This source file includes following definitions.
- GetRunningSequence
- StartThreadedAnimationsIfNeeded
#include "cc/animation/animation.h"
#include "ui/compositor/layer_animation_sequence.h"
#include "ui/compositor/test/layer_animator_test_controller.h"
#include "ui/gfx/frame_time.h"
#include "ui/gfx/rect.h"
namespace ui {
LayerAnimatorTestController::LayerAnimatorTestController(
scoped_refptr<LayerAnimator> animator)
: animator_(animator) {
}
LayerAnimatorTestController::~LayerAnimatorTestController() {
}
LayerAnimationSequence* LayerAnimatorTestController::GetRunningSequence(
LayerAnimationElement::AnimatableProperty property) {
LayerAnimator::RunningAnimation* running_animation =
animator_->GetRunningAnimation(property);
if (running_animation)
return running_animation->sequence();
else
return NULL;
}
void LayerAnimatorTestController::StartThreadedAnimationsIfNeeded() {
std::vector<cc::Animation::TargetProperty> threaded_properties;
threaded_properties.push_back(cc::Animation::Opacity);
threaded_properties.push_back(cc::Animation::Transform);
for (size_t i = 0; i < threaded_properties.size(); i++) {
LayerAnimationElement::AnimatableProperty animatable_property =
LayerAnimationElement::ToAnimatableProperty(threaded_properties[i]);
LayerAnimationSequence* sequence = GetRunningSequence(animatable_property);
if (!sequence)
continue;
LayerAnimationElement* element = sequence->CurrentElement();
if (!(element->properties() & animatable_property))
continue;
if (!element->Started() ||
element->effective_start_time() != base::TimeTicks())
continue;
animator_->OnThreadedAnimationStarted(cc::AnimationEvent(
cc::AnimationEvent::Started,
0,
element->animation_group_id(),
threaded_properties[i],
(gfx::FrameTime::Now() - base::TimeTicks()).InSecondsF()));
}
}
}