This source file includes following definitions.
- InitializeStaticGLBindingsGLX
- InitializeDynamicGLBindingsGLX
- InitializeDebugGLBindingsGLX
- ClearGLBindingsGLX
- InitializeBase
- Initialize
- GetGLWindowSystemBindingInfoGLX
#include "ui/gl/gl_glx_api_implementation.h"
#include "ui/gl/gl_implementation.h"
namespace gfx {
RealGLXApi* g_real_glx;
void InitializeStaticGLBindingsGLX() {
g_driver_glx.InitializeStaticBindings();
if (!g_real_glx) {
g_real_glx = new RealGLXApi();
}
g_real_glx->Initialize(&g_driver_glx);
g_current_glx_context = g_real_glx;
}
void InitializeDynamicGLBindingsGLX(GLContext* context) {
g_driver_glx.InitializeDynamicBindings(context);
}
void InitializeDebugGLBindingsGLX() {
g_driver_glx.InitializeDebugBindings();
}
void ClearGLBindingsGLX() {
if (g_real_glx) {
delete g_real_glx;
g_real_glx = NULL;
}
g_current_glx_context = NULL;
g_driver_glx.ClearBindings();
}
GLXApi::GLXApi() {
}
GLXApi::~GLXApi() {
}
GLXApiBase::GLXApiBase()
: driver_(NULL) {
}
GLXApiBase::~GLXApiBase() {
}
void GLXApiBase::InitializeBase(DriverGLX* driver) {
driver_ = driver;
}
RealGLXApi::RealGLXApi() {
}
RealGLXApi::~RealGLXApi() {
}
void RealGLXApi::Initialize(DriverGLX* driver) {
InitializeBase(driver);
}
TraceGLXApi::~TraceGLXApi() {
}
bool GetGLWindowSystemBindingInfoGLX(GLWindowSystemBindingInfo* info) {
Display* display = glXGetCurrentDisplay();
const int kDefaultScreen = 0;
const char* vendor =
glXQueryServerString(display, kDefaultScreen, GLX_VENDOR);
const char* version =
glXQueryServerString(display, kDefaultScreen, GLX_VERSION);
const char* extensions =
glXQueryServerString(display, kDefaultScreen, GLX_EXTENSIONS);
*info = GLWindowSystemBindingInfo();
if (vendor)
info->vendor = vendor;
if (version)
info->version = version;
if (extensions)
info->extensions = extensions;
info->direct_rendering = !!glXIsDirect(display, glXGetCurrentContext());
return true;
}
}