controller.cc LayerAnimationSequence* LayerAnimatorTestController::GetRunningSequence( LayerAnimationSequence 39 ui/compositor/test/layer_animator_test_controller.cc LayerAnimationSequence* sequence = GetRunningSequence(animatable_property); LayerAnimationSequence 22 ui/compositor/test/layer_animator_test_controller.h LayerAnimationSequence* GetRunningSequence( LayerAnimationSequence 22 ui/compositor/test/test_layer_animation_observer.cc LayerAnimationSequence* sequence) { LayerAnimationSequence 27 ui/compositor/test/test_layer_animation_observer.cc LayerAnimationSequence* sequence) { LayerAnimationSequence 32 ui/compositor/test/test_layer_animation_observer.cc LayerAnimationSequence* sequence) { LayerAnimationSequence 13 ui/compositor/test/test_layer_animation_observer.h class LayerAnimationSequence; LayerAnimationSequence 23 ui/compositor/test/test_layer_animation_observer.h LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 26 ui/compositor/test/test_layer_animation_observer.h LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 29 ui/compositor/test/test_layer_animation_observer.h LayerAnimationSequence* sequence) OVERRIDE; LayerAnimationSequence 33 ui/compositor/test/test_layer_animation_observer.h const LayerAnimationSequence* last_ended_sequence() const { LayerAnimationSequence 37 ui/compositor/test/test_layer_animation_observer.h const LayerAnimationSequence* last_scheduled_sequence() const { LayerAnimationSequence 41 ui/compositor/test/test_layer_animation_observer.h const LayerAnimationSequence* last_aborted_sequence() const { LayerAnimationSequence 50 ui/compositor/test/test_layer_animation_observer.h const LayerAnimationSequence* last_ended_sequence_; LayerAnimationSequence 51 ui/compositor/test/test_layer_animation_observer.h const LayerAnimationSequence* last_scheduled_sequence_; LayerAnimationSequence 52 ui/compositor/test/test_layer_animation_observer.h const LayerAnimationSequence* last_aborted_sequence_; LayerAnimationSequence 147 ui/keyboard/keyboard_controller.cc virtual void OnLayerAnimationEnded(ui::LayerAnimationSequence* seq) OVERRIDE; LayerAnimationSequence 149 ui/keyboard/keyboard_controller.cc ui::LayerAnimationSequence* seq) OVERRIDE; LayerAnimationSequence 151 ui/keyboard/keyboard_controller.cc ui::LayerAnimationSequence* seq) OVERRIDE {} LayerAnimationSequence 169 ui/keyboard/keyboard_controller.cc ui::LayerAnimationSequence* seq) { LayerAnimationSequence 177 ui/keyboard/keyboard_controller.cc ui::LayerAnimationSequence* seq) { LayerAnimationSequence 309 ui/wm/core/window_animations.cc scoped_ptr<ui::LayerAnimationSequence> sequence( LayerAnimationSequence 310 ui/wm/core/window_animations.cc new ui::LayerAnimationSequence); LayerAnimationSequence 344 ui/wm/core/window_animations.cc new ui::LayerAnimationSequence(opacity.release())); LayerAnimationSequence 380 ui/wm/core/window_animations.cc new ui::LayerAnimationSequence(transition.release())); LayerAnimationSequence 25 ui/wm/core/window_animations.h class LayerAnimationSequence;