This source file includes following definitions.
- ShouldStayInSameRootWindow
 
- MoveAllTransientChildrenToNewRoot
 
- GetRootWindowRelativeToWindow
 
- ConvertPointToScreen
 
- ConvertPointFromScreen
 
- ConvertHostPointToScreen
 
- SetBounds
 
#include "ash/display/screen_position_controller.h"
#include "ash/display/display_controller.h"
#include "ash/root_window_controller.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/wm/coordinate_conversion.h"
#include "ash/wm/system_modal_container_layout_manager.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/window_state.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tracker.h"
#include "ui/compositor/dip_util.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
#include "ui/wm/core/window_util.h"
#include "ui/wm/public/activation_client.h"
namespace ash {
namespace {
bool ShouldStayInSameRootWindow(const aura::Window* window) {
  return window && (window->GetProperty(kStayInSameRootWindowKey) ||
                    ShouldStayInSameRootWindow(window->parent()));
}
void MoveAllTransientChildrenToNewRoot(const gfx::Display& display,
                                       aura::Window* window) {
  aura::Window* dst_root = Shell::GetInstance()->display_controller()->
      GetRootWindowForDisplayId(display.id());
  aura::Window::Windows transient_children =
      ::wm::GetTransientChildren(window);
  for (aura::Window::Windows::iterator iter = transient_children.begin();
       iter != transient_children.end(); ++iter) {
    aura::Window* transient_child = *iter;
    int container_id = transient_child->parent()->id();
    DCHECK_GE(container_id, 0);
    aura::Window* container = Shell::GetContainer(dst_root, container_id);
    gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen();
    container->AddChild(transient_child);
    transient_child->SetBoundsInScreen(parent_bounds_in_screen, display);
    
    MoveAllTransientChildrenToNewRoot(display, transient_child);
  }
  
  aura::Window::Windows children = window->children();
  for (aura::Window::Windows::iterator iter = children.begin();
       iter != children.end(); ++iter)
    MoveAllTransientChildrenToNewRoot(display, *iter);
}
std::pair<aura::Window*, gfx::Point> GetRootWindowRelativeToWindow(
    aura::Window* window,
    const gfx::Point& location) {
  aura::Window* root_window = window->GetRootWindow();
  gfx::Point location_in_root(location);
  aura::Window::ConvertPointToTarget(window, root_window, &location_in_root);
#if defined(USE_X11)
  if (!root_window->ContainsPointInRoot(location_in_root)) {
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    gfx::Point location_in_native(location_in_root);
    root_window->GetHost()->ConvertPointToNativeScreen(&location_in_native);
    aura::Window::Windows root_windows = Shell::GetAllRootWindows();
    for (size_t i = 0; i < root_windows.size(); ++i) {
      aura::WindowTreeHost* host = root_windows[i]->GetHost();
      const gfx::Rect native_bounds = host->GetBounds();
      if (native_bounds.Contains(location_in_native)) {
        root_window = root_windows[i];
        location_in_root = location_in_native;
        host->ConvertPointFromNativeScreen(&location_in_root);
        break;
      }
    }
  }
#else
  
#endif
  return std::make_pair(root_window, location_in_root);
}
}  
void ScreenPositionController::ConvertPointToScreen(
    const aura::Window* window,
    gfx::Point* point) {
  const aura::Window* root = window->GetRootWindow();
  aura::Window::ConvertPointToTarget(window, root, point);
  const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow(
      const_cast<aura::Window*>(root)).bounds().origin();
  point->Offset(display_origin.x(), display_origin.y());
}
void ScreenPositionController::ConvertPointFromScreen(
    const aura::Window* window,
    gfx::Point* point) {
  const aura::Window* root = window->GetRootWindow();
  const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow(
      const_cast<aura::Window*>(root)).bounds().origin();
  point->Offset(-display_origin.x(), -display_origin.y());
  aura::Window::ConvertPointToTarget(root, window, point);
}
void ScreenPositionController::ConvertHostPointToScreen(
    aura::Window* root_window,
    gfx::Point* point) {
  aura::Window* root = root_window->GetRootWindow();
  root->GetHost()->ConvertPointFromHost(point);
  std::pair<aura::Window*, gfx::Point> pair =
      GetRootWindowRelativeToWindow(root, *point);
  *point = pair.second;
  ConvertPointToScreen(pair.first, point);
}
void ScreenPositionController::SetBounds(aura::Window* window,
                                         const gfx::Rect& bounds,
                                         const gfx::Display& display) {
  DCHECK_NE(-1, display.id());
  if (!window->parent()->GetProperty(kUsesScreenCoordinatesKey)) {
    window->SetBounds(bounds);
    return;
  }
  
  
  
  
  
  
  if (!::wm::GetTransientParent(window) &&
      !ShouldStayInSameRootWindow(window)) {
    aura::Window* dst_root =
        Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId(
            display.id());
    DCHECK(dst_root);
    aura::Window* dst_container = NULL;
    if (dst_root != window->GetRootWindow()) {
      int container_id = window->parent()->id();
      
      DCHECK_GE(container_id, 0);
      
      if (!SystemModalContainerLayoutManager::IsModalBackground(window))
        dst_container = Shell::GetContainer(dst_root, container_id);
    }
    if (dst_container && window->parent() != dst_container) {
      aura::Window* focused = aura::client::GetFocusClient(window)->
          GetFocusedWindow();
      aura::client::ActivationClient* activation_client =
          aura::client::GetActivationClient(window->GetRootWindow());
      aura::Window* active = activation_client->GetActiveWindow();
      aura::WindowTracker tracker;
      if (focused)
        tracker.Add(focused);
      if (active && focused != active)
        tracker.Add(active);
      
      
      gfx::Point origin = bounds.origin();
      const gfx::Point display_origin = display.bounds().origin();
      origin.Offset(-display_origin.x(), -display_origin.y());
      gfx::Rect new_bounds = gfx::Rect(origin, bounds.size());
      window->SetBounds(new_bounds);
      dst_container->AddChild(window);
      MoveAllTransientChildrenToNewRoot(display, window);
      
      if (tracker.Contains(focused)) {
        aura::client::GetFocusClient(window)->FocusWindow(focused);
        
        ash::Shell::GetInstance()->set_target_root_window(
            focused->GetRootWindow());
      } else if (tracker.Contains(active)) {
        activation_client->ActivateWindow(active);
      }
      
      
      
      
      
    }
  }
  gfx::Point origin(bounds.origin());
  const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow(
      window).bounds().origin();
  origin.Offset(-display_origin.x(), -display_origin.y());
  window->SetBounds(gfx::Rect(origin, bounds.size()));
}
}