root/ui/views/corewm/tooltip_controller.cc

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DEFINITIONS

This source file includes following definitions.
  1. IsValidTarget
  2. GetTooltipTarget
  3. tooltips_enabled_
  4. UpdateTooltip
  5. SetTooltipShownTimeout
  6. SetTooltipsEnabled
  7. OnKeyEvent
  8. OnMouseEvent
  9. OnTouchEvent
  10. OnCancelMode
  11. OnWindowDestroyed
  12. TooltipTimerFired
  13. TooltipShownTimerFired
  14. UpdateIfRequired
  15. IsTooltipVisible
  16. IsDragDropInProgress
  17. IsCursorVisible
  18. GetTooltipShownTimeout
  19. SetTooltipWindow

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/views/corewm/tooltip_controller.h"

#include <vector>

#include "base/strings/string_util.h"
#include "base/time/time.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/env.h"
#include "ui/aura/window.h"
#include "ui/events/event.h"
#include "ui/gfx/font.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/screen.h"
#include "ui/views/corewm/tooltip.h"
#include "ui/views/widget/tooltip_manager.h"
#include "ui/wm/public/drag_drop_client.h"

namespace views {
namespace corewm {
namespace {

const int kTooltipTimeoutMs = 500;
const int kDefaultTooltipShownTimeoutMs = 10000;

// Returns true if |target| is a valid window to get the tooltip from.
// |event_target| is the original target from the event and |target| the window
// at the same location.
bool IsValidTarget(aura::Window* event_target, aura::Window* target) {
  if (!target || (event_target == target))
    return true;

  void* event_target_grouping_id = event_target->GetNativeWindowProperty(
      TooltipManager::kGroupingPropertyKey);
  void* target_grouping_id = target->GetNativeWindowProperty(
      TooltipManager::kGroupingPropertyKey);
  return event_target_grouping_id &&
      event_target_grouping_id == target_grouping_id;
}

// Returns the target (the Window tooltip text comes from) based on the event.
// If a Window other than event.target() is returned, |location| is adjusted
// to be in the coordinates of the returned Window.
aura::Window* GetTooltipTarget(const ui::MouseEvent& event,
                               gfx::Point* location) {
  switch (event.type()) {
    case ui::ET_MOUSE_CAPTURE_CHANGED:
      // On windows we can get a capture changed without an exit. We need to
      // reset state when this happens else the tooltip may incorrectly show.
      return NULL;
    case ui::ET_MOUSE_EXITED:
      return NULL;
    case ui::ET_MOUSE_MOVED:
    case ui::ET_MOUSE_DRAGGED: {
      aura::Window* event_target = static_cast<aura::Window*>(event.target());
      if (!event_target)
        return NULL;

      // If a window other than |event_target| has capture, ignore the event.
      // This can happen when RootWindow creates events when showing/hiding, or
      // the system generates an extra event. We have to check
      // GetGlobalCaptureWindow() as Windows does not use a singleton
      // CaptureClient.
      if (!event_target->HasCapture()) {
        aura::Window* root = event_target->GetRootWindow();
        if (root) {
          aura::client::CaptureClient* capture_client =
              aura::client::GetCaptureClient(root);
          if (capture_client) {
            aura::Window* capture_window =
                capture_client->GetGlobalCaptureWindow();
            if (capture_window && event_target != capture_window)
              return NULL;
          }
        }
        return event_target;
      }

      // If |target| has capture all events go to it, even if the mouse is
      // really over another window. Find the real window the mouse is over.
      gfx::Point screen_loc(event.location());
      aura::client::GetScreenPositionClient(event_target->GetRootWindow())->
          ConvertPointToScreen(event_target, &screen_loc);
      gfx::Screen* screen = gfx::Screen::GetScreenFor(event_target);
      aura::Window* target = screen->GetWindowAtScreenPoint(screen_loc);
      if (!target)
        return NULL;
      gfx::Point target_loc(screen_loc);
      aura::client::GetScreenPositionClient(target->GetRootWindow())->
          ConvertPointFromScreen(target, &target_loc);
      aura::Window* screen_target = target->GetEventHandlerForPoint(target_loc);
      if (!IsValidTarget(event_target, screen_target))
        return NULL;

      aura::Window::ConvertPointToTarget(screen_target, target, &target_loc);
      *location = target_loc;
      return screen_target;
    }
    default:
      NOTREACHED();
      break;
  }
  return NULL;
}

}  // namespace

////////////////////////////////////////////////////////////////////////////////
// TooltipController public:

TooltipController::TooltipController(scoped_ptr<Tooltip> tooltip)
    : tooltip_window_(NULL),
      tooltip_window_at_mouse_press_(NULL),
      tooltip_(tooltip.Pass()),
      tooltips_enabled_(true) {
  tooltip_timer_.Start(FROM_HERE,
      base::TimeDelta::FromMilliseconds(kTooltipTimeoutMs),
      this, &TooltipController::TooltipTimerFired);
}

TooltipController::~TooltipController() {
  if (tooltip_window_)
    tooltip_window_->RemoveObserver(this);
}

void TooltipController::UpdateTooltip(aura::Window* target) {
  // If tooltip is visible, we may want to hide it. If it is not, we are ok.
  if (tooltip_window_ == target && tooltip_->IsVisible())
    UpdateIfRequired();

  // Reset |tooltip_window_at_mouse_press_| if the moving within the same window
  // but over a region that has different tooltip text. By resetting
  // |tooltip_window_at_mouse_press_| we ensure the next time the timer fires
  // we'll requery for the tooltip text.
  // This handles the case of clicking on a view, moving within the same window
  // but over a different view, than back to the original.
  if (tooltip_window_at_mouse_press_ &&
      target == tooltip_window_at_mouse_press_ &&
      aura::client::GetTooltipText(target) != tooltip_text_at_mouse_press_) {
    tooltip_window_at_mouse_press_ = NULL;
  }

  // If we had stopped the tooltip timer for some reason, we must restart it if
  // there is a change in the tooltip.
  if (!tooltip_timer_.IsRunning()) {
    if (tooltip_window_ != target || (tooltip_window_ &&
        tooltip_text_ != aura::client::GetTooltipText(tooltip_window_))) {
      tooltip_timer_.Start(FROM_HERE,
          base::TimeDelta::FromMilliseconds(kTooltipTimeoutMs),
          this, &TooltipController::TooltipTimerFired);
    }
  }
}

void TooltipController::SetTooltipShownTimeout(aura::Window* target,
                                               int timeout_in_ms) {
  tooltip_shown_timeout_map_[target] = timeout_in_ms;
}

void TooltipController::SetTooltipsEnabled(bool enable) {
  if (tooltips_enabled_ == enable)
    return;
  tooltips_enabled_ = enable;
  UpdateTooltip(tooltip_window_);
}

void TooltipController::OnKeyEvent(ui::KeyEvent* event) {
  // On key press, we want to hide the tooltip and not show it until change.
  // This is the same behavior as hiding tooltips on timeout. Hence, we can
  // simply simulate a timeout.
  if (tooltip_shown_timer_.IsRunning()) {
    tooltip_shown_timer_.Stop();
    TooltipShownTimerFired();
  }
}

void TooltipController::OnMouseEvent(ui::MouseEvent* event) {
  switch (event->type()) {
    case ui::ET_MOUSE_CAPTURE_CHANGED:
    case ui::ET_MOUSE_EXITED:
    case ui::ET_MOUSE_MOVED:
    case ui::ET_MOUSE_DRAGGED: {
      curr_mouse_loc_ = event->location();
      aura::Window* target = GetTooltipTarget(*event, &curr_mouse_loc_);
      SetTooltipWindow(target);
      if (tooltip_timer_.IsRunning())
        tooltip_timer_.Reset();

      if (tooltip_->IsVisible())
        UpdateIfRequired();
      break;
    }
    case ui::ET_MOUSE_PRESSED:
      if ((event->flags() & ui::EF_IS_NON_CLIENT) == 0) {
        aura::Window* target = static_cast<aura::Window*>(event->target());
        // We don't get a release for non-client areas.
        tooltip_window_at_mouse_press_ = target;
        if (target)
          tooltip_text_at_mouse_press_ = aura::client::GetTooltipText(target);
      }
      tooltip_->Hide();
      break;
    case ui::ET_MOUSEWHEEL:
      // Hide the tooltip for click, release, drag, wheel events.
      if (tooltip_->IsVisible())
        tooltip_->Hide();
      break;
    default:
      break;
  }
}

void TooltipController::OnTouchEvent(ui::TouchEvent* event) {
  // TODO(varunjain): need to properly implement tooltips for
  // touch events.
  // Hide the tooltip for touch events.
  tooltip_->Hide();
  SetTooltipWindow(NULL);
}

void TooltipController::OnCancelMode(ui::CancelModeEvent* event) {
  tooltip_->Hide();
  SetTooltipWindow(NULL);
}

void TooltipController::OnWindowDestroyed(aura::Window* window) {
  if (tooltip_window_ == window) {
    tooltip_->Hide();
    tooltip_shown_timeout_map_.erase(tooltip_window_);
    tooltip_window_ = NULL;
  }
}

////////////////////////////////////////////////////////////////////////////////
// TooltipController private:

void TooltipController::TooltipTimerFired() {
  UpdateIfRequired();
}

void TooltipController::TooltipShownTimerFired() {
  tooltip_->Hide();

  // Since the user presumably no longer needs the tooltip, we also stop the
  // tooltip timer so that tooltip does not pop back up. We will restart this
  // timer if the tooltip changes (see UpdateTooltip()).
  tooltip_timer_.Stop();
}

void TooltipController::UpdateIfRequired() {
  if (!tooltips_enabled_ ||
      aura::Env::GetInstance()->IsMouseButtonDown() ||
      IsDragDropInProgress() || !IsCursorVisible()) {
    tooltip_->Hide();
    return;
  }

  base::string16 tooltip_text;
  if (tooltip_window_)
    tooltip_text = aura::client::GetTooltipText(tooltip_window_);

  // If the user pressed a mouse button. We will hide the tooltip and not show
  // it until there is a change in the tooltip.
  if (tooltip_window_at_mouse_press_) {
    if (tooltip_window_ == tooltip_window_at_mouse_press_ &&
        tooltip_text == tooltip_text_at_mouse_press_) {
      tooltip_->Hide();
      return;
    }
    tooltip_window_at_mouse_press_ = NULL;
  }

  // We add the !tooltip_->IsVisible() below because when we come here from
  // TooltipTimerFired(), the tooltip_text may not have changed but we still
  // want to update the tooltip because the timer has fired.
  // If we come here from UpdateTooltip(), we have already checked for tooltip
  // visibility and this check below will have no effect.
  if (tooltip_text_ != tooltip_text || !tooltip_->IsVisible()) {
    tooltip_shown_timer_.Stop();
    tooltip_text_ = tooltip_text;
    base::string16 trimmed_text(tooltip_text_);
    views::TooltipManager::TrimTooltipText(&trimmed_text);
    // If the string consists entirely of whitespace, then don't both showing it
    // (an empty tooltip is useless).
    base::string16 whitespace_removed_text;
    base::TrimWhitespace(trimmed_text, base::TRIM_ALL,
                         &whitespace_removed_text);
    if (whitespace_removed_text.empty()) {
      tooltip_->Hide();
    } else {
      gfx::Point widget_loc = curr_mouse_loc_ +
          tooltip_window_->GetBoundsInScreen().OffsetFromOrigin();
      tooltip_->SetText(tooltip_window_, whitespace_removed_text, widget_loc);
      tooltip_->Show();
      int timeout = GetTooltipShownTimeout();
      if (timeout > 0) {
        tooltip_shown_timer_.Start(FROM_HERE,
            base::TimeDelta::FromMilliseconds(timeout),
            this, &TooltipController::TooltipShownTimerFired);
      }
    }
  }
}

bool TooltipController::IsTooltipVisible() {
  return tooltip_->IsVisible();
}

bool TooltipController::IsDragDropInProgress() {
  if (!tooltip_window_)
    return false;
  aura::client::DragDropClient* client =
      aura::client::GetDragDropClient(tooltip_window_->GetRootWindow());
  return client && client->IsDragDropInProgress();
}

bool TooltipController::IsCursorVisible() {
  if (!tooltip_window_)
    return false;
  aura::Window* root = tooltip_window_->GetRootWindow();
  if (!root)
    return false;
  aura::client::CursorClient* cursor_client =
      aura::client::GetCursorClient(root);
  // |cursor_client| may be NULL in tests, treat NULL as always visible.
  return !cursor_client || cursor_client->IsCursorVisible();
}

int TooltipController::GetTooltipShownTimeout() {
  std::map<aura::Window*, int>::const_iterator it =
      tooltip_shown_timeout_map_.find(tooltip_window_);
  if (it == tooltip_shown_timeout_map_.end())
    return kDefaultTooltipShownTimeoutMs;
  return it->second;
}

void TooltipController::SetTooltipWindow(aura::Window* target) {
  if (tooltip_window_ == target)
    return;
  if (tooltip_window_)
    tooltip_window_->RemoveObserver(this);
  tooltip_window_ = target;
  if (tooltip_window_)
    tooltip_window_->AddObserver(this);
}

}  // namespace corewm
}  // namespace views

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