#ifndef EXTENSIONS_BROWSER_API_SOCKET_SOCKET_H_
#define EXTENSIONS_BROWSER_API_SOCKET_SOCKET_H_
#include <queue>
#include <string>
#include <utility>
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "extensions/browser/api/api_resource.h"
#include "extensions/browser/api/api_resource_manager.h"
#include "net/base/completion_callback.h"
#include "net/base/io_buffer.h"
#include "net/base/ip_endpoint.h"
#include "net/socket/tcp_client_socket.h"
namespace net {
class AddressList;
class IPEndPoint;
class Socket;
}
namespace extensions {
typedef base::Callback<void(int)> CompletionCallback;
typedef base::Callback<void(int, scoped_refptr<net::IOBuffer> io_buffer)>
ReadCompletionCallback;
typedef base::Callback<
void(int, scoped_refptr<net::IOBuffer> io_buffer, const std::string&, int)>
RecvFromCompletionCallback;
typedef base::Callback<void(int, net::TCPClientSocket*)>
AcceptCompletionCallback;
class Socket : public ApiResource {
public:
enum SocketType { TYPE_TCP, TYPE_UDP, };
virtual ~Socket();
virtual void Connect(const std::string& address,
int port,
const CompletionCallback& callback) = 0;
virtual void Disconnect() = 0;
virtual int Bind(const std::string& address, int port) = 0;
virtual void Read(int count, const ReadCompletionCallback& callback) = 0;
void Write(scoped_refptr<net::IOBuffer> io_buffer,
int byte_count,
const CompletionCallback& callback);
virtual void RecvFrom(int count,
const RecvFromCompletionCallback& callback) = 0;
virtual void SendTo(scoped_refptr<net::IOBuffer> io_buffer,
int byte_count,
const std::string& address,
int port,
const CompletionCallback& callback) = 0;
virtual bool SetKeepAlive(bool enable, int delay);
virtual bool SetNoDelay(bool no_delay);
virtual int Listen(const std::string& address,
int port,
int backlog,
std::string* error_msg);
virtual void Accept(const AcceptCompletionCallback& callback);
virtual bool IsConnected() = 0;
virtual bool GetPeerAddress(net::IPEndPoint* address) = 0;
virtual bool GetLocalAddress(net::IPEndPoint* address) = 0;
virtual SocketType GetSocketType() const = 0;
static bool StringAndPortToAddressList(const std::string& ip_address_str,
int port,
net::AddressList* address_list);
static bool StringAndPortToIPEndPoint(const std::string& ip_address_str,
int port,
net::IPEndPoint* ip_end_point);
static void IPEndPointToStringAndPort(const net::IPEndPoint& address,
std::string* ip_address_str,
int* port);
protected:
explicit Socket(const std::string& owner_extension_id_);
void WriteData();
virtual int WriteImpl(net::IOBuffer* io_buffer,
int io_buffer_size,
const net::CompletionCallback& callback) = 0;
virtual void OnWriteComplete(int result);
const std::string address_;
bool is_connected_;
private:
friend class ApiResourceManager<Socket>;
static const char* service_name() { return "SocketManager"; }
struct WriteRequest {
WriteRequest(scoped_refptr<net::IOBuffer> io_buffer,
int byte_count,
const CompletionCallback& callback);
~WriteRequest();
scoped_refptr<net::IOBuffer> io_buffer;
int byte_count;
CompletionCallback callback;
int bytes_written;
};
std::queue<WriteRequest> write_queue_;
scoped_refptr<net::IOBuffer> io_buffer_write_;
};
}
#endif