// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/synchronization/waitable_event_watcher.h" #include "base/bind.h" #include "base/location.h" #include "base/message_loop/message_loop.h" #include "base/synchronization/lock.h" #include "base/synchronization/waitable_event.h" namespace base { // ----------------------------------------------------------------------------- // WaitableEventWatcher (async waits). // // The basic design is that we add an AsyncWaiter to the wait-list of the event. // That AsyncWaiter has a pointer to MessageLoop, and a Task to be posted to it. // The MessageLoop ends up running the task, which calls the delegate. // // Since the wait can be canceled, we have a thread-safe Flag object which is // set when the wait has been canceled. At each stage in the above, we check the // flag before going onto the next stage. Since the wait may only be canceled in // the MessageLoop which runs the Task, we are assured that the delegate cannot // be called after canceling... // ----------------------------------------------------------------------------- // A thread-safe, reference-counted, write-once flag. // ----------------------------------------------------------------------------- class Flag : public RefCountedThreadSafe<Flag> { public: Flag() { flag_ = false; } void Set() { AutoLock locked(lock_); flag_ = true; } bool value() const { AutoLock locked(lock_); return flag_; } private: friend class RefCountedThreadSafe<Flag>; ~Flag() {} mutable Lock lock_; bool flag_; DISALLOW_COPY_AND_ASSIGN(Flag); }; // ----------------------------------------------------------------------------- // This is an asynchronous waiter which posts a task to a MessageLoop when // fired. An AsyncWaiter may only be in a single wait-list. // ----------------------------------------------------------------------------- class AsyncWaiter : public WaitableEvent::Waiter { public: AsyncWaiter(MessageLoop* message_loop, const base::Closure& callback, Flag* flag) : message_loop_(message_loop), callback_(callback), flag_(flag) { } virtual bool Fire(WaitableEvent* event) OVERRIDE { // Post the callback if we haven't been cancelled. if (!flag_->value()) { message_loop_->PostTask(FROM_HERE, callback_); } // We are removed from the wait-list by the WaitableEvent itself. It only // remains to delete ourselves. delete this; // We can always return true because an AsyncWaiter is never in two // different wait-lists at the same time. return true; } // See StopWatching for discussion virtual bool Compare(void* tag) OVERRIDE { return tag == flag_.get(); } private: MessageLoop *const message_loop_; base::Closure callback_; scoped_refptr<Flag> flag_; }; // ----------------------------------------------------------------------------- // For async waits we need to make a callback in a MessageLoop thread. We do // this by posting a callback, which calls the delegate and keeps track of when // the event is canceled. // ----------------------------------------------------------------------------- void AsyncCallbackHelper(Flag* flag, const WaitableEventWatcher::EventCallback& callback, WaitableEvent* event) { // Runs in MessageLoop thread. if (!flag->value()) { // This is to let the WaitableEventWatcher know that the event has occured // because it needs to be able to return NULL from GetWatchedObject flag->Set(); callback.Run(event); } } WaitableEventWatcher::WaitableEventWatcher() : message_loop_(NULL), cancel_flag_(NULL), waiter_(NULL), event_(NULL) { } WaitableEventWatcher::~WaitableEventWatcher() { StopWatching(); } // ----------------------------------------------------------------------------- // The Handle is how the user cancels a wait. After deleting the Handle we // insure that the delegate cannot be called. // ----------------------------------------------------------------------------- bool WaitableEventWatcher::StartWatching( WaitableEvent* event, const EventCallback& callback) { MessageLoop *const current_ml = MessageLoop::current(); DCHECK(current_ml) << "Cannot create WaitableEventWatcher without a " "current MessageLoop"; // A user may call StartWatching from within the callback function. In this // case, we won't know that we have finished watching, expect that the Flag // will have been set in AsyncCallbackHelper(). if (cancel_flag_.get() && cancel_flag_->value()) { if (message_loop_) { message_loop_->RemoveDestructionObserver(this); message_loop_ = NULL; } cancel_flag_ = NULL; } DCHECK(!cancel_flag_.get()) << "StartWatching called while still watching"; cancel_flag_ = new Flag; callback_ = callback; internal_callback_ = base::Bind(&AsyncCallbackHelper, cancel_flag_, callback_, event); WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get(); AutoLock locked(kernel->lock_); event_ = event; if (kernel->signaled_) { if (!kernel->manual_reset_) kernel->signaled_ = false; // No hairpinning - we can't call the delegate directly here. We have to // enqueue a task on the MessageLoop as normal. current_ml->PostTask(FROM_HERE, internal_callback_); return true; } message_loop_ = current_ml; current_ml->AddDestructionObserver(this); kernel_ = kernel; waiter_ = new AsyncWaiter(current_ml, internal_callback_, cancel_flag_.get()); event->Enqueue(waiter_); return true; } void WaitableEventWatcher::StopWatching() { callback_.Reset(); if (message_loop_) { message_loop_->RemoveDestructionObserver(this); message_loop_ = NULL; } if (!cancel_flag_.get()) // if not currently watching... return; if (cancel_flag_->value()) { // In this case, the event has fired, but we haven't figured that out yet. // The WaitableEvent may have been deleted too. cancel_flag_ = NULL; return; } if (!kernel_.get()) { // We have no kernel. This means that we never enqueued a Waiter on an // event because the event was already signaled when StartWatching was // called. // // In this case, a task was enqueued on the MessageLoop and will run. // We set the flag in case the task hasn't yet run. The flag will stop the // delegate getting called. If the task has run then we have the last // reference to the flag and it will be deleted immedately after. cancel_flag_->Set(); cancel_flag_ = NULL; return; } AutoLock locked(kernel_->lock_); // We have a lock on the kernel. No one else can signal the event while we // have it. // We have a possible ABA issue here. If Dequeue was to compare only the // pointer values then it's possible that the AsyncWaiter could have been // fired, freed and the memory reused for a different Waiter which was // enqueued in the same wait-list. We would think that that waiter was our // AsyncWaiter and remove it. // // To stop this, Dequeue also takes a tag argument which is passed to the // virtual Compare function before the two are considered a match. So we need // a tag which is good for the lifetime of this handle: the Flag. Since we // have a reference to the Flag, its memory cannot be reused while this object // still exists. So if we find a waiter with the correct pointer value, and // which shares a Flag pointer, we have a real match. if (kernel_->Dequeue(waiter_, cancel_flag_.get())) { // Case 2: the waiter hasn't been signaled yet; it was still on the wait // list. We've removed it, thus we can delete it and the task (which cannot // have been enqueued with the MessageLoop because the waiter was never // signaled) delete waiter_; internal_callback_.Reset(); cancel_flag_ = NULL; return; } // Case 3: the waiter isn't on the wait-list, thus it was signaled. It may // not have run yet, so we set the flag to tell it not to bother enqueuing the // task on the MessageLoop, but to delete it instead. The Waiter deletes // itself once run. cancel_flag_->Set(); cancel_flag_ = NULL; // If the waiter has already run then the task has been enqueued. If the Task // hasn't yet run, the flag will stop the delegate from getting called. (This // is thread safe because one may only delete a Handle from the MessageLoop // thread.) // // If the delegate has already been called then we have nothing to do. The // task has been deleted by the MessageLoop. } WaitableEvent* WaitableEventWatcher::GetWatchedEvent() { if (!cancel_flag_.get()) return NULL; if (cancel_flag_->value()) return NULL; return event_; } // ----------------------------------------------------------------------------- // This is called when the MessageLoop which the callback will be run it is // deleted. We need to cancel the callback as if we had been deleted, but we // will still be deleted at some point in the future. // ----------------------------------------------------------------------------- void WaitableEventWatcher::WillDestroyCurrentMessageLoop() { StopWatching(); } } // namespace base