#ifndef PPAPI_CPP_DEV_AUDIO_INPUT_DEV_H_
#define PPAPI_CPP_DEV_AUDIO_INPUT_DEV_H_
#include <vector>
#include "ppapi/c/dev/ppb_audio_input_dev.h"
#include "ppapi/cpp/audio_config.h"
#include "ppapi/cpp/completion_callback.h"
#include "ppapi/cpp/dev/device_ref_dev.h"
#include "ppapi/cpp/resource.h"
namespace pp {
class InstanceHandle;
class AudioInput_Dev : public Resource {
public:
AudioInput_Dev();
explicit AudioInput_Dev(const InstanceHandle& instance);
virtual ~AudioInput_Dev();
static bool IsAvailable();
int32_t EnumerateDevices(
const CompletionCallbackWithOutput<std::vector<DeviceRef_Dev> >&
callback);
int32_t MonitorDeviceChange(PP_MonitorDeviceChangeCallback callback,
void* user_data);
int32_t Open(const DeviceRef_Dev& device_ref,
const AudioConfig& config,
PPB_AudioInput_Callback audio_input_callback,
void* user_data,
const CompletionCallback& callback);
int32_t Open(const DeviceRef_Dev& device_ref,
const AudioConfig& config,
PPB_AudioInput_Callback_0_3 audio_input_callback_0_3,
void* user_data,
const CompletionCallback& callback);
bool StartCapture();
bool StopCapture();
void Close();
};
}
#endif