LayerAnimationSequence  318 ash/accelerators/accelerator_controller.cc         new ui::LayerAnimationSequence(
LayerAnimationSequence   67 ash/display/output_configurator_animation.cc         ui::LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence   72 ash/display/output_configurator_animation.cc         ui::LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence   77 ash/display/output_configurator_animation.cc         ui::LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence   57 ash/shelf/app_list_button.cc   scoped_ptr<ui::LayerAnimationSequence> opacity_sequence(
LayerAnimationSequence   58 ash/shelf/app_list_button.cc       new ui::LayerAnimationSequence());
LayerAnimationSequence  290 ash/sticky_keys/sticky_keys_overlay.cc     ui::LayerAnimationSequence* sequence) {
LayerAnimationSequence  299 ash/sticky_keys/sticky_keys_overlay.cc     ui::LayerAnimationSequence* sequence) {
LayerAnimationSequence  306 ash/sticky_keys/sticky_keys_overlay.cc     ui::LayerAnimationSequence* sequence) {
LayerAnimationSequence   58 ash/sticky_keys/sticky_keys_overlay.h       ui::LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence   60 ash/sticky_keys/sticky_keys_overlay.h       ui::LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence   62 ash/sticky_keys/sticky_keys_overlay.h       ui::LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence  134 ash/system/tray_update.cc       ui::LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence  144 ash/system/tray_update.cc       ui::LayerAnimationSequence* sequence) OVERRIDE {}
LayerAnimationSequence  147 ash/system/tray_update.cc       ui::LayerAnimationSequence* sequence) OVERRIDE {}
LayerAnimationSequence  111 ash/wm/lock_state_controller.cc       ui::LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence  120 ash/wm/lock_state_controller.cc       ui::LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence  127 ash/wm/lock_state_controller.cc       ui::LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence  131 ash/wm/lock_state_controller.cc       ui::LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence   95 ash/wm/overview/scoped_window_copy.cc       ui::LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence   97 ash/wm/overview/scoped_window_copy.cc       ui::LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence   99 ash/wm/overview/scoped_window_copy.cc       ui::LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence  132 ash/wm/overview/scoped_window_copy.cc     ui::LayerAnimationSequence* sequence) {
LayerAnimationSequence  138 ash/wm/overview/scoped_window_copy.cc     ui::LayerAnimationSequence* sequence) {
LayerAnimationSequence  144 ash/wm/overview/scoped_window_copy.cc     ui::LayerAnimationSequence* sequence) {
LayerAnimationSequence   80 ash/wm/overview/window_overview.cc       ui::LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence   82 ash/wm/overview/window_overview.cc       ui::LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence   84 ash/wm/overview/window_overview.cc       ui::LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence  105 ash/wm/overview/window_overview.cc     ui::LayerAnimationSequence* sequence) {
LayerAnimationSequence  110 ash/wm/overview/window_overview.cc     ui::LayerAnimationSequence* sequence) {
LayerAnimationSequence  115 ash/wm/overview/window_overview.cc     ui::LayerAnimationSequence* sequence) {
LayerAnimationSequence   72 ash/wm/overview/window_selector_panels.cc   scoped_ptr<ui::LayerAnimationSequence> sequence(
LayerAnimationSequence   73 ash/wm/overview/window_selector_panels.cc       new ui::LayerAnimationSequence);
LayerAnimationSequence   60 ash/wm/session_state_animator.cc   ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
LayerAnimationSequence   77 ash/wm/session_state_animator.cc   ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
LayerAnimationSequence   95 ash/wm/session_state_animator.cc       new ui::LayerAnimationSequence(
LayerAnimationSequence   98 ash/wm/session_state_animator.cc   ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
LayerAnimationSequence  113 ash/wm/session_state_animator.cc   ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
LayerAnimationSequence  129 ash/wm/session_state_animator.cc   ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
LayerAnimationSequence  184 ash/wm/session_state_animator.cc     ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
LayerAnimationSequence  216 ash/wm/session_state_animator.cc     ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
LayerAnimationSequence  251 ash/wm/session_state_animator.cc   scoped_ptr<ui::LayerAnimationSequence> brightness_sequence(
LayerAnimationSequence  252 ash/wm/session_state_animator.cc       new ui::LayerAnimationSequence());
LayerAnimationSequence  253 ash/wm/session_state_animator.cc   scoped_ptr<ui::LayerAnimationSequence> grayscale_sequence(
LayerAnimationSequence  254 ash/wm/session_state_animator.cc       new ui::LayerAnimationSequence());
LayerAnimationSequence  268 ash/wm/session_state_animator.cc   std::vector<ui::LayerAnimationSequence*> animations;
LayerAnimationSequence  293 ash/wm/session_state_animator.cc   virtual void OnLayerAnimationEnded(ui::LayerAnimationSequence* seq)
LayerAnimationSequence  300 ash/wm/session_state_animator.cc   virtual void OnLayerAnimationAborted(ui::LayerAnimationSequence* seq)
LayerAnimationSequence  307 ash/wm/session_state_animator.cc   virtual void OnLayerAnimationScheduled(ui::LayerAnimationSequence* seq)
LayerAnimationSequence  133 ash/wm/window_animations.cc       new ui::LayerAnimationSequence(transition.release()));
LayerAnimationSequence  145 ash/wm/window_animations.cc       new ui::LayerAnimationSequence(
LayerAnimationSequence  151 ash/wm/window_animations.cc       new ui::LayerAnimationSequence(
LayerAnimationSequence  412 ash/wm/window_animations.cc std::vector<ui::LayerAnimationSequence*>
LayerAnimationSequence  416 ash/wm/window_animations.cc   scoped_ptr<ui::LayerAnimationSequence> brightness_sequence(
LayerAnimationSequence  417 ash/wm/window_animations.cc       new ui::LayerAnimationSequence());
LayerAnimationSequence  418 ash/wm/window_animations.cc   scoped_ptr<ui::LayerAnimationSequence> grayscale_sequence(
LayerAnimationSequence  419 ash/wm/window_animations.cc       new ui::LayerAnimationSequence());
LayerAnimationSequence  433 ash/wm/window_animations.cc   std::vector<ui::LayerAnimationSequence*> animations;
LayerAnimationSequence   63 ash/wm/window_animations.h ASH_EXPORT std::vector<ui::LayerAnimationSequence*>
LayerAnimationSequence   52 ash/wm/window_animations_unittest.cc       ui::LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence   57 ash/wm/window_animations_unittest.cc       ui::LayerAnimationSequence* sequence) OVERRIDE {}
LayerAnimationSequence   59 ash/wm/window_animations_unittest.cc       ui::LayerAnimationSequence* sequence) OVERRIDE {}
LayerAnimationSequence   91 content/browser/web_contents/aura/overscroll_navigation_overlay.cc       ui::LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence   96 content/browser/web_contents/aura/overscroll_navigation_overlay.cc       ui::LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence  101 content/browser/web_contents/aura/overscroll_navigation_overlay.cc       ui::LayerAnimationSequence* sequence) OVERRIDE {}
LayerAnimationSequence   31 ui/app_list/views/pulsing_block_view.cc   scoped_ptr<ui::LayerAnimationSequence> opacity_sequence(
LayerAnimationSequence   32 ui/app_list/views/pulsing_block_view.cc       new ui::LayerAnimationSequence());
LayerAnimationSequence   33 ui/app_list/views/pulsing_block_view.cc   scoped_ptr<ui::LayerAnimationSequence> transform_sequence(
LayerAnimationSequence   34 ui/app_list/views/pulsing_block_view.cc       new ui::LayerAnimationSequence());
LayerAnimationSequence   63 ui/app_list/views/pulsing_block_view.cc   std::vector<ui::LayerAnimationSequence*> animations;
LayerAnimationSequence   26 ui/compositor/layer_animation_observer.cc     LayerAnimationSequence* sequence) {
LayerAnimationSequence   30 ui/compositor/layer_animation_observer.cc     LayerAnimationSequence* sequence) {
LayerAnimationSequence   35 ui/compositor/layer_animation_observer.cc     LayerAnimationSequence* sequence = *attached_sequences_.begin();
LayerAnimationSequence   41 ui/compositor/layer_animation_observer.cc     LayerAnimationSequence* sequence) {
LayerAnimationSequence   48 ui/compositor/layer_animation_observer.cc     LayerAnimationSequence* sequence, bool send_notification) {
LayerAnimationSequence   90 ui/compositor/layer_animation_observer.cc     LayerAnimationSequence* sequence) {
LayerAnimationSequence  103 ui/compositor/layer_animation_observer.cc     LayerAnimationSequence* sequence) {
LayerAnimationSequence  116 ui/compositor/layer_animation_observer.cc     LayerAnimationSequence* sequence) {
LayerAnimationSequence  124 ui/compositor/layer_animation_observer.cc     LayerAnimationSequence* sequence) {
LayerAnimationSequence  128 ui/compositor/layer_animation_observer.cc     LayerAnimationSequence* sequence) {
LayerAnimationSequence  141 ui/compositor/layer_animation_observer.cc     LayerAnimationSequence* sequence,
LayerAnimationSequence   18 ui/compositor/layer_animation_observer.h class LayerAnimationSequence;
LayerAnimationSequence   27 ui/compositor/layer_animation_observer.h       LayerAnimationSequence* sequence) = 0;
LayerAnimationSequence   32 ui/compositor/layer_animation_observer.h       LayerAnimationSequence* sequence) = 0;
LayerAnimationSequence   36 ui/compositor/layer_animation_observer.h       LayerAnimationSequence* sequence) = 0;
LayerAnimationSequence   39 ui/compositor/layer_animation_observer.h   typedef std::set<LayerAnimationSequence*> AttachedSequences;
LayerAnimationSequence   52 ui/compositor/layer_animation_observer.h   virtual void OnAttachedToSequence(LayerAnimationSequence* sequence);
LayerAnimationSequence   55 ui/compositor/layer_animation_observer.h   virtual void OnDetachedFromSequence(LayerAnimationSequence* sequence);
LayerAnimationSequence   65 ui/compositor/layer_animation_observer.h   friend class LayerAnimationSequence;
LayerAnimationSequence   68 ui/compositor/layer_animation_observer.h   void AttachedToSequence(LayerAnimationSequence* sequence);
LayerAnimationSequence   72 ui/compositor/layer_animation_observer.h   void DetachedFromSequence(LayerAnimationSequence* sequence,
LayerAnimationSequence  120 ui/compositor/layer_animation_observer.h       LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence  122 ui/compositor/layer_animation_observer.h       LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence  124 ui/compositor/layer_animation_observer.h       LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence  126 ui/compositor/layer_animation_observer.h       LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence  128 ui/compositor/layer_animation_observer.h       LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence  136 ui/compositor/layer_animation_observer.h   void UpdatePropertyAnimationStatus(LayerAnimationSequence* sequence,
LayerAnimationSequence   18 ui/compositor/layer_animation_sequence.cc LayerAnimationSequence::LayerAnimationSequence()
LayerAnimationSequence   28 ui/compositor/layer_animation_sequence.cc LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element)
LayerAnimationSequence   39 ui/compositor/layer_animation_sequence.cc LayerAnimationSequence::~LayerAnimationSequence() {
LayerAnimationSequence   45 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::Start(LayerAnimationDelegate* delegate) {
LayerAnimationSequence   55 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::Progress(base::TimeTicks now,
LayerAnimationSequence   88 ui/compositor/layer_animation_sequence.cc     base::WeakPtr<LayerAnimationSequence> alive(weak_ptr_factory_.GetWeakPtr());
LayerAnimationSequence  110 ui/compositor/layer_animation_sequence.cc bool LayerAnimationSequence::IsFinished(base::TimeTicks time) {
LayerAnimationSequence  135 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::ProgressToEnd(LayerAnimationDelegate* delegate) {
LayerAnimationSequence  162 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::GetTargetValue(
LayerAnimationSequence  171 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::Abort(LayerAnimationDelegate* delegate) {
LayerAnimationSequence  182 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::AddElement(LayerAnimationElement* element) {
LayerAnimationSequence  187 ui/compositor/layer_animation_sequence.cc bool LayerAnimationSequence::HasConflictingProperty(
LayerAnimationSequence  192 ui/compositor/layer_animation_sequence.cc bool LayerAnimationSequence::IsFirstElementThreaded() const {
LayerAnimationSequence  199 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::AddObserver(LayerAnimationObserver* observer) {
LayerAnimationSequence  206 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::RemoveObserver(LayerAnimationObserver* observer) {
LayerAnimationSequence  211 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::OnThreadedAnimationStarted(
LayerAnimationSequence  227 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::OnScheduled() {
LayerAnimationSequence  231 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::OnAnimatorDestroyed() {
LayerAnimationSequence  245 ui/compositor/layer_animation_sequence.cc size_t LayerAnimationSequence::size() const {
LayerAnimationSequence  249 ui/compositor/layer_animation_sequence.cc LayerAnimationElement* LayerAnimationSequence::FirstElement() const {
LayerAnimationSequence  257 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::NotifyScheduled() {
LayerAnimationSequence  263 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::NotifyEnded() {
LayerAnimationSequence  269 ui/compositor/layer_animation_sequence.cc void LayerAnimationSequence::NotifyAborted() {
LayerAnimationSequence  275 ui/compositor/layer_animation_sequence.cc LayerAnimationElement* LayerAnimationSequence::CurrentElement() const {
LayerAnimationSequence   36 ui/compositor/layer_animation_sequence.h class COMPOSITOR_EXPORT LayerAnimationSequence
LayerAnimationSequence   37 ui/compositor/layer_animation_sequence.h     : public base::SupportsWeakPtr<LayerAnimationSequence> {
LayerAnimationSequence   39 ui/compositor/layer_animation_sequence.h   LayerAnimationSequence();
LayerAnimationSequence   41 ui/compositor/layer_animation_sequence.h   explicit LayerAnimationSequence(LayerAnimationElement* element);
LayerAnimationSequence   42 ui/compositor/layer_animation_sequence.h   virtual ~LayerAnimationSequence();
LayerAnimationSequence  185 ui/compositor/layer_animation_sequence.h   base::WeakPtrFactory<LayerAnimationSequence> weak_ptr_factory_;
LayerAnimationSequence  187 ui/compositor/layer_animation_sequence.h   DISALLOW_COPY_AND_ASSIGN(LayerAnimationSequence);
LayerAnimationSequence   26 ui/compositor/layer_animation_sequence_unittest.cc   LayerAnimationSequence sequence;
LayerAnimationSequence   40 ui/compositor/layer_animation_sequence_unittest.cc   LayerAnimationSequence sequence;
LayerAnimationSequence   74 ui/compositor/layer_animation_sequence_unittest.cc   LayerAnimationSequence sequence;
LayerAnimationSequence  117 ui/compositor/layer_animation_sequence_unittest.cc   LayerAnimationSequence sequence;
LayerAnimationSequence  206 ui/compositor/layer_animation_sequence_unittest.cc   LayerAnimationSequence sequence;
LayerAnimationSequence  242 ui/compositor/layer_animation_sequence_unittest.cc   LayerAnimationSequence sequence;
LayerAnimationSequence  264 ui/compositor/layer_animation_sequence_unittest.cc   LayerAnimationSequence sequence;
LayerAnimationSequence  104 ui/compositor/layer_animator.cc   StartAnimation(new LayerAnimationSequence(element.release()));      \
LayerAnimationSequence  130 ui/compositor/layer_animator.cc void LayerAnimator::StartAnimation(LayerAnimationSequence* animation) {
LayerAnimationSequence  159 ui/compositor/layer_animator.cc void LayerAnimator::ScheduleAnimation(LayerAnimationSequence* animation) {
LayerAnimationSequence  172 ui/compositor/layer_animator.cc     const std::vector<LayerAnimationSequence*>& animations) {
LayerAnimationSequence  175 ui/compositor/layer_animator.cc     std::vector<LayerAnimationSequence*>::const_iterator iter;
LayerAnimationSequence  194 ui/compositor/layer_animator.cc   std::vector<LayerAnimationSequence*>::const_iterator iter;
LayerAnimationSequence  202 ui/compositor/layer_animator.cc   StartAnimation(new LayerAnimationSequence(
LayerAnimationSequence  226 ui/compositor/layer_animator.cc     const std::vector<LayerAnimationSequence*>& animations) {
LayerAnimationSequence  233 ui/compositor/layer_animator.cc   std::vector<LayerAnimationSequence*>::const_iterator iter;
LayerAnimationSequence  240 ui/compositor/layer_animator.cc   ScheduleAnimation(new LayerAnimationSequence(
LayerAnimationSequence  264 ui/compositor/layer_animator.cc   ScheduleAnimation(new ui::LayerAnimationSequence(
LayerAnimationSequence  349 ui/compositor/layer_animator.cc void LayerAnimator::ProgressAnimation(LayerAnimationSequence* sequence,
LayerAnimationSequence  357 ui/compositor/layer_animator.cc void LayerAnimator::ProgressAnimationToEnd(LayerAnimationSequence* sequence) {
LayerAnimationSequence  364 ui/compositor/layer_animator.cc bool LayerAnimator::HasAnimation(LayerAnimationSequence* sequence) const {
LayerAnimationSequence  443 ui/compositor/layer_animator.cc LayerAnimationSequence* LayerAnimator::RemoveAnimation(
LayerAnimationSequence  444 ui/compositor/layer_animator.cc     LayerAnimationSequence* sequence) {
LayerAnimationSequence  445 ui/compositor/layer_animator.cc   linked_ptr<LayerAnimationSequence> to_return;
LayerAnimationSequence  506 ui/compositor/layer_animator.cc     LayerAnimationSequence* sequence, bool abort) {
LayerAnimationSequence  508 ui/compositor/layer_animator.cc   scoped_ptr<LayerAnimationSequence> removed(RemoveAnimation(sequence));
LayerAnimationSequence  530 ui/compositor/layer_animator.cc       scoped_ptr<LayerAnimationSequence> removed(
LayerAnimationSequence  554 ui/compositor/layer_animator.cc void LayerAnimator::AddToQueueIfNotPresent(LayerAnimationSequence* animation) {
LayerAnimationSequence  570 ui/compositor/layer_animator.cc     LayerAnimationSequence* sequence, bool abort) {
LayerAnimationSequence  582 ui/compositor/layer_animator.cc       scoped_ptr<LayerAnimationSequence> removed(
LayerAnimationSequence  593 ui/compositor/layer_animator.cc   std::vector<base::WeakPtr<LayerAnimationSequence> > sequences;
LayerAnimationSequence  603 ui/compositor/layer_animator.cc       scoped_ptr<LayerAnimationSequence> removed(
LayerAnimationSequence  613 ui/compositor/layer_animator.cc void LayerAnimator::ImmediatelySetNewTarget(LayerAnimationSequence* sequence) {
LayerAnimationSequence  615 ui/compositor/layer_animator.cc   base::WeakPtr<LayerAnimationSequence> weak_sequence_ptr =
LayerAnimationSequence  623 ui/compositor/layer_animator.cc   LayerAnimationSequence* removed = RemoveAnimation(sequence);
LayerAnimationSequence  636 ui/compositor/layer_animator.cc     LayerAnimationSequence* sequence) {
LayerAnimationSequence  638 ui/compositor/layer_animator.cc   base::WeakPtr<LayerAnimationSequence> weak_sequence_ptr =
LayerAnimationSequence  653 ui/compositor/layer_animator.cc void LayerAnimator::EnqueueNewAnimation(LayerAnimationSequence* sequence) {
LayerAnimationSequence  661 ui/compositor/layer_animator.cc void LayerAnimator::ReplaceQueuedAnimations(LayerAnimationSequence* sequence) {
LayerAnimationSequence  663 ui/compositor/layer_animator.cc   base::WeakPtr<LayerAnimationSequence> weak_sequence_ptr =
LayerAnimationSequence  713 ui/compositor/layer_animator.cc     std::vector<base::WeakPtr<LayerAnimationSequence> > sequences;
LayerAnimationSequence  743 ui/compositor/layer_animator.cc bool LayerAnimator::StartSequenceImmediately(LayerAnimationSequence* sequence) {
LayerAnimationSequence  795 ui/compositor/layer_animator.cc void LayerAnimator::OnScheduled(LayerAnimationSequence* sequence) {
LayerAnimationSequence  822 ui/compositor/layer_animator.cc     scoped_ptr<LayerAnimationSequence> removed(
LayerAnimationSequence  844 ui/compositor/layer_animator.cc     const base::WeakPtr<LayerAnimationSequence>& sequence)
LayerAnimationSequence   29 ui/compositor/layer_animator.h class LayerAnimationSequence;
LayerAnimationSequence  115 ui/compositor/layer_animator.h   void StartAnimation(LayerAnimationSequence* animation);
LayerAnimationSequence  119 ui/compositor/layer_animator.h   void ScheduleAnimation(LayerAnimationSequence* animation);
LayerAnimationSequence  127 ui/compositor/layer_animator.h   void StartTogether(const std::vector<LayerAnimationSequence*>& animations);
LayerAnimationSequence  135 ui/compositor/layer_animator.h   void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations);
LayerAnimationSequence  198 ui/compositor/layer_animator.h   virtual void ProgressAnimation(LayerAnimationSequence* sequence,
LayerAnimationSequence  201 ui/compositor/layer_animator.h   void ProgressAnimationToEnd(LayerAnimationSequence* sequence);
LayerAnimationSequence  204 ui/compositor/layer_animator.h   bool HasAnimation(LayerAnimationSequence* sequence) const;
LayerAnimationSequence  213 ui/compositor/layer_animator.h     RunningAnimation(const base::WeakPtr<LayerAnimationSequence>& sequence);
LayerAnimationSequence  217 ui/compositor/layer_animator.h     LayerAnimationSequence* sequence() const { return sequence_.get(); }
LayerAnimationSequence  220 ui/compositor/layer_animator.h     base::WeakPtr<LayerAnimationSequence> sequence_;
LayerAnimationSequence  226 ui/compositor/layer_animator.h   typedef std::deque<linked_ptr<LayerAnimationSequence> > AnimationQueue;
LayerAnimationSequence  243 ui/compositor/layer_animator.h   LayerAnimationSequence* RemoveAnimation(
LayerAnimationSequence  244 ui/compositor/layer_animator.h       LayerAnimationSequence* sequence) WARN_UNUSED_RESULT;
LayerAnimationSequence  247 ui/compositor/layer_animator.h   void FinishAnimation(LayerAnimationSequence* sequence, bool abort);
LayerAnimationSequence  261 ui/compositor/layer_animator.h   void AddToQueueIfNotPresent(LayerAnimationSequence* sequence);
LayerAnimationSequence  265 ui/compositor/layer_animator.h   void RemoveAllAnimationsWithACommonProperty(LayerAnimationSequence* sequence,
LayerAnimationSequence  270 ui/compositor/layer_animator.h   void ImmediatelySetNewTarget(LayerAnimationSequence* sequence);
LayerAnimationSequence  273 ui/compositor/layer_animator.h   void ImmediatelyAnimateToNewTarget(LayerAnimationSequence* sequence);
LayerAnimationSequence  276 ui/compositor/layer_animator.h   void EnqueueNewAnimation(LayerAnimationSequence* sequence);
LayerAnimationSequence  280 ui/compositor/layer_animator.h   void ReplaceQueuedAnimations(LayerAnimationSequence* sequence);
LayerAnimationSequence  290 ui/compositor/layer_animator.h   bool StartSequenceImmediately(LayerAnimationSequence* sequence);
LayerAnimationSequence  298 ui/compositor/layer_animator.h   void OnScheduled(LayerAnimationSequence* sequence);
LayerAnimationSequence   43 ui/compositor/layer_animator_unittest.cc std::vector<LayerAnimationSequence*> CreateMultiSequence(
LayerAnimationSequence   46 ui/compositor/layer_animator_unittest.cc   LayerAnimationSequence* first_sequence = new LayerAnimationSequence();
LayerAnimationSequence   48 ui/compositor/layer_animator_unittest.cc   LayerAnimationSequence* second_sequence = new LayerAnimationSequence();
LayerAnimationSequence   51 ui/compositor/layer_animator_unittest.cc   std::vector<ui::LayerAnimationSequence*> animations;
LayerAnimationSequence  104 ui/compositor/layer_animator_unittest.cc       LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence  109 ui/compositor/layer_animator_unittest.cc       LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence  114 ui/compositor/layer_animator_unittest.cc       LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence  159 ui/compositor/layer_animator_unittest.cc   virtual void ProgressAnimation(LayerAnimationSequence* sequence,
LayerAnimationSequence  173 ui/compositor/layer_animator_unittest.cc class TestLayerAnimationSequence : public LayerAnimationSequence {
LayerAnimationSequence  177 ui/compositor/layer_animator_unittest.cc       : LayerAnimationSequence(element),
LayerAnimationSequence  302 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  340 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  396 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  401 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  447 ui/compositor/layer_animator_unittest.cc   std::vector<LayerAnimationSequence*> animations;
LayerAnimationSequence  449 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  453 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  508 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  513 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  568 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  572 ui/compositor/layer_animator_unittest.cc   scoped_ptr<LayerAnimationSequence> bounds_and_grayscale(
LayerAnimationSequence  573 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  583 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  647 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  651 ui/compositor/layer_animator_unittest.cc   std::vector<LayerAnimationSequence*> sequences;
LayerAnimationSequence  652 ui/compositor/layer_animator_unittest.cc   sequences.push_back(new LayerAnimationSequence(
LayerAnimationSequence  654 ui/compositor/layer_animator_unittest.cc   sequences.push_back(new LayerAnimationSequence(
LayerAnimationSequence  696 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  734 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  782 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  786 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  813 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  822 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  830 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  870 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  887 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  894 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  943 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  952 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence  998 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence 1007 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence 1014 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence 1429 ui/compositor/layer_animator_unittest.cc   scoped_ptr<LayerAnimationSequence> sequence(
LayerAnimationSequence 1430 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence 1491 ui/compositor/layer_animator_unittest.cc   scoped_ptr<LayerAnimationSequence> sequence(
LayerAnimationSequence 1492 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence 1596 ui/compositor/layer_animator_unittest.cc   LayerAnimationSequence* sequence = new LayerAnimationSequence(
LayerAnimationSequence 1610 ui/compositor/layer_animator_unittest.cc   sequence = new LayerAnimationSequence(
LayerAnimationSequence 1782 ui/compositor/layer_animator_unittest.cc   LayerAnimationSequence* sequence = new LayerAnimationSequence(
LayerAnimationSequence 1819 ui/compositor/layer_animator_unittest.cc   LayerAnimationSequence* sequence = new LayerAnimationSequence(
LayerAnimationSequence 1849 ui/compositor/layer_animator_unittest.cc     LayerAnimationSequence* sequence = new LayerAnimationSequence(
LayerAnimationSequence 1880 ui/compositor/layer_animator_unittest.cc   LayerAnimationSequence* sequence = new LayerAnimationSequence(
LayerAnimationSequence 1939 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence 1943 ui/compositor/layer_animator_unittest.cc   animator->StartAnimation(new LayerAnimationSequence(
LayerAnimationSequence 2000 ui/compositor/layer_animator_unittest.cc   animator->StartAnimation(new LayerAnimationSequence(
LayerAnimationSequence 2046 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence 2049 ui/compositor/layer_animator_unittest.cc   animator->StartAnimation(new LayerAnimationSequence(
LayerAnimationSequence 2057 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence 2084 ui/compositor/layer_animator_unittest.cc   scoped_ptr<LayerAnimationSequence> sequence(
LayerAnimationSequence 2085 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence 2217 ui/compositor/layer_animator_unittest.cc       new LayerAnimationSequence(
LayerAnimationSequence 2307 ui/compositor/layer_animator_unittest.cc       LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence 2313 ui/compositor/layer_animator_unittest.cc       LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence 2319 ui/compositor/layer_animator_unittest.cc       LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence 2353 ui/compositor/layer_animator_unittest.cc   LayerAnimationSequence* brightness_sequence = new LayerAnimationSequence(
LayerAnimationSequence 2358 ui/compositor/layer_animator_unittest.cc   LayerAnimationSequence* bounds_sequence = new LayerAnimationSequence(
LayerAnimationSequence 2386 ui/compositor/layer_animator_unittest.cc   LayerAnimationSequence* opacity_sequence = new LayerAnimationSequence(
LayerAnimationSequence 2391 ui/compositor/layer_animator_unittest.cc   LayerAnimationSequence* bounds_sequence = new LayerAnimationSequence(
LayerAnimationSequence 2416 ui/compositor/layer_animator_unittest.cc   std::vector<LayerAnimationSequence*> to_start;
LayerAnimationSequence 2419 ui/compositor/layer_animator_unittest.cc   to_start.push_back(new LayerAnimationSequence(
LayerAnimationSequence 2423 ui/compositor/layer_animator_unittest.cc   to_start.push_back(new LayerAnimationSequence(
LayerAnimationSequence 2449 ui/compositor/layer_animator_unittest.cc   std::vector<LayerAnimationSequence*> to_start;
LayerAnimationSequence 2452 ui/compositor/layer_animator_unittest.cc   to_start.push_back(new LayerAnimationSequence(
LayerAnimationSequence 2456 ui/compositor/layer_animator_unittest.cc   to_start.push_back(new LayerAnimationSequence(
LayerAnimationSequence 2463 ui/compositor/layer_animator_unittest.cc   animator->StartAnimation(new LayerAnimationSequence(
LayerAnimationSequence   40 ui/compositor/scoped_layer_animation_settings.cc         LayerAnimationSequence* sequence) OVERRIDE {
LayerAnimationSequence   50 ui/compositor/scoped_layer_animation_settings.cc         (*i)->GetAnimator()->StartAnimation(new LayerAnimationSequence(
LayerAnimationSequence   57 ui/compositor/scoped_layer_animation_settings.cc         LayerAnimationSequence* sequence,
LayerAnimationSequence   21 ui/compositor/test/layer_animator_test_controller.cc LayerAnimationSequence* LayerAnimatorTestController::GetRunningSequence(
LayerAnimationSequence   39 ui/compositor/test/layer_animator_test_controller.cc     LayerAnimationSequence* sequence = GetRunningSequence(animatable_property);
LayerAnimationSequence   22 ui/compositor/test/layer_animator_test_controller.h   LayerAnimationSequence* GetRunningSequence(
LayerAnimationSequence   22 ui/compositor/test/test_layer_animation_observer.cc     LayerAnimationSequence* sequence) {
LayerAnimationSequence   27 ui/compositor/test/test_layer_animation_observer.cc     LayerAnimationSequence* sequence) {
LayerAnimationSequence   32 ui/compositor/test/test_layer_animation_observer.cc     LayerAnimationSequence* sequence) {
LayerAnimationSequence   13 ui/compositor/test/test_layer_animation_observer.h class LayerAnimationSequence;
LayerAnimationSequence   23 ui/compositor/test/test_layer_animation_observer.h       LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence   26 ui/compositor/test/test_layer_animation_observer.h       LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence   29 ui/compositor/test/test_layer_animation_observer.h       LayerAnimationSequence* sequence) OVERRIDE;
LayerAnimationSequence   33 ui/compositor/test/test_layer_animation_observer.h   const LayerAnimationSequence* last_ended_sequence() const {
LayerAnimationSequence   37 ui/compositor/test/test_layer_animation_observer.h   const LayerAnimationSequence* last_scheduled_sequence() const {
LayerAnimationSequence   41 ui/compositor/test/test_layer_animation_observer.h   const LayerAnimationSequence* last_aborted_sequence() const {
LayerAnimationSequence   50 ui/compositor/test/test_layer_animation_observer.h   const LayerAnimationSequence* last_ended_sequence_;
LayerAnimationSequence   51 ui/compositor/test/test_layer_animation_observer.h   const LayerAnimationSequence* last_scheduled_sequence_;
LayerAnimationSequence   52 ui/compositor/test/test_layer_animation_observer.h   const LayerAnimationSequence* last_aborted_sequence_;
LayerAnimationSequence  147 ui/keyboard/keyboard_controller.cc   virtual void OnLayerAnimationEnded(ui::LayerAnimationSequence* seq) OVERRIDE;
LayerAnimationSequence  149 ui/keyboard/keyboard_controller.cc       ui::LayerAnimationSequence* seq) OVERRIDE;
LayerAnimationSequence  151 ui/keyboard/keyboard_controller.cc       ui::LayerAnimationSequence* seq) OVERRIDE {}
LayerAnimationSequence  169 ui/keyboard/keyboard_controller.cc     ui::LayerAnimationSequence* seq) {
LayerAnimationSequence  177 ui/keyboard/keyboard_controller.cc     ui::LayerAnimationSequence* seq) {
LayerAnimationSequence  309 ui/wm/core/window_animations.cc   scoped_ptr<ui::LayerAnimationSequence> sequence(
LayerAnimationSequence  310 ui/wm/core/window_animations.cc       new ui::LayerAnimationSequence);
LayerAnimationSequence  344 ui/wm/core/window_animations.cc       new ui::LayerAnimationSequence(opacity.release()));
LayerAnimationSequence  380 ui/wm/core/window_animations.cc       new ui::LayerAnimationSequence(transition.release()));
LayerAnimationSequence   25 ui/wm/core/window_animations.h class LayerAnimationSequence;