root/ash/wm/workspace/phantom_window_controller.cc

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DEFINITIONS

This source file includes following definitions.
  1. GetAdjustedBoundsForAlternateStyle
  2. AnimateToBounds
  3. GetMinimumSize
  4. phantom_below_window_
  5. Show
  6. ShowAlternate
  7. ShowLegacy
  8. CreatePhantomWidget

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/wm/workspace/phantom_window_controller.h"

#include <math.h>

#include "ash/ash_switches.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/wm/coordinate_conversion.h"
#include "grit/ash_resources.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/skia_util.h"
#include "ui/views/background.h"
#include "ui/views/painter.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"

namespace ash {
namespace {

// The duration of the show animation.
const int kAnimationDurationMs = 200;

// The size of the phantom window at the beginning of the show animation in
// relation to the size of the phantom window at the end of the animation when
// using the alternate caption button style.
const float kAlternateStyleStartBoundsRatio = 0.85f;

// The amount of pixels that the phantom window's shadow should extend past
// the bounds passed into Show(). There is no shadow when not using the
// alternate caption button style.
const int kAlternateStyleShadowThickness = 15;

// The minimum size of a phantom window including the shadow when using the
// alternate caption button style. The minimum size is derived from the size of
// the IDR_AURA_PHANTOM_WINDOW image assets.
const int kAlternateStyleMinSizeWithShadow = 100;

// Adjusts the phantom window's bounds so that the bounds:
// - Include the size of the shadow.
// - Have a size equal to or larger than the minimize phantom window size.
gfx::Rect GetAdjustedBoundsForAlternateStyle(const gfx::Rect& bounds) {
  int x_inset = std::max(
      static_cast<int>(
          ceil((kAlternateStyleMinSizeWithShadow - bounds.width()) / 2.0f)),
      kAlternateStyleShadowThickness);
  int y_inset = std::max(
      static_cast<int>(
          ceil((kAlternateStyleMinSizeWithShadow - bounds.height()) / 2.0f)),
      kAlternateStyleShadowThickness);

  gfx::Rect adjusted_bounds(bounds);
  adjusted_bounds.Inset(-x_inset, -y_inset);
  return adjusted_bounds;
}

// Starts an animation of |widget| to |new_bounds_in_screen|. No-op if |widget|
// is NULL.
void AnimateToBounds(views::Widget* widget,
                     const gfx::Rect& new_bounds_in_screen) {
  if (!widget)
    return;

  ui::ScopedLayerAnimationSettings scoped_setter(
      widget->GetNativeWindow()->layer()->GetAnimator());
  scoped_setter.SetTweenType(gfx::Tween::EASE_IN);
  scoped_setter.SetPreemptionStrategy(
      ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
  scoped_setter.SetTransitionDuration(
      base::TimeDelta::FromMilliseconds(kAnimationDurationMs));
  widget->SetBounds(new_bounds_in_screen);
}

// EdgePainter ----------------------------------------------------------------

// Paints the background of the phantom window for window snapping.
class EdgePainter : public views::Painter {
 public:
  EdgePainter();
  virtual ~EdgePainter();

  // views::Painter:
  virtual gfx::Size GetMinimumSize() const OVERRIDE;
  virtual void Paint(gfx::Canvas* canvas, const gfx::Size& size) OVERRIDE;

 private:
  DISALLOW_COPY_AND_ASSIGN(EdgePainter);
};

EdgePainter::EdgePainter() {
}

EdgePainter::~EdgePainter() {
}

gfx::Size EdgePainter::GetMinimumSize() const {
  return gfx::Size();
}

void EdgePainter::Paint(gfx::Canvas* canvas, const gfx::Size& size) {
  const int kInsetSize = 4;
  int x = kInsetSize;
  int y = kInsetSize;
  int w = size.width() - kInsetSize * 2;
  int h = size.height() - kInsetSize * 2;
  bool inset = (w > 0 && h > 0);
  if (!inset) {
    x = 0;
    y = 0;
    w = size.width();
    h = size.height();
  }
  SkPaint paint;
  paint.setColor(SkColorSetARGB(100, 0, 0, 0));
  paint.setStyle(SkPaint::kFill_Style);
  paint.setAntiAlias(true);
  const int kRoundRectSize = 4;
  canvas->sk_canvas()->drawRoundRect(
      gfx::RectToSkRect(gfx::Rect(x, y, w, h)),
      SkIntToScalar(kRoundRectSize), SkIntToScalar(kRoundRectSize), paint);
  if (!inset)
    return;

  paint.setColor(SkColorSetARGB(200, 255, 255, 255));
  paint.setStyle(SkPaint::kStroke_Style);
  paint.setStrokeWidth(SkIntToScalar(2));
  canvas->sk_canvas()->drawRoundRect(
      gfx::RectToSkRect(gfx::Rect(x, y, w, h)), SkIntToScalar(kRoundRectSize),
      SkIntToScalar(kRoundRectSize), paint);
}

}  // namespace

// PhantomWindowController ----------------------------------------------------

PhantomWindowController::PhantomWindowController(aura::Window* window)
    : window_(window),
      phantom_below_window_(NULL) {
}

PhantomWindowController::~PhantomWindowController() {
}

void PhantomWindowController::Show(const gfx::Rect& bounds_in_screen) {
  if (switches::UseAlternateFrameCaptionButtonStyle())
    ShowAlternate(bounds_in_screen);
  else
    ShowLegacy(bounds_in_screen);
}

void PhantomWindowController::ShowAlternate(const gfx::Rect& bounds_in_screen) {
  gfx::Rect adjusted_bounds_in_screen =
      GetAdjustedBoundsForAlternateStyle(bounds_in_screen);
  if (adjusted_bounds_in_screen == target_bounds_in_screen_)
    return;
  target_bounds_in_screen_ = adjusted_bounds_in_screen;

  gfx::Rect start_bounds_in_screen = target_bounds_in_screen_;
  int start_width = std::max(
      kAlternateStyleMinSizeWithShadow,
      static_cast<int>(
          start_bounds_in_screen.width() * kAlternateStyleStartBoundsRatio));
  int start_height = std::max(
      kAlternateStyleMinSizeWithShadow,
      static_cast<int>(
          start_bounds_in_screen.height() * kAlternateStyleStartBoundsRatio));
  start_bounds_in_screen.Inset(
      floor((start_bounds_in_screen.width() - start_width) / 2.0f),
      floor((start_bounds_in_screen.height() - start_height) / 2.0f));
  phantom_widget_in_target_root_ = CreatePhantomWidget(
      wm::GetRootWindowMatching(target_bounds_in_screen_),
      start_bounds_in_screen);

  AnimateToBounds(phantom_widget_in_target_root_.get(),
                  target_bounds_in_screen_);
}

void PhantomWindowController::ShowLegacy(const gfx::Rect& bounds_in_screen) {
  if (bounds_in_screen == target_bounds_in_screen_)
    return;
  target_bounds_in_screen_ = bounds_in_screen;

  gfx::Rect start_bounds_in_screen;
  if (!phantom_widget_in_target_root_) {
    start_bounds_in_screen = window_->GetBoundsInScreen();
  } else {
    start_bounds_in_screen =
        phantom_widget_in_target_root_->GetWindowBoundsInScreen();
  }

  aura::Window* target_root =
      wm::GetRootWindowMatching(target_bounds_in_screen_);
  if (!phantom_widget_in_target_root_ ||
      phantom_widget_in_target_root_->GetNativeWindow()->GetRootWindow() !=
          target_root) {
    phantom_widget_in_target_root_ =
        CreatePhantomWidget(target_root, start_bounds_in_screen);
  }
  AnimateToBounds(phantom_widget_in_target_root_.get(),
                  target_bounds_in_screen_);

  // Create a secondary widget in a second screen if |start_bounds_in_screen|
  // lies at least partially in another screen. This allows animations to start
  // or restart in one root window and progress to another root.
  aura::Window* start_root = wm::GetRootWindowMatching(start_bounds_in_screen);
  if (start_root == target_root) {
    aura::Window::Windows root_windows = Shell::GetAllRootWindows();
    for (size_t i = 0; i < root_windows.size(); ++i) {
      if (root_windows[i] != target_root &&
          root_windows[i]->GetBoundsInScreen().Intersects(
              start_bounds_in_screen)) {
        start_root = root_windows[i];
        break;
      }
    }
  }
  if (start_root == target_root) {
    phantom_widget_in_start_root_.reset();
  } else {
    if (!phantom_widget_in_start_root_ ||
        phantom_widget_in_start_root_->GetNativeWindow()->GetRootWindow() !=
            start_root) {
      phantom_widget_in_start_root_ =
          CreatePhantomWidget(start_root, start_bounds_in_screen);
    }
    AnimateToBounds(phantom_widget_in_start_root_.get(),
                    target_bounds_in_screen_);
  }
}

scoped_ptr<views::Widget> PhantomWindowController::CreatePhantomWidget(
    aura::Window* root_window,
    const gfx::Rect& bounds_in_screen) {
  scoped_ptr<views::Widget> phantom_widget(new views::Widget);
  views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
  params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
  // PhantomWindowController is used by FrameMaximizeButton to highlight the
  // launcher button. Put the phantom in the same window as the launcher so that
  // the phantom is visible.
  params.parent = Shell::GetContainer(root_window,
                                      kShellWindowId_ShelfContainer);
  params.can_activate = false;
  params.keep_on_top = true;
  params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
  phantom_widget->set_focus_on_creation(false);
  phantom_widget->Init(params);
  phantom_widget->SetVisibilityChangedAnimationsEnabled(false);
  phantom_widget->GetNativeWindow()->SetName("PhantomWindow");
  phantom_widget->GetNativeWindow()->set_id(kShellWindowId_PhantomWindow);
  phantom_widget->SetBounds(bounds_in_screen);
  if (phantom_below_window_)
    phantom_widget->StackBelow(phantom_below_window_);
  else
    phantom_widget->StackAbove(window_);

  views::Painter* background_painter = NULL;
  if (switches::UseAlternateFrameCaptionButtonStyle()) {
    const int kImages[] = IMAGE_GRID(IDR_AURA_PHANTOM_WINDOW);
    background_painter = views::Painter::CreateImageGridPainter(kImages);
  } else {
    background_painter = new EdgePainter;
  }
  views::View* content_view = new views::View;
  content_view->set_background(
      views::Background::CreateBackgroundPainter(true, background_painter));
  phantom_widget->SetContentsView(content_view);

  // Show the widget after all the setups.
  phantom_widget->Show();

  // Fade the window in.
  ui::Layer* widget_layer = phantom_widget->GetNativeWindow()->layer();
  widget_layer->SetOpacity(0);
  ui::ScopedLayerAnimationSettings scoped_setter(widget_layer->GetAnimator());
  scoped_setter.SetTransitionDuration(
      base::TimeDelta::FromMilliseconds(kAnimationDurationMs));
  widget_layer->SetOpacity(1);

  return phantom_widget.Pass();
}

}  // namespace ash

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