// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_IMPLEMENTATION_H_ #define UI_GL_GL_IMPLEMENTATION_H_ #include <string> #include <vector> #include "base/native_library.h" #include "build/build_config.h" #include "ui/gl/gl_export.h" #include "ui/gl/gl_switches.h" namespace gfx { class GLContext; // The GL implementation currently in use. enum GLImplementation { kGLImplementationNone, kGLImplementationDesktopGL, kGLImplementationOSMesaGL, kGLImplementationAppleGL, kGLImplementationEGLGLES2, kGLImplementationMockGL }; struct GL_EXPORT GLWindowSystemBindingInfo { GLWindowSystemBindingInfo(); std::string vendor; std::string version; std::string extensions; bool direct_rendering; }; void GetAllowedGLImplementations(std::vector<GLImplementation>* impls); #if defined(OS_WIN) typedef void* (WINAPI *GLGetProcAddressProc)(const char* name); #else typedef void* (*GLGetProcAddressProc)(const char* name); #endif // Initialize a particular GL implementation. GL_EXPORT bool InitializeStaticGLBindings(GLImplementation implementation); // Initialize function bindings that depend on the context for a GL // implementation. GL_EXPORT bool InitializeDynamicGLBindings(GLImplementation implementation, GLContext* context); // Initialize Debug logging wrappers for GL bindings. void InitializeDebugGLBindings(); // Initialize stub methods for drawing operations in the GL bindings. The // null draw bindings default to enabled, so that draw operations do nothing. void InitializeNullDrawGLBindings(); // TODO(danakj): Remove this when all test suites are using null-draw. GL_EXPORT bool HasInitializedNullDrawGLBindings(); // Once initialized, instantiating this turns the stub methods for drawing // operations off allowing drawing will occur while the object is alive. class GL_EXPORT DisableNullDrawGLBindings { public: DisableNullDrawGLBindings(); ~DisableNullDrawGLBindings(); private: bool initial_enabled_; }; GL_EXPORT void ClearGLBindings(); // Set the current GL implementation. GL_EXPORT void SetGLImplementation(GLImplementation implementation); // Get the current GL implementation. GL_EXPORT GLImplementation GetGLImplementation(); // Does the underlying GL support all features from Desktop GL 2.0 that were // removed from the ES 2.0 spec without requiring specific extension strings. GL_EXPORT bool HasDesktopGLFeatures(); // Get the GL implementation with a given name. GLImplementation GetNamedGLImplementation(const std::string& name); // Get the name of a GL implementation. const char* GetGLImplementationName(GLImplementation implementation); // Add a native library to those searched for GL entry points. void AddGLNativeLibrary(base::NativeLibrary library); // Unloads all native libraries. void UnloadGLNativeLibraries(); // Set an additional function that will be called to find GL entry points. // Exported so that tests may set the function used in the mock implementation. GL_EXPORT void SetGLGetProcAddressProc(GLGetProcAddressProc proc); // Find an entry point in the current GL implementation. Note that the function // may return a non-null pointer to something else than the GL function if an // unsupported function is queried. Spec-compliant eglGetProcAddress and // glxGetProcAddress are allowed to return garbage for unsupported functions, // and when querying functions from the EGL library supplied by Android, it may // return a function that prints a log message about the function being // unsupported. void* GetGLProcAddress(const char* name); // Return information about the GL window system binding implementation (e.g., // EGL, GLX, WGL). Returns true if the information was retrieved successfully. GL_EXPORT bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info); } // namespace gfx #endif // UI_GL_GL_IMPLEMENTATION_H_