This source file includes following definitions.
- SchedulePulsingAnimation
- OnStartDelayTimer
- OnPaint
#include "ui/app_list/views/pulsing_block_view.h"
#include <vector>
#include "base/rand_util.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_element.h"
#include "ui/compositor/layer_animation_sequence.h"
#include "ui/compositor/layer_animator.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/transform_util.h"
namespace {
const SkColor kBlockColor = SkColorSetRGB(225, 225, 225);
const int kBlockSize = 64;
const int kAnimationDurationInMs = 600;
const float kAnimationOpacity[] = { 0.4f, 0.8f, 0.4f };
const float kAnimationScale[] = { 0.8f, 1.0f, 0.8f };
void SchedulePulsingAnimation(ui::Layer* layer) {
DCHECK(layer);
DCHECK_EQ(arraysize(kAnimationOpacity), arraysize(kAnimationScale));
scoped_ptr<ui::LayerAnimationSequence> opacity_sequence(
new ui::LayerAnimationSequence());
scoped_ptr<ui::LayerAnimationSequence> transform_sequence(
new ui::LayerAnimationSequence());
opacity_sequence->set_is_cyclic(true);
transform_sequence->set_is_cyclic(true);
const gfx::Rect local_bounds(layer->bounds().size());
for (size_t i = 0; i < arraysize(kAnimationOpacity); ++i) {
opacity_sequence->AddElement(
ui::LayerAnimationElement::CreateOpacityElement(
kAnimationOpacity[i],
base::TimeDelta::FromMilliseconds(kAnimationDurationInMs)));
transform_sequence->AddElement(
ui::LayerAnimationElement::CreateTransformElement(
gfx::GetScaleTransform(local_bounds.CenterPoint(),
kAnimationScale[i]),
base::TimeDelta::FromMilliseconds(kAnimationDurationInMs)));
}
opacity_sequence->AddElement(
ui::LayerAnimationElement::CreatePauseElement(
ui::LayerAnimationElement::OPACITY,
base::TimeDelta::FromMilliseconds(kAnimationDurationInMs)));
transform_sequence->AddElement(
ui::LayerAnimationElement::CreatePauseElement(
ui::LayerAnimationElement::TRANSFORM,
base::TimeDelta::FromMilliseconds(kAnimationDurationInMs)));
std::vector<ui::LayerAnimationSequence*> animations;
animations.push_back(opacity_sequence.release());
animations.push_back(transform_sequence.release());
layer->GetAnimator()->ScheduleTogether(animations);
}
}
namespace app_list {
PulsingBlockView::PulsingBlockView(const gfx::Size& size, bool start_delay) {
#if defined(USE_AURA)
SetPaintToLayer(true);
SetFillsBoundsOpaquely(false);
const int max_delay = kAnimationDurationInMs * arraysize(kAnimationOpacity);
const int delay = start_delay ? base::RandInt(0, max_delay) : 0;
start_delay_timer_.Start(
FROM_HERE,
base::TimeDelta::FromMilliseconds(delay),
this, &PulsingBlockView::OnStartDelayTimer);
#else
NOTREACHED() << "Pulsing animation is not supported on Windows";
#endif
}
PulsingBlockView::~PulsingBlockView() {
}
void PulsingBlockView::OnStartDelayTimer() {
SchedulePulsingAnimation(layer());
}
void PulsingBlockView::OnPaint(gfx::Canvas* canvas) {
gfx::Rect rect(GetContentsBounds());
rect.ClampToCenteredSize(gfx::Size(kBlockSize, kBlockSize));
canvas->FillRect(rect, kBlockColor);
}
}